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botsu.godot/modules/lightmapper_rd
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Hugo LocurcioandPriyansh Rathi 7831eedf1c Fix directional LightmapGI being too dark with static lights
The brightness now matches dynamic lights (indirect light baked only)
when Directional is enabled.

Co-authored-by: Priyansh Rathi <techiepriyansh@gmail.com>
2023-09-21 18:00:54 +02:00
..
config.py
…
lightmapper_rd.cpp
Add half-pixel offset to lightmapper rasterization.
2023-09-18 11:56:04 -03:00
lightmapper_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
lm_compute.glsl
Fix directional LightmapGI being too dark with static lights
2023-09-21 18:00:54 +02:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Style: Harmonize header includes in modules
2023-06-15 14:35:45 +02:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
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