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botsu.godot/scene/multiplayer
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Fabio Alessandrelli f1dc6cc9e4 [Net] Optimize object cache notification send for single peer.
It used to always cycle all the peers when checking which one needed to
be notified, now it only does that when the target is multiple (i.e.
broadcast or exclusion).
2022-02-21 19:55:07 +01:00
..
multiplayer_spawner.cpp
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h
…
scene_cache_interface.cpp
[Net] Optimize object cache notification send for single peer.
2022-02-21 19:55:07 +01:00
scene_cache_interface.h
[Net] Optimize object cache notification send for single peer.
2022-02-21 19:55:07 +01:00
scene_replication_interface.cpp
[Net] Fix multi-peer path-only replication.
2022-02-21 19:05:04 +01:00
scene_replication_interface.h
…
scene_replication_state.cpp
…
scene_replication_state.h
…
scene_rpc_interface.cpp
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
2022-02-09 23:38:16 +01:00
scene_rpc_interface.h
…
SCsub
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