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db89e9b3cf95363d6d5dfbe8009892f28e20ec9b
botsu.godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
T
History
Allen Pestaluky
dce001aee7
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
..
gi.glsl
Use stricter alpha check during VoxelGI cone-tracing to prevent reflection artifacts
2025-11-29 17:47:07 +01:00
SCsub
…
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
sdfgi_preprocess.glsl
…
sky.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
volumetric_fog_process.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00