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botsu.godot/core/input
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reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Apply upstream gamecontrollerdb patch 391.
2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_event.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input_map.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input_map.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
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