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fc6d6b2c00a0ccc6a1fa148df2a4866b8d438308
botsu.godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
T
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clayjohn
04846c1d6d
Avoid default fallback material when using world_vertex_coords
...
This avoids z-fighting between the opaque shader and the depth prepass shader
2023-10-05 19:11:48 -06:00
..
render_forward_mobile.cpp
Avoid default fallback material when using world_vertex_coords
2023-10-05 19:11:48 -06:00
render_forward_mobile.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
scene_shader_forward_mobile.cpp
Avoid default fallback material when using world_vertex_coords
2023-10-05 19:11:48 -06:00
scene_shader_forward_mobile.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
SCsub
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