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665238e0fbcff7eef33fc8ed02f971e89e5bc982
botsu.godot/drivers/vulkan
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Stuart CarnieSkythClay JohnA Thousand Ships
90c0e6acca 2D: Switch to VBOs for instance data
- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
  bandwidth

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com>
2025-11-15 06:25:49 +11:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
…
rendering_device_driver_vulkan.cpp
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
rendering_device_driver_vulkan.h
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
rendering_shader_container_vulkan.cpp
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
rendering_shader_container_vulkan.h
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
SCsub
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
vulkan_hooks.cpp
…
vulkan_hooks.h
…
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