Hugo Locurcio
e8eeccebcb
Unify Scripts Panel naming for the script and shader editors
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Both use the same shortcut and action, so it makes sense to call it
a Files panel as opposed to a Scripts panel.
2025-04-09 01:17:36 +02:00
Thaddeus Crews
ff1858ad2c
Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
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Mark main screen plugin names for translation
2025-03-29 10:16:33 -05:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
kobewi
dade8bd66f
Update script modified times when saved in EditorNode
2025-03-06 14:47:33 +01:00
Danil Alexeev
ead16435bf
Script Editor: Add option to disable documentation tooltips
2025-02-09 11:02:10 +03:00
kobewi
cc2ea339d8
Mark main screen plugin names for translation
2025-01-27 22:31:47 +01:00
kobewi
b761ff662e
Rework script external modification tracking
2025-01-16 01:03:26 +01:00
kobewi and Alex Drozd
90ef140169
Add Copy Script UID option to Script Editor
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Co-authored-by: Alex Drozd <drozdster@gmail.com >
2025-01-11 22:19:48 +01:00
Aarni Koskela and Rémi Verschelde
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
Hilderin
731a1ec206
Fix documentation tooltip over debug tooltip
2025-01-07 16:42:29 -05:00
Aaron Franke
0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 -08:00
Thaddeus Crews
fd75707035
Merge pull request #78312 from Calinou/editor-add-markdown-highlighting
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Add Markdown syntax highlighting to the script editor
2024-10-24 13:23:02 -05:00
Marius Hanl
74f64aaf98
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
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- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
d35bee9cdd
Merge pull request #94002 from kitbdev/fix-goto-error
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Fix goto line issues in code editor
2024-08-27 22:27:25 +02:00
kit
23927c3d9b
Fix script overwriting with external editor
2024-08-23 16:34:24 -04:00
kit
06b17a4d2f
Fix goto line issues in code editor
2024-07-31 10:34:10 -04:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
Hugo Locurcio
3eb8b0ac8c
Add Markdown syntax highlighting to the script editor
2024-07-02 20:06:33 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Gaktan
cafa64cd27
Add option to open online doc for selected native class in script editor
2024-05-14 21:44:46 +02:00
Aiden Storey
b4c1634b52
Implement trim_final_newlines functionality
2024-05-02 22:57:34 -04:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
kobewi
3a1246c198
Store line change in script navigation history
2024-04-25 23:22:47 +02:00
kobewi
fd3ed998ce
Further speed up closing multiple scripts
2024-04-23 23:33:01 +02:00
Rémi Verschelde
fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
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Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Danil Alexeev
eab05558c4
Fix regression with C# build editor crash due to EditorHelpHighlighter
2024-03-24 21:26:18 +03:00
AeioMuch
5cf6f3c779
Hide Search Results by default. Show it on first search and push it at the end. Add a close button to hide it back. Also switch to Script Editor if a searched line is clicked.
2024-03-16 20:42:05 +01:00
Rémi Verschelde
16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
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Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Zi Ye
9281c441f6
Improved text editor status bar and zooming UX.
2024-02-21 17:33:16 -06:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
kobewi
e534dbf53a
Improve saving of built-in resources
2024-01-02 12:53:18 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Rémi Verschelde
38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
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Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
Christoph Taucher
2929993575
Prevent the internal Script Editor from reloading
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when the external Editor is active in the settings.
This prevents a crash from different race conditions
from edititing files in the external editor while the internal editor
tries to reload open file tabs.
Some conditions that cause the crash where:
* Syntax highlighting (gdscript_highlighter.cpp, syntax_highlighter.cpp)
* Code analysis (code_edit.cpp)
* ... and more
2023-10-11 21:41:09 +02:00
Omar Shehata
c25a2d832b
Fix external editor hot reload
2023-10-07 22:14:54 -04:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
jsjtxietian
fec0396cac
fix CollisionShape3D Shape Size handle will missing
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when Script editor floating
2023-08-15 12:41:20 +08:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00
kobewi
000471ee56
Add unsaved status for script and shader editors
2023-07-18 14:18:36 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
kobewi
aaf02ec04a
Close built-in shaders when closing scene
2023-04-09 22:10:43 +02:00
James Buck
de49bec30e
Re-enable script editor File menu shortcuts when the menu is hidden
2023-03-03 12:14:51 -06:00
Paulb23
a197d6ef4e
Support editing JSON in ScriptEditor
2023-01-28 16:06:13 +00:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00