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botsu/botsu.godot
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72,988 Commits 1 Branch 0 Tags
e5f7ec0c3070f800fc088409e277d3d50741c3ae
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10 Commits
Author SHA1 Message Date
BT b954ddce28 Draw the mouse position's tilemap co-ordinate (and rectangle size) on the screen when using the TileMapLayer's Terrains plugin. 2025-03-22 10:29:24 +10:30
kobewi 6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
Thaddeus Crews 324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Yufeng YingandA Thousand Ships f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Adam Scott 0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews b37fc1014a Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
kobewi 6b69ae8dd0 Reuse single erase pattern in tile editor 2024-04-17 20:43:00 +02:00
Gilles Roudière 3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Gilles Roudière 5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
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