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2090380712 |
@@ -20,9 +20,11 @@ La [vision complète](docs/vision.md) conserve les intentions ; le
|
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L’économie, les claims et les dimensions décrits dans la vision restent
|
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à implémenter.
|
||||
|
||||
La version **beta.110** réunit les développements jusqu’à l’atelier d’argile,
|
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aux œufs et à la neige saisonnière. Le [suivi de livraison](docs/clay-workshop-integration-beta110.md)
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précise les vérifications, la publication et la synchronisation de l’instance.
|
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La version **beta.112** limite l’atelier d’argile à la hotbar active du joueur,
|
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dans un cadre compact. Les statuaires suivent toujours le regard à la pose.
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Le [ticket](docs/clay-workshop-hotbar-beta112.md) décrit le comportement et les essais.
|
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La [livraison précédente](docs/clay-workshop-integration-beta110.md) réunit déjà
|
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l’atelier, les œufs et la neige saisonnière dans l’instance **Sanctuary Beta**.
|
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Les [synchronisations antérieures](docs/git-sync-beta092.md) restent documentées.
|
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|
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Les [archives pour le site](archives/web/README.md) conservent la maquette
|
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@@ -31,13 +33,31 @@ La [carte native beta.005](docs/atlas-beta005.md) prend le relais après
|
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l’étude de Xaero et des alternatives libres.
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|
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## beta.112 — Atelier d’argile et hotbar
|
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|
||||
Neuf cases de hotbar et deux emplacements de fabrication, dans un cadre fixe.
|
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Les transferts restent dans la hotbar ; une barre pleine ne consomme pas d’argile.
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||||
[Contrat et vérifications](docs/clay-workshop-hotbar-beta112.md) ·
|
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[Pack normal](build/Sanctuary-beta.112.mrpack) ·
|
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[Pack de test](build/Sanctuary-Test-beta.112.mrpack).
|
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|
||||
## beta.111 — Atelier d’argile et pose orientée
|
||||
|
||||
Cadre nine-slice, aperçu, fabrication et inventaire dans un menu commun.
|
||||
Les statuaires s’orientent selon le regard horizontal à chaque pose ; les
|
||||
anciens modèles gardent leur apparence. [Contrat et vérifications](docs/clay-workshop-ui-beta111.md).
|
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[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.111/Sanctuary-beta.111.mrpack) ·
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[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.111/Sanctuary-Test-beta.111.mrpack) ·
|
||||
[Release](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.111).
|
||||
|
||||
## beta.110 — Atelier d’argile et neige saisonnière réunis
|
||||
|
||||
Le Clay Workshop / atelier d’argile, les statuaires et les modèles 3D rejoignent
|
||||
les œufs, l’accumulation et la fonte saisonnière dans un seul pack.
|
||||
[Contrat et vérifications](docs/clay-workshop-integration-beta110.md).
|
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[Pack normal](build/Sanctuary-beta.110.mrpack) ·
|
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[Pack de test](build/Sanctuary-Test-beta.110.mrpack).
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[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.110/Sanctuary-beta.110.mrpack) ·
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[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.110/Sanctuary-Test-beta.110.mrpack) ·
|
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[Release et installation Prism](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.110).
|
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|
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## beta.109 — Fonte saisonnière
|
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|
||||
@@ -2051,7 +2071,7 @@ Depuis beta.090, la cible est **Minecraft 26.3 finale**, publiée le 15 septembr
|
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| Fabric API | 0.160.5+26.3 |
|
||||
| Fabric Loom | 1.17.20 |
|
||||
| Gradle Wrapper | 9.5.1, distribution vérifiée par SHA-256 |
|
||||
| Sanctuary / pack | beta.101 |
|
||||
| Sanctuary / pack | beta.112 |
|
||||
|
||||
Java 25 et Python 3.11 ou plus récent sont nécessaires. Le script pack utilise
|
||||
uniquement la bibliothèque standard et repère aussi une installation Python
|
||||
@@ -2080,7 +2100,7 @@ décrits dans [Validation](docs/testing.md).
|
||||
|
||||
Résultats :
|
||||
|
||||
- `mods/sanctuary/build/libs/sanctuary-beta.092.jar` : mod à installer avec
|
||||
- `mods/sanctuary/build/libs/sanctuary-beta.112.jar` : mod à installer avec
|
||||
Fabric API sur la version Minecraft indiquée.
|
||||
- `build/packwiz/` : pack de développement complet, avec le mod construit et
|
||||
l'index vérifié. Voir [Installation packwiz](packwiz/README.md).
|
||||
|
||||
+14
-1
@@ -1,5 +1,17 @@
|
||||
# Backlog Sanctuary
|
||||
|
||||
## STAT-03 — Atelier d’argile et hotbar — beta.112
|
||||
|
||||
Branche `codex/clay-workshop-hotbar-beta112`. [Contrat et vérifications](clay-workshop-hotbar-beta112.md).
|
||||
Onze cases : argile, résultat et hotbar active ; hauteur fixe et transferts
|
||||
limités aux neuf cases, même avec un inventaire agrandi.
|
||||
|
||||
## STAT-02 — Atelier d’argile et orientation — beta.111
|
||||
|
||||
Branche `codex/clay-workshop-ui-beta111`. [Contrat et vérifications](clay-workshop-ui-beta111.md).
|
||||
Cadre nine-slice fourni, inventaire intégré et pose selon le regard horizontal.
|
||||
Propriété `facing` additive ; les anciens statuaires gardent leur apparence.
|
||||
|
||||
## STAT-01 — Atelier d’argile et modèles 3D — beta.106
|
||||
|
||||
Branche `codex/statuary-import-beta106`. [Contrat et validation](statuary-beta106.md).
|
||||
@@ -1847,4 +1859,5 @@ Branche `codex/clay-workshop-integration-beta110`.
|
||||
[Ticket](clay-workshop-integration-beta110.md) : assemblage commun de
|
||||
beta.106 et beta.109, avec tous les systèmes intermédiaires. Essais natifs de
|
||||
l’atelier, des œufs et de la neige, build et archives réussis. Publication
|
||||
et synchronisation de l’instance demandées ensuite, en cours.
|
||||
et synchronisation de l’instance Sanctuary Beta terminées ; 923 fichiers
|
||||
personnels et réglages suivis conservés, aucun monde ouvert.
|
||||
|
||||
@@ -38,4 +38,3 @@ Reçu : `build/beta104-artifact.json`.
|
||||
|
||||
Les GameTests dédiés restent exclus. Aucun monde, canal ou installation
|
||||
personnelle modifié ; archives locales uniquement.
|
||||
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
# STAT-03 — Atelier d’argile limité à la hotbar — beta.112
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/clay-workshop-hotbar-beta112`.
|
||||
|
||||
Le menu utilise uniquement les neuf cases de la hotbar active du joueur,
|
||||
avec les deux emplacements de fabrication. Les rangées de réserve, y compris
|
||||
les extensions Sanctuary, ne sont ni ajoutées au menu ni utilisées par ses
|
||||
transferts. La rangée choisie avant l’ouverture reste la hotbar courante.
|
||||
La touche Tab retrouve la navigation des boutons dans ce menu.
|
||||
|
||||
Le cadre nine-slice tient dans une hauteur fixe de 202 pixels d’interface.
|
||||
Il ne grandit plus avec la capacité de l’inventaire. Le Maj-clic du résultat
|
||||
cherche uniquement une place dans la hotbar ; sans place, il ne consomme pas
|
||||
d’argile. Les touches 1–9 restent utilisables, pas l’échange avec la seconde
|
||||
main. À la fermeture, la restitution native des objets restants est conservée.
|
||||
|
||||
Les identifiants, sauvegardes, données de sculpture et orientations beta.111
|
||||
restent inchangés. Aucun monde existant n’est ouvert ou réécrit. Client et
|
||||
serveur doivent utiliser ensemble beta.112 pour les nouveaux indices du menu
|
||||
temporaire (11 cases au total).
|
||||
|
||||
## Vérifications natives
|
||||
|
||||
Le parcours `Statuary106ClientChecks`, étendu à beta.112, passe en **1 min 13 s**
|
||||
sur Minecraft 26.3 avec serveur intégré et monde plat jetable de graine 106 :
|
||||
|
||||
- Menu FR/EN aux échelles 2 et 3 : hauteur fixe, neuf cases de hotbar native,
|
||||
deux cases de fabrication et absence de panneau d’inventaire évolutif.
|
||||
- Fabrication par Maj-clic depuis la hotbar, avec de l’argile aussi présente
|
||||
dans la réserve, l’extension et la seconde main : ces stocks restent intacts.
|
||||
- Rejet des indices de cases absents et de l’échange avec la seconde main.
|
||||
- Hotbar remplie de neuf piles : Maj-clic sans fabrication ni consommation.
|
||||
- Une seule place dans une pile de 63 statuaires : production d’un seul objet,
|
||||
coût d’une argile, aucune statue transférée dans une case cachée.
|
||||
- Restitution de l’argile restante à la fermeture, seize teintes, quatre
|
||||
orientations, butin/repose et sauvegarde/reconnexion sans fichier GLB.
|
||||
- Régression du Métabli et annulation d’import conservées.
|
||||
|
||||
```sh
|
||||
./gradlew :sanctuary:runClientGameTest \
|
||||
-PsanctuaryClientTests=true -PsanctuaryStatuary106ClientTests=true \
|
||||
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
|
||||
```
|
||||
|
||||
Marqueur `STATUARY112_PASS` dans `build/clay-hotbar112-client.log` ; captures
|
||||
relues dans `build/clay-hotbar112-evidence/`. Le GameTest dédié reste exclu
|
||||
conformément au refus antérieur de son EULA. Pas de test Windows ni depuis
|
||||
deux ordinateurs ; aucun monde personnel n’a été ouvert.
|
||||
|
||||
## Livraison vérifiée
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **3 min 6 s**, 125 tâches. Les sources JAR correspondent aux sources
|
||||
Java du dépôt. Les classes et ressources hors de ce ticket sont identiques
|
||||
à beta.111, notamment les données et le rendu orienté des statuaires.
|
||||
Les deux packs contiennent le même JAR, sans monde, GLB ni classes de tests.
|
||||
|
||||
- Pack normal : 10 169 337 octets, SHA-256
|
||||
`55723a5d7cb99e350ad8fe150e92e0567430b5261ca4685abd900be34068658f`.
|
||||
- Pack Test : 10 188 262 octets, SHA-256
|
||||
`987818bf817ad80fd055b97e84bf4775fca54820d7c3055d6fd4089dc7a5a3c0`.
|
||||
- JAR : SHA-256
|
||||
`9007a770bbe69db5846f93140d910514f10839cc34ec7c6315a9381d8850adaa`.
|
||||
|
||||
Reçu local : `build/clay-hotbar112-artifact.json`. Publication et mise à jour
|
||||
de l’instance stable préparées après ces contrôles.
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
Demande du 17 septembre 2026 : inclure le Clay Workshop dans la version avec
|
||||
la fonte saisonnière. Branche `codex/clay-workshop-integration-beta110`.
|
||||
État : assemblage commun vérifié, publication et synchronisation en cours.
|
||||
État : version commune vérifiée, publiée et synchronisée dans Sanctuary Beta.
|
||||
|
||||
## Périmètre et compatibilité
|
||||
|
||||
@@ -95,3 +95,34 @@ Reçu : `build/integration110-artifact.json`, manifeste des sources :
|
||||
Les essais natifs sont macOS avec serveur intégré ; pas de test Windows ni
|
||||
connexion depuis un second ordinateur. La neige antérieure non suivie garde
|
||||
la limite de fonte documentée dans beta.109.
|
||||
|
||||
Le script de publication a été corrigé pour autoriser uniquement `icon.png`
|
||||
en plus des manifestes TOML, après contrôle de l'index et comparaison à l'icône
|
||||
source. Les JAR restent exclusivement des pièces jointes de release. Cette
|
||||
correction de distribution ne change aucun binaire ni le tag source beta.110.
|
||||
|
||||
## Publication et installation terminées
|
||||
|
||||
[Release beta.110](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.110),
|
||||
tag source `468743bfe75087ecb0160b85a0864fa81bcdded5`. Les sources cumulatives
|
||||
depuis beta.092 sont enregistrées ; les anciens tags et artefacts sont conservés.
|
||||
Les corrections du script de distribution et ce reçu complètent la branche
|
||||
source sans déplacer ce tag ni remplacer les binaires.
|
||||
|
||||
Canal packwiz : `828353a6e2bd747f4f473ae9fb9e965d38032419`. Chaque manifeste et
|
||||
l'icône publiés correspondent aux fichiers validés localement. JAR, archives
|
||||
normale/Test et ZIP d'amorçage Prism sont disponibles dans la release.
|
||||
|
||||
Deux synchronisations de l'installateur packwiz dans un dossier neuf, puis deux
|
||||
dans la même instance **Sanctuary Beta**, ont réussi. Le second passage ne
|
||||
change aucun fichier géré. Un seul JAR Sanctuary beta.110 est actif, Fabric API
|
||||
0.160.5+26.3 est installé, Minecraft est réglé sur 26.3 et Loader sur 0.19.5.
|
||||
L'icône déclarée dans le pack est ajoutée. `instance.cfg` et les **923 fichiers
|
||||
personnels et réglages suivis** conservent leurs empreintes. Aucun monde ouvert,
|
||||
converti ou régénéré ; aucune autre instance ni serveur personnel modifié.
|
||||
|
||||
Sauvegarde ciblée dans l'instance : `sanctuary-backups/before-beta.110/`.
|
||||
Reçus ignorés : `build/integration110-publication.json`,
|
||||
`build/integration110-isolated.json`, `build/integration110-prism.json`.
|
||||
Les journaux de chaque synchronisation et les listes d'empreintes avant/après
|
||||
sont conservés dans le dossier de développement et dans la sauvegarde ciblée.
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
# STAT-02 — Atelier d’argile et orientation — beta.111
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/clay-workshop-ui-beta111`.
|
||||
|
||||
## Résultat attendu
|
||||
|
||||
Le menu utilise le cadre `task_frame_unobtained.png` fourni par le créateur,
|
||||
sans retouche, comme sprite Sanctuary avec les métadonnées nine-slice natives
|
||||
de Minecraft. Les coins restent à leur taille d’origine. Catalogue, aperçu,
|
||||
fabrication, explications et inventaire évolutif tiennent dans ce cadre.
|
||||
La texture reste remplaçable par un pack de ressources.
|
||||
|
||||
La pose d’un statuaire suit le regard horizontal du joueur, dans les quatre
|
||||
directions. Le bouton Tourner règle toujours l’orientation du modèle importé.
|
||||
Le placement ajoute ensuite l’orientation du bloc sans réécrire ses voxels.
|
||||
|
||||
## Contrat de compatibilité préalable
|
||||
|
||||
Ajout de la propriété native `facing` au bloc `sanctuary:statuary`, avec `south`
|
||||
par défaut : cette orientation correspond au rendu historique, sans rotation.
|
||||
Les anciens états sans propriété prennent cette valeur à la lecture et gardent
|
||||
leur apparence. Aucun parcours ni réécriture des anciens chunks n’est effectué.
|
||||
Le schéma 1 de la sculpture, ses voxels, ses identifiants et les données des
|
||||
objets restent identiques. Casser puis reposer utilise le nouveau regard,
|
||||
sans cumuler les orientations précédentes. Rotation et miroir de structures
|
||||
transforment l’état du bloc. La collision cubique reste celle déjà livrée.
|
||||
|
||||
## Texture
|
||||
|
||||
Le fichier fourni, 26 × 26 pixels, est conservé octet pour octet sous
|
||||
`assets/sanctuary/textures/gui/sprites/container/clay_workshop/frame.png`.
|
||||
Le fichier adjacent `.png.mcmeta` utilise le moteur `nine_slice` de Minecraft
|
||||
avec une bordure fixe de quatre pixels et un centre extensible. L’identifiant
|
||||
du sprite est `sanctuary:container/clay_workshop/frame` ; aucun sprite global
|
||||
Minecraft n’est remplacé. Les emplacements utilisent `minecraft:container/slot`.
|
||||
|
||||
## Vérifications natives
|
||||
|
||||
`Statuary106ClientChecks`, étendu aux cas beta.111, passe en **1 min 3 s** sur
|
||||
Minecraft 26.3, avec serveur intégré et monde plat jetable de graine 106 :
|
||||
|
||||
- Fabrication payée, restitutions, Maj-clic et teintes des seize argiles.
|
||||
- Menu FR/EN aux échelles 2 et 3, cases et actions contenues dans le cadre.
|
||||
- Six rangées d’inventaire à l’échelle 3 : affichage borné et défilement.
|
||||
- Vrais clics de pose aux quatre points cardinaux : état côté serveur,
|
||||
transmission au client et rotation du rendu alignés sur le regard.
|
||||
- Rotation et miroir de structures ; lecture d’un ancien état sans `facing`.
|
||||
- Butin d’une statue orientée au nord puis repose vers l’ouest : nouvelle
|
||||
orientation, mêmes voxels. Sauvegarde/réouverture et transmission sans GLB.
|
||||
- Conversion au Métabli et annulation d’import conservées.
|
||||
|
||||
Commande :
|
||||
|
||||
```sh
|
||||
./gradlew :sanctuary:runClientGameTest \
|
||||
-PsanctuaryClientTests=true -PsanctuaryStatuary106ClientTests=true \
|
||||
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
|
||||
```
|
||||
|
||||
Marqueurs `STATUARY106_PASS`, `STATUARY106_INTEROP_PASS` et `STATUARY111_PASS`
|
||||
dans `build/clay-ui111-client.log`. Captures dans `build/clay-ui111-evidence/`,
|
||||
dont les menus français et anglais relus visuellement.
|
||||
|
||||
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
|
||||
Les essais tournent sur macOS avec serveur intégré ; pas de validation depuis
|
||||
deux ordinateurs ni sur Windows. Aucun monde personnel n’est ouvert.
|
||||
|
||||
## Livraison vérifiée
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 33 s**, 125 tâches. Les sources JAR correspondent exactement
|
||||
aux fichiers Java du dépôt. Le contenu du mod hors classes et ressources de
|
||||
ce ticket est identique à beta.110 ; œufs, neige et fonte restent inclus.
|
||||
Les deux MRpack contiennent le même JAR vérifié, sans monde, GLB ni classe de test.
|
||||
|
||||
- Pack normal : `build/Sanctuary-beta.111.mrpack`, 10 169 372 octets,
|
||||
SHA-256 `f83098f80ac2edb8e32877bf8d5a362cd75f2fa9020593c2c7e4f9abe8b3e9f6`.
|
||||
- Pack Test : `build/Sanctuary-Test-beta.111.mrpack`, 10 188 298 octets,
|
||||
SHA-256 `1234b10eb4685d99aa7421de46bc54fd114b791f1b4d63803a09afc926d2c9d9`.
|
||||
- JAR Sanctuary : SHA-256
|
||||
`b3e967db7b336b970e4121981e3ef8140fe90f0ecc5850ce90a70caaf3772684`.
|
||||
|
||||
Reçu local : `build/clay-ui111-artifact.json`.
|
||||
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.111](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.111)
|
||||
est publiée depuis le commit source `289697becf19db4acf50d224b1dd3d753eff1153`.
|
||||
Le tag exact et les artefacts sont immuables ; leurs téléchargements publics
|
||||
ont été vérifiés. Le canal packwiz avance au commit
|
||||
`87c9f81761309316c601ed32fa922c1a5893952c`.
|
||||
|
||||
Deux synchronisations isolées puis deux passages dans l’instance existante
|
||||
**Sanctuary Beta** ont réussi. Un seul JAR Sanctuary beta.111 est actif ; le
|
||||
second passage conserve les mêmes hashes. Les **923 fichiers personnels et
|
||||
réglages suivis** restent identiques. Aucun monde personnel n’a été ouvert.
|
||||
La sauvegarde ciblée est dans `sanctuary-backups/before-beta.111/` de cette
|
||||
instance. Reçus : `build/clay-ui111-isolated.json` et
|
||||
`build/clay-ui111-prism.json`.
|
||||
@@ -31,4 +31,3 @@ de débogage changent). Reçu : `build/beta103-artifact.json`.
|
||||
|
||||
Les GameTests du serveur dédié restent exclus. Aucun monde personnel,
|
||||
aucune installation ni aucun canal de distribution modifié.
|
||||
|
||||
|
||||
+8
-3
@@ -8,7 +8,8 @@ https://git.botsu.net/koka/sanctuary-beta/raw/branch/packwiz/pack.toml
|
||||
```
|
||||
|
||||
Les sources sont sur la branche de travail du ticket. La branche `packwiz`
|
||||
contient uniquement les manifestes de distribution produits par le build ; les
|
||||
contient les manifestes de distribution produits par le build et l’icône
|
||||
`icon.png` déclarée dans leur index ; les
|
||||
JAR Sanctuary sont des pièces jointes de releases Gitea. Aucun JAR de mod ou
|
||||
dépendance téléchargée n'entre dans l'historique Git. Le canal Beta est distinct
|
||||
de l'ancien pack 26.2.
|
||||
@@ -17,8 +18,12 @@ de l'ancien pack 26.2.
|
||||
|
||||
Clay Workshop, Statuaire et import GLB intégrés aux œufs et à la neige saisonnière.
|
||||
[Contrat, vérifications et suivi de mise à jour](clay-workshop-integration-beta110.md).
|
||||
Archives normal/Test vérifiées. Publication du canal et synchronisation de
|
||||
l’instance Sanctuary Beta demandées ; leur résultat est consigné dans le ticket.
|
||||
[Release beta.110](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.110)
|
||||
publiée ; canal `828353a6e2bd747f4f473ae9fb9e965d38032419`. Deux synchronisations
|
||||
isolées puis deux dans la même instance **Sanctuary Beta** réussies. Minecraft
|
||||
26.3 finale, Loader 0.19.5, Fabric API 0.160.5+26.3. Les 923 fichiers personnels
|
||||
et réglages suivis sont inchangés ; sauvegardes restées fermées. Copie préalable
|
||||
des fichiers remplacés : `sanctuary-backups/before-beta.110/`.
|
||||
|
||||
## beta.105 — archives locales
|
||||
|
||||
|
||||
+2
-2
@@ -9,8 +9,8 @@ loom_version=1.17.20
|
||||
fabric_api_version=0.160.5+26.3
|
||||
|
||||
# Release counter: beta.001, .002, .003, ... (see docs/versioning.md).
|
||||
mod_version=beta.110
|
||||
pack_version=beta.110
|
||||
mod_version=beta.112
|
||||
pack_version=beta.112
|
||||
resource_pack_version=beta.090
|
||||
maven_group=fr.koka.sanctuary
|
||||
jei_version=30.32.0-sanctuary.3
|
||||
|
||||
+84
-3
@@ -23,6 +23,7 @@ import net.minecraft.network.chat.contents.TranslatableContents;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
import net.minecraft.world.inventory.ContainerInput;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.GameType;
|
||||
@@ -31,6 +32,7 @@ import net.minecraft.world.phys.*;
|
||||
|
||||
/** Actual GLB texture/scene import, paid native crafting, placement, drops, reconnect and plan coexistence. */
|
||||
public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
private static final Map<Direction,BlockPos> DIRECTIONS=Map.of(Direction.NORTH,new BlockPos(0,1,4),Direction.SOUTH,new BlockPos(4,1,4),Direction.EAST,new BlockPos(-4,1,4),Direction.WEST,new BlockPos(4,1,-2));
|
||||
private static final BlockPos WORKSHOP=new BlockPos(2,1,2),SCULPTURE=new BlockPos(2,1,0),TABLE=new BlockPos(-3,1,2);
|
||||
private static final AtomicReference<VoxelSculpture> ORIGINAL=new AtomicReference<>();
|
||||
private static final AtomicReference<String> MODEL=new AtomicReference<>();
|
||||
@@ -61,16 +63,37 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
saved=world.getWorldSave();c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);
|
||||
var server=world.getServer();
|
||||
server.runOnServer(s->{var p=player(s);p.teleportTo(.5,1,.5);p.getInventory().clearContent();p.setGameMode(GameType.SURVIVAL);for(int x=-4;x<=6;x++)for(int z=-2;z<=6;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.level().setBlockAndUpdate(WORKSHOP,Statuary.WORKSHOP.defaultBlockState());
|
||||
server.runOnServer(s->{var p=player(s);p.teleportTo(.5,1,.5);p.getInventory().clearContent();p.setGameMode(GameType.SURVIVAL);for(int x=-7;x<=9;x++)for(int z=-5;z<=9;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.level().setBlockAndUpdate(WORKSHOP,Statuary.WORKSHOP.defaultBlockState());
|
||||
var legacy=net.minecraft.nbt.NbtUtils.writeBlockState(Statuary.BLOCK.defaultBlockState());legacy.remove("properties");
|
||||
check(net.minecraft.nbt.NbtUtils.readBlockState(net.minecraft.core.registries.BuiltInRegistries.BLOCK,legacy).getValue(Statuary.FACING)==Direction.SOUTH,"Legacy state defaults to unchanged model orientation");
|
||||
for(var q:Metatable.members(TABLE))p.level().setBlockAndUpdate(q,Blocks.CRAFTING_TABLE.defaultBlockState());check(Metatable.assemble(p,TABLE),"Metabli");
|
||||
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");});
|
||||
c.waitFor(m->m.level.getBlockState(WORKSHOP).is(Statuary.WORKSHOP)&&!m.player.isCreative(),200);
|
||||
c.runOnClient(m->{m.options.guiScale().set(2);m.getWindow().setWindowed(1280,800);m.resizeGui();});
|
||||
open(c);c.runOnClient(m->((ClayWorkshopScreen)m.gui.screen()).onFilesDrop(List.of(file)));
|
||||
c.waitFor(m->!((ClayWorkshopScreen)m.gui.screen()).busy()&&((ClayWorkshopScreen)m.gui.screen()).selected()!=null,200);c.waitTicks(10);
|
||||
server.runOnServer(s->{var p=player(s);var menu=(ClayWorkshopMenu)p.containerMenu;check(menu.getSlot(1).getItem().isEmpty(),"No clay, no result");menu.getSlot(0).set(new ItemStack(Items.CLAY,3));menu.broadcastChanges();});
|
||||
server.runOnServer(s->{var p=player(s);var menu=(ClayWorkshopMenu)p.containerMenu;check(menu.getSlot(1).getItem().isEmpty(),"No clay, no result");
|
||||
menu.getSlot(ClayWorkshopMenu.HOTBAR_START).set(new ItemStack(Items.CLAY,3));
|
||||
p.getInventory().setItem(18,new ItemStack(Items.CLAY,64));p.getInventory().setItem(Inventory.SLOT_OFFHAND,new ItemStack(Items.CLAY,12));
|
||||
fr.koka.sanctuary.inventory.SanctuaryOverflowAccess.of(p).setItem(17,new ItemStack(Items.CLAY,64));menu.broadcastChanges();});
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(ClayWorkshopMenu.HOTBAR_START).getItem().getCount()==3,100);
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,ClayWorkshopMenu.HOTBAR_START,0,ContainerInput.QUICK_MOVE,m.player));
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM),100);
|
||||
c.takeScreenshot("statuary106-workshop-en");
|
||||
checkWorkshopLayout(c);
|
||||
c.runOnClient(m->{m.options.guiScale().set(3);m.resizeGui();});c.waitTicks(3);checkWorkshopLayout(c);c.takeScreenshot("statuary111-workshop-en-scale3");
|
||||
// Hidden inventory, overflow and offhand must never join this menu or feed its input.
|
||||
c.runOnClient(m->check(!((SanctuaryContainerScreenGeometry)(Object)m.gui.screen()).sanctuary$hasIntegratedInventory(),"No expanding player-inventory panel"));
|
||||
server.runOnServer(s->{var p=player(s);var menu=(ClayWorkshopMenu)p.containerMenu;
|
||||
check(menu.slots.size()==11&&menu.getSlot(0).getItem().getCount()==3,"Two crafting slots plus exactly nine hotbar slots");
|
||||
check(!((fr.koka.sanctuary.inventory.SanctuaryExtendedInventoryMenu)(Object)menu).sanctuary$hasExtendedInventory(),"No hidden overflow destination");
|
||||
menu.clicked(0,Inventory.SLOT_OFFHAND,ContainerInput.SWAP,p);menu.clicked(11,0,ContainerInput.PICKUP,p);menu.clicked(-2,0,ContainerInput.PICKUP,p);
|
||||
check(menu.quickMoveStack(p,11).isEmpty()&&menu.getCarried().isEmpty(),"Out-of-menu slot rejected");
|
||||
check(menu.getSlot(0).getItem().getCount()==3&&p.getOffhandItem().getCount()==12,"Offhand swap refused");
|
||||
check(p.getInventory().getItem(18).getCount()==64&&fr.koka.sanctuary.inventory.SanctuaryOverflowAccess.of(p).getItem(17).getCount()==64,"Reserve clay untouched");
|
||||
p.getInventory().setItem(18,ItemStack.EMPTY);p.getInventory().setItem(Inventory.SLOT_OFFHAND,ItemStack.EMPTY);fr.koka.sanctuary.inventory.SanctuaryOverflowAccess.of(p).setItem(17,ItemStack.EMPTY);
|
||||
});
|
||||
c.runOnClient(m->{m.options.guiScale().set(2);m.resizeGui();});
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;ORIGINAL.set(StatuaryEntity.sculpture(menu.getSlot(1).getItem()));check(ORIGINAL.get().equals(source),"Plain clay keeps exact colors and model ID");
|
||||
for(var family:ColoredBricks.families()){var colored=ClayWorkshopMenu.material(source,new ItemStack(family.clay()));check(colored.modelId().equals(source.modelId())&&colored.cells().size()==source.cells().size()&&colored.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()==1,"All 16 clays keep geometry and ID, recolor uniformly");}});
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.PICKUP,m.player));
|
||||
@@ -87,11 +110,39 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
server.runOnServer(s->{var p=player(s);p.level().destroyBlock(SCULPTURE,true);var dropped=p.level().getEntitiesOfClass(ItemEntity.class,new AABB(SCULPTURE).inflate(1)).stream().filter(e->e.getItem().is(Statuary.ITEM)).findFirst().orElseThrow();
|
||||
check(StatuaryEntity.sculpture(dropped.getItem()).equals(source),"Native drop keeps name, ID and voxels");p.getInventory().setItem(p.getInventory().getSelectedSlot(),dropped.getItem().copy());dropped.discard();p.inventoryMenu.broadcastFullState();});
|
||||
c.waitFor(m->m.level.getBlockState(SCULPTURE).isAir()&&m.player.getMainHandItem().is(Statuary.ITEM),100);place(c,SCULPTURE);server.waitFor(s->player(s).level().getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&source.equals(e.sculpture()),100);c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&source.equals(e.sculpture()),100);
|
||||
// Real use-key placements must follow the gaze on both sides of the network.
|
||||
for(var direction:Direction.Plane.HORIZONTAL){
|
||||
var pos=DIRECTIONS.get(direction);double px=pos.getX()+.5-direction.getStepX()*2,pz=pos.getZ()+.5-direction.getStepZ()*2;
|
||||
server.runOnServer(s->{var p=player(s);p.teleportTo(px,1,pz);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(source));p.inventoryMenu.broadcastFullState();});
|
||||
c.waitFor(m->m.player.distanceToSqr(px,1,pz)<.05&&m.player.getMainHandItem().is(Statuary.ITEM),150);place(c,pos);
|
||||
server.waitFor(s->player(s).level().getBlockState(pos).is(Statuary.BLOCK),100);
|
||||
server.runOnServer(s->{var state=player(s).level().getBlockState(pos);check(state.getValue(Statuary.FACING)==direction,"Native placement faces gaze: "+direction);
|
||||
check(state.rotate(net.minecraft.world.level.block.Rotation.CLOCKWISE_90).getValue(Statuary.FACING)==direction.getClockWise(),"Structure rotation follows native directions");
|
||||
check(state.mirror(net.minecraft.world.level.block.Mirror.LEFT_RIGHT).getValue(Statuary.FACING)==(direction.getAxis()==Direction.Axis.Z?direction.getOpposite():direction),"Structure mirror follows native directions");
|
||||
check(((StatuaryEntity)player(s).level().getBlockEntity(pos)).sculpture().equals(source),"Placement never rewrites model voxels");});
|
||||
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&source.equals(e.sculpture()),100);
|
||||
c.runOnClient(m->{var entity=(StatuaryEntity)m.level.getBlockEntity(pos);check(entity.getBlockState().getValue(Statuary.FACING)==direction,"Client receives direction");
|
||||
var renderer=new StatuaryRenderer();var state=renderer.createRenderState();renderer.extractRenderState(entity,state,0,Vec3.ZERO,null);
|
||||
var forward=new org.joml.Vector3f(0,0,1).rotate(com.mojang.math.Axis.YP.rotationDegrees(state.yaw));
|
||||
check(Math.abs(forward.x()-direction.getStepX())<.001&&Math.abs(forward.z()-direction.getStepZ())<.001,"Rendered model faces gaze: "+direction);});
|
||||
c.takeScreenshot("statuary111-facing-"+direction.getSerializedName());
|
||||
}
|
||||
// Re-place a dropped north-facing model while looking west: no baked or cumulative turn.
|
||||
var north=DIRECTIONS.get(Direction.NORTH);var west=DIRECTIONS.get(Direction.WEST);
|
||||
server.runOnServer(s->{var p=player(s);p.level().destroyBlock(north,true);p.level().removeBlock(west,false);
|
||||
var drop=p.level().getEntitiesOfClass(ItemEntity.class,new AABB(north).inflate(1)).stream().filter(e->e.getItem().is(Statuary.ITEM)).findFirst().orElseThrow();
|
||||
check(source.equals(StatuaryEntity.sculpture(drop.getItem())),"Direction does not alter dropped item");
|
||||
p.getInventory().setItem(p.getInventory().getSelectedSlot(),drop.getItem().copy());drop.discard();p.teleportTo(west.getX()+2.5,1,west.getZ()+.5);p.inventoryMenu.broadcastFullState();});
|
||||
c.waitFor(m->m.player.distanceToSqr(west.getX()+2.5,1,west.getZ()+.5)<.05&&m.player.getMainHandItem().is(Statuary.ITEM)&&m.level.getBlockState(west).isAir(),100);place(c,west);
|
||||
server.waitFor(s->player(s).level().getBlockState(west).is(Statuary.BLOCK),100);
|
||||
server.runOnServer(s->check(player(s).level().getBlockState(west).getValue(Statuary.FACING)==Direction.WEST,"Dropped statue takes new gaze"));
|
||||
server.runOnServer(s->player(s).teleportTo(.5,1,.5));c.waitFor(m->m.player.distanceToSqr(.5,1,.5)<.05,100);
|
||||
// Reuse the same file with colored clay; server, rather than the client, chooses the tint.
|
||||
server.runOnServer(s->player(s).getInventory().setItem(player(s).getInventory().getSelectedSlot(),ItemStack.EMPTY));c.waitTicks(4);open(c);
|
||||
c.runOnClient(m->((ClayWorkshopScreen)m.gui.screen()).load(file));c.waitFor(m->!((ClayWorkshopScreen)m.gui.screen()).busy()&&((ClayWorkshopScreen)m.gui.screen()).selected()!=null,200);c.waitTicks(10);
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;var blue=ColoredBricks.families().stream().filter(f->f.color()==DyeColor.BLUE).findFirst().orElseThrow();menu.getSlot(0).set(new ItemStack(blue.clay(),2));menu.broadcastChanges();});
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM),100);language(c,"fr_fr");c.takeScreenshot("statuary106-workshop-fr-blue");
|
||||
checkWorkshopLayout(c);
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;var blue=StatuaryEntity.sculpture(menu.getSlot(1).getItem());check(blue.modelId().equals(MODEL.get())&&blue.cells().stream().allMatch(v->v.color()==0xFFA0A7BC),"Blue input overrides uploaded model colors");});
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.QUICK_MOVE,m.player));c.waitTicks(10);
|
||||
server.runOnServer(s->{var p=player(s);check(p.containerMenu.getSlot(0).getItem().isEmpty(),"Shift crafting consumes stock");check(count(p,Statuary.ITEM)==2,"Shift crafting produces exactly paid quantity");});close(c);
|
||||
@@ -101,8 +152,24 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
c.runOnClient(m->button(m.gui.screen(),"sanctuary.plans.generate").onPress(enter()));c.waitFor(m->!PlanClient.busy&&PlanClient.plan!=null&&m.gui.screen()==null,400);
|
||||
c.runOnClient(m->check(PlanClient.plan.height()==32&&PlanClient.plan.cells().size()>source.cells().size(),"Same source produces real-block statue at selected height"));
|
||||
server.runOnServer(s->check(((StatuaryEntity)player(s).level().getBlockEntity(SCULPTURE)).sculpture().equals(source),"Plan generation leaves existing miniature intact"));
|
||||
// Saturated hotbar must not spill crafted statues into hidden inventory or consume unpaid clay.
|
||||
c.runOnClient(m->PlanClient.clear());open(c);c.runOnClient(m->((ClayWorkshopScreen)m.gui.screen()).load(file));
|
||||
c.waitFor(m->!((ClayWorkshopScreen)m.gui.screen()).busy()&&((ClayWorkshopScreen)m.gui.screen()).selected()!=null,200);c.waitTicks(10);
|
||||
var savedHotbar=new AtomicReference<List<ItemStack>>();
|
||||
server.runOnServer(s->{var p=player(s);var menu=(ClayWorkshopMenu)p.containerMenu;savedHotbar.set(java.util.stream.IntStream.range(0,9).mapToObj(i->p.getInventory().getItem(i).copy()).toList());
|
||||
for(int i=0;i<9;i++)p.getInventory().setItem(i,new ItemStack(Items.STONE,64));menu.getSlot(0).set(new ItemStack(Items.CLAY,2));menu.broadcastChanges();});
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM)&&m.player.containerMenu.getSlot(2).getItem().is(Items.STONE),100);
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.QUICK_MOVE,m.player));c.waitTicks(6);
|
||||
server.runOnServer(s->{var p=player(s);var menu=(ClayWorkshopMenu)p.containerMenu;check(menu.getSlot(0).getItem().getCount()==2&&count(p,Statuary.ITEM)==0,"Full hotbar consumes nothing and does not fill reserve");
|
||||
var nearlyFull=StatuaryEntity.item(source);nearlyFull.setCount(63);p.getInventory().setItem(8,nearlyFull);menu.broadcastChanges();});
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(10).getItem().getCount()==63,100);
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.QUICK_MOVE,m.player));c.waitTicks(6);
|
||||
server.runOnServer(s->{var p=player(s);var menu=(ClayWorkshopMenu)p.containerMenu;check(p.getInventory().getItem(8).getCount()==64&&count(p,Statuary.ITEM)==64&&menu.getSlot(0).getItem().getCount()==1,"Partial merge crafts only the one statue that fits");
|
||||
p.getInventory().setItem(0,ItemStack.EMPTY);menu.broadcastChanges();});
|
||||
close(c);server.waitFor(s->player(s).containerMenu==player(s).inventoryMenu,100);
|
||||
server.runOnServer(s->{var p=player(s);check(p.getInventory().getItem(0).is(Items.CLAY)&&p.getInventory().getItem(0).getCount()==1,"Closing returns the unused clay");for(int i=0;i<9;i++)p.getInventory().setItem(i,savedHotbar.get().get(i));p.inventoryMenu.broadcastFullState();});
|
||||
// Cancel an import by closing the native menu; late worker completion cannot craft in the next session.
|
||||
c.runOnClient(m->PlanClient.clear());open(c);c.runOnClient(m->{((ClayWorkshopScreen)m.gui.screen()).load(file);m.gui.screen().onClose();});c.waitTicks(12);
|
||||
open(c);c.runOnClient(m->{((ClayWorkshopScreen)m.gui.screen()).load(file);m.gui.screen().onClose();});c.waitTicks(12);
|
||||
server.runOnServer(s->check(player(s).containerMenu==player(s).inventoryMenu,"Closed workshop releases crafting session"));
|
||||
check(Arrays.equals(Files.readAllBytes(file),fixture),"Original GLB never rewritten");
|
||||
}
|
||||
@@ -110,13 +177,27 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
try(var world=saved.open()){
|
||||
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);var server=world.getServer();
|
||||
server.runOnServer(s->{var entity=(StatuaryEntity)player(s).level().getBlockEntity(SCULPTURE);check(entity.sculpture().equals(ORIGINAL.get()),"Server save and reload preserve source-independent voxels");check(count(player(s),Statuary.ITEM)==2,"Colored inventory statues survive reconnect");});
|
||||
for(var direction:List.of(Direction.SOUTH,Direction.EAST,Direction.WEST)){
|
||||
var pos=DIRECTIONS.get(direction);
|
||||
server.runOnServer(s->check(player(s).level().getBlockState(pos).getValue(Statuary.FACING)==direction&&((StatuaryEntity)player(s).level().getBlockEntity(pos)).sculpture().equals(ORIGINAL.get()),"Direction and model survive server save/reload"));
|
||||
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&ORIGINAL.get().equals(e.sculpture())&&e.getBlockState().getValue(Statuary.FACING)==direction,150);
|
||||
}
|
||||
c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&e.sculpture()!=null,150);c.runOnClient(m->check(((StatuaryEntity)m.level.getBlockEntity(SCULPTURE)).sculpture().equals(ORIGINAL.get()),"Fresh client receives server model without file"));
|
||||
c.getInput().lookAt(SCULPTURE);c.takeScreenshot("statuary106-reload-no-source");
|
||||
}
|
||||
System.out.println("STATUARY106_PASS GLB textured scene, bounded import, shared folder filters, native paid crafting, 16 clay colors, model ID, shift-click, place/drop/re-place, Metabli plan, cancellation, server save/reconnect without source");
|
||||
System.out.println("STATUARY111_PASS nine-slice GUI FR/EN scales 2/3, four native gaze placements, renderer directions, structure rotation/mirror, legacy state default, drop/re-place and persisted orientation");
|
||||
System.out.println("STATUARY112_PASS fixed compact hotbar-only menu, native input transfer, hidden slots/offhand rejected, full hotbar no consumption, partial merge exact cost, closing restitution");
|
||||
}catch(IOException e){throw new AssertionError(e);}finally{try{Files.deleteIfExists(file);}catch(IOException ignored){}}
|
||||
}
|
||||
private static ServerPlayer player(net.minecraft.server.MinecraftServer s){return s.getPlayerList().getPlayers().getFirst();}
|
||||
private static void checkWorkshopLayout(ClientGameTestContext c){c.runOnClient(m->{var screen=(ClayWorkshopScreen)m.gui.screen();var refresh=button(screen,"sanctuary.statuary.refresh");int left=refresh.getX()-10,top=refresh.getY()-127;
|
||||
check(top>=0&&top+screen.panelHeight()<=screen.height,"Workshop frame fits GUI height");
|
||||
check(screen.panelHeight()==202&&screen.getMenu().slots.size()==11,"Compact height and nine player slots regardless of reserve capacity");
|
||||
for(int i=0;i<9;i++){var slot=screen.getMenu().getSlot(i+2);check(slot.container==m.player.getInventory()&&slot.getContainerSlot()==i,"Displayed player slot belongs to active native hotbar");}
|
||||
for(var slot:screen.getMenu().slots)if(slot.x>=0&&slot.y>=0)check(slot.x>3&&slot.x+17<310&&slot.y>3&&slot.y+17<screen.panelHeight(),"Every visible slot fits inside nine-slice frame");
|
||||
for(var widget:screen.children())if(widget instanceof Button b)check(b.getX()>=left&&b.getRight()<=left+310&&b.getY()>=top&&b.getBottom()<=top+145,"Every action stays clear of explanations and inventory");
|
||||
});}
|
||||
private static void close(ClientGameTestContext c){c.runOnClient(m->m.gui.screen().onClose());c.waitFor(m->m.gui.screen()==null,100);}
|
||||
private static void open(ClientGameTestContext c){c.runOnClient(m->m.gameMode.useItemOn(m.player,InteractionHand.MAIN_HAND,new BlockHitResult(Vec3.atCenterOf(WORKSHOP),Direction.UP,WORKSHOP,false)));c.waitForScreen(ClayWorkshopScreen.class);}
|
||||
private static void place(ClientGameTestContext c,BlockPos pos){
|
||||
|
||||
@@ -17,11 +17,14 @@ import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/** File selection is local; the two ordinary inventory slots and every crafted item are server-owned. */
|
||||
public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorkshopMenu> {
|
||||
private static final Identifier FRAME=fr.koka.sanctuary.SanctuaryMod.id("container/clay_workshop/frame");
|
||||
private static final Identifier SLOT=Identifier.withDefaultNamespace("container/slot");
|
||||
private static final Identifier SELECTION=fr.koka.sanctuary.SanctuaryMod.id("hud/hotbar_selection");
|
||||
private static final ExecutorService WORKER=Executors.newSingleThreadExecutor(r->{var t=new Thread(r,"Sanctuary clay models");t.setDaemon(true);return t;});
|
||||
private List<Path> files=List.of();private int page,generation,ticks;private boolean busy,pending;
|
||||
private VoxelSculpture source,previewSource;private ItemStack preview=ItemStack.EMPTY,lastClay=ItemStack.EMPTY;
|
||||
private Component status=text("choose_model");private Button rotate;
|
||||
public ClayWorkshopScreen(ClayWorkshopMenu menu,Inventory inv,Component title){super(menu,inv,title,310,242);inventoryLabelX=138;inventoryLabelY=130;}
|
||||
public ClayWorkshopScreen(ClayWorkshopMenu menu,Inventory inv,Component title){super(menu,inv,title,310,202);}
|
||||
public static Component text(String key,Object...args){return Component.translatable("sanctuary.statuary."+key,args);}
|
||||
public static void register(){
|
||||
net.minecraft.client.gui.screens.MenuScreens.register(Statuary.MENU,ClayWorkshopScreen::new);StatuaryRenderer.register();
|
||||
@@ -34,12 +37,13 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
|
||||
try{files=CreationLibrary.files(CreationLibrary.Kind.MODEL);}catch(Exception e){status=ModelImportErrors.message(e);}
|
||||
page=Math.min(page,Math.max(0,(files.size()-1)/4));
|
||||
for(int i=0;i<4;i++){int at=page*4+i;if(at>=files.size())break;var file=files.get(at);
|
||||
var label=Component.literal(file.getFileName().toString());var b=addRenderableWidget(Button.builder(label,p->load(file)).bounds(leftPos+10,topPos+29+i*18,128,17).build());b.setTooltip(Tooltip.create(label));}
|
||||
addRenderableWidget(Button.builder(Component.literal("←"),b->{page--;rebuildWidgets();}).bounds(leftPos+10,topPos+103,22,18).build()).active=page>0;
|
||||
addRenderableWidget(Button.builder(text("folder"),b->folder()).bounds(leftPos+35,topPos+103,78,18).build());
|
||||
addRenderableWidget(Button.builder(Component.literal("→"),b->{page++;rebuildWidgets();}).bounds(leftPos+116,topPos+103,22,18).build()).active=(page+1)*4<files.size();
|
||||
addRenderableWidget(Button.builder(text("refresh"),b->rebuildWidgets()).bounds(leftPos+10,topPos+123,128,18).build());
|
||||
rotate=addRenderableWidget(Button.builder(text("rotate"),b->{if(source!=null){source=source.rotate();pending=true;}}).bounds(leftPos+215,topPos+112,92,18).build());rotate.active=source!=null&&!busy;
|
||||
var label=Component.literal(file.getFileName().toString());var b=addRenderableWidget(Button.builder(label,p->load(file)).bounds(leftPos+10,topPos+32+i*18,128,17).build());b.setTooltip(Tooltip.create(label));}
|
||||
addRenderableWidget(Button.builder(Component.literal("←"),b->{page--;rebuildWidgets();}).bounds(leftPos+10,topPos+106,22,18).build()).active=page>0;
|
||||
addRenderableWidget(Button.builder(text("folder"),b->folder()).bounds(leftPos+35,topPos+106,78,18).build());
|
||||
addRenderableWidget(Button.builder(Component.literal("→"),b->{page++;rebuildWidgets();}).bounds(leftPos+116,topPos+106,22,18).build()).active=(page+1)*4<files.size();
|
||||
addRenderableWidget(Button.builder(text("refresh"),b->rebuildWidgets()).bounds(leftPos+10,topPos+127,128,18).build());
|
||||
rotate=addRenderableWidget(Button.builder(text("rotate"),b->{if(source!=null){source=source.rotate();pending=true;}}).bounds(leftPos+148,topPos+127,152,18).build());rotate.active=source!=null&&!busy;
|
||||
rotate.setTooltip(Tooltip.create(text("placement")));
|
||||
}
|
||||
private void folder(){try{Files.createDirectories(CreationLibrary.directory());Blaze3D.openPath(CreationLibrary.directory());}catch(Exception e){status=ModelImportErrors.message(e);}}
|
||||
public void load(Path file){
|
||||
@@ -62,19 +66,25 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
|
||||
}
|
||||
@Override public void onFilesDrop(List<Path> files){if(!files.isEmpty())load(files.getFirst());}
|
||||
@Override public void removed(){generation++;super.removed();}
|
||||
int panelHeight(){return imageHeight;}
|
||||
@Override public void extractBackground(GuiGraphicsExtractor g,int mx,int my,float partial){
|
||||
g.fill(leftPos,topPos,leftPos+imageWidth,topPos+142,0xFFE2DDD3);g.fill(leftPos+2,topPos+2,leftPos+imageWidth-2,topPos+140,0xFFC6C6C6);
|
||||
g.fill(leftPos+147,topPos+24,leftPos+imageWidth-10,topPos+87,0xFF92958E);
|
||||
for(var slot:menu.slots)if(slot.x> -1000)g.blitSprite(RenderPipelines.GUI_TEXTURED,Identifier.withDefaultNamespace("container/slot"),leftPos+slot.x-1,topPos+slot.y-1,18,18);
|
||||
g.blitSprite(RenderPipelines.GUI_TEXTURED,FRAME,leftPos,topPos,imageWidth,panelHeight());
|
||||
g.fill(leftPos+148,topPos+23,leftPos+300,topPos+92,0xFF8B8B8B);
|
||||
g.fill(leftPos+149,topPos+24,leftPos+299,topPos+91,0xFF373737);
|
||||
for(var slot:menu.slots)if(slot.x>=0&&slot.y>=0)g.blitSprite(RenderPipelines.GUI_TEXTURED,SLOT,leftPos+slot.x-1,topPos+slot.y-1,18,18);
|
||||
if(minecraft.player!=null)g.blitSprite(RenderPipelines.GUI_TEXTURED,SELECTION,
|
||||
leftPos+ClayWorkshopMenu.HOTBAR_X-3+minecraft.player.getInventory().getSelectedSlot()*18,topPos+ClayWorkshopMenu.HOTBAR_Y-3,22,21);
|
||||
if(!preview.isEmpty()){
|
||||
g.pose().pushMatrix();g.pose().translate(leftPos+195,topPos+28);g.pose().scale(3.5f,3.5f);g.item(preview,0,0);g.pose().popMatrix();
|
||||
g.pose().pushMatrix();g.pose().translate(leftPos+194,topPos+27);g.pose().scale(3.75f,3.75f);g.item(preview,0,0);g.pose().popMatrix();
|
||||
}
|
||||
g.text(font,Component.literal("→"),leftPos+254,topPos+97,0xFF404040,false);
|
||||
var detail=font.split(status,128);for(int i=0;i<Math.min(4,detail.size());i++)g.text(font,detail.get(i),leftPos+10,topPos+150+i*font.lineHeight,0xFFE7E7E7);
|
||||
g.text(font,Component.literal("→"),leftPos+254,topPos+111,0xFF404040,false);
|
||||
var detail=font.split(status,290);for(int i=0;i<Math.min(2,detail.size());i++)g.text(font,detail.get(i),leftPos+10,topPos+150+i*font.lineHeight,0xFF404040,false);
|
||||
if(detail.size()>2&&mx>=leftPos+10&&mx<leftPos+300&&my>=topPos+148&&my<topPos+174)g.setTooltipForNextFrame(font,status,mx,my);
|
||||
if(files.isEmpty())g.text(font,text("empty"),leftPos+10,topPos+32,0xFF404040,false);
|
||||
}
|
||||
@Override protected void extractLabels(GuiGraphicsExtractor g,int mx,int my){
|
||||
g.text(font,title,10,8,0xFF303030,false);g.text(font,text("input"),203,80,0xFF303030,false);g.text(font,text("output"),imageWidth-10-font.width(text("output")),80,0xFF303030,false);
|
||||
g.text(font,title,10,8,0xFF303030,false);g.text(font,text("models"),10,22,0xFF404040,false);
|
||||
g.text(font,text("input"),230-font.width(text("input"))/2,95,0xFF303030,false);g.text(font,text("output"),imageWidth-10-font.width(text("output")),95,0xFF303030,false);
|
||||
}
|
||||
public boolean busy(){return busy;}
|
||||
public VoxelSculpture selected(){return source;}
|
||||
|
||||
@@ -90,6 +90,8 @@ public final class HotbarClient {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
// This workshop exposes only the current hotbar; Tab remains native focus navigation.
|
||||
if (screen instanceof ClayWorkshopScreen) return;
|
||||
ScreenKeyboardEvents.afterKeyRelease(screen).register((s,event) -> {if (key.matches(event)) held=false;});
|
||||
ScreenKeyboardEvents.allowKeyPress(screen).register((s,event) -> {
|
||||
if (!ProgressionClient.active() || !key.matches(event) || event.isEscape() || editing(s.getFocused())) return true;
|
||||
|
||||
@@ -4,6 +4,7 @@ import fr.koka.sanctuary.SanctuaryMod;
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.util.*;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Axis;
|
||||
import com.mojang.serialization.MapCodec;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.client.renderer.blockentity.*;
|
||||
@@ -34,12 +35,16 @@ public final class StatuaryRenderer implements BlockEntityRenderer<StatuaryEntit
|
||||
{0,0,1, 0,0,0, 1,0,0, 1,0,1, 0,-1,0}
|
||||
};
|
||||
private static final int[][] STEP={{0,0,-1},{0,0,1},{-1,0,0},{1,0,0},{0,1,0},{0,-1,0}};
|
||||
public static final class State extends BlockEntityRenderState {List<Quad> mesh=List.of();}
|
||||
public static final class State extends BlockEntityRenderState {List<Quad> mesh=List.of();float yaw;}
|
||||
public State createRenderState(){return new State();}
|
||||
@Override public void extractRenderState(StatuaryEntity entity,State state,float delta,Vec3 camera,ModelFeatureRenderer.CrumblingOverlay breakProgress){
|
||||
BlockEntityRenderer.super.extractRenderState(entity,state,delta,camera,breakProgress);state.mesh=mesh(entity.sculpture());
|
||||
state.yaw=-entity.getBlockState().getValue(Statuary.FACING).toYRot();
|
||||
}
|
||||
public void submit(State state,PoseStack pose,SubmitNodeCollector collector,CameraRenderState camera){
|
||||
pose.pushPose();pose.translate(.5,0,.5);pose.rotateDegrees(Axis.YP,state.yaw);pose.translate(-.5,0,-.5);
|
||||
draw(state.mesh,pose,collector,state.lightCoords,OverlayTexture.NO_OVERLAY);pose.popPose();
|
||||
}
|
||||
public void submit(State state,PoseStack pose,SubmitNodeCollector collector,CameraRenderState camera){draw(state.mesh,pose,collector,state.lightCoords,OverlayTexture.NO_OVERLAY);}
|
||||
private static List<Quad> mesh(VoxelSculpture sculpture){
|
||||
if(sculpture==null)return List.of();var cached=MESHES.get(sculpture);if(cached!=null)return cached;
|
||||
var occupied=new BitSet(4096);for(var cell:sculpture.cells())occupied.set(cell.key());var quads=new ArrayList<Quad>();
|
||||
|
||||
-1
@@ -331,7 +331,6 @@ abstract class AbstractContainerScreenMixin implements SanctuaryContainerScreenG
|
||||
// These screens paint previews or controls below their lowest machine
|
||||
// slot. Their explicit anchors keep the common panel from covering them.
|
||||
if (screen instanceof StonecutterScreen) return 70;
|
||||
if (screen instanceof fr.koka.sanctuary.client.ClayWorkshopScreen) return 142;
|
||||
if (screen instanceof CartographyTableScreen) return 81;
|
||||
if (screen instanceof EnchantmentScreen) return 73;
|
||||
if (screen instanceof SmithingScreen) return 82;
|
||||
|
||||
@@ -18,6 +18,7 @@ import net.minecraft.world.phys.*;
|
||||
|
||||
/** Native input/result slots. Server recomputes the color from the actual clay and charges each take. */
|
||||
public final class ClayWorkshopMenu extends AbstractContainerMenu {
|
||||
public static final int HOTBAR_START=2,HOTBAR_END=HOTBAR_START+Inventory.SELECTION_SIZE,HOTBAR_X=75,HOTBAR_Y=176;
|
||||
public record View(BlockPos pos,UUID token){
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf,View> CODEC=StreamCodec.of((b,p)->{b.writeBlockPos(p.pos);b.writeUUID(p.token);},b->new View(b.readBlockPos(),b.readUUID()));
|
||||
}
|
||||
@@ -45,13 +46,14 @@ public final class ClayWorkshopMenu extends AbstractContainerMenu {
|
||||
public ClayWorkshopMenu(int id,Inventory inv,View view){this(id,inv,view,null);}
|
||||
public ClayWorkshopMenu(int id,Inventory inv,View view,Level level){
|
||||
super(Statuary.MENU,id);this.view=view;this.level=level;
|
||||
addSlot(new Slot(input,0,222,92){@Override public boolean mayPlace(ItemStack stack){return clay(stack);}});
|
||||
addSlot(new Slot(result,0,282,92){
|
||||
addSlot(new Slot(input,0,222,106){@Override public boolean mayPlace(ItemStack stack){return clay(stack);}});
|
||||
addSlot(new Slot(result,0,282,106){
|
||||
@Override public boolean mayPlace(ItemStack stack){return false;}
|
||||
@Override public boolean mayPickup(Player p){return mayCraft(p)&&clay(input.getItem(0))&&!getItem().isEmpty();}
|
||||
@Override public void onTake(Player p,ItemStack stack){input.removeItem(0,1);input.setChanged();super.onTake(p,stack);}
|
||||
});
|
||||
addStandardInventorySlots(inv,138,142);
|
||||
// Use the nine carried slots without registering a full inventory/overflow range.
|
||||
addInventoryHotbarSlots(inv,HOTBAR_X,HOTBAR_Y);
|
||||
}
|
||||
// Colors match the published clay palette (tools/colored-bricks-palette.json), in native dye order.
|
||||
private static final int[] CLAY_COLORS={0xC6C4C8,0xD3AA8D,0xD39FD0,0x91B0CA,0xC8BF98,0xA2C69A,0xDAC4DD,0x74767D,0xA9A8AC,0xA8C5C1,0xBE91E3,0xA0A7BC,0xA49A91,0xA0B499,0xB49A99,0x444541};
|
||||
@@ -81,13 +83,17 @@ public final class ClayWorkshopMenu extends AbstractContainerMenu {
|
||||
var hit=new BlockHitResult(Vec3.atCenterOf(view.pos),Direction.UP,view.pos,false);
|
||||
return UseBlockCallback.EVENT.invoker().interact(p,level,InteractionHand.MAIN_HAND,hit)==InteractionResult.PASS&&stillValid(p);
|
||||
}
|
||||
@Override public void clicked(int slot,int button,ContainerInput input,Player p){if(stillValid(p))super.clicked(slot,button,input,p);}
|
||||
@Override public void clicked(int slot,int button,ContainerInput input,Player p){
|
||||
if(!stillValid(p)||slot>=slots.size()||(slot< -1&&slot!=-999))return;
|
||||
if(input==ContainerInput.SWAP&&(button<0||button>=Inventory.SELECTION_SIZE))return;
|
||||
super.clicked(slot,button,input,p);
|
||||
}
|
||||
@Override public boolean canTakeItemForPickAll(ItemStack stack,Slot slot){return slot.container!=result&&super.canTakeItemForPickAll(stack,slot);}
|
||||
@Override public void removed(Player p){super.removed(p);if(level!=null)clearContainer(p,input);result.clearContent();selected=null;}
|
||||
@Override public ItemStack quickMoveStack(Player p,int index){
|
||||
if(index<0||index>=slots.size()||!stillValid(p))return ItemStack.EMPTY;var slot=slots.get(index);if(!slot.mayPickup(p)||!slot.hasItem())return ItemStack.EMPTY;
|
||||
var stack=slot.getItem();var copy=stack.copy();
|
||||
if(index<2){if(!moveItemStackTo(stack,2,38,true))return ItemStack.EMPTY;}
|
||||
if(index<HOTBAR_START){if(!moveItemStackTo(stack,HOTBAR_START,HOTBAR_END,true))return ItemStack.EMPTY;}
|
||||
else if(clay(stack)){if(!moveItemStackTo(stack,0,1,false))return ItemStack.EMPTY;}
|
||||
else return ItemStack.EMPTY;
|
||||
if(stack.isEmpty())slot.set(ItemStack.EMPTY);else slot.setChanged();
|
||||
|
||||
@@ -13,10 +13,12 @@ import net.minecraft.world.*;
|
||||
import net.minecraft.world.entity.player.*;
|
||||
import net.minecraft.world.inventory.*;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
import net.minecraft.world.level.*;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.entity.*;
|
||||
import net.minecraft.world.level.block.state.*;
|
||||
import net.minecraft.world.level.block.state.properties.*;
|
||||
import net.minecraft.world.level.material.PushReaction;
|
||||
import net.minecraft.world.level.storage.loot.LootParams;
|
||||
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
|
||||
@@ -25,6 +27,7 @@ import net.minecraft.network.chat.Component;
|
||||
|
||||
/** The clay workshop crafts portable sculptures; a placed sculpture is only a decoration. */
|
||||
public final class Statuary {
|
||||
public static final EnumProperty<Direction> FACING=BlockStateProperties.HORIZONTAL_FACING;
|
||||
public static final Block BLOCK=block("statuary",new SculptureBlock());
|
||||
public static final Item ITEM=blockItem("statuary",BLOCK);
|
||||
public static final Block WORKSHOP=block("clay_workshop",new WorkshopBlock());
|
||||
@@ -56,7 +59,11 @@ public final class Statuary {
|
||||
private static Item blockItem(String name,Block block){return Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id(name),new BlockItem(block,new Item.Properties().setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id(name))).useBlockDescriptionPrefix()));}
|
||||
private static BlockBehaviour.Properties properties(String id){return BlockBehaviour.Properties.of().strength(1.5f).noOcclusion().noLootTable().pushReaction(PushReaction.IMMOVEABLE).setId(ResourceKey.create(Registries.BLOCK,SanctuaryMod.id(id)));}
|
||||
private static final class SculptureBlock extends Block implements EntityBlock {
|
||||
SculptureBlock(){super(Statuary.properties("statuary"));}
|
||||
SculptureBlock(){super(Statuary.properties("statuary"));registerDefaultState(stateDefinition.any().setValue(FACING,Direction.SOUTH));}
|
||||
@Override protected void createBlockStateDefinition(StateDefinition.Builder<Block,BlockState> builder){builder.add(FACING);}
|
||||
@Override public BlockState getStateForPlacement(BlockPlaceContext context){return defaultBlockState().setValue(FACING,context.getHorizontalDirection());}
|
||||
@Override protected BlockState rotate(BlockState state,Rotation rotation){return state.setValue(FACING,rotation.rotate(state.getValue(FACING)));}
|
||||
@Override protected BlockState mirror(BlockState state,Mirror mirror){return state.rotate(mirror.getRotation(state.getValue(FACING)));}
|
||||
public BlockEntity newBlockEntity(BlockPos pos,BlockState state){return new StatuaryEntity(pos,state);}
|
||||
@Override protected List<ItemStack> getDrops(BlockState s,LootParams.Builder context){return List.of(context.getOptionalParameter(LootContextParams.BLOCK_ENTITY) instanceof StatuaryEntity entity?entity.item():new ItemStack(ITEM));}
|
||||
@Override protected ItemStack getCloneItemStack(LevelReader l,BlockPos pos,BlockState s,boolean data){return l.getBlockEntity(pos) instanceof StatuaryEntity entity?entity.item():new ItemStack(ITEM);}
|
||||
|
||||
@@ -2157,9 +2157,11 @@
|
||||
"sanctuary.plans.imported_model": "3D model → block statue",
|
||||
"sanctuary.plans.model_files_help": "GLB models in schematics/sanctuary/, alongside your schematics. Create a full-block statue here. Craft 16³ miniatures at the clay workshop.",
|
||||
"sanctuary.plans.empty_models": "Place a .glb file in the shared folder, then refresh.",
|
||||
"sanctuary.statuary.choose_model": "Choose a GLB model. 1 clay block = 1 statue. Plain clay keeps model colors; colored clay gives a solid color.",
|
||||
"sanctuary.statuary.choose_model": "Choose a GLB model, then add clay from your hotbar.",
|
||||
"sanctuary.statuary.folder": "Shared folder",
|
||||
"sanctuary.statuary.refresh": "Refresh",
|
||||
"sanctuary.statuary.models": "GLB models",
|
||||
"sanctuary.statuary.placement": "The statue is placed facing the direction you look. Rotate adjusts the model before crafting.",
|
||||
"sanctuary.statuary.rotate": "Rotate",
|
||||
"sanctuary.statuary.working": "Voxelizing to 16 × 16 × 16…",
|
||||
"sanctuary.statuary.ready": "1 clay = 1 statue. Plain clay keeps model colors. Colored clay gives a solid color.",
|
||||
|
||||
@@ -2157,9 +2157,11 @@
|
||||
"sanctuary.plans.imported_model": "Modèle 3D → statue en blocs",
|
||||
"sanctuary.plans.model_files_help": "Modèles GLB dans schematics/sanctuary/, avec vos schémas. Ici, créez une grande statue en blocs. Les miniatures 16³ se fabriquent à l’atelier d’argile.",
|
||||
"sanctuary.plans.empty_models": "Déposez un fichier .glb dans le dossier commun, puis actualisez.",
|
||||
"sanctuary.statuary.choose_model": "Choisissez un modèle GLB. 1 bloc d’argile = 1 statue. Argile normale : couleurs du modèle ; argile colorée : teinte unie.",
|
||||
"sanctuary.statuary.choose_model": "Choisissez un modèle GLB, puis déposez de l’argile depuis votre barre rapide.",
|
||||
"sanctuary.statuary.folder": "Dossier commun",
|
||||
"sanctuary.statuary.refresh": "Actualiser",
|
||||
"sanctuary.statuary.models": "Modèles GLB",
|
||||
"sanctuary.statuary.placement": "La statue se pose dans le sens de votre regard. Tourner ajuste le modèle avant fabrication.",
|
||||
"sanctuary.statuary.rotate": "Tourner",
|
||||
"sanctuary.statuary.working": "Voxelisation en 16 × 16 × 16…",
|
||||
"sanctuary.statuary.ready": "1 argile = 1 statue. Normale : couleurs du modèle. Colorée : teinte unie.",
|
||||
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 106 B |
+11
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"gui": {
|
||||
"scaling": {
|
||||
"type": "nine_slice",
|
||||
"width": 26,
|
||||
"height": 26,
|
||||
"border": 4,
|
||||
"stretch_inner": true
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
name = "Sanctuary"
|
||||
author = "KOKA99CAB"
|
||||
version = "beta.110"
|
||||
version = "beta.112"
|
||||
pack-format = "packwiz:1.1.0"
|
||||
|
||||
[index]
|
||||
|
||||
+16
-5
@@ -1,5 +1,5 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Publish a verified build to Gitea and advance the metadata-only packwiz branch.
|
||||
"""Publish a verified build to Gitea and advance the packwiz manifests and indexed icon.
|
||||
|
||||
This command publishes externally. Run check/build/assemblePack, commit, and push
|
||||
the source branch first. Git's configured credential helper supplies credentials
|
||||
@@ -115,12 +115,21 @@ def remote_tag_commit(tag):
|
||||
return found.get('refs/tags/' + tag + '^{}') or found.get('refs/tags/' + tag)
|
||||
|
||||
|
||||
def channel_file(relative):
|
||||
"""The indexed pack icon is the only non-TOML file allowed on the channel."""
|
||||
path = Path(relative)
|
||||
return path.suffix == '.toml' or path.as_posix() == 'icon.png'
|
||||
|
||||
|
||||
def publish_channel(origin, version, source_head):
|
||||
staged = ROOT / 'build/packwiz-release'
|
||||
pack.check_index(staged)
|
||||
files = [path for path in staged.rglob('*') if path.is_file()]
|
||||
pack.require(all(path.suffix == '.toml' for path in files),
|
||||
'Distribution branch must contain only generated TOML metadata')
|
||||
pack.require(all(channel_file(path.relative_to(staged)) for path in files),
|
||||
'Distribution branch must contain only generated TOML metadata and the pack icon')
|
||||
if (staged / 'icon.png').exists():
|
||||
pack.require((staged / 'icon.png').read_bytes() == (ROOT / 'packwiz/icon.png').read_bytes(),
|
||||
'Distribution icon differs from the verified source icon')
|
||||
remote = git('ls-remote', '--heads', 'origin', 'refs/heads/' + CHANNEL)
|
||||
with tempfile.TemporaryDirectory(prefix='sanctuary-pack-channel-') as temp:
|
||||
directory = Path(temp)
|
||||
@@ -134,7 +143,7 @@ def publish_channel(origin, version, source_head):
|
||||
git('fetch', '--quiet', 'origin', CHANNEL, cwd=directory)
|
||||
git('checkout', '--quiet', '-b', CHANNEL, 'FETCH_HEAD', cwd=directory)
|
||||
tracked = git('ls-files', cwd=directory).splitlines()
|
||||
pack.require(all(name.endswith('.toml') for name in tracked),
|
||||
pack.require(all(channel_file(name) for name in tracked),
|
||||
'Existing distribution branch contains unexpected files')
|
||||
for name in tracked:
|
||||
(directory / name).unlink()
|
||||
@@ -204,7 +213,9 @@ def main():
|
||||
remote_manifest = response.read()
|
||||
pack.require(remote_manifest == (ROOT / 'build/packwiz-release/pack.toml').read_bytes(),
|
||||
'Published manifest differs from this build; inspect the distribution channel')
|
||||
for path in (ROOT / 'build/packwiz-release').rglob('*.toml'):
|
||||
for path in (ROOT / 'build/packwiz-release').rglob('*'):
|
||||
if not path.is_file():
|
||||
continue
|
||||
relative = path.relative_to(ROOT / 'build/packwiz-release').as_posix()
|
||||
with urlopen(stable_url.removesuffix('pack.toml') + quote(relative), timeout=60) as response:
|
||||
published = response.read()
|
||||
|
||||
Reference in New Issue
Block a user