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botsu.godot/scene/multiplayer
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Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
multiplayer_spawner.cpp
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h
…
scene_cache_interface.cpp
[Net] Optimize object cache notification send for single peer.
2022-02-21 19:55:07 +01:00
scene_cache_interface.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
scene_replication_interface.cpp
[Net] Fix multi-peer path-only replication.
2022-02-21 19:05:04 +01:00
scene_replication_interface.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
scene_replication_state.cpp
…
scene_replication_state.h
…
scene_rpc_interface.cpp
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
scene_rpc_interface.h
…
SCsub
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