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botsu/botsu.godot
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63,825 Commits 1 Branch 0 Tags
c2d72a691f7b090b56b0bc00a00a01c6d40c7eb8
Commit Graph
8 Commits
Author SHA1 Message Date
Dario 21bd59cdaa Fix incorrect memory read when capacity changes in RD Graph. 2024-04-29 10:48:48 -03:00
jsjtxietian 5a5453bcf2 Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources 2024-04-08 12:31:22 +08:00
Dario 5e59c941c9 Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
Dario 0aac14a538 Add validation to render graph for draw and compute lists. 2024-02-14 13:25:04 -03:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Dario 39f279710c Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
Dario 5624b8f5c6 Fix memory leak from not clearing the buffer barrier vector properly on the render graph. 2024-01-18 15:23:13 -03:00
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
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