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cecdc7fb85f013a8a4ed4eac4a072000e0a3ae44
botsu.godot/core/input
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Nintorch 22a4f9fd9c Refactor Input.set_joy_light()
2026-01-11 22:52:40 +05:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt
Android: Improve D-pad support for Default Android Gamepad.
2025-11-15 00:47:05 +11:00
input_builders.py
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
input_enums.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event_codec.cpp
Fix assertions related to buffer overruns in input_event_codec.cpp
2025-11-21 22:55:52 +01:00
input_event_codec.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event.cpp
Do not show Physical in the special key names.
2025-12-04 11:30:57 +02:00
input_event.h
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
input_map.compat.inc
…
input_map.cpp
Fix not releasing action when actions are erased
2025-12-12 16:27:47 +01:00
input_map.h
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
input.compat.inc
…
input.cpp
Refactor Input.set_joy_light()
2026-01-11 22:52:40 +05:00
input.h
Refactor Input.set_joy_light()
2026-01-11 22:52:40 +05:00
SCsub
…
shortcut.cpp
Rework FileDialog shortcuts
2025-10-11 14:37:40 +02:00
shortcut.h
Rework FileDialog shortcuts
2025-10-11 14:37:40 +02:00
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