Refine clay workshop and orient statues on placement for beta.111
Build Sanctuary / build (push) Canceled after 0s

This commit is contained in:
koka
2026-09-17 03:43:36 +02:00
parent e38f6cbdbe
commit 289697becf
15 changed files with 223 additions and 32 deletions
+15 -6
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@@ -20,10 +20,11 @@ La [vision complète](docs/vision.md) conserve les intentions ; le
L’économie, les claims et les dimensions décrits dans la vision restent
à implémenter.
La version **beta.110** réunit les développements jusqu’à latelier dargile,
aux œufs et à la neige saisonnière. Le [suivi de livraison](docs/clay-workshop-integration-beta110.md)
précise les vérifications et confirme la publication ainsi que la mise à jour
de linstance **Sanctuary Beta**, en conservant ses sauvegardes et réglages.
La version **beta.111** reprend ce socle et réorganise latelier dargile avec un
cadre Minecraft nine-slice ; les statuaires suivent le regard à la pose.
Le [ticket](docs/clay-workshop-ui-beta111.md) décrit la compatibilité et les essais.
La [livraison précédente](docs/clay-workshop-integration-beta110.md) réunit déjà
latelier, les œufs et la neige saisonnière dans linstance **Sanctuary Beta**.
Les [synchronisations antérieures](docs/git-sync-beta092.md) restent documentées.
Les [archives pour le site](archives/web/README.md) conservent la maquette
@@ -32,6 +33,14 @@ La [carte native beta.005](docs/atlas-beta005.md) prend le relais après
l’étude de Xaero et des alternatives libres.
## beta.111 — Atelier dargile et pose orientée
Cadre nine-slice, aperçu, fabrication et inventaire dans un menu commun.
Les statuaires sorientent selon le regard horizontal à chaque pose ; les
anciens modèles gardent leur apparence. [Contrat et vérifications](docs/clay-workshop-ui-beta111.md).
[Pack normal](build/Sanctuary-beta.111.mrpack) ·
[Pack de test](build/Sanctuary-Test-beta.111.mrpack).
## beta.110 — Atelier dargile et neige saisonnière réunis
Le Clay Workshop / atelier dargile, les statuaires et les modèles 3D rejoignent
@@ -2053,7 +2062,7 @@ Depuis beta.090, la cible est **Minecraft 26.3 finale**, publiée le 15 septembr
| Fabric API | 0.160.5+26.3 |
| Fabric Loom | 1.17.20 |
| Gradle Wrapper | 9.5.1, distribution vérifiée par SHA-256 |
| Sanctuary / pack | beta.101 |
| Sanctuary / pack | beta.111 |
Java 25 et Python 3.11 ou plus récent sont nécessaires. Le script pack utilise
uniquement la bibliothèque standard et repère aussi une installation Python
@@ -2082,7 +2091,7 @@ décrits dans [Validation](docs/testing.md).
Résultats :
- `mods/sanctuary/build/libs/sanctuary-beta.092.jar` : mod à installer avec
- `mods/sanctuary/build/libs/sanctuary-beta.111.jar` : mod à installer avec
Fabric API sur la version Minecraft indiquée.
- `build/packwiz/` : pack de développement complet, avec le mod construit et
l'index vérifié. Voir [Installation packwiz](packwiz/README.md).
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@@ -1,5 +1,11 @@
# Backlog Sanctuary
## STAT-02 — Atelier dargile et orientation — beta.111
Branche `codex/clay-workshop-ui-beta111`. [Contrat et vérifications](clay-workshop-ui-beta111.md).
Cadre nine-slice fourni, inventaire intégré et pose selon le regard horizontal.
Propriété `facing` additive ; les anciens statuaires gardent leur apparence.
## STAT-01 — Atelier dargile et modèles 3D — beta.106
Branche `codex/statuary-import-beta106`. [Contrat et validation](statuary-beta106.md).
+84
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@@ -0,0 +1,84 @@
# STAT-02 — Atelier dargile et orientation — beta.111
Contrat du 17 septembre 2026, branche `codex/clay-workshop-ui-beta111`.
## Résultat attendu
Le menu utilise le cadre `task_frame_unobtained.png` fourni par le créateur,
sans retouche, comme sprite Sanctuary avec les métadonnées nine-slice natives
de Minecraft. Les coins restent à leur taille dorigine. Catalogue, aperçu,
fabrication, explications et inventaire évolutif tiennent dans ce cadre.
La texture reste remplaçable par un pack de ressources.
La pose dun statuaire suit le regard horizontal du joueur, dans les quatre
directions. Le bouton Tourner règle toujours lorientation du modèle importé.
Le placement ajoute ensuite lorientation du bloc sans réécrire ses voxels.
## Contrat de compatibilité préalable
Ajout de la propriété native `facing` au bloc `sanctuary:statuary`, avec `south`
par défaut : cette orientation correspond au rendu historique, sans rotation.
Les anciens états sans propriété prennent cette valeur à la lecture et gardent
leur apparence. Aucun parcours ni réécriture des anciens chunks nest effectué.
Le schéma 1 de la sculpture, ses voxels, ses identifiants et les données des
objets restent identiques. Casser puis reposer utilise le nouveau regard,
sans cumuler les orientations précédentes. Rotation et miroir de structures
transforment l’état du bloc. La collision cubique reste celle déjà livrée.
## Texture
Le fichier fourni, 26 × 26 pixels, est conservé octet pour octet sous
`assets/sanctuary/textures/gui/sprites/container/clay_workshop/frame.png`.
Le fichier adjacent `.png.mcmeta` utilise le moteur `nine_slice` de Minecraft
avec une bordure fixe de quatre pixels et un centre extensible. Lidentifiant
du sprite est `sanctuary:container/clay_workshop/frame` ; aucun sprite global
Minecraft nest remplacé. Les emplacements utilisent `minecraft:container/slot`.
## Vérifications natives
`Statuary106ClientChecks`, étendu aux cas beta.111, passe en **1 min 3 s** sur
Minecraft 26.3, avec serveur intégré et monde plat jetable de graine 106 :
- Fabrication payée, restitutions, Maj-clic et teintes des seize argiles.
- Menu FR/EN aux échelles 2 et 3, cases et actions contenues dans le cadre.
- Six rangées dinventaire à l’échelle 3 : affichage borné et défilement.
- Vrais clics de pose aux quatre points cardinaux : état côté serveur,
transmission au client et rotation du rendu alignés sur le regard.
- Rotation et miroir de structures ; lecture dun ancien état sans `facing`.
- Butin dune statue orientée au nord puis repose vers louest : nouvelle
orientation, mêmes voxels. Sauvegarde/réouverture et transmission sans GLB.
- Conversion au Métabli et annulation dimport conservées.
Commande :
```sh
./gradlew :sanctuary:runClientGameTest \
-PsanctuaryClientTests=true -PsanctuaryStatuary106ClientTests=true \
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
```
Marqueurs `STATUARY106_PASS`, `STATUARY106_INTEROP_PASS` et `STATUARY111_PASS`
dans `build/clay-ui111-client.log`. Captures dans `build/clay-ui111-evidence/`,
dont les menus français et anglais relus visuellement.
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
Les essais tournent sur macOS avec serveur intégré ; pas de validation depuis
deux ordinateurs ni sur Windows. Aucun monde personnel nest ouvert.
## Livraison vérifiée
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
passe en **2 min 33 s**, 125 tâches. Les sources JAR correspondent exactement
aux fichiers Java du dépôt. Le contenu du mod hors classes et ressources de
ce ticket est identique à beta.110 ; œufs, neige et fonte restent inclus.
Les deux MRpack contiennent le même JAR vérifié, sans monde, GLB ni classe de test.
- Pack normal : `build/Sanctuary-beta.111.mrpack`, 10 169 372 octets,
SHA-256 `f83098f80ac2edb8e32877bf8d5a362cd75f2fa9020593c2c7e4f9abe8b3e9f6`.
- Pack Test : `build/Sanctuary-Test-beta.111.mrpack`, 10 188 298 octets,
SHA-256 `1234b10eb4685d99aa7421de46bc54fd114b791f1b4d63803a09afc926d2c9d9`.
- JAR Sanctuary : SHA-256
`b3e967db7b336b970e4121981e3ef8140fe90f0ecc5850ce90a70caaf3772684`.
Reçu local : `build/clay-ui111-artifact.json`. Publication et synchronisation
de linstance stable préparées après ces contrôles.
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@@ -9,8 +9,8 @@ loom_version=1.17.20
fabric_api_version=0.160.5+26.3
# Release counter: beta.001, .002, .003, ... (see docs/versioning.md).
mod_version=beta.110
pack_version=beta.110
mod_version=beta.111
pack_version=beta.111
resource_pack_version=beta.090
maven_group=fr.koka.sanctuary
jei_version=30.32.0-sanctuary.3
@@ -31,6 +31,7 @@ import net.minecraft.world.phys.*;
/** Actual GLB texture/scene import, paid native crafting, placement, drops, reconnect and plan coexistence. */
public final class Statuary106ClientChecks implements FabricClientGameTest {
private static final Map<Direction,BlockPos> DIRECTIONS=Map.of(Direction.NORTH,new BlockPos(0,1,4),Direction.SOUTH,new BlockPos(4,1,4),Direction.EAST,new BlockPos(-4,1,4),Direction.WEST,new BlockPos(4,1,-2));
private static final BlockPos WORKSHOP=new BlockPos(2,1,2),SCULPTURE=new BlockPos(2,1,0),TABLE=new BlockPos(-3,1,2);
private static final AtomicReference<VoxelSculpture> ORIGINAL=new AtomicReference<>();
private static final AtomicReference<String> MODEL=new AtomicReference<>();
@@ -61,7 +62,9 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
saved=world.getWorldSave();c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);
var server=world.getServer();
server.runOnServer(s->{var p=player(s);p.teleportTo(.5,1,.5);p.getInventory().clearContent();p.setGameMode(GameType.SURVIVAL);for(int x=-4;x<=6;x++)for(int z=-2;z<=6;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.level().setBlockAndUpdate(WORKSHOP,Statuary.WORKSHOP.defaultBlockState());
server.runOnServer(s->{var p=player(s);p.teleportTo(.5,1,.5);p.getInventory().clearContent();p.setGameMode(GameType.SURVIVAL);for(int x=-7;x<=9;x++)for(int z=-5;z<=9;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.level().setBlockAndUpdate(WORKSHOP,Statuary.WORKSHOP.defaultBlockState());
var legacy=net.minecraft.nbt.NbtUtils.writeBlockState(Statuary.BLOCK.defaultBlockState());legacy.remove("properties");
check(net.minecraft.nbt.NbtUtils.readBlockState(net.minecraft.core.registries.BuiltInRegistries.BLOCK,legacy).getValue(Statuary.FACING)==Direction.SOUTH,"Legacy state defaults to unchanged model orientation");
for(var q:Metatable.members(TABLE))p.level().setBlockAndUpdate(q,Blocks.CRAFTING_TABLE.defaultBlockState());check(Metatable.assemble(p,TABLE),"Metabli");
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");});
c.waitFor(m->m.level.getBlockState(WORKSHOP).is(Statuary.WORKSHOP)&&!m.player.isCreative(),200);
@@ -71,6 +74,17 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
server.runOnServer(s->{var p=player(s);var menu=(ClayWorkshopMenu)p.containerMenu;check(menu.getSlot(1).getItem().isEmpty(),"No clay, no result");menu.getSlot(0).set(new ItemStack(Items.CLAY,3));menu.broadcastChanges();});
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM),100);
c.takeScreenshot("statuary106-workshop-en");
checkWorkshopLayout(c);
c.runOnClient(m->{m.options.guiScale().set(3);m.resizeGui();});c.waitTicks(3);checkWorkshopLayout(c);c.takeScreenshot("statuary111-workshop-en-scale3");
// Six recovery rows still fit a small GUI and remain scrollable.
server.runOnServer(s->{var p=player(s);fr.koka.sanctuary.inventory.SanctuaryOverflowAccess.of(p).setItem(17,new ItemStack(Items.STONE));p.containerMenu.broadcastChanges();});
c.waitFor(m->SanctuaryInventoryClient.visibleRows()==6,100);c.runOnClient(m->button(m.gui.screen(),"sanctuary.statuary.refresh").onPress(enter()));checkWorkshopLayout(c);
c.runOnClient(m->{var screen=(ClayWorkshopScreen)m.gui.screen();var geometry=(SanctuaryContainerScreenGeometry)(Object)screen;var refresh=button(screen,"sanctuary.statuary.refresh");
check(screen.mouseScrolled(refresh.getX()-10+geometry.sanctuary$panelLeft()+30,refresh.getY()-127+geometry.sanctuary$panelTop()+35,0,1),"Extended workshop inventory can scroll");});
c.takeScreenshot("statuary111-workshop-en-six-rows");
server.runOnServer(s->{var p=player(s);fr.koka.sanctuary.inventory.SanctuaryOverflowAccess.of(p).setItem(17,ItemStack.EMPTY);p.containerMenu.broadcastChanges();});
c.waitFor(m->SanctuaryInventoryClient.visibleRows()==1,100);
c.runOnClient(m->{m.options.guiScale().set(2);m.resizeGui();});
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;ORIGINAL.set(StatuaryEntity.sculpture(menu.getSlot(1).getItem()));check(ORIGINAL.get().equals(source),"Plain clay keeps exact colors and model ID");
for(var family:ColoredBricks.families()){var colored=ClayWorkshopMenu.material(source,new ItemStack(family.clay()));check(colored.modelId().equals(source.modelId())&&colored.cells().size()==source.cells().size()&&colored.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()==1,"All 16 clays keep geometry and ID, recolor uniformly");}});
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.PICKUP,m.player));
@@ -87,11 +101,39 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
server.runOnServer(s->{var p=player(s);p.level().destroyBlock(SCULPTURE,true);var dropped=p.level().getEntitiesOfClass(ItemEntity.class,new AABB(SCULPTURE).inflate(1)).stream().filter(e->e.getItem().is(Statuary.ITEM)).findFirst().orElseThrow();
check(StatuaryEntity.sculpture(dropped.getItem()).equals(source),"Native drop keeps name, ID and voxels");p.getInventory().setItem(p.getInventory().getSelectedSlot(),dropped.getItem().copy());dropped.discard();p.inventoryMenu.broadcastFullState();});
c.waitFor(m->m.level.getBlockState(SCULPTURE).isAir()&&m.player.getMainHandItem().is(Statuary.ITEM),100);place(c,SCULPTURE);server.waitFor(s->player(s).level().getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&source.equals(e.sculpture()),100);c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&source.equals(e.sculpture()),100);
// Real use-key placements must follow the gaze on both sides of the network.
for(var direction:Direction.Plane.HORIZONTAL){
var pos=DIRECTIONS.get(direction);double px=pos.getX()+.5-direction.getStepX()*2,pz=pos.getZ()+.5-direction.getStepZ()*2;
server.runOnServer(s->{var p=player(s);p.teleportTo(px,1,pz);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(source));p.inventoryMenu.broadcastFullState();});
c.waitFor(m->m.player.distanceToSqr(px,1,pz)<.05&&m.player.getMainHandItem().is(Statuary.ITEM),150);place(c,pos);
server.waitFor(s->player(s).level().getBlockState(pos).is(Statuary.BLOCK),100);
server.runOnServer(s->{var state=player(s).level().getBlockState(pos);check(state.getValue(Statuary.FACING)==direction,"Native placement faces gaze: "+direction);
check(state.rotate(net.minecraft.world.level.block.Rotation.CLOCKWISE_90).getValue(Statuary.FACING)==direction.getClockWise(),"Structure rotation follows native directions");
check(state.mirror(net.minecraft.world.level.block.Mirror.LEFT_RIGHT).getValue(Statuary.FACING)==(direction.getAxis()==Direction.Axis.Z?direction.getOpposite():direction),"Structure mirror follows native directions");
check(((StatuaryEntity)player(s).level().getBlockEntity(pos)).sculpture().equals(source),"Placement never rewrites model voxels");});
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&source.equals(e.sculpture()),100);
c.runOnClient(m->{var entity=(StatuaryEntity)m.level.getBlockEntity(pos);check(entity.getBlockState().getValue(Statuary.FACING)==direction,"Client receives direction");
var renderer=new StatuaryRenderer();var state=renderer.createRenderState();renderer.extractRenderState(entity,state,0,Vec3.ZERO,null);
var forward=new org.joml.Vector3f(0,0,1).rotate(com.mojang.math.Axis.YP.rotationDegrees(state.yaw));
check(Math.abs(forward.x()-direction.getStepX())<.001&&Math.abs(forward.z()-direction.getStepZ())<.001,"Rendered model faces gaze: "+direction);});
c.takeScreenshot("statuary111-facing-"+direction.getSerializedName());
}
// Re-place a dropped north-facing model while looking west: no baked or cumulative turn.
var north=DIRECTIONS.get(Direction.NORTH);var west=DIRECTIONS.get(Direction.WEST);
server.runOnServer(s->{var p=player(s);p.level().destroyBlock(north,true);p.level().removeBlock(west,false);
var drop=p.level().getEntitiesOfClass(ItemEntity.class,new AABB(north).inflate(1)).stream().filter(e->e.getItem().is(Statuary.ITEM)).findFirst().orElseThrow();
check(source.equals(StatuaryEntity.sculpture(drop.getItem())),"Direction does not alter dropped item");
p.getInventory().setItem(p.getInventory().getSelectedSlot(),drop.getItem().copy());drop.discard();p.teleportTo(west.getX()+2.5,1,west.getZ()+.5);p.inventoryMenu.broadcastFullState();});
c.waitFor(m->m.player.distanceToSqr(west.getX()+2.5,1,west.getZ()+.5)<.05&&m.player.getMainHandItem().is(Statuary.ITEM)&&m.level.getBlockState(west).isAir(),100);place(c,west);
server.waitFor(s->player(s).level().getBlockState(west).is(Statuary.BLOCK),100);
server.runOnServer(s->check(player(s).level().getBlockState(west).getValue(Statuary.FACING)==Direction.WEST,"Dropped statue takes new gaze"));
server.runOnServer(s->player(s).teleportTo(.5,1,.5));c.waitFor(m->m.player.distanceToSqr(.5,1,.5)<.05,100);
// Reuse the same file with colored clay; server, rather than the client, chooses the tint.
server.runOnServer(s->player(s).getInventory().setItem(player(s).getInventory().getSelectedSlot(),ItemStack.EMPTY));c.waitTicks(4);open(c);
c.runOnClient(m->((ClayWorkshopScreen)m.gui.screen()).load(file));c.waitFor(m->!((ClayWorkshopScreen)m.gui.screen()).busy()&&((ClayWorkshopScreen)m.gui.screen()).selected()!=null,200);c.waitTicks(10);
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;var blue=ColoredBricks.families().stream().filter(f->f.color()==DyeColor.BLUE).findFirst().orElseThrow();menu.getSlot(0).set(new ItemStack(blue.clay(),2));menu.broadcastChanges();});
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM),100);language(c,"fr_fr");c.takeScreenshot("statuary106-workshop-fr-blue");
checkWorkshopLayout(c);
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;var blue=StatuaryEntity.sculpture(menu.getSlot(1).getItem());check(blue.modelId().equals(MODEL.get())&&blue.cells().stream().allMatch(v->v.color()==0xFFA0A7BC),"Blue input overrides uploaded model colors");});
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.QUICK_MOVE,m.player));c.waitTicks(10);
server.runOnServer(s->{var p=player(s);check(p.containerMenu.getSlot(0).getItem().isEmpty(),"Shift crafting consumes stock");check(count(p,Statuary.ITEM)==2,"Shift crafting produces exactly paid quantity");});close(c);
@@ -110,13 +152,24 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
try(var world=saved.open()){
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);var server=world.getServer();
server.runOnServer(s->{var entity=(StatuaryEntity)player(s).level().getBlockEntity(SCULPTURE);check(entity.sculpture().equals(ORIGINAL.get()),"Server save and reload preserve source-independent voxels");check(count(player(s),Statuary.ITEM)==2,"Colored inventory statues survive reconnect");});
for(var direction:List.of(Direction.SOUTH,Direction.EAST,Direction.WEST)){
var pos=DIRECTIONS.get(direction);
server.runOnServer(s->check(player(s).level().getBlockState(pos).getValue(Statuary.FACING)==direction&&((StatuaryEntity)player(s).level().getBlockEntity(pos)).sculpture().equals(ORIGINAL.get()),"Direction and model survive server save/reload"));
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&ORIGINAL.get().equals(e.sculpture())&&e.getBlockState().getValue(Statuary.FACING)==direction,150);
}
c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&e.sculpture()!=null,150);c.runOnClient(m->check(((StatuaryEntity)m.level.getBlockEntity(SCULPTURE)).sculpture().equals(ORIGINAL.get()),"Fresh client receives server model without file"));
c.getInput().lookAt(SCULPTURE);c.takeScreenshot("statuary106-reload-no-source");
}
System.out.println("STATUARY106_PASS GLB textured scene, bounded import, shared folder filters, native paid crafting, 16 clay colors, model ID, shift-click, place/drop/re-place, Metabli plan, cancellation, server save/reconnect without source");
System.out.println("STATUARY111_PASS nine-slice GUI FR/EN scales 2/3, four native gaze placements, renderer directions, structure rotation/mirror, legacy state default, drop/re-place and persisted orientation");
}catch(IOException e){throw new AssertionError(e);}finally{try{Files.deleteIfExists(file);}catch(IOException ignored){}}
}
private static ServerPlayer player(net.minecraft.server.MinecraftServer s){return s.getPlayerList().getPlayers().getFirst();}
private static void checkWorkshopLayout(ClientGameTestContext c){c.runOnClient(m->{var screen=(ClayWorkshopScreen)m.gui.screen();var refresh=button(screen,"sanctuary.statuary.refresh");int left=refresh.getX()-10,top=refresh.getY()-127;
check(top>=0&&top+screen.panelHeight()<=screen.height,"Workshop frame fits GUI height");
for(var slot:screen.getMenu().slots)if(slot.x>=0&&slot.y>=0)check(slot.x>3&&slot.x+17<310&&slot.y>3&&slot.y+17<screen.panelHeight(),"Every visible slot fits inside nine-slice frame");
for(var widget:screen.children())if(widget instanceof Button b)check(b.getX()>=left&&b.getRight()<=left+310&&b.getY()>=top&&b.getBottom()<=top+145,"Every action stays clear of explanations and inventory");
});}
private static void close(ClientGameTestContext c){c.runOnClient(m->m.gui.screen().onClose());c.waitFor(m->m.gui.screen()==null,100);}
private static void open(ClientGameTestContext c){c.runOnClient(m->m.gameMode.useItemOn(m.player,InteractionHand.MAIN_HAND,new BlockHitResult(Vec3.atCenterOf(WORKSHOP),Direction.UP,WORKSHOP,false)));c.waitForScreen(ClayWorkshopScreen.class);}
private static void place(ClientGameTestContext c,BlockPos pos){
@@ -17,11 +17,13 @@ import net.minecraft.world.item.ItemStack;
/** File selection is local; the two ordinary inventory slots and every crafted item are server-owned. */
public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorkshopMenu> {
private static final Identifier FRAME=fr.koka.sanctuary.SanctuaryMod.id("container/clay_workshop/frame");
private static final Identifier SLOT=Identifier.withDefaultNamespace("container/slot");
private static final ExecutorService WORKER=Executors.newSingleThreadExecutor(r->{var t=new Thread(r,"Sanctuary clay models");t.setDaemon(true);return t;});
private List<Path> files=List.of();private int page,generation,ticks;private boolean busy,pending;
private VoxelSculpture source,previewSource;private ItemStack preview=ItemStack.EMPTY,lastClay=ItemStack.EMPTY;
private Component status=text("choose_model");private Button rotate;
public ClayWorkshopScreen(ClayWorkshopMenu menu,Inventory inv,Component title){super(menu,inv,title,310,242);inventoryLabelX=138;inventoryLabelY=130;}
public ClayWorkshopScreen(ClayWorkshopMenu menu,Inventory inv,Component title){super(menu,inv,title,310,286);inventoryLabelX=75;inventoryLabelY=186;}
public static Component text(String key,Object...args){return Component.translatable("sanctuary.statuary."+key,args);}
public static void register(){
net.minecraft.client.gui.screens.MenuScreens.register(Statuary.MENU,ClayWorkshopScreen::new);StatuaryRenderer.register();
@@ -34,12 +36,13 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
try{files=CreationLibrary.files(CreationLibrary.Kind.MODEL);}catch(Exception e){status=ModelImportErrors.message(e);}
page=Math.min(page,Math.max(0,(files.size()-1)/4));
for(int i=0;i<4;i++){int at=page*4+i;if(at>=files.size())break;var file=files.get(at);
var label=Component.literal(file.getFileName().toString());var b=addRenderableWidget(Button.builder(label,p->load(file)).bounds(leftPos+10,topPos+29+i*18,128,17).build());b.setTooltip(Tooltip.create(label));}
addRenderableWidget(Button.builder(Component.literal(""),b->{page--;rebuildWidgets();}).bounds(leftPos+10,topPos+103,22,18).build()).active=page>0;
addRenderableWidget(Button.builder(text("folder"),b->folder()).bounds(leftPos+35,topPos+103,78,18).build());
addRenderableWidget(Button.builder(Component.literal(""),b->{page++;rebuildWidgets();}).bounds(leftPos+116,topPos+103,22,18).build()).active=(page+1)*4<files.size();
addRenderableWidget(Button.builder(text("refresh"),b->rebuildWidgets()).bounds(leftPos+10,topPos+123,128,18).build());
rotate=addRenderableWidget(Button.builder(text("rotate"),b->{if(source!=null){source=source.rotate();pending=true;}}).bounds(leftPos+215,topPos+112,92,18).build());rotate.active=source!=null&&!busy;
var label=Component.literal(file.getFileName().toString());var b=addRenderableWidget(Button.builder(label,p->load(file)).bounds(leftPos+10,topPos+32+i*18,128,17).build());b.setTooltip(Tooltip.create(label));}
addRenderableWidget(Button.builder(Component.literal(""),b->{page--;rebuildWidgets();}).bounds(leftPos+10,topPos+106,22,18).build()).active=page>0;
addRenderableWidget(Button.builder(text("folder"),b->folder()).bounds(leftPos+35,topPos+106,78,18).build());
addRenderableWidget(Button.builder(Component.literal(""),b->{page++;rebuildWidgets();}).bounds(leftPos+116,topPos+106,22,18).build()).active=(page+1)*4<files.size();
addRenderableWidget(Button.builder(text("refresh"),b->rebuildWidgets()).bounds(leftPos+10,topPos+127,128,18).build());
rotate=addRenderableWidget(Button.builder(text("rotate"),b->{if(source!=null){source=source.rotate();pending=true;}}).bounds(leftPos+148,topPos+127,152,18).build());rotate.active=source!=null&&!busy;
rotate.setTooltip(Tooltip.create(text("placement")));
}
private void folder(){try{Files.createDirectories(CreationLibrary.directory());Blaze3D.openPath(CreationLibrary.directory());}catch(Exception e){status=ModelImportErrors.message(e);}}
public void load(Path file){
@@ -62,19 +65,27 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
}
@Override public void onFilesDrop(List<Path> files){if(!files.isEmpty())load(files.getFirst());}
@Override public void removed(){generation++;super.removed();}
int panelHeight(){
// The inventory mixin moves or hides rows according to the player's capacity.
return Math.max(177,menu.slots.stream().filter(s->s.x>=0&&s.y>=0).mapToInt(s->s.y+30).max().orElse(177));
}
@Override public void extractBackground(GuiGraphicsExtractor g,int mx,int my,float partial){
g.fill(leftPos,topPos,leftPos+imageWidth,topPos+142,0xFFE2DDD3);g.fill(leftPos+2,topPos+2,leftPos+imageWidth-2,topPos+140,0xFFC6C6C6);
g.fill(leftPos+147,topPos+24,leftPos+imageWidth-10,topPos+87,0xFF92958E);
for(var slot:menu.slots)if(slot.x> -1000)g.blitSprite(RenderPipelines.GUI_TEXTURED,Identifier.withDefaultNamespace("container/slot"),leftPos+slot.x-1,topPos+slot.y-1,18,18);
g.blitSprite(RenderPipelines.GUI_TEXTURED,FRAME,leftPos,topPos,imageWidth,panelHeight());
g.fill(leftPos+148,topPos+23,leftPos+300,topPos+92,0xFF8B8B8B);
g.fill(leftPos+149,topPos+24,leftPos+299,topPos+91,0xFF373737);
for(var slot:menu.slots)if(slot.x>=0&&slot.y>=0)g.blitSprite(RenderPipelines.GUI_TEXTURED,SLOT,leftPos+slot.x-1,topPos+slot.y-1,18,18);
if(!preview.isEmpty()){
g.pose().pushMatrix();g.pose().translate(leftPos+195,topPos+28);g.pose().scale(3.5f,3.5f);g.item(preview,0,0);g.pose().popMatrix();
g.pose().pushMatrix();g.pose().translate(leftPos+194,topPos+27);g.pose().scale(3.75f,3.75f);g.item(preview,0,0);g.pose().popMatrix();
}
g.text(font,Component.literal(""),leftPos+254,topPos+97,0xFF404040,false);
var detail=font.split(status,128);for(int i=0;i<Math.min(4,detail.size());i++)g.text(font,detail.get(i),leftPos+10,topPos+150+i*font.lineHeight,0xFFE7E7E7);
g.text(font,Component.literal(""),leftPos+254,topPos+111,0xFF404040,false);
var detail=font.split(status,290);for(int i=0;i<Math.min(2,detail.size());i++)g.text(font,detail.get(i),leftPos+10,topPos+150+i*font.lineHeight,0xFF404040,false);
if(detail.size()>2&&mx>=leftPos+10&&mx<leftPos+300&&my>=topPos+148&&my<topPos+174)g.setTooltipForNextFrame(font,status,mx,my);
if(files.isEmpty())g.text(font,text("empty"),leftPos+10,topPos+32,0xFF404040,false);
}
@Override protected void extractLabels(GuiGraphicsExtractor g,int mx,int my){
g.text(font,title,10,8,0xFF303030,false);g.text(font,text("input"),203,80,0xFF303030,false);g.text(font,text("output"),imageWidth-10-font.width(text("output")),80,0xFF303030,false);
g.text(font,title,10,8,0xFF303030,false);g.text(font,text("models"),10,22,0xFF404040,false);
g.text(font,text("input"),230-font.width(text("input"))/2,95,0xFF303030,false);g.text(font,text("output"),imageWidth-10-font.width(text("output")),95,0xFF303030,false);
if(inventoryLabelY>=0)g.text(font,playerInventoryTitle,inventoryLabelX,inventoryLabelY,0xFF303030,false);
}
public boolean busy(){return busy;}
public VoxelSculpture selected(){return source;}
@@ -4,6 +4,7 @@ import fr.koka.sanctuary.SanctuaryMod;
import fr.koka.sanctuary.plans.*;
import java.util.*;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import com.mojang.serialization.MapCodec;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.blockentity.*;
@@ -34,12 +35,16 @@ public final class StatuaryRenderer implements BlockEntityRenderer<StatuaryEntit
{0,0,1, 0,0,0, 1,0,0, 1,0,1, 0,-1,0}
};
private static final int[][] STEP={{0,0,-1},{0,0,1},{-1,0,0},{1,0,0},{0,1,0},{0,-1,0}};
public static final class State extends BlockEntityRenderState {List<Quad> mesh=List.of();}
public static final class State extends BlockEntityRenderState {List<Quad> mesh=List.of();float yaw;}
public State createRenderState(){return new State();}
@Override public void extractRenderState(StatuaryEntity entity,State state,float delta,Vec3 camera,ModelFeatureRenderer.CrumblingOverlay breakProgress){
BlockEntityRenderer.super.extractRenderState(entity,state,delta,camera,breakProgress);state.mesh=mesh(entity.sculpture());
state.yaw=-entity.getBlockState().getValue(Statuary.FACING).toYRot();
}
public void submit(State state,PoseStack pose,SubmitNodeCollector collector,CameraRenderState camera){
pose.pushPose();pose.translate(.5,0,.5);pose.rotateDegrees(Axis.YP,state.yaw);pose.translate(-.5,0,-.5);
draw(state.mesh,pose,collector,state.lightCoords,OverlayTexture.NO_OVERLAY);pose.popPose();
}
public void submit(State state,PoseStack pose,SubmitNodeCollector collector,CameraRenderState camera){draw(state.mesh,pose,collector,state.lightCoords,OverlayTexture.NO_OVERLAY);}
private static List<Quad> mesh(VoxelSculpture sculpture){
if(sculpture==null)return List.of();var cached=MESHES.get(sculpture);if(cached!=null)return cached;
var occupied=new BitSet(4096);for(var cell:sculpture.cells())occupied.set(cell.key());var quads=new ArrayList<Quad>();
@@ -190,7 +190,8 @@ abstract class AbstractContainerScreenMixin implements SanctuaryContainerScreenG
if (!sanctuary$integratedInventory) return;
Minecraft minecraft = Minecraft.getInstance();
int panelHeight = PANEL_BASE_HEIGHT + sanctuary$visibleRows * BANK_ROW_STEP;
graphics.blit(RenderPipelines.GUI_TEXTURED,
// The workshop draws one nine-slice frame around its controls and all visible rows.
if (!((Object)this instanceof fr.koka.sanctuary.client.ClayWorkshopScreen)) graphics.blit(RenderPipelines.GUI_TEXTURED,
SanctuaryMod.id("textures/gui/container/" + sanctuary$textureProfile
+ "/inventory_" + sanctuary$visibleRows + ".png"),
sanctuary$panelLeft, sanctuary$panelTop,
@@ -331,7 +332,7 @@ abstract class AbstractContainerScreenMixin implements SanctuaryContainerScreenG
// These screens paint previews or controls below their lowest machine
// slot. Their explicit anchors keep the common panel from covering them.
if (screen instanceof StonecutterScreen) return 70;
if (screen instanceof fr.koka.sanctuary.client.ClayWorkshopScreen) return 142;
if (screen instanceof fr.koka.sanctuary.client.ClayWorkshopScreen) return 176;
if (screen instanceof CartographyTableScreen) return 81;
if (screen instanceof EnchantmentScreen) return 73;
if (screen instanceof SmithingScreen) return 82;
@@ -45,13 +45,13 @@ public final class ClayWorkshopMenu extends AbstractContainerMenu {
public ClayWorkshopMenu(int id,Inventory inv,View view){this(id,inv,view,null);}
public ClayWorkshopMenu(int id,Inventory inv,View view,Level level){
super(Statuary.MENU,id);this.view=view;this.level=level;
addSlot(new Slot(input,0,222,92){@Override public boolean mayPlace(ItemStack stack){return clay(stack);}});
addSlot(new Slot(result,0,282,92){
addSlot(new Slot(input,0,222,106){@Override public boolean mayPlace(ItemStack stack){return clay(stack);}});
addSlot(new Slot(result,0,282,106){
@Override public boolean mayPlace(ItemStack stack){return false;}
@Override public boolean mayPickup(Player p){return mayCraft(p)&&clay(input.getItem(0))&&!getItem().isEmpty();}
@Override public void onTake(Player p,ItemStack stack){input.removeItem(0,1);input.setChanged();super.onTake(p,stack);}
});
addStandardInventorySlots(inv,138,142);
addStandardInventorySlots(inv,75,198);
}
// Colors match the published clay palette (tools/colored-bricks-palette.json), in native dye order.
private static final int[] CLAY_COLORS={0xC6C4C8,0xD3AA8D,0xD39FD0,0x91B0CA,0xC8BF98,0xA2C69A,0xDAC4DD,0x74767D,0xA9A8AC,0xA8C5C1,0xBE91E3,0xA0A7BC,0xA49A91,0xA0B499,0xB49A99,0x444541};
@@ -13,10 +13,12 @@ import net.minecraft.world.*;
import net.minecraft.world.entity.player.*;
import net.minecraft.world.inventory.*;
import net.minecraft.world.item.*;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.*;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.entity.*;
import net.minecraft.world.level.block.state.*;
import net.minecraft.world.level.block.state.properties.*;
import net.minecraft.world.level.material.PushReaction;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
@@ -25,6 +27,7 @@ import net.minecraft.network.chat.Component;
/** The clay workshop crafts portable sculptures; a placed sculpture is only a decoration. */
public final class Statuary {
public static final EnumProperty<Direction> FACING=BlockStateProperties.HORIZONTAL_FACING;
public static final Block BLOCK=block("statuary",new SculptureBlock());
public static final Item ITEM=blockItem("statuary",BLOCK);
public static final Block WORKSHOP=block("clay_workshop",new WorkshopBlock());
@@ -56,7 +59,11 @@ public final class Statuary {
private static Item blockItem(String name,Block block){return Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id(name),new BlockItem(block,new Item.Properties().setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id(name))).useBlockDescriptionPrefix()));}
private static BlockBehaviour.Properties properties(String id){return BlockBehaviour.Properties.of().strength(1.5f).noOcclusion().noLootTable().pushReaction(PushReaction.IMMOVEABLE).setId(ResourceKey.create(Registries.BLOCK,SanctuaryMod.id(id)));}
private static final class SculptureBlock extends Block implements EntityBlock {
SculptureBlock(){super(Statuary.properties("statuary"));}
SculptureBlock(){super(Statuary.properties("statuary"));registerDefaultState(stateDefinition.any().setValue(FACING,Direction.SOUTH));}
@Override protected void createBlockStateDefinition(StateDefinition.Builder<Block,BlockState> builder){builder.add(FACING);}
@Override public BlockState getStateForPlacement(BlockPlaceContext context){return defaultBlockState().setValue(FACING,context.getHorizontalDirection());}
@Override protected BlockState rotate(BlockState state,Rotation rotation){return state.setValue(FACING,rotation.rotate(state.getValue(FACING)));}
@Override protected BlockState mirror(BlockState state,Mirror mirror){return state.rotate(mirror.getRotation(state.getValue(FACING)));}
public BlockEntity newBlockEntity(BlockPos pos,BlockState state){return new StatuaryEntity(pos,state);}
@Override protected List<ItemStack> getDrops(BlockState s,LootParams.Builder context){return List.of(context.getOptionalParameter(LootContextParams.BLOCK_ENTITY) instanceof StatuaryEntity entity?entity.item():new ItemStack(ITEM));}
@Override protected ItemStack getCloneItemStack(LevelReader l,BlockPos pos,BlockState s,boolean data){return l.getBlockEntity(pos) instanceof StatuaryEntity entity?entity.item():new ItemStack(ITEM);}
@@ -2160,6 +2160,8 @@
"sanctuary.statuary.choose_model": "Choose a GLB model. 1 clay block = 1 statue. Plain clay keeps model colors; colored clay gives a solid color.",
"sanctuary.statuary.folder": "Shared folder",
"sanctuary.statuary.refresh": "Refresh",
"sanctuary.statuary.models": "GLB models",
"sanctuary.statuary.placement": "The statue is placed facing the direction you look. Rotate adjusts the model before crafting.",
"sanctuary.statuary.rotate": "Rotate",
"sanctuary.statuary.working": "Voxelizing to 16 × 16 × 16…",
"sanctuary.statuary.ready": "1 clay = 1 statue. Plain clay keeps model colors. Colored clay gives a solid color.",
@@ -2160,6 +2160,8 @@
"sanctuary.statuary.choose_model": "Choisissez un modèle GLB. 1 bloc dargile = 1 statue. Argile normale : couleurs du modèle ; argile colorée : teinte unie.",
"sanctuary.statuary.folder": "Dossier commun",
"sanctuary.statuary.refresh": "Actualiser",
"sanctuary.statuary.models": "Modèles GLB",
"sanctuary.statuary.placement": "La statue se pose dans le sens de votre regard. Tourner ajuste le modèle avant fabrication.",
"sanctuary.statuary.rotate": "Tourner",
"sanctuary.statuary.working": "Voxelisation en 16 × 16 × 16…",
"sanctuary.statuary.ready": "1 argile = 1 statue. Normale : couleurs du modèle. Colorée : teinte unie.",
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@@ -0,0 +1,11 @@
{
"gui": {
"scaling": {
"type": "nine_slice",
"width": 26,
"height": 26,
"border": 4,
"stretch_inner": true
}
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
name = "Sanctuary"
author = "KOKA99CAB"
version = "beta.110"
version = "beta.111"
pack-format = "packwiz:1.1.0"
[index]