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botsu.godot/modules/raycast
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Hugo Locurcio be1f9a878b Use SSE 4.2 as a baseline when compiling Godot
This lets the compiler do more optimizations, leading to increased
performance for demanding CPU tasks.
2025-05-30 23:49:47 +02:00
..
config.py
[Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW.
2024-06-20 15:52:04 +03:00
godot_update_embree.py
embree: Update to 4.4.0
2025-04-24 17:51:03 +02:00
lightmap_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
lightmap_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Merge pull request #103798 from Rudolph-B/new-97712
2025-04-10 10:18:17 -05:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Use SSE 4.2 as a baseline when compiling Godot
2025-05-30 23:49:47 +02:00
static_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
static_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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