Logo
Explore Help
Register Sign In
botsu/botsu.godot
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1f2f477e1ee28f9fac8b7fc17bbd6d4707c4e5e8
botsu.godot/core/input
T
History
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Apply upstream gamecontrollerdb patch 391.
2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_event.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input_map.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input_map.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
input.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
Powered by Gitea Version: 1.27.1 Page: 1115ms Template: 9ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API