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02bcaa7a460b3ac607c9838b341f8a473d17656d
botsu.godot/core/input
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Rémi Verschelde 1c61b31109 Input: Readd 'Default Android Gamepad' magic binding
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`,
this magic binding is referenced directly in our code.
2020-05-11 11:07:04 +02:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
input_event.cpp
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
input_event.h
Add const to InputEventMouseButton::get_factor
2020-04-25 13:25:00 +02:00
input_map.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input_map.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input.cpp
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
input.h
Input: make VibrationInfo protected to allow implementors to use it
2020-04-29 09:11:14 +02:00
SCsub
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-04-28 14:51:44 +02:00
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