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@@ -20,10 +20,11 @@ La [vision complète](docs/vision.md) conserve les intentions ; le
|
||||
L’économie, les claims et les dimensions décrits dans la vision restent
|
||||
à implémenter.
|
||||
|
||||
La version **beta.114** ajoute une fuite chaotique aux animaux volants portés :
|
||||
un coup les fait décoller avec leur porteur, dans une direction aléatoire,
|
||||
pendant deux à trois secondes. Le [ticket](docs/carried-flight-panic-beta114.md)
|
||||
décrit le comportement et ses vérifications.
|
||||
La version **beta.125** étend les sculptures au centre, aux bords et aux coins,
|
||||
en bas, au milieu ou en haut du bloc. Les éclats reprennent la couleur des voxels
|
||||
et le Clay Workshop propose les animaux déjà découverts, en plus des imports GLB.
|
||||
Le [ticket de livraison](docs/sculpture-placement-beta125.md) décrit le placement,
|
||||
la compatibilité des anciennes sculptures et les vérifications.
|
||||
La [livraison précédente](docs/clay-workshop-integration-beta110.md) réunit déjà
|
||||
l’atelier, les œufs et la neige saisonnière dans l’instance **Sanctuary Beta**.
|
||||
Les [synchronisations antérieures](docs/git-sync-beta092.md) restent documentées.
|
||||
@@ -34,11 +35,92 @@ La [carte native beta.005](docs/atlas-beta005.md) prend le relais après
|
||||
l’étude de Xaero et des alternatives libres.
|
||||
|
||||
|
||||
## beta.125 — Sculptures : placement, éclats et animaux
|
||||
|
||||
Coins et trois hauteurs sur la grille 1/16 ; particules issues des voxels ;
|
||||
modèles découverts disponibles dans le Clay Workshop.
|
||||
[Contrat et vérifications](docs/sculpture-placement-beta125.md).
|
||||
|
||||
## beta.124 — Une boîte par sculpture
|
||||
|
||||
Sélection et collisions simplifiées, dimensions ajustées et lumière conservée.
|
||||
[Contrat et vérifications](docs/sculpture-bounds-beta124.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.124/Sanctuary-beta.124.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.124/Sanctuary-Test-beta.124.mrpack).
|
||||
|
||||
## beta.123 — Clé dorée et clé de Steve
|
||||
|
||||
Orientations cohérentes, inventaires et eau préservés ; clé de Steve pour
|
||||
l’édition libre, utilisable aussi en survie. [Contrat et vérifications](docs/wrench-safety-beta123.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.123/Sanctuary-beta.123.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.123/Sanctuary-Test-beta.123.mrpack).
|
||||
|
||||
## beta.122 — Sculptures : forme et lumière
|
||||
|
||||
Collisions et sélection sur les voxels réels, creux traversables, lumière sans
|
||||
occlusion cubique. [Contrat et vérifications](docs/sculpture-shape-light-beta122.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-beta.122.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-Test-beta.122.mrpack).
|
||||
|
||||
## beta.121 — Texture de clé et pack personnel
|
||||
|
||||
Copie complète des ressources, création depuis le jeu et guide FR/EN inclus.
|
||||
[Contrat et vérifications](docs/resourcepack-template-beta121.md) ·
|
||||
[Template personnel](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Template-beta.121.zip) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-beta.121.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Test-beta.121.mrpack).
|
||||
|
||||
## beta.120 — Clé dorée et états de blocs
|
||||
|
||||
Gestes du debug stick, rotation de textures et assemblage des machines conservé.
|
||||
[Contrat et vérifications](docs/golden-wrench-beta120.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.120/Sanctuary-beta.120.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.120/Sanctuary-Test-beta.120.mrpack).
|
||||
|
||||
## beta.119 — Sculptures au centre ou au bord
|
||||
|
||||
Pose selon le point visé, centrage sur la grille entière et ancrage conservé
|
||||
en sauvegarde. [Contrat et vérifications](docs/sculpture-center-beta119.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.119/Sanctuary-beta.119.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.119/Sanctuary-Test-beta.119.mrpack).
|
||||
|
||||
## beta.118 — Murets en briques colorées
|
||||
|
||||
Seize couleurs, fabrication et tailleur de pierre, eau, raccords et collisions
|
||||
natifs. [Contrat et vérifications](docs/colored-brick-walls-beta118.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.118/Sanctuary-beta.118.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.118/Sanctuary-Test-beta.118.mrpack).
|
||||
|
||||
## beta.117 — Grain des textures et sculptures en chapeau
|
||||
|
||||
Les petits cubes d'une sculpture reprennent plusieurs nuances des textures
|
||||
de la matière. Le modèle reste intact dans le slot chapeau et au retrait.
|
||||
[Contrat et vérifications](docs/sculpture-texture-grain-beta117.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.117/Sanctuary-beta.117.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.117/Sanctuary-Test-beta.117.mrpack).
|
||||
|
||||
## beta.116 — Matières de sculpture et Fourneau
|
||||
|
||||
Un bloc de matière devient une sculpture aux couleurs de sa texture. Hotbar,
|
||||
orientation et ancrage conservés. Le Fourneau accepte les dépôts dans chacune
|
||||
de ses 27 cases et explique sa chauffe commune.
|
||||
[Contrat et vérifications](docs/sculpture-materials-beta116.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.116/Sanctuary-beta.116.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.116/Sanctuary-Test-beta.116.mrpack).
|
||||
|
||||
## beta.115 — Fourneau : dépôts et chauffe
|
||||
|
||||
Correctif du décalage par trois cases, combustible stable et progression
|
||||
par cuisson. [Diagnostic et essais](docs/fourneau-transfers-beta115.md).
|
||||
Étape locale intégrée à la livraison commune beta.116.
|
||||
|
||||
## beta.114 — Animaux portés et fuite en vol
|
||||
|
||||
Un animal volant porté entraîne son porteur après un coup. La trajectoire
|
||||
aléatoire prend brièvement le dessus sur les commandes ; déposer l’animal
|
||||
interrompt le vol. [Contrat et vérifications](docs/carried-flight-panic-beta114.md).
|
||||
interrompt le vol. [Contrat et vérifications](docs/carried-flight-panic-beta114.md) ·
|
||||
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.114/Sanctuary-beta.114.mrpack) ·
|
||||
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.114/Sanctuary-Test-beta.114.mrpack).
|
||||
|
||||
## beta.113 — Sculptures d’argile et alignement
|
||||
|
||||
@@ -2086,7 +2168,7 @@ Depuis beta.090, la cible est **Minecraft 26.3 finale**, publiée le 15 septembr
|
||||
| Fabric API | 0.160.5+26.3 |
|
||||
| Fabric Loom | 1.17.20 |
|
||||
| Gradle Wrapper | 9.5.1, distribution vérifiée par SHA-256 |
|
||||
| Sanctuary / pack | beta.112 |
|
||||
| Sanctuary / pack | beta.122 |
|
||||
|
||||
Java 25 et Python 3.11 ou plus récent sont nécessaires. Le script pack utilise
|
||||
uniquement la bibliothèque standard et repère aussi une installation Python
|
||||
@@ -2115,7 +2197,7 @@ décrits dans [Validation](docs/testing.md).
|
||||
|
||||
Résultats :
|
||||
|
||||
- `mods/sanctuary/build/libs/sanctuary-beta.112.jar` : mod à installer avec
|
||||
- `mods/sanctuary/build/libs/sanctuary-beta.122.jar` : mod à installer avec
|
||||
Fabric API sur la version Minecraft indiquée.
|
||||
- `build/packwiz/` : pack de développement complet, avec le mod construit et
|
||||
l'index vérifié. Voir [Installation packwiz](packwiz/README.md).
|
||||
|
||||
@@ -127,3 +127,12 @@ de modèles, butin et états reprennent leurs équivalents natifs 26.3.
|
||||
`tools/generate-colored-bricks.py` documente cette transformation ;
|
||||
`tools/colored-bricks-palette.json` conserve couleurs et empreintes des PNG fournis.
|
||||
Ces ressources dérivées ne sont pas présentées comme des créations originales.
|
||||
|
||||
## Clé dorée beta.121
|
||||
|
||||
Le PNG 16 × 16 `golden_wrench.png` a été fourni par le créateur de Sanctuary
|
||||
le 17 septembre 2026. Il est conservé octet pour octet dans le mod, le pack
|
||||
intégré et le template personnel (SHA-256
|
||||
`a97570908db75caf8e6fc2f5ecabf12c54fd99bfea7be634df66c4310dca22af`).
|
||||
Le template regroupe les ressources client déjà distribuées par Sanctuary ;
|
||||
leurs crédits et conditions respectives restent applicables.
|
||||
|
||||
+19
-1
@@ -15,7 +15,7 @@ tasks.register('verifyPack', Exec) {
|
||||
tasks.register('assemblePack', Exec) {
|
||||
group = 'distribution'
|
||||
description = 'Assemble a local packwiz pack including the built Sanctuary mod.'
|
||||
dependsOn(':sanctuary:build', 'verifyPack', 'assembleResourcePack')
|
||||
dependsOn(':sanctuary:build', 'verifyPack', 'assembleResourcePack', 'assembleResourceTemplate')
|
||||
commandLine('python3', 'scripts/pack.py', 'assemble')
|
||||
}
|
||||
|
||||
@@ -46,3 +46,21 @@ tasks.register('assembleTestPack', Exec) {
|
||||
dependsOn('assemblePack', ':sanctuary-test:build')
|
||||
commandLine('python3', 'scripts/test_pack.py')
|
||||
}
|
||||
|
||||
tasks.register('assembleResourceTemplate', Zip) {
|
||||
group = 'distribution'
|
||||
description = 'Export all Sanctuary client assets as an editable personal resource pack.'
|
||||
dependsOn(':sanctuary:processResources', 'verifyResourcePack')
|
||||
def resources = project(':sanctuary').layout.buildDirectory.dir('resources/main')
|
||||
// Same precedence as the native exporter: built-in textures override mod defaults.
|
||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||
from(resources.map { it.dir('resourcepacks/textures/assets') }) { into 'assets' }
|
||||
from(resources.map { it.dir('assets') }) { into 'assets' }
|
||||
from(resources.map { it.dir('resourcepacks/template') })
|
||||
from(resources.map { it.file('resourcepacks/textures/pack.png') })
|
||||
exclude '**/.DS_Store'
|
||||
destinationDirectory = layout.buildDirectory
|
||||
archiveFileName = "Sanctuary-Template-${mod_version}.zip"
|
||||
preserveFileTimestamps = false
|
||||
reproducibleFileOrder = true
|
||||
}
|
||||
|
||||
@@ -76,4 +76,16 @@ contiennent le même JAR, sans monde, GLB ni classes de test.
|
||||
|
||||
Reçu local : `build/carry-panic114-artifact.json`.
|
||||
|
||||
Publication et synchronisation de l’instance à effectuer après le commit source.
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.114](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.114)
|
||||
est publiée depuis `21845bd7367a260ee6a3d189417a8620aa5bf738`. Le tag exact
|
||||
et les artefacts sont immuables ; les téléchargements publics sont vérifiés.
|
||||
Le canal packwiz avance à `c26f3bb59491c9bb4bbdd27f59571ef84f417f7b`.
|
||||
|
||||
Deux synchronisations isolées puis deux passages dans **Sanctuary Beta** ont
|
||||
réussi. Un seul JAR Sanctuary beta.114 est actif, et le second passage conserve
|
||||
les mêmes hashes. Les **923 fichiers personnels et réglages suivis** restent
|
||||
identiques. Aucun monde personnel n’a été ouvert. La sauvegarde ciblée est
|
||||
`sanctuary-backups/before-beta.114/` dans l’instance existante. Reçus locaux :
|
||||
`build/carry-panic114-isolated.json` et `build/carry-panic114-prism.json`.
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
# beta.118 — Murets en briques de couleur
|
||||
|
||||
Ticket sur `codex/colored-brick-walls-beta118`, Minecraft 26.3.
|
||||
|
||||
Les seize familles de briques reçoivent un muret natif `WallBlock`, sous
|
||||
l'identifiant `sanctuary:<couleur>_brick_wall`. Chaque muret réutilise la texture
|
||||
de briques fournie de sa couleur, sans nouvelle image ni recoloration.
|
||||
|
||||
Les murets forment une série de seize dans **Blocs colorés**, après les dalles
|
||||
et avant les argiles, dans l'ordre des couleurs vanilla retenu en beta.103.
|
||||
Les libellés sont traduits FR/EN.
|
||||
|
||||
Recettes : six briques de même couleur, en deux rangées de trois, donnent six
|
||||
murets ; le tailleur de pierre donne un muret par bloc de briques. Les deux
|
||||
recettes par couleur rejoignent la collection Argile et briques et leurs
|
||||
déblocages. Totaux des ajouts colorés : 80 blocs, 112 objets dont ces blocs,
|
||||
224 recettes. Les recettes et identifiants préexistants sont conservés.
|
||||
|
||||
Piliers, raccords entre couleurs et aux murets vanilla, côtés hauts/bas,
|
||||
collisions et immersion dans l'eau viennent du jeu. Tags natifs `walls`
|
||||
pour blocs et objets, pioche et butin de la bonne couleur. États, modèles
|
||||
multipart et butins sont repris des ressources exactes Minecraft 26.3.
|
||||
|
||||
La génération reste reproductible dans `tools/generate-colored-bricks.py` ;
|
||||
elle conserve les ajouts externes à ses briques, notamment la recette du
|
||||
Clay Workshop et les membres Sculpture/Atelier. Le compilateur des collections
|
||||
reste leur seul générateur. Aucun ajout au
|
||||
terrain, changement de format ou migration de sauvegarde. Les dépendances
|
||||
et le pack de textures intégré beta.090 restent inchangés.
|
||||
|
||||
## Vérifications et livraison
|
||||
|
||||
Le scénario natif `Bricks102ClientChecks`, complété par `Walls118Checks`,
|
||||
passe en **38 secondes** sur un nouveau monde plat de graine 102 avec serveur
|
||||
intégré Minecraft 26.3 :
|
||||
|
||||
- Seize murets réellement posés, dont une seconde série dans l'eau.
|
||||
- Recette de six murets et tailleur de pierre pour chaque couleur ; les
|
||||
anciennes recettes de briques, dalles, escaliers et argiles passent aussi.
|
||||
- Raccords entre couleurs et au muret vanilla, retrait des piliers intermédiaires,
|
||||
côtés relevés sous un bloc plein, collisions identiques au muret vanilla.
|
||||
- Eau conservée, pioche, butin de la bonne couleur, collection et recettes
|
||||
découvertes, recette du Clay Workshop toujours découverte, série créative
|
||||
de seize dans l'ordre natif.
|
||||
- États et modèles de tous les blocs de la famille vérifiés, sans texture
|
||||
manquante ; sauvegarde et reconnexion conservent les murets et leur eau.
|
||||
|
||||
Log : `build/walls118-client.log`, marqueur `WALLS118_PASS`. Capture de la
|
||||
galerie relue dans `build/walls118-evidence/`. Aucun essai Windows ou LAN ;
|
||||
GameTest dédié exclu selon le refus antérieur de son EULA. Aucun monde personnel
|
||||
ouvert. La régénération finale conserve à l'identique 2 024 fichiers de
|
||||
ressources et métadonnées.
|
||||
|
||||
`check build assemblePack assembleTestPack -x :sanctuary:runGameTest` réussit
|
||||
en **2 min 5 s**, 125 tâches dont 101 exécutées. Sources et JAR concordants,
|
||||
intégrité ZIP, versions, modèles natifs, recettes et empreintes vérifiés.
|
||||
La comparaison avec beta.117 limite les changements de classes à
|
||||
`ColoredBricks` et ses classes internes ; les sculptures et chapeaux restent
|
||||
identiques. Les textures existantes sont toutes conservées octet pour octet.
|
||||
|
||||
- `Sanctuary-beta.118.mrpack` : 10216437 octets, SHA-256
|
||||
`75bb04aad981644888690aaeda9a293a94c5d32f6439ca24613365a41aba1b6b`.
|
||||
- `Sanctuary-Test-beta.118.mrpack` : 10235359 octets, SHA-256
|
||||
`f7f0a177b8472f0e8c34ad99a1ccef5d61396014017d260e934e910c4e6eb00f`.
|
||||
- JAR Sanctuary :
|
||||
`fc6edf4046a8ace357d561ed942213a22c7a27164fa160cdb4316f72ec302575`.
|
||||
|
||||
Reçu : `build/walls118-artifact.json`.
|
||||
|
||||
## Publication et instance
|
||||
|
||||
La [release beta.118](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.118)
|
||||
est publiée : JAR, MRpack normal/Test et amorçage Prism, téléchargements publics
|
||||
et empreintes vérifiés. Le tag immuable désigne
|
||||
`0a81b3c1471c43d705eec4e31a8f6f1820049ca8`. Le canal packwiz avance au commit
|
||||
`e6bab433bea9528f67d39af0d6c7bcb6443e4817`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans l'unique instance **Sanctuary
|
||||
Beta** réussissent, la seconde passe laissant les fichiers gérés identiques.
|
||||
Un seul JAR Sanctuary beta.118 est actif. Les 923 fichiers personnels et
|
||||
réglages suivis sont inchangés ; aucun monde personnel n'a été ouvert.
|
||||
Copie préalable des fichiers remplacés dans `sanctuary-backups/before-beta.118/`.
|
||||
Reçus : `build/walls118-isolated.json`, `build/walls118-prism.json`.
|
||||
@@ -0,0 +1,74 @@
|
||||
# beta.115 — Dépôts et chauffe du Fourneau
|
||||
|
||||
Ticket sur `codex/fourneau-transfers-beta115`, après le signalement de piles
|
||||
qui se réalignent pendant les dépôts rapides avec Maj, dans Ingrédients et
|
||||
Combustibles, et d'une chauffe difficile à comprendre.
|
||||
|
||||
## Diagnostic
|
||||
|
||||
La méthode `mayPlace` de la case serveur utilisait `index`, masqué par le
|
||||
champ hérité `Slot.index` (position affichée). Elle validait donc successivement
|
||||
une entrée, un combustible et une sortie, au lieu des 27 entrées ou des
|
||||
27 combustibles. Le client acceptait le dépôt puis le serveur le refusait.
|
||||
Le test reproduit le refus d’un déplacement de la case 1 vers la case 23.
|
||||
Le correctif utilise explicitement `physicalIndex` pour la validation.
|
||||
|
||||
## Comportement
|
||||
|
||||
Les transferts Maj dans les vues complètes du Fourneau sont anticipés sur le
|
||||
client, avec les mêmes destinations et règles de combustible que le serveur.
|
||||
Les cases se remplissent dans l'ordre, après fusion des piles compatibles.
|
||||
Un dépôt manuel conserve la case choisie ; aucun tri périodique des ingrédients
|
||||
n'est ajouté. Les recherches masquent une partie du stock : leurs transferts
|
||||
entrants continuent d'attendre la réponse du serveur, qui connaît tout le stock.
|
||||
|
||||
La chauffe emprunte du combustible à une autre case uniquement pendant le tick
|
||||
natif. La pile non brûlée retourne immédiatement à sa case d'origine, avec tous
|
||||
ses composants. Les restes natifs restent associés à leur cuisson : un seau de
|
||||
lave devient un seau, puis un seau d'eau avec une éponge mouillée.
|
||||
|
||||
Les 27 entrées ont chacune une barre et une infobulle : cuisson en cours,
|
||||
manque de combustible avec progression conservée, résultat bloqué, absence de
|
||||
recette. Le panneau indique le nombre de cuissons et la réserve allumée en
|
||||
secondes de travail cumulées. Ce n'est pas une durée réelle restante : les
|
||||
cuissons parallèles se partagent la réserve. « Fonctionnement » explique les
|
||||
onglets, les gestes et le rendement normal du combustible en FR/EN.
|
||||
|
||||
Les recettes, résultats, expérience et règles de trémies restent natifs.
|
||||
Aucun changement de format, de monde ou de génération ; les 27 fours physiques
|
||||
conservent l'unique copie des objets et de leurs temps de chauffe.
|
||||
|
||||
## Vérifications
|
||||
|
||||
Le test natif `Furnace115ClientChecks` passe avec un serveur intégré, sur un
|
||||
nouveau monde plat de graine 115 : vrai glisser avec Maj sur neuf piles nommées,
|
||||
remplissage consécutif, déplacement manuel vers la case 23 et répartition native
|
||||
sur six cases de colonnes différentes. Les 27 cases de chaque onglet valident
|
||||
leur rôle physique. Le combustible nommé conserve sa position et ses composants.
|
||||
|
||||
La cuisson parallèle, ses états synchronisés, la progression conservée à court
|
||||
de combustible, les 27 cuissons ravitaillées, le seau de lave et l'éponge,
|
||||
l'extraction des résultats et la sauvegarde native passent. Captures FR/EN
|
||||
relues dans `build/furnace115-evidence/`. Marqueur `FURNACE115_PASS` dans
|
||||
`build/furnace115-client.log`.
|
||||
|
||||
`check build assemblePack assembleTestPack -x :sanctuary:runGameTest` réussit
|
||||
en 2 min 29 s, 125 tâches. Le panneau d'aide reçoit ensuite une dernière
|
||||
vérification client et une reconstruction ; la livraison commune beta.116
|
||||
repasse les contrôles complets en 2 min 23 s et le scénario Fourneau en 42 s.
|
||||
|
||||
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
|
||||
Pas d'essai Windows ou de réseau distant avec latence simulée. Aucun monde
|
||||
personnel ouvert. Cette étape reste locale et rejoint la livraison commune
|
||||
avec les matériaux de sculpture : [beta.116](sculpture-materials-beta116.md).
|
||||
|
||||
Archives locales vérifiées (même JAR Sanctuary, sources concordantes, aucune
|
||||
classe de test ni changement de production extérieur au ticket) :
|
||||
|
||||
- `Sanctuary-beta.115.mrpack` : 10184430 octets, SHA-256
|
||||
`8fcac63b1bf5a01f680fb46666924705db3a2675e102037278e9d650d04cbf22`.
|
||||
- `Sanctuary-Test-beta.115.mrpack` : 10203354 octets, SHA-256
|
||||
`5b98fdb8842690158a20b422d6aa5496d74e572b3429498ffb25476d24e87f8a`.
|
||||
- JAR Sanctuary : `2066d3191d7ee27904927fab269d8160136f048742c3223713e8ed4fe90dd8f5`.
|
||||
|
||||
Reçu : `build/furnace115-artifact.json`.
|
||||
@@ -0,0 +1,109 @@
|
||||
# TOOL-01 — Clé dorée et états de blocs — beta.120
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/golden-wrench-beta120`.
|
||||
Le créateur valide les gestes du debug stick : clic gauche choisit la propriété,
|
||||
clic droit parcourt ses valeurs, Maj inverse le parcours. L'orientation est
|
||||
proposée en premier, puis les propriétés de forme et les autres états natifs.
|
||||
La sélection est personnelle, par type de bloc, pour la session courante.
|
||||
Une indication dans la barre d'action affiche la propriété et sa valeur.
|
||||
La clé ne casse pas le bloc, y compris en créatif, et ne remplace pas son type.
|
||||
|
||||
Les propriétés natives sont disponibles en survie avec la clé, sans condition
|
||||
opérateur, dans le respect des droits de construction, protections, portée et
|
||||
verrous de conteneurs. Comme avec le debug stick, les formes choisies restent
|
||||
en place immédiatement ; les mises à jour ultérieures du jeu peuvent recalculer
|
||||
les états dynamiques (redstone, connexions, cultures…).
|
||||
|
||||
Les multiblocs assemblés gardent leurs commandes d'ouverture/dissociation et
|
||||
leurs propriétés techniques ne sont pas éditées individuellement. Un assemblage
|
||||
complet garde priorité au clic droit ; Maj permet de régler les composants
|
||||
non assemblés. Hors d'un assemblage complet, même un four, un baril, un piston
|
||||
ou un établi reçoit l'action générique.
|
||||
|
||||
## Rotation de texture et contrat de stockage
|
||||
|
||||
La terre n'a pas d'orientation dans son blockstate vanilla. Une propriété
|
||||
supplémentaire de la clé, « Rotation des textures », parcourt 0°, 90°, 180° et
|
||||
270° sur les faces des modèles de blocs. La géométrie, l'éclairage, les teintes,
|
||||
les ressources actives, le bloc, son inventaire et son butin restent natifs.
|
||||
Les rendus spéciaux d'entités de blocs ne sont pas transformés par ce réglage
|
||||
des faces ; leur orientation demeure modifiable par leurs états natifs.
|
||||
|
||||
Nouvelle donnée facultative `sanctuary:wrench_textures_v1`, attachée au chunk :
|
||||
table immuable position entière → quart de tour (1 à 3). Une absence signifie
|
||||
0°. Elle n'est créée qu'après une action de clé ; revenir à 0° retire l'entrée,
|
||||
puis l'attachement s'il est vide. Aucun état vanilla ni format existant n'est
|
||||
modifié ; aucun parcours, conversion ou régénération des anciens mondes.
|
||||
Les modifications de blockstate du même type conservent la rotation. Casser,
|
||||
remplacer ou déplacer par piston retire la rotation à l'ancienne position ;
|
||||
les objets récupérés restent ordinaires. Les nouveaux clients la reçoivent
|
||||
après le chunk natif, par lots bornés de 1 024 entrées au maximum.
|
||||
Déconnexion, changement de dimension et déchargement libèrent le cache visuel.
|
||||
Revenir à une ancienne version du mod supprime seulement cet effet visuel ;
|
||||
les blocs conservent leurs identifiants, données et états natifs.
|
||||
|
||||
## Vérifications et livraison
|
||||
|
||||
Le parcours `Wrench120ClientChecks` passe en **47 s** sur Minecraft 26.3,
|
||||
client macOS et serveur intégré, dans un monde plat jetable de graine 120 :
|
||||
|
||||
- **2 522 propriétés natives** parcourues, avec valeurs inverses et type conservé.
|
||||
- Vrais clics sur les escaliers : orientation, moitié supérieure et forme,
|
||||
sans casser le bloc en créatif ; gestes inverses et sélection distincte.
|
||||
Les doubles événements créatifs d'un même clic sont filtrés à la cadence
|
||||
native de cinq ticks.
|
||||
- Terre en survie : rotation réelle des UV émis, positions des sommets et nombre
|
||||
de faces identiques ; retour exact après quatre quarts de tour ou un inverse.
|
||||
- Rechargement des ressources conservant les UV tournés ; capture de terre relue.
|
||||
- Coffre tourné avec ses 23 diamants intacts, sans ouverture accidentelle.
|
||||
- Assemblage/dissociation par vrais clics des quatre familles : Métabli, Fût,
|
||||
Fourneau et super piston. Un clic gauche sur un assemblage ne modifie pas
|
||||
les numéros de composants ; barils et pistons isolés tournent normalement.
|
||||
- Refus en aventure, spectateur ou hors portée ; retrait des données visuelles
|
||||
après remplacement, maintien lors d'un changement d'état du même bloc.
|
||||
- Sauvegarde/reconnexion : rotation de terre côté serveur et client, état
|
||||
natif de l'escalier et inventaire du coffre conservés.
|
||||
|
||||
```sh
|
||||
./gradlew :sanctuary:runClientGameTest \
|
||||
-PsanctuaryClientTests=true -PsanctuaryWrench120ClientTests=true \
|
||||
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
|
||||
```
|
||||
|
||||
Marqueurs `WRENCH120_PASS` et `WRENCH120_PROPERTIES 2522` dans
|
||||
`build/wrench120-client.log`, captures dans `build/wrench120-evidence/`.
|
||||
Aucun monde personnel ouvert ; pas de validation Windows ni depuis deux
|
||||
ordinateurs. Les rendus de faces natifs et le rechargement du pack sont vérifiés ;
|
||||
pas de validation spécifique d'un shader tiers.
|
||||
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 12 s**, 125 tâches. Les sources JAR correspondent exactement
|
||||
aux sources du dépôt. La comparaison avec beta.119 limite les différences de
|
||||
production aux classes de clé/assemblage, aux deux nouveaux hooks, au rendu
|
||||
et aux libellés prévus ; toutes les autres ressources sont identiques.
|
||||
Les packs normal/Test contiennent le même JAR Sanctuary et aucune sauvegarde
|
||||
ni fixture de test.
|
||||
|
||||
- Sanctuary-beta.120.mrpack : 10237973 octets, SHA-256
|
||||
`86b5e480a12ba20b5c1e308c77dbb54bdf8a56806915fb32ca2d16f9a72cc9c9`.
|
||||
- Sanctuary-Test-beta.120.mrpack : 10256895 octets, SHA-256
|
||||
`2e3818483ba7dfa6e5652b97933e105a44e7cc4b269fc567116bf895d54bd8d9`.
|
||||
- JAR Sanctuary : SHA-256
|
||||
`8e35ef0f134a46b7760604175ad768264946d31fdd0694982e049e7a928fde2a`.
|
||||
|
||||
Reçu local : `build/wrench120-artifact.json`.
|
||||
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.120](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.120)
|
||||
est publiée depuis `248dff47b7a0ebd11026230581fe69641dbde76d`. Le tag exact et les
|
||||
artefacts sont immuables ; leurs téléchargements publics sont vérifiés.
|
||||
Le canal packwiz avance à `e8060764a444a58b0a17318a3821dfeb1a0c33c6`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
|
||||
Un seul JAR Sanctuary beta.120 est actif ; le second passage est identique.
|
||||
Les **923 fichiers personnels et réglages suivis** restent inchangés, sans
|
||||
ouvrir de monde personnel. Copie préalable dans
|
||||
`sanctuary-backups/before-beta.120/` de l'instance existante. Reçus locaux :
|
||||
`build/wrench120-isolated.json` et `build/wrench120-prism.json`.
|
||||
+105
@@ -14,6 +14,111 @@ JAR Sanctuary sont des pièces jointes de releases Gitea. Aucun JAR de mod ou
|
||||
dépendance téléchargée n'entre dans l'historique Git. Le canal Beta est distinct
|
||||
de l'ancien pack 26.2.
|
||||
|
||||
## beta.124 — une boîte par sculpture
|
||||
|
||||
Une boîte ajustée commune à la sélection et aux collisions ; détails physiques
|
||||
simplifiés, orientation/ancrage et éclairage conservés.
|
||||
[Contrat et vérifications](sculpture-bounds-beta124.md).
|
||||
[Release beta.124](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.124)
|
||||
publiée ; canal `67ebcc7d07f8b75e8988f6099e3d6e5704f123fb`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.124/`. Packs normal/Test et template également
|
||||
copiés et vérifiés dans le dossier habituel `sanctuary-beta/build/`.
|
||||
|
||||
## beta.123 — clé dorée et clé de Steve
|
||||
|
||||
La clé dorée se limite aux orientations cohérentes ; la clé de Steve reprend
|
||||
les états et textures libres, utilisables aussi en survie dès sa récupération.
|
||||
[Contrat et vérifications](wrench-safety-beta123.md).
|
||||
[Release beta.123](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.123)
|
||||
publiée ; canal `f988d01b901f2d3eda0b4ab47a48540dc627d1b5`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.123/`.
|
||||
|
||||
## beta.122 — formes et lumière des sculptures
|
||||
|
||||
Sélection et collisions sur les voxels réels ; suppression de l'occlusion cubique.
|
||||
[Contrat et vérifications](sculpture-shape-light-beta122.md).
|
||||
[Release beta.122](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.122)
|
||||
publiée ; canal `3d340bea0093b709c6018624795a1b3ca557b72d`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.122/`.
|
||||
|
||||
## beta.121 — texture de clé et pack personnel
|
||||
|
||||
PNG du créateur et copie complète modifiable depuis l'écran des packs.
|
||||
[Contrat et vérifications](resourcepack-template-beta121.md).
|
||||
[Release beta.121](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.121)
|
||||
publiée ; canal `e3e6572da9288fbbcfa36bf6b7dd3aa0d1c54f5e`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.121/`. Le template personnel est créé par le
|
||||
joueur, jamais géré ou réécrit par packwiz.
|
||||
|
||||
## beta.120 — clé dorée et états de blocs
|
||||
|
||||
Gestes du debug stick, rotation des textures et assemblages prioritaires.
|
||||
[Contrat et vérifications](golden-wrench-beta120.md).
|
||||
[Release beta.120](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.120)
|
||||
publiée ; canal `e8060764a444a58b0a17318a3821dfeb1a0c33c6`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.120/`.
|
||||
|
||||
## beta.119 — pose centrée des sculptures
|
||||
|
||||
Centre accessible au point visé, bords conservés et grille entière de 1/16.
|
||||
[Contrat et vérifications](sculpture-center-beta119.md).
|
||||
[Release beta.119](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.119)
|
||||
publiée ; canal `5e823af7807f524f6394acad402fe62328c7e4ab`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.119/`.
|
||||
|
||||
## beta.118 — murets en briques colorées
|
||||
|
||||
Seize murets natifs, recettes, tailleur, eau et série créative par couleurs.
|
||||
[Contrat et vérifications](colored-brick-walls-beta118.md).
|
||||
[Release beta.118](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.118)
|
||||
publiée ; canal `e6bab433bea9528f67d39af0d6c7bcb6443e4817`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.118/`.
|
||||
|
||||
## beta.117 — grain des textures et sculptures en chapeau
|
||||
|
||||
Échantillonnage des pixels de plusieurs textures, grain stable même sur un
|
||||
modèle uni et conservation des données du chapeau.
|
||||
[Contrat et vérifications](sculpture-texture-grain-beta117.md).
|
||||
[Release beta.117](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.117)
|
||||
publiée ; canal `a5b75a70f86e42afb8e06ba4daa9880d61c6373e`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.117/`.
|
||||
|
||||
## beta.116 — palettes de sculpture et Fourneau
|
||||
|
||||
Le Clay Workshop utilise les nuances des textures de blocs ; le Fourneau
|
||||
corrige les décalages de cases et explique la chauffe.
|
||||
[Contrat et vérifications](sculpture-materials-beta116.md).
|
||||
[Release beta.116](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.116)
|
||||
publiée ; canal `c741870160f8a21f0a9793f20f0e624ebdbacdb6`. Deux
|
||||
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
|
||||
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
|
||||
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
|
||||
`sanctuary-backups/before-beta.116/`.
|
||||
|
||||
## beta.110 — version commune
|
||||
|
||||
Clay Workshop, Statuaire et import GLB intégrés aux œufs et à la neige saisonnière.
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
# RP-02 — Clé dorée et pack personnel — beta.121
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/resourcepack-template-beta121`.
|
||||
Le créateur fournit `golden_wrench.png` et valide un bouton qui crée une copie
|
||||
personnelle complète, modifiable et jamais écrasée par les mises à jour.
|
||||
|
||||
## Résultat
|
||||
|
||||
La clé dorée reprend exactement le PNG fourni, 16 × 16, sans conversion ni
|
||||
redessin. Le modèle reste un item plat `minecraft:item/handheld`. Empreinte :
|
||||
`a97570908db75caf8e6fc2f5ecabf12c54fd99bfea7be634df66c4310dca22af`.
|
||||
Le même fichier est fourni par le mod et par « Textures Sanctuary » ; désactiver
|
||||
le pack intégré conserve donc aussi la nouvelle clé.
|
||||
|
||||
Dans **Options → Packs de ressources**, **Personnaliser Sanctuary** crée
|
||||
`resourcepacks/Sanctuary-Custom/`. Le bouton devient **Ouvrir ma copie**.
|
||||
La copie contient toutes les ressources client de Sanctuary : textures, modèles,
|
||||
étiquettes d'items, blockstates, sons, shaders, langues et remplacements Minecraft
|
||||
présents dans le pack intégré. Celui-ci prend priorité sur les assets de base
|
||||
lors de l'export. Un guide FR/EN, la licence et les crédits accompagnent la copie.
|
||||
|
||||
Le joueur active sa copie avec les commandes natives et la place au-dessus des
|
||||
packs qu'il veut remplacer. Créer la copie ne change ni l'ordre ni la sélection.
|
||||
Une modification se recharge avec F3 + T ; désactiver le pack retrouve les
|
||||
ressources fournies par le mod. L'écran de sélection des datapacks n'est pas modifié.
|
||||
|
||||
La copie est un **instantané**. Elle ne se synchronise pas avec les mises à jour :
|
||||
les fichiers personnalisés restent toujours intacts. Le guide recommande de
|
||||
supprimer les fichiers non personnalisés pour laisser les prochaines ressources
|
||||
du mod s'appliquer. Pour repartir d'un instantané récent, renommer le dossier
|
||||
existant puis créer une nouvelle copie. Aucun fichier utilisateur n'est écrasé.
|
||||
|
||||
La copie s'effectue hors du fil de rendu, dans un dossier temporaire voisin,
|
||||
puis le résultat complet rejoint la liste native. Une erreur de copie est
|
||||
signalée par le bouton et le journal du jeu ; un chemin occupé par un fichier
|
||||
n'est pas remplacé. Aucune extraction au démarrage ni pendant les mises à jour.
|
||||
|
||||
## Distribution
|
||||
|
||||
`./gradlew assembleResourceTemplate` produit
|
||||
`build/Sanctuary-Template-beta.121.zip`, un pack personnel complet à décompresser
|
||||
dans `resourcepacks/Sanctuary-Custom/`. `assemblePack` le produit aussi.
|
||||
`build/Sanctuary-Resource-Pack-beta.121.zip` reste l'export du pack graphique
|
||||
intégré ; son manifeste versionné contient 151 fichiers et les images historiques
|
||||
sont conservées. L'identifiant intégré `sanctuary:textures` reste stable et son
|
||||
activation reste contrôlée par le joueur.
|
||||
|
||||
Le template ne contient pas tous les assets vanilla ni ceux des autres mods.
|
||||
Il ne contient pas les recettes, règles serveur ou sauvegardes. Il conserve
|
||||
les crédits et conditions des ressources d'origine. Aucune génération, aucun
|
||||
identifiant de bloc et aucun format de sauvegarde ne changent.
|
||||
|
||||
## Vérifications
|
||||
|
||||
Le parcours `ResourceTemplate121ClientChecks` passe en **35 s** sur le client
|
||||
Minecraft 26.3 macOS, sans ouvrir de monde :
|
||||
|
||||
- Bouton natif et disposition FR/EN aux échelles 2 et 3, captures relues.
|
||||
- Export complet de **1 202 fichiers**, empreintes identiques aux ressources
|
||||
sources après application des priorités du pack intégré.
|
||||
- PNG fourni vérifié par SHA-256 et affiché avec sa transparence.
|
||||
- Création sans changer la sélection ni l'ordre des packs.
|
||||
- Modification d'une texture et ajout d'un fichier personnel : aucun octet
|
||||
réécrit lors d'un second export ni au rechargement des ressources.
|
||||
- Priorité réelle de la texture personnalisée, puis retour à la clé fournie
|
||||
après désactivation. Activation et désactivation conservées à la redécouverte.
|
||||
- Chemin occupé par un fichier refusé sans le modifier ; aucun bouton ajouté
|
||||
à l'écran des datapacks.
|
||||
|
||||
```sh
|
||||
./gradlew :sanctuary:runClientGameTest \
|
||||
-PsanctuaryClientTests=true -PsanctuaryResourceTemplate121ClientTests=true \
|
||||
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
|
||||
```
|
||||
|
||||
Marqueur `TEMPLATE121_PASS` dans `build/template121-client.log` ; captures et
|
||||
empreintes de la copie dans `build/template121-evidence/`. Le premier essai
|
||||
avait échoué dans l'aperçu du test qui créait un ItemStack avant connexion à
|
||||
un monde ; cet aperçu affiche maintenant directement la texture résolue.
|
||||
Le modèle plat existant n'est pas modifié. Pas d'essai Windows ni d'ouverture
|
||||
automatisée du gestionnaire de fichiers. Le GameTest serveur dédié reste exclu
|
||||
conformément au refus antérieur de son EULA.
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 10 s**, 126 tâches. Les sources JAR correspondent aux sources
|
||||
Java du dépôt. La comparaison avec beta.120 limite les différences de production
|
||||
aux deux nouvelles classes, au hook d'interface, aux libellés et aux ressources
|
||||
prévues (12 entrées). Aucun changement de gameplay, de données serveur ou de
|
||||
monde. Les packs normal/Test contiennent le même JAR Sanctuary, sans fixture
|
||||
ni sauvegarde. Le ZIP du template et l'export natif ont exactement les mêmes
|
||||
1 202 fichiers et empreintes. Le pack intégré conserve ses 151 fichiers vérifiés.
|
||||
|
||||
Reçu : `build/template121-artifact.json`. Artefacts locaux validés :
|
||||
|
||||
- `Sanctuary-beta.121.mrpack` : 10261791 octets, SHA-256
|
||||
`040d68f342155120fa21e0ffcdf34aa38e3225c78862960536622de53ed9fd9f`.
|
||||
- `Sanctuary-Test-beta.121.mrpack` : 10280716 octets, SHA-256
|
||||
`7f5bbd4e13aea4c245d072725c094ca64826ee8debc8607623783c114d437685`.
|
||||
- `Sanctuary-Resource-Pack-beta.121.zip` : 3757952 octets, SHA-256
|
||||
`bbf3c18ea6abc64d951911215975cb6c48c7fc5e0246f6e5f5192a3d061c211d`.
|
||||
- `Sanctuary-Template-beta.121.zip` : 4315131 octets, SHA-256
|
||||
`6fad376c53474fa8bcb0a2e6ae4c13ea61ab91bdd78735be443032d485ed541a`.
|
||||
|
||||
JAR Sanctuary : SHA-256
|
||||
`4276f4fc9834805e3e6d12cd19adba7837e3007656b77f31d525c7b976f9925d`.
|
||||
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.121](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.121)
|
||||
est publiée depuis `d9b3dd6bedf32448f8c6e5bfa4da10cb69968bc7`. Tag et artefacts immuables,
|
||||
téléchargements publics vérifiés. Canal packwiz :
|
||||
`e3e6572da9288fbbcfa36bf6b7dd3aa0d1c54f5e`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
|
||||
Un seul JAR Sanctuary beta.121 est actif ; le second passage est identique.
|
||||
Les **923 fichiers personnels et réglages suivis** restent inchangés,
|
||||
y compris les packs de ressources. Aucune copie personnelle n'est créée par
|
||||
la mise à jour : chaque joueur utilise le bouton quand il le souhaite.
|
||||
Aucun monde personnel ouvert. Copie préalable dans
|
||||
`sanctuary-backups/before-beta.121/` de l'instance existante ; reçus
|
||||
`build/template121-isolated.json` et `build/template121-prism.json`.
|
||||
|
||||
- [Template personnel complet](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Template-beta.121.zip).
|
||||
- [Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-beta.121.mrpack).
|
||||
- [Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Test-beta.121.mrpack).
|
||||
@@ -0,0 +1,93 @@
|
||||
# SCULPT-10 — Une boîte par sculpture — beta.124
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/sculpture-bounds-beta124`.
|
||||
Le créateur choisit **une seule boîte pour la sélection et les collisions**.
|
||||
Ce ticket remplace la forme physique détaillée de beta.122.
|
||||
|
||||
La boîte englobe exactement les dimensions occupées par la sculpture, après
|
||||
orientation et ancrage au centre ou au bord. Elle suit toujours la grille 1/16,
|
||||
y compris les tailles impaires et les modèles comportant des marges vides.
|
||||
Les trous et petits détails restent visibles mais n'ont plus leurs propres
|
||||
surfaces de collision : on ne grimpe plus sur leurs petites marches. Une arche
|
||||
se sélectionne et bloque désormais sur tout son volume englobant.
|
||||
|
||||
La pose utilise la même boîte avant la création de l'entité de bloc : elle
|
||||
refuse une intersection avec le joueur, y compris dans les trous visuels.
|
||||
Les petites sculptures laissent libre le reste du bloc autour de leur boîte.
|
||||
La forme reste mise en cache par modèle et état ; elle ne se recalcule qu'après
|
||||
un changement de modèle, d'orientation ou d'ancrage. Les requêtes physiques et
|
||||
le contour partagent cette même forme native.
|
||||
|
||||
Le calcul parcourt les cellules une seule fois, sans créer de copies tournées
|
||||
ni de grille de collisions 16³. Le contour émet toujours douze arêtes.
|
||||
Il s'agit d'une simplification du travail géométrique ; aucun gain de FPS global
|
||||
n'est annoncé sans mesure sur une scène représentative.
|
||||
|
||||
Le rendu des sculptures et les règles de lumière de beta.122 restent inchangés :
|
||||
pas d'occlusion de cube plein, pas d'émission artificielle de lumière. Aucun
|
||||
identifiant, format d'item ou de sauvegarde ne change. Les anciennes sculptures
|
||||
utilisent la nouvelle forme à partir de leurs données existantes, sans réécriture
|
||||
des mondes ni régénération de chunks. L'atelier et les clés restent inchangés.
|
||||
|
||||
## Vérifications
|
||||
|
||||
Le parcours `Sculpture122ClientChecks`, adapté au nouveau contrat, passe en
|
||||
**39 s** sur Minecraft 26.3, client macOS et serveur intégré jetable de graine 122.
|
||||
|
||||
- Sélection native de tout le volume, y compris le trou visuel d'une arche ;
|
||||
contour rectangulaire relu dans la capture.
|
||||
- Même boîte physique et de sélection sur client et serveur ; intérieur rempli,
|
||||
dimensions exactes sans profondeur artificielle de bloc entier.
|
||||
- **80 cas** : boîte unique comparée aux limites du maillage réellement émis,
|
||||
douze arêtes exactement, même objet réutilisé lors des requêtes répétées.
|
||||
Arche, marges vides, cube de 4 096 cellules et voxel unique, dans les quatre
|
||||
orientations et cinq ancrages.
|
||||
- **5 120 placements** de rendu toujours alignés sur la grille entière.
|
||||
- Pose refusée dans le joueur, y compris entre deux piliers séparés ; petite
|
||||
sculpture autorisée à côté du joueur, hors de sa boîte physique.
|
||||
- Cache renouvelé après changement d'orientation/ancrage ou de modèle ;
|
||||
conservation après sauvegarde/reconnexion.
|
||||
- **75 sculptures superposées** : ciel à 15 ; toit de pierre témoin sombre ;
|
||||
lumière de bloc transmise avec atténuation normale ; pièce close à 0.
|
||||
|
||||
Marqueurs dans `build/sculpture124-client.log`, notamment
|
||||
`SCULPTURE124_BOUNDS_PASS 80`, plus les contrôles de régression de beta.122.
|
||||
Captures relues dans `build/sculpture124-evidence/`. Aucun essai Windows,
|
||||
client distant ou shader tiers ; le coût des boîtes est simplifié sans benchmark
|
||||
FPS global.
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 9 s**, 126 tâches (110 exécutées, 16 à jour).
|
||||
Les sources des JAR correspondent aux sources du dépôt. La comparaison avec
|
||||
beta.123 limite les différences de production aux trois classes de
|
||||
`SculptureGeometry` ; ressources, clés, interfaces, données et éclairage restent
|
||||
identiques. Les packs normal/Test contiennent le même JAR, sans sauvegarde
|
||||
ni fixture. Le template personnel conserve exactement les ressources de beta.123.
|
||||
|
||||
- Pack normal : 10 271 059 octets, SHA-256
|
||||
`2075e4ac7a7e7e2effcd82586d46769607ca1a67e8d9110b000fa378d1bc5506`.
|
||||
- Pack Test : 10 289 985 octets, SHA-256
|
||||
`88263e6896590ea9694b18084666e7234e934064e8d7d596d34866a68cc5ea23`.
|
||||
- JAR Sanctuary : SHA-256
|
||||
`b3969b1a3738b8a5d332b2083db0dd722900239f73035c335b738f70328d43f1`.
|
||||
|
||||
Reçu local : `build/sculpture124-artifact.json`. Les packs normal/Test et le
|
||||
template sont aussi copiés, avec vérification octet pour octet, dans le dossier
|
||||
habituel `sanctuary-beta/build/`.
|
||||
|
||||
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
|
||||
Aucun monde personnel n'est ouvert par les essais.
|
||||
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.124](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.124)
|
||||
est publiée depuis `00179e30ef0b45ef98378bc164a7810552dd1bdd`.
|
||||
Le tag exact et les artefacts sont immuables, leurs téléchargements publics
|
||||
vérifiés. Canal packwiz : `67ebcc7d07f8b75e8988f6099e3d6e5704f123fb`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
|
||||
Un seul JAR Sanctuary beta.124 est actif, conforme au hash vérifié ; le second
|
||||
passage ne change rien. Les **923 fichiers personnels et réglages suivis**
|
||||
restent inchangés, sans ouverture de monde personnel. Copie préalable dans
|
||||
`sanctuary-backups/before-beta.124/` de l'instance existante.
|
||||
Reçus : `build/sculpture124-isolated.json` et `build/sculpture124-prism.json`.
|
||||
@@ -0,0 +1,84 @@
|
||||
# STAT-07 — Pose centrée des sculptures — beta.119
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/sculpture-center-beta119`.
|
||||
|
||||
Viser le carré central de 8 × 8 pixels de la face supérieure ou inférieure
|
||||
du bloc place la sculpture au centre. Les limites de cette zone sont incluses.
|
||||
Autour, le bord horizontal le plus proche reste choisi ; une pose latérale
|
||||
continue à s'appuyer contre le bloc support. L'orientation suit le regard.
|
||||
L'aide du Clay Workshop explique les deux possibilités en français et anglais.
|
||||
|
||||
Le centrage utilise l'emprise réelle des voxels après rotation, en ignorant les
|
||||
marges transparentes. Tous les sommets restent sur la grille de 1/16 de bloc.
|
||||
Une dimension impaire ne peut pas être parfaitement symétrique dans un bloc de
|
||||
16 pixels sans décaler ses voxels : elle prend donc le centrage entier le plus
|
||||
proche, avec un pixel de différence entre les deux marges. Aucune position à
|
||||
un demi-voxel n'est introduite.
|
||||
|
||||
## Compatibilité
|
||||
|
||||
La pose réutilise `anchor=center`, déjà présent depuis beta.113. Aucun nouvel
|
||||
état, identifiant, composant ou format de sauvegarde. Les sculptures existantes
|
||||
gardent leur ancrage ; casser et reposer choisit l'emplacement visé. Le rendu,
|
||||
les couleurs, les chapeaux et les collisions restent inchangés. Aucun parcours
|
||||
de monde existant, aucune régénération. Client et serveur doivent utiliser
|
||||
ensemble la nouvelle version pour le choix de pose.
|
||||
|
||||
## Vérifications et livraison
|
||||
|
||||
Le parcours natif `Statuary106ClientChecks`, avec `Sculpture113ClientChecks`,
|
||||
passe en **54 s** sur Minecraft 26.3/macOS :
|
||||
|
||||
- Vrais clics de pose centrée dans quatre orientations, sur client et serveur,
|
||||
puis pose contre les quatre bords sans modifier les couleurs du modèle.
|
||||
- Limites incluses et points immédiatement de part et d'autre de la zone,
|
||||
faces supérieure/inférieure et positions positives/négatives ; faces
|
||||
latérales toujours calées contre le support.
|
||||
- 5 120 combinaisons de largeur/profondeur, orientation et ancrage : géométrie
|
||||
effectivement rendue sur la grille exacte, emprise sans dépassement,
|
||||
centrage pair/impair et marges transparentes.
|
||||
- Sauvegarde/reconnexion des sculptures centrées et aux bords, sans fichier
|
||||
source ; rotations/miroirs, anciens états, fabrication et hotbar vérifiés.
|
||||
|
||||
```sh
|
||||
./gradlew :sanctuary:runClientGameTest \
|
||||
-PsanctuaryClientTests=true -PsanctuaryStatuary106ClientTests=true \
|
||||
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
|
||||
```
|
||||
|
||||
Marqueurs `SCULPTURE119_PASS`, `STATUARY113_PASS` et
|
||||
`SCULPTURE113_GEOMETRY_PASS` dans `build/sculpture119-client.log`.
|
||||
Captures conservées dans `build/sculpture119-evidence/`, vue centrée relue.
|
||||
Monde plat jetable de graine 106 ; aucun monde personnel ouvert. Pas de
|
||||
validation Windows ni de test depuis deux ordinateurs.
|
||||
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA ;
|
||||
le parcours natif utilise le serveur intégré.
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 24 s**, 125 tâches. Les sources JAR correspondent aux sources
|
||||
du dépôt ; seuls `SculptureAnchor.class` et le texte d'aide FR/EN diffèrent
|
||||
parmi les classes et ressources de production de beta.118. Les deux packs
|
||||
contiennent le même JAR, sans monde ni fixture de test.
|
||||
|
||||
- Sanctuary-beta.119.mrpack : 10216447 octets, SHA-256
|
||||
`ce29702eaaac7301c77fb6af63a76c6bc1c0c704313ce1b8243c95b5fe59d893`.
|
||||
- Sanctuary-Test-beta.119.mrpack : 10235369 octets, SHA-256
|
||||
`a1a2845f9678b1144d7d9eab4867970cc1776fe0ad5d51722c8110b7c1d4c682`.
|
||||
- JAR Sanctuary : SHA-256
|
||||
`d353bd89b16c53ee1ee48836fa2ff4b311249b280992300c28bf03048d805bff`.
|
||||
|
||||
Reçu local : `build/sculpture119-artifact.json`.
|
||||
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.119](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.119)
|
||||
est publiée depuis `3fd64e1f2a77ea2584b087d6339cf605d8ee0e9b`. Le tag exact et les
|
||||
artefacts sont immuables ; leurs téléchargements publics sont vérifiés.
|
||||
Le canal packwiz avance à `5e823af7807f524f6394acad402fe62328c7e4ab`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
|
||||
Un seul JAR Sanctuary beta.119 est actif ; le second passage est identique.
|
||||
Les **923 fichiers personnels et réglages suivis** restent inchangés, sans
|
||||
ouvrir de monde personnel. Copie préalable dans
|
||||
`sanctuary-backups/before-beta.119/` de l'instance existante. Reçus locaux :
|
||||
`build/sculpture119-isolated.json` et `build/sculpture119-prism.json`.
|
||||
@@ -0,0 +1,102 @@
|
||||
# beta.116 — Sculptures à partir des textures de blocs
|
||||
|
||||
Ticket sur `codex/sculpture-materials-beta116`, comprenant aussi le correctif
|
||||
Fourneau beta.115 dans la livraison commune.
|
||||
|
||||
Le Clay Workshop accepte les objets-blocs comme matière. Le client prélève une
|
||||
palette bornée dans la texture du bloc issue du pack actif, avec sa teinte, puis
|
||||
le modèle conserve sa géométrie et transpose ses valeurs claires/sombres dans
|
||||
cette palette. L'aperçu et le résultat utilisent le même calcul. Un bloc est
|
||||
consommé par sculpture ; les neuf cases de hotbar restent les seules accessibles.
|
||||
|
||||
## Contrat des données et du réseau
|
||||
|
||||
Les sculptures existantes conservent exactement leurs voxels sauvegardés :
|
||||
schéma 1 inchangé, identifiants `sanctuary:*` stables. Les nouvelles sculptures
|
||||
stockent elles aussi leurs couleurs finales dans ce format. Aucun chargement
|
||||
ne recolore les objets ou constructions existants. Orientation et ancrage
|
||||
beta.113 inchangés, sans migration ni modification d'un monde personnel.
|
||||
|
||||
La sélection du menu ajoute l'identité de la matière et une palette de 256
|
||||
couleurs opaques au maximum. Ce sont des données d'apparence fournies par le
|
||||
client, comme le modèle déjà importé ; elles n'octroient ni objets ni propriétés
|
||||
de bloc. Le serveur vérifie le menu, son jeton, l'accès à l'atelier, les limites
|
||||
et l'objet effectivement présent. Il applique lui-même la palette et facture
|
||||
chaque résultat. Un changement de matière invalide immédiatement l'ancien
|
||||
résultat jusqu'à réception de la sélection correspondante. Les deux côtés
|
||||
doivent utiliser beta.116. Aucun nouveau format de sauvegarde.
|
||||
|
||||
## Vérifications natives
|
||||
|
||||
`Sculpture116ClientChecks` passe en 1 min 7 s, sur un nouveau monde plat de
|
||||
Minecraft 26.3, graine 116, puis la régression complète de l'atelier :
|
||||
|
||||
- Les 1 207 objets-blocs enregistrés ont une palette opaque, non vide et bornée.
|
||||
- Fabrication payée avec pierre, planches de chêne, or, laine rouge, verre,
|
||||
feuilles de chêne, argile et ardoise ; aperçu identique au résultat serveur.
|
||||
- Conservation des tons clairs/sombres du modèle et de ses coordonnées, sans
|
||||
convertir les 16 argiles colorées en une simple couleur unie.
|
||||
- Une matière différente efface aussitôt l'ancien résultat ; une sélection
|
||||
périmée ou un jeton incorrect ne fabrique rien et ne consomme aucun objet.
|
||||
- Les conteneurs contenant des objets sont refusés ; ils peuvent servir de
|
||||
matière une fois vidés. Les objets qui ne sont pas des blocs sont refusés.
|
||||
- Bornes et opacité des palettes, véritable rechargement des ressources,
|
||||
neuf cases de hotbar, stock plein, consommation exacte et restitution.
|
||||
- Poses selon les quatre regards, accroche au bord, grille de voxels,
|
||||
casse/repose, sauvegarde et reconnexion après suppression du fichier GLB.
|
||||
- Interface FR/EN aux échelles 2/3, génération de plan au Métabli inchangée.
|
||||
|
||||
Marqueurs `SCULPTURE116_PALETTES`, `SCULPTURE116_MATERIALS_PASS`,
|
||||
`SCULPTURE116_PASS` et régressions 106/111/112/113 dans
|
||||
`build/sculpture116-client.log`. Captures relues dans
|
||||
`build/sculpture116-evidence/`. Un libellé est raccourci en « Bloc » pour éviter
|
||||
le contact avec « Sculpture » dans le cadre compact.
|
||||
|
||||
La palette vient de la texture représentative du modèle de bloc du pack actif,
|
||||
avec la teinte locale ; une texture animée utilise sa première image. Les blocs
|
||||
sans texture lisible utilisent leur couleur de carte. Il s'agit d'un transfert
|
||||
de couleurs sur les voxels opaques, sans transparence, émission ou fonction
|
||||
spéciale du bloc d'origine. Les sculptures existantes gardent leurs couleurs.
|
||||
|
||||
Essais natifs macOS avec serveur intégré ; pas de client Windows ni de test
|
||||
LAN à plusieurs joueurs. Le serveur dédié de GameTest reste exclu selon le
|
||||
refus antérieur de son EULA. Aucun monde personnel ouvert.
|
||||
|
||||
La régression native du Fourneau passe également dans beta.116, en 42 s :
|
||||
`build/sculpture116-furnace.log`, captures FR/EN dans
|
||||
`build/sculpture116-furnace-evidence/`. Les 27 cases, le glisser-déposer, les
|
||||
combustibles et les états de cuisson restent conformes au ticket beta.115.
|
||||
|
||||
## Construction et archives
|
||||
|
||||
`check build assemblePack assembleTestPack -x :sanctuary:runGameTest` réussit
|
||||
en 2 min 23 s : 125 tâches, dont 105 exécutées. Sources Java concordantes avec
|
||||
les JAR sources, versions alignées et intégrité des deux MRpack vérifiées.
|
||||
Le JAR conserve à l'identique le correctif Fourneau beta.115 ; seuls les
|
||||
classes de matière de sculpture et libellés FR/EN changent dans la production.
|
||||
Les classes de test et modèles GLB de test sont absents des archives.
|
||||
|
||||
- `Sanctuary-beta.116.mrpack` : 10189831 octets, SHA-256
|
||||
`7df04a6e2a57e76a55ca57bd7520b05cbb573392690b401b868837498807d252`.
|
||||
- `Sanctuary-Test-beta.116.mrpack` : 10208754 octets, SHA-256
|
||||
`f4c9293e20384b05366d092fc7ee1abea275940a02373ee4036f73f0caa43747`.
|
||||
- JAR Sanctuary :
|
||||
`76a9205783c8b18506c32c9eef6c481d95fd3ba0746a2bdd558a194534a51a32`.
|
||||
|
||||
Reçu local : `build/sculpture116-artifact.json`.
|
||||
|
||||
## Publication et instance
|
||||
|
||||
La [release beta.116](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.116)
|
||||
est publiée avec le JAR, les deux MRpack et l'amorçage Prism. Le tag immuable
|
||||
désigne `e3ca9fcd6383f7646e4fea7e5098e7097ebb30aa` ; téléchargements publics
|
||||
et empreintes vérifiés. Le canal packwiz avance au commit
|
||||
`c741870160f8a21f0a9793f20f0e624ebdbacdb6`.
|
||||
|
||||
Deux synchronisations isolées, puis deux dans l'unique instance **Sanctuary
|
||||
Beta**, réussissent. La seconde passe laisse les fichiers gérés inchangés,
|
||||
avec un seul JAR Sanctuary beta.116. Minecraft 26.3, Loader 0.19.5 et Fabric
|
||||
API 0.160.5+26.3 conservés. Les 923 fichiers personnels et réglages suivis
|
||||
restent identiques ; aucun monde personnel n'a été ouvert. Sauvegarde des
|
||||
fichiers remplacés dans `sanctuary-backups/before-beta.116/` de cette instance.
|
||||
Reçus : `build/sculpture116-isolated.json`, `build/sculpture116-prism.json`.
|
||||
@@ -0,0 +1,94 @@
|
||||
# SCULPT-11 — Placement, éclats et modèles découverts — beta.125
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/sculpture-placement-beta125`.
|
||||
|
||||
Le point visé choisit neuf positions horizontales (centre, quatre bords et quatre
|
||||
coins) et trois hauteurs (bas, milieu et haut). Sur un support, la sculpture
|
||||
repose au bas de son bloc ; sous un plafond, elle touche le haut ; sur une face
|
||||
latérale, elle suit la hauteur visée et reste contre le support. Les sculptures
|
||||
restent debout et s'orientent selon le regard horizontal du joueur.
|
||||
La bande centrale occupe les huit pixels médians, limites incluses. Toute pose
|
||||
reste sur la grille 1/16 : une dimension impaire utilise le centre entier le
|
||||
plus proche, jamais un demi-voxel. Rendu, boîte unique de sélection et collision
|
||||
partagent les mêmes offsets. La lumière conserve les règles de beta.122.
|
||||
|
||||
## Compatibilité additive des états existants
|
||||
|
||||
Les cinq anciennes valeurs `anchor` gardent exactement leurs noms. Quatre
|
||||
valeurs de coin sont ajoutées. La nouvelle propriété `vertical_anchor` accepte
|
||||
`bottom`, `center`, `top` et `original`, valeur par défaut réservée à la
|
||||
compatibilité. La lecture d'un ancien bloc sans cette propriété conserve
|
||||
l'ancienne hauteur, même si le modèle a des marges transparentes en bas.
|
||||
Le bloc possède 144 états : 108 placements nouveaux et 36 états de compatibilité.
|
||||
|
||||
Le schéma 1 des sculptures, leurs données de voxels et tous leurs identifiants
|
||||
restent inchangés. Aucun monde n'est parcouru ou réécrit, aucun chunk régénéré.
|
||||
Les nouveaux ancrages nécessitent beta.125 ; le retour à une version antérieure
|
||||
ne garantit pas leur position. Ce contrat autorise l'ajout compatible des états,
|
||||
pas une migration destructive des sauvegardes personnelles.
|
||||
|
||||
## Particules
|
||||
|
||||
Les coups et la casse émettent des éclats de la couleur des surfaces voxelisées
|
||||
réellement affichées, avec leur orientation et leur ancrage. Un coup vise la
|
||||
surface réelle la plus proche du point sélectionné, même devant un trou visuel.
|
||||
La casse échantillonne au plus 64 faces ; aucun calcul de texture n'est refait.
|
||||
Les éclats utilisent une taille de voxel, la gravité et la lumière natives.
|
||||
Une petite mémoire par monde (128 entrées de 64 faces, validité 40 ticks) conserve les
|
||||
surfaces si la suppression du bloc précède l'événement de casse. Les autres
|
||||
blocs gardent leurs particules habituelles.
|
||||
|
||||
## Clay Workshop
|
||||
|
||||
L'onglet Animaux utilise exactement les découvertes serveur du catalogue de
|
||||
statues (rencontre, victoire ou mort face à l'espèce). Le menu transmet cette
|
||||
liste à chaque ouverture, sans dépendre d'une visite préalable au Métabli.
|
||||
Le modèle natif et sa texture sont capturés localement, voxelisés en miniature,
|
||||
puis recolorés par la matière choisie. Le résultat reste fabriqué et payé côté
|
||||
serveur. Les sélections d'espèces non découvertes sont refusées. L'onglet Imports
|
||||
conserve les fichiers GLB. Aucun nouveau format de sculpture n'est introduit.
|
||||
Libellés FR et EN.
|
||||
|
||||
## Vérifications
|
||||
|
||||
Le parcours natif `Sculpture125ClientChecks` passe en **1 min 2 s**, client
|
||||
Minecraft 26.3 sur macOS et serveur intégré jetable (graines 125 et 122).
|
||||
|
||||
- 54 clics réels sur les six faces : centres, bords, coins et hauteurs.
|
||||
- 432 contextes de pose, coordonnées positives/négatives, quatre orientations,
|
||||
rotations et miroirs ; 144 états valides.
|
||||
- 20 anciens états sans `vertical_anchor` conservent leur hauteur et marges.
|
||||
- Couleur exacte des éclats au point frappé, surfaces réellement occupées,
|
||||
limite de 64 fragments, événement après suppression et particules normales
|
||||
d'un bloc de pierre témoin.
|
||||
- Atelier : découvertes par rencontre, victoire et mort, transmission native
|
||||
du menu, refus serveur d'une espèce inconnue, trois modèles natifs (vache,
|
||||
mouton, cochon), paiement d'un bloc en survie et import GLB conservé.
|
||||
- Sauvegarde et reconnexion avec les nouveaux coins et hauteurs.
|
||||
- 576 formes comparées aux limites du maillage affiché, boîte unique partagée,
|
||||
cache réutilisé et 12 arêtes ; 9 216 empreintes orientées sur grille entière.
|
||||
- 75 sculptures superposées : ciel à 15, lumière de bloc à 13 après traversée,
|
||||
pièce noire à 0. Pose dans le joueur refusée, même devant un trou visuel.
|
||||
|
||||
Marqueurs dans `build/sculpture125-client.log`. Captures de plafond, murs et
|
||||
atelier relues dans `build/sculpture125-evidence/`. Aucun essai Windows,
|
||||
client distant ou shader tiers ; trois espèces vérifiées visuellement, sans
|
||||
prétendre avoir inspecté chaque espèce. Aucun benchmark FPS global.
|
||||
|
||||
Le GameTest dédié demeure exclu conformément au refus antérieur de son EULA.
|
||||
Les mondes de test sont jetables ; aucun monde personnel n'est ouvert.
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 16 s**, 126 tâches (110 exécutées, 16 à jour). Les sources
|
||||
des JAR correspondent exactement au dépôt. La comparaison avec beta.124
|
||||
limite les différences aux classes de placement, particules et atelier prévues,
|
||||
aux nouveaux libellés FR/EN, au mixin client et à la source blanche de particules.
|
||||
Les packs normal/Test partagent le même JAR, sans monde ni fixture ; le template
|
||||
reproduit les ressources du mod et du pack intégré.
|
||||
|
||||
- Sanctuary-beta.125.mrpack : 10286360 octets, SHA-256 `9277e59c640c40392ab3750b402bb840020884878f6ece6978e6c4653e18655e`.
|
||||
- Sanctuary-Test-beta.125.mrpack : 10305282 octets, SHA-256 `9e3dbfa14b5382ba4eb62a78fa7d2161758c2f0e1fdc50fbd5ed776fd4ce32c5`.
|
||||
- JAR Sanctuary : SHA-256 `b38b75b900dd8cbe015318c739d5547fd7eac52f4337fa517e98f3f6f0ce3b46`.
|
||||
|
||||
Reçu local : `build/sculpture125-artifact.json`. Les deux packs et le template
|
||||
sont copiés et vérifiés dans le dossier habituel `sanctuary-beta/build/`.
|
||||
@@ -0,0 +1,108 @@
|
||||
# SCULPT-09 — Forme physique et lumière — beta.122
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/sculpture-shape-light-beta122`.
|
||||
Le créateur demande des bounding boxes adaptées aux sculptures et la suppression
|
||||
des ombres cubiques visibles lorsqu'on en pose plusieurs côte à côte.
|
||||
|
||||
La sélection, le contact avec les entités et les collisions suivent les voxels
|
||||
occupés de chaque sculpture, y compris les creux. Le rendu et la forme physique
|
||||
partagent leur placement entier sur la grille 1/16, après orientation et ancrage.
|
||||
Le centre, les quatre bords et les dimensions impaires gardent leur alignement.
|
||||
La pose vérifie aussi les voxels portés avant que l’entité de bloc existe :
|
||||
elle refuse une intersection avec le joueur et autorise les espaces libres.
|
||||
La forme est construite directement sur une grille native 16³ et mise en cache
|
||||
par entité de bloc, modèle et état ; aucun calcul complet à chaque interrogation.
|
||||
|
||||
Les sculptures transmettent la lumière et ne sont plus utilisées comme cubes
|
||||
pleins par l'occlusion ambiante. Leurs faces restent éclairées par le monde,
|
||||
sans émission de lumière et sans rendu à luminosité maximale. Cette règle est
|
||||
commune aux sculptures : l'éclairage natif stocké par bloc ne permet pas une
|
||||
ombre distincte pour chaque petit voxel. L'atelier d'argile reste inchangé.
|
||||
|
||||
Aucun identifiant, blockstate, format d'item ou schéma sauvegardé ne change.
|
||||
Les formes sont recalculées à partir des voxels existants ; aucune migration,
|
||||
aucun parcours de monde ni régénération de chunk. Les données inconnues gardent
|
||||
leur conservation opaque et une petite base sélectionnable pour récupérer l'item.
|
||||
Le travail de documentation déjà présent dans l'autre branche reste intact.
|
||||
|
||||
## Vérifications et livraison
|
||||
|
||||
Le parcours `Sculpture122ClientChecks` passe en **37 s** sur Minecraft 26.3,
|
||||
client macOS et serveur intégré, dans un monde plat jetable de graine 122 :
|
||||
|
||||
- Pose par la commande native d'utilisation ; sélection du pilier et visée
|
||||
à travers le trou d'une arche jusqu'au bloc derrière, captures relues.
|
||||
- Requêtes natives de collision côté serveur et client : voxels occupés solides,
|
||||
espace vide libre, aucune profondeur artificielle d'un bloc entier.
|
||||
- Pose refusée dans le joueur, sans consommer l'objet ; petite sculpture acceptée
|
||||
dans la partie libre du même bloc, sans intersection avec le joueur.
|
||||
- **80 cas** confrontent le volume et les faces de collision au maillage réellement
|
||||
émis : arche creuse, marges vides, cube de 4 096 voxels, voxel unique, quatre
|
||||
orientations et cinq ancrages. Chaque interrogation répétée réutilise la forme.
|
||||
- Régression de **5 120 placements** du rendu existant : dimensions paires/impaires,
|
||||
orientations et ancrages, plus marqueurs de direction et modèles avec marges.
|
||||
- Changement d'orientation/ancrage puis changement des voxels sur la même entité :
|
||||
cache recalculé et forme client synchronisée.
|
||||
- **75 sculptures en trois couches** : skylight natif conservé à 15 partout.
|
||||
Un toit de pierre témoin produit toujours une ombre. La lumière d'un bloc
|
||||
traverse une sculpture avec l'atténuation de distance native (13 à deux blocs).
|
||||
- Le rendu reçoit la lumière réelle du monde : 15 au ciel, **0 dans une pièce
|
||||
fermée et obscure**. Aucun rendu artificiellement lumineux.
|
||||
- Sauvegarde/reconnexion : modèle, collisions et lumière conservés sur les
|
||||
deux côtés, sans fichier 3D source.
|
||||
|
||||
```sh
|
||||
./gradlew :sanctuary:runClientGameTest \
|
||||
-PsanctuaryClientTests=true -PsanctuarySculpture122ClientTests=true \
|
||||
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
|
||||
```
|
||||
|
||||
Marqueurs `SCULPTURE122_PASS`, `SCULPTURE122_GEOMETRY_PASS`,
|
||||
`SCULPTURE122_PLACEMENT_PASS`, `SCULPTURE122_LIGHT_PASS` et
|
||||
`SCULPTURE113_GEOMETRY_PASS` dans `build/sculpture122-client.log` ; captures
|
||||
conservées dans `build/sculpture122-evidence/`. Le test prépare explicitement
|
||||
son sol à Y=0 : le preset plat nu commence à Y=-1.
|
||||
Aucun monde personnel ouvert ; pas d'essai Windows ni depuis deux ordinateurs,
|
||||
ni de garantie sur les ombres ajoutées par des shaders tiers.
|
||||
Le GameTest serveur dédié reste exclu conformément au refus antérieur de son EULA.
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 13 s**, 126 tâches. Les sources JAR correspondent aux sources
|
||||
Java du dépôt. Par rapport à beta.121, les différences de production se limitent
|
||||
aux classes des sculptures et à la nouvelle géométrie partagée (14 entrées,
|
||||
y compris le déplacement du sélecteur synthétique d'orientation). Toutes les
|
||||
ressources client, données serveur et configurations de mixins sont identiques.
|
||||
Les packs normal/Test contiennent le même JAR, sans sauvegarde ni fixture.
|
||||
Le template beta.122 contient les mêmes ressources que beta.121, octet pour octet.
|
||||
|
||||
Reçu local : `build/sculpture122-artifact.json`.
|
||||
|
||||
- `Sanctuary-beta.122.mrpack` : 10267459 octets, SHA-256
|
||||
`b6e24d65797eb7f16670d2f3a591b5f2476820608f72241ecd37fb78a486008e`.
|
||||
- `Sanctuary-Test-beta.122.mrpack` : 10286380 octets, SHA-256
|
||||
`90487ee3ad4298fccb8c24e8781af4cbf043d88dc0379fba5c21d99733dac92d`.
|
||||
|
||||
JAR Sanctuary : SHA-256
|
||||
`ff8ebf89f39a64809fae6912253386793e9b5e66ec0adb9fa7521729893d406e`.
|
||||
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.122](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.122)
|
||||
est publiée depuis `edc7fc3dfb117cde61be42c1d79b03af11f5dec6`. Tag et artefacts immuables,
|
||||
téléchargements publics vérifiés. Canal packwiz :
|
||||
`3d340bea0093b709c6018624795a1b3ca557b72d`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
|
||||
Un seul JAR Sanctuary beta.122 est actif ; le second passage est identique.
|
||||
Les **923 fichiers personnels et réglages suivis** restent inchangés.
|
||||
Aucun monde personnel ouvert. Copie préalable dans
|
||||
`sanctuary-backups/before-beta.122/` de l'instance existante ; reçus
|
||||
`build/sculpture122-isolated.json` et `build/sculpture122-prism.json`.
|
||||
|
||||
Le ticket a été réalisé dans le worktree `sanctuary-sculpture-beta122` afin de
|
||||
préserver les changements de `docs/vision.md` et `docs/villageois-illageois.md`
|
||||
déjà présents sur la branche de documentation du checkout principal.
|
||||
|
||||
- [Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-beta.122.mrpack).
|
||||
- [Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-Test-beta.122.mrpack).
|
||||
- [Template personnel](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-Template-beta.122.zip).
|
||||
@@ -0,0 +1,110 @@
|
||||
# beta.117 — Grain des textures et sculptures en chapeau
|
||||
|
||||
Ticket sur `codex/sculpture-texture-grain-beta117`, Minecraft 26.3.
|
||||
|
||||
En beta.116, une couleur du modèle source était associée à une seule nuance
|
||||
de matière. Un modèle uni restait donc uni malgré les pixels différents de la
|
||||
texture. La sélection utilise maintenant les textures des faces du modèle de
|
||||
bloc, avec leurs propres teintes du pack actif. Un échantillonnage de pixels
|
||||
répartit leurs couleurs exactes dans les voxels, sans couleur interpolée.
|
||||
|
||||
## Coût et comportement
|
||||
|
||||
Au maximum 32 matériaux de faces et 16 × 16 échantillons par matériau sont lus,
|
||||
puis ramenés à la palette existante de 256 entrées. Les répétitions conservent
|
||||
la fréquence des nuances. Les pixels transparents sont écartés ; les textures
|
||||
animées utilisent la première image. Les blocs sans texture lisible gardent
|
||||
le repli antérieur sur la texture représentative, puis la couleur de carte.
|
||||
|
||||
La sélection d'une nuance utilise un mélange entier déterministe des coordonnées
|
||||
de chaque voxel. Un modèle uni utilise toute la palette ; un modèle ombré
|
||||
utilise des plages de nuances qui suivent ses zones claires et sombres.
|
||||
Ce grain est un transfert de palette, pas une projection UV conservant les
|
||||
motifs ou les veinures du bloc. Les voxels restent opaques.
|
||||
|
||||
Le calcul utilise Java standard et les modèles/textures déjà chargés par
|
||||
Minecraft, sans bibliothèque supplémentaire. Aucun calcul de matière dans
|
||||
le rendu par image. Le client ne rééchantillonne qu'au changement de matière
|
||||
ou de ressources ; une rotation réutilise la palette. Le serveur conserve
|
||||
le modèle recoloré pour les fabrications suivantes avec la même sélection.
|
||||
|
||||
## Chapeaux et données
|
||||
|
||||
Le système de blocs portés retirait `BLOCK_ENTITY_DATA` des objets pour isoler
|
||||
les inventaires des coffres et fourneaux. Sur une sculpture, ce composant est
|
||||
la géométrie elle-même : le slot contenait encore un objet, devenu invisible.
|
||||
Les sculptures conservent désormais ce composant à l'équipement et au retrait.
|
||||
|
||||
Si une ancienne sculpture équipée a perdu ce composant, mais que sa session
|
||||
de chapeau possède encore le modèle, il est restauré depuis cette donnée
|
||||
serveur. La restauration ne fabrique aucune géométrie manquante. Les objets
|
||||
déjà retirés et dépourvus de toute copie du modèle ne sont pas reconstructibles
|
||||
par ce correctif. Les règles de contenu des coffres restent inchangées.
|
||||
|
||||
Identifiants, schéma 1 des sculptures, structure des accessoires et paquet
|
||||
de sélection inchangés. Les couleurs déjà sauvegardées restent intactes.
|
||||
Les deux côtés utilisent beta.117 pour le même calcul de prévisualisation et
|
||||
de fabrication. Aucun monde personnel ouvert ni migration de sauvegarde.
|
||||
|
||||
## Vérifications
|
||||
|
||||
Le scénario client natif complet passe en 2 min 1 s sur macOS avec serveur
|
||||
intégré, monde plat jetable de graine 116. Il reprend le scénario beta.116
|
||||
avec un GLB entièrement uni, plus les régressions de l'atelier 106/111/112/113 :
|
||||
|
||||
- 1 207 objets-blocs échantillonnés, huit fabrications payées avec aperçu
|
||||
identique au résultat serveur, consommation exacte d'un bloc.
|
||||
- Répartition 25 % / 75 % de deux couleurs de texture sur un modèle uni,
|
||||
aucune couleur inventée, conservation des zones claires et sombres.
|
||||
- Couleurs réellement présentes dans les textures natives des faces, avec
|
||||
plusieurs matériaux d'une bûche ; grain présent sur pierre, bois et minerai.
|
||||
- Motif indépendant de l'ordre des voxels, stable et sauvegardé ; rechargement
|
||||
des ressources, palette bornée, inventaire plein et sélections périmées.
|
||||
- Vrais clics des slots hotbar/chapeau, conservation exacte des composants
|
||||
et du nom personnalisé, icône et modèle porté visibles, retrait/rééquipement.
|
||||
- Restauration d'un objet privé de sa géométrie depuis une ancienne session
|
||||
équipée, puis sauvegarde et reconnexion du client avec le chapeau intact.
|
||||
- Pose, bord visé, orientation, casse/repose, reconnexion sans fichier source,
|
||||
menus FR/EN et génération du plan du Métabli inchangés.
|
||||
|
||||
Mesure indicative après échauffement, modèle maximal de 4 096 voxels,
|
||||
101 applications sur le Mac de développement : médiane **0,283 ms**, p95
|
||||
**0,971 ms**. Ce n'est pas une garantie de temps sur d'autres machines ; le
|
||||
calcul n'est exécuté ni chaque image ni à chaque objet fabriqué identique.
|
||||
|
||||
Marqueurs `SCULPTURE117_GRAIN_PASS`, `SCULPTURE117_HAT_PASS`,
|
||||
`SCULPTURE117_HAT_RECONNECT_PASS`, `SCULPTURE116_PASS` dans
|
||||
`build/sculpture117-final-client.log`. Captures relues dans
|
||||
`build/sculpture117-evidence/`. Pas d'essai Windows ou LAN. Le GameTest dédié
|
||||
reste exclu selon le refus antérieur de son EULA.
|
||||
|
||||
`check build assemblePack assembleTestPack -x :sanctuary:runGameTest` réussit
|
||||
en **3 min 7 s**, 125 tâches dont 105 exécutées. JAR sources concordants,
|
||||
versions, contenu et intégrité des deux archives vérifiés. La comparaison
|
||||
avec beta.116 limite les changements de production au calcul des matières,
|
||||
à son cache dans le menu et au traitement des sculptures en chapeau.
|
||||
Les modèles de test et classes de GameTest sont absents de la livraison.
|
||||
|
||||
- `Sanctuary-beta.117.mrpack` : 10191137 octets, SHA-256
|
||||
`adbe5a40bbd050ebc84ff8aca61a7a3643dcf25ec8f2ac59b91561e48275cbbb`.
|
||||
- `Sanctuary-Test-beta.117.mrpack` : 10210059 octets, SHA-256
|
||||
`0dacb12b30bde66c647871101a4f4c6b0b58e7ceb29f7743398f8a569b958a6e`.
|
||||
- JAR Sanctuary :
|
||||
`1ce63f97f17c6098f3c86c6753f9b912bce39d88e05ba240423c38bdc97307ee`.
|
||||
|
||||
Reçu : `build/sculpture117-artifact.json`.
|
||||
|
||||
## Publication et instance
|
||||
|
||||
La [release beta.117](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.117)
|
||||
est publiée : JAR, MRpack normal/Test et amorçage Prism, téléchargements publics
|
||||
et empreintes vérifiés. Le tag immuable désigne
|
||||
`0f1efdec830342e25d3316b356330ad937d0d942`. Le canal packwiz avance au commit
|
||||
`a5b75a70f86e42afb8e06ba4daa9880d61c6373e`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans l'unique instance **Sanctuary
|
||||
Beta** réussissent, la seconde passe laissant les fichiers gérés identiques.
|
||||
Un seul JAR Sanctuary beta.117 est actif. Les 923 fichiers personnels et
|
||||
réglages suivis sont inchangés ; aucun monde personnel n'a été ouvert.
|
||||
Copie préalable des fichiers remplacés dans `sanctuary-backups/before-beta.117/`.
|
||||
Reçus : `build/sculpture117-isolated.json`, `build/sculpture117-prism.json`.
|
||||
@@ -0,0 +1,129 @@
|
||||
# TOOL-02 — Clé dorée et clé de Steve — beta.123
|
||||
|
||||
Contrat du 17 septembre 2026, branche `codex/wrench-safety-beta123`.
|
||||
Ce ticket remplace le contrat de la clé dorée de beta.120 : l'édition libre
|
||||
reste disponible dans un objet distinct, la **Clé à molette de Steve**.
|
||||
Le créateur précise que la clé de Steve reste utilisable en survie dès qu’un
|
||||
joueur la récupère, sans condition opérateur. Elle n’a pas de recette.
|
||||
|
||||
## Clé dorée : orientations natives
|
||||
|
||||
L'identifiant `sanctuary:golden_wrench`, sa recette et sa texture restent stables.
|
||||
Clic droit parcourt l'orientation native ; Maj parcourt en sens inverse.
|
||||
Clic gauche rappelle les gestes, sans casser le bloc ni sélectionner un état.
|
||||
Les familles de propriétés autorisées sont les orientations horizontales,
|
||||
les six directions, les trois axes, la rotation native des panneaux et
|
||||
l'orientation native des blocs qui la proposent. La règle porte sur les
|
||||
propriétés Minecraft, sans catalogue à maintenir pour chaque type de bloc.
|
||||
|
||||
L'eau, la moitié d'un escalier, les inventaires, les états de croissance,
|
||||
les quantités, la puissance et les autres propriétés ne sont jamais proposées.
|
||||
Aucune transformation indépendante des textures n'est créée par la clé dorée.
|
||||
Les textures suivent seulement le modèle orienté par Minecraft.
|
||||
Les connexions et formes sont recalculées à partir des voisins réels, avec les
|
||||
mises à jour natives actives. Une orientation privée de support est refusée
|
||||
sans casser le bloc. L'eau déjà contenue dans un bloc est conservée.
|
||||
|
||||
Les coffres doubles, portes, lits, étagères reliées, pistons sortis et leurs
|
||||
pièces mobiles ne peuvent pas être tournés individuellement. Ils restent dans
|
||||
leur état courant et une indication explique le refus. Il faut replacer les
|
||||
éléments concernés ou rétracter le piston ; ce ticket ne déplace pas un
|
||||
ensemble lié. Les coffres simples conservent leur entité et leur inventaire.
|
||||
|
||||
L'assemblage, l'ouverture et la dissociation des Métablis, Fûts, Fourneaux et
|
||||
super pistons restent prioritaires avec les deux clés. Les parties techniques
|
||||
d'un multibloc Sanctuary assemblé ne sont pas éditées individuellement.
|
||||
|
||||
## Clé de Steve
|
||||
|
||||
Nouvel identifiant `sanctuary:steve_wrench`, dans la section créative des outils,
|
||||
sans recette de survie. La possession de cet objet donne accès à ses pouvoirs,
|
||||
y compris en survie sans commandes et sans statut opérateur, dans les deux
|
||||
mains. Les restrictions natives de construction, aventure, spectateur, portée,
|
||||
protection et verrouillage restent appliquées côté serveur.
|
||||
|
||||
Les gestes de beta.120 sont conservés : clic gauche choisit la propriété,
|
||||
clic droit la modifie, Maj inverse le parcours. Tous les états natifs et la
|
||||
rotation indépendante des textures y restent volontairement accessibles.
|
||||
La clé de Steve est donc volontairement capable de produire des états non
|
||||
naturels, y compris pour le joueur qui la récupère en survie.
|
||||
|
||||
La texture finale est le PNG 16 × 16 bleu fourni par le créateur dans ce ticket,
|
||||
copié sans transformation dans `assets/sanctuary/textures/item/steve_wrench.png`.
|
||||
SHA-256 : `0084c41e1f46958903075e21866facd97d85e03fb8e06742e25b2ab254956fa3`.
|
||||
Le modèle reste un objet Minecraft 2D tenu en main, avec rareté épique et reflet.
|
||||
La proposition imagegen intermédiaire n'est pas livrée. Les noms, messages et
|
||||
indications des deux outils existent en français et en anglais.
|
||||
|
||||
## Sauvegardes et ressources
|
||||
|
||||
Aucune migration, modification de génération ni parcours des mondes existants.
|
||||
Les transformations de texture précédemment sauvegardées sont conservées ;
|
||||
la clé de Steve permet de les modifier. Les états non naturels déjà présents
|
||||
ne sont pas automatiquement réécrits. Les clés dorées existantes reçoivent
|
||||
immédiatement les nouvelles restrictions par leur identifiant inchangé.
|
||||
Le template personnel inclut le nouvel objet à sa prochaine création ; une
|
||||
copie personnelle existante n'est jamais écrasée.
|
||||
|
||||
## Vérifications
|
||||
|
||||
Le parcours `Wrench123ClientChecks` passe en **1 min 12 s**, client macOS et
|
||||
serveur intégré, Minecraft 26.3, dans des mondes plats jetables de graines
|
||||
123 et 120. Il reprend le parcours avancé de beta.120 sur la clé de Steve :
|
||||
|
||||
- Vrais clics dorés répétés sur escalier, coffre et terre : pas de nouvelle eau,
|
||||
pas de sélection libre, pas de faux coffre double ni de rotation de texture.
|
||||
- Rotation inverse, eau existante conservée, formes recalculées selon les voisins,
|
||||
trois axes de bûches et six orientations des pistons isolés.
|
||||
- Coffre double avec ses deux inventaires intacts ; portes, lits, pistons sortis
|
||||
et pièces mobiles protégés ; torche murale sans support laissée intacte.
|
||||
- Vrais clics Steve en survie sans commandes : états et textures accessibles,
|
||||
dans les deux mains. Créatif accessible aussi sans commandes ; restrictions
|
||||
aventure/spectateur/portée conservées.
|
||||
- **2 522 propriétés natives** toujours réversibles pour Steve, UV réellement
|
||||
tournés sans déplacer la géométrie, rechargement des ressources, inventaires
|
||||
et sauvegarde/reconnexion conservés.
|
||||
- Assemblage et dissociation des quatre familles avec la clé dorée par vrais
|
||||
clics ; le PNG de Steve apparaît en main et dans la barre rapide.
|
||||
|
||||
Marqueurs `WRENCH123_SAFE_PASS`, `WRENCH123_PASS`, `WRENCH120_PASS` dans
|
||||
`build/wrench123-client.log`. Captures relues dans `build/wrench123-evidence/`.
|
||||
Pas de validation Windows, de client distant ou de shader tiers.
|
||||
|
||||
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
|
||||
passe en **2 min 19 s**, 126 tâches (103 exécutées, 23 à jour).
|
||||
Les sources des JAR correspondent aux sources du dépôt. La comparaison avec
|
||||
beta.122 limite les dix entrées de production modifiées aux classes des clés,
|
||||
aux libellés et aux ressources du nouvel objet. Les autres ressources,
|
||||
notamment les sculptures et la texture dorée, sont identiques.
|
||||
Les packs normal/Test contiennent le même JAR Sanctuary, sans sauvegarde ni
|
||||
fixture de test. Le template ZIP correspond exactement aux ressources du JAR
|
||||
et à ses ressources embarquées, dont le PNG bleu du créateur.
|
||||
|
||||
- Pack normal : 10 270 954 octets, SHA-256
|
||||
`a7401dbef1bd1b888da2686368943eddc82d0d43e20449330c4849b4dff93e5f`.
|
||||
- Pack Test : 10 289 877 octets, SHA-256
|
||||
`c57cc6fc47f887b90850473e51407b610a6c5639c35fc2b78dc9ddb74f795b80`.
|
||||
- JAR Sanctuary : SHA-256
|
||||
`23e1a81c793a048c6375a0da07eb0bbe1a18f833a9ceb61a3c1dc5f1a3e65a30`.
|
||||
|
||||
Reçu local : `build/wrench123-artifact.json`.
|
||||
|
||||
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
|
||||
Aucun monde personnel n'est ouvert par les essais.
|
||||
|
||||
## Publication et installation
|
||||
|
||||
La [release beta.123](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.123)
|
||||
est publiée depuis `4552cc347b7fded610b1eda7a67ffaad56a5e201`.
|
||||
Le tag exact et les artefacts sont immuables ; les téléchargements publics
|
||||
ont été vérifiés. Canal packwiz : `f988d01b901f2d3eda0b4ab47a48540dc627d1b5`.
|
||||
Le template personnel publié inclut la clé de Steve ; SHA-256
|
||||
`f84d3c1c0e38232add90fb943dc39fd3e89138576df86024ceaa311478ed5cb9`.
|
||||
|
||||
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
|
||||
Un seul JAR Sanctuary beta.123 est actif, conforme au hash vérifié ; le second
|
||||
passage ne change rien. Les **923 fichiers personnels et réglages suivis**
|
||||
restent inchangés, sans ouverture de monde personnel. Copie préalable dans
|
||||
`sanctuary-backups/before-beta.123/` de l'instance existante.
|
||||
Reçus : `build/wrench123-isolated.json` et `build/wrench123-prism.json`.
|
||||
+3
-3
@@ -9,8 +9,8 @@ loom_version=1.17.20
|
||||
fabric_api_version=0.160.5+26.3
|
||||
|
||||
# Release counter: beta.001, .002, .003, ... (see docs/versioning.md).
|
||||
mod_version=beta.114
|
||||
pack_version=beta.114
|
||||
resource_pack_version=beta.090
|
||||
mod_version=beta.125
|
||||
pack_version=beta.125
|
||||
resource_pack_version=beta.121
|
||||
maven_group=fr.koka.sanctuary
|
||||
jei_version=30.32.0-sanctuary.3
|
||||
|
||||
@@ -93,6 +93,32 @@ tasks.named('runGameTest') {
|
||||
}
|
||||
|
||||
tasks.named('processGametestResources') {
|
||||
def sculpture125Client = providers.gradleProperty('sanctuarySculpture125ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuarySculpture125ClientTests', sculpture125Client)
|
||||
if (sculpture125Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Sculpture125ClientChecks') }
|
||||
|
||||
def wrench123Client = providers.gradleProperty('sanctuaryWrench123ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuaryWrench123ClientTests', wrench123Client)
|
||||
if (wrench123Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Wrench123ClientChecks') }
|
||||
|
||||
def sculpture122Client = providers.gradleProperty('sanctuarySculpture122ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuarySculpture122ClientTests', sculpture122Client)
|
||||
if (sculpture122Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Sculpture122ClientChecks') }
|
||||
|
||||
def template121Client = providers.gradleProperty('sanctuaryResourceTemplate121ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuaryResourceTemplate121ClientTests', template121Client)
|
||||
if (template121Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.ResourceTemplate121ClientChecks') }
|
||||
|
||||
def wrench120Client = providers.gradleProperty('sanctuaryWrench120ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuaryWrench120ClientTests', wrench120Client)
|
||||
if (wrench120Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Wrench120ClientChecks') }
|
||||
|
||||
def sculpture116Client = providers.gradleProperty('sanctuarySculpture116ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuarySculpture116ClientTests', sculpture116Client)
|
||||
if (sculpture116Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Sculpture116ClientChecks') }
|
||||
def furnace115Client = providers.gradleProperty('sanctuaryFurnace115ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuaryFurnace115ClientTests', furnace115Client)
|
||||
if (furnace115Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Furnace115ClientChecks') }
|
||||
def carryPanic114Client = providers.gradleProperty('sanctuaryCarryPanic114ClientTests').map { it.toBoolean() }.getOrElse(false)
|
||||
inputs.property('sanctuaryCarryPanic114ClientTests', carryPanic114Client)
|
||||
if (carryPanic114Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.CarryPanic114ClientChecks') }
|
||||
@@ -434,6 +460,15 @@ tasks.withType(JavaCompile).configureEach {
|
||||
}
|
||||
|
||||
processResources {
|
||||
from(rootProject.file('ressources-pack/template')) {
|
||||
exclude '**/.DS_Store'
|
||||
into 'resourcepacks/template'
|
||||
}
|
||||
from(rootProject.file('LICENSE')) {
|
||||
rename { 'LICENSE_sanctuary' }
|
||||
into 'resourcepacks/template'
|
||||
}
|
||||
from(rootProject.file('THIRD_PARTY_NOTICES.md')) { into 'resourcepacks/template' }
|
||||
from(rootProject.file('ressources-pack/sanctuary')) {
|
||||
include 'assets/**', 'pack.mcmeta', 'pack.png'
|
||||
exclude '**/.DS_Store'
|
||||
|
||||
+12
-11
@@ -37,10 +37,10 @@ public final class Bricks102ClientChecks implements FabricClientGameTest {
|
||||
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);
|
||||
world.getServer().runOnServer(s->{
|
||||
var p=s.getPlayerList().getPlayers().getFirst();var level=p.level();var pos=new BlockPos(0,3,0);
|
||||
check(ColoredBricks.families().size()==16,"All colors registered");int index=0;
|
||||
check(ColoredBricks.families().size()==16,"All colors registered");Walls118Checks.server(s);int index=0;
|
||||
for(var f:ColoredBricks.families()){
|
||||
String color=f.color().getName();
|
||||
for(var block:List.of(f.bricks(),f.slab(),f.stairs(),f.clay()))check(block.asItem()!=Items.AIR,"Block item exists "+block);
|
||||
for(var block:List.of(f.bricks(),f.slab(),f.stairs(),f.wall(),f.clay()))check(block.asItem()!=Items.AIR,"Block item exists "+block);
|
||||
check(f.bricks().defaultBlockState().is(BlockTags.MINEABLE_WITH_PICKAXE),"Pickaxe tag "+color);
|
||||
check(f.clay().defaultBlockState().is(BlockTags.MINEABLE_WITH_SHOVEL),"Shovel tag "+color);
|
||||
var shovel=new ItemStack(Items.DIAMOND_SHOVEL);var silk=shovel.copy();silk.enchant(level.registryAccess().lookupOrThrow(Registries.ENCHANTMENT).getOrThrow(Enchantments.SILK_TOUCH),1);
|
||||
@@ -52,7 +52,7 @@ public final class Bricks102ClientChecks implements FabricClientGameTest {
|
||||
drop(Block.getDrops(f.stairs().defaultBlockState(),level,pos,null),f.stairs().asItem(),1);
|
||||
check(f.slab().defaultBlockState().setValue(SlabBlock.WATERLOGGED,true).getFluidState().isSource(),"Slab water "+color);
|
||||
check(f.stairs().defaultBlockState().setValue(StairBlock.WATERLOGGED,true).getFluidState().isSource(),"Stair water "+color);
|
||||
for(String suffix:List.of("clay_ball_from_dye","clay_from_dye","brick_from_dye","bricks_from_dye","clay","bricks","brick_slab","brick_stairs","brick_slab_from_stonecutting","brick_stairs_from_stonecutting","clay_ball_smelting","clay_smelting"))check(s.getRecipeManager().byKey(ResourceKey.create(Registries.RECIPE,SanctuaryMod.id(color+"_"+suffix))).isPresent(),"Recipe loaded "+color+"_"+suffix);
|
||||
for(String suffix:List.of("clay_ball_from_dye","clay_from_dye","brick_from_dye","bricks_from_dye","clay","bricks","brick_slab","brick_stairs","brick_slab_from_stonecutting","brick_stairs_from_stonecutting","brick_wall","brick_wall_from_stonecutting","clay_ball_smelting","clay_smelting"))check(s.getRecipeManager().byKey(ResourceKey.create(Registries.RECIPE,SanctuaryMod.id(color+"_"+suffix))).isPresent(),"Recipe loaded "+color+"_"+suffix);
|
||||
craft(s,level,2,2,List.of(f.brick(),f.brick(),f.brick(),f.brick()),f.bricks().asItem(),1);
|
||||
craft(s,level,2,2,List.of(f.clayBall(),f.clayBall(),f.clayBall(),f.clayBall()),f.clay().asItem(),1);
|
||||
craft(s,level,3,1,List.of(f.bricks().asItem(),f.bricks().asItem(),f.bricks().asItem()),f.slab().asItem(),6);
|
||||
@@ -62,39 +62,40 @@ public final class Bricks102ClientChecks implements FabricClientGameTest {
|
||||
var input=new SingleRecipeInput(new ItemStack(f.clayBall()));var cooked=s.getRecipeManager().getRecipeFor(RecipeType.SMELTING,input,level).orElseThrow().value().assemble(input);check(cooked.is(f.brick()),"Smelt brick "+color);
|
||||
input=new SingleRecipeInput(new ItemStack(f.clay()));cooked=s.getRecipeManager().getRecipeFor(RecipeType.SMELTING,input,level).orElseThrow().value().assemble(input);check(cooked.is(BuiltInRegistries.ITEM.getValue(net.minecraft.resources.Identifier.withDefaultNamespace(color+"_terracotta"))),"Smelt terracotta "+color);
|
||||
var stoneInput=new SingleRecipeInput(new ItemStack(f.bricks()));
|
||||
for(var variant:List.of(new Object[]{"brick_slab",f.slab().asItem(),2},new Object[]{"brick_stairs",f.stairs().asItem(),1})){
|
||||
for(var variant:List.of(new Object[]{"brick_slab",f.slab().asItem(),2},new Object[]{"brick_stairs",f.stairs().asItem(),1},new Object[]{"brick_wall",f.wall().asItem(),1})){
|
||||
var recipe=(StonecutterRecipe)s.getRecipeManager().byKey(ResourceKey.create(Registries.RECIPE,SanctuaryMod.id(color+"_"+variant[0]+"_from_stonecutting"))).orElseThrow().value();check(recipe.matches(stoneInput,level),"Stonecutting accepts input");var cut=recipe.assemble(stoneInput);check(cut.is((Item)variant[1])&&cut.getCount()==(int)variant[2],"Stonecutting result");
|
||||
}
|
||||
int x=(index%8)*3,z=(index/8)*5;level.setBlockAndUpdate(new BlockPos(x,1,z),f.bricks().defaultBlockState());level.setBlockAndUpdate(new BlockPos(x,2,z),f.slab().defaultBlockState().setValue(SlabBlock.TYPE,SlabType.TOP));level.setBlockAndUpdate(new BlockPos(x+1,1,z),f.stairs().defaultBlockState().setValue(StairBlock.FACING,Direction.SOUTH));level.setBlockAndUpdate(new BlockPos(x,1,z+1),f.clay().defaultBlockState());index++;
|
||||
}
|
||||
fr.koka.sanctuary.recipes.RecipeService.discover(p,Items.CLAY_BALL);fr.koka.sanctuary.recipes.RecipeService.refresh(p);
|
||||
var known=fr.koka.sanctuary.recipes.RecipeService.knowledge(p);
|
||||
for(var f:ColoredBricks.families())check(known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_stairs_from_stonecutting"),"Collection unlock "+f.color());
|
||||
check(known.recipes.contains("sanctuary:clay_workshop"),"Existing workshop recipe remains discoverable");
|
||||
for(var f:ColoredBricks.families())check(known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_stairs_from_stonecutting")&&known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_wall")&&known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_wall_from_stonecutting"),"Collection unlock "+f.color());
|
||||
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
|
||||
p.teleportTo(11,8,19);p.setYRot(180);p.setXRot(26);p.getAbilities().flying=true;p.onUpdateAbilities();
|
||||
});
|
||||
c.runOnClient(m->{
|
||||
CreativeModeTabs.tryRebuildTabContents(m.level.enabledFeatures(),true,m.level.registryAccess());
|
||||
var blocks=BuiltInRegistries.CREATIVE_MODE_TAB.getOrThrow(CreativeModeTabs.COLORED_BLOCKS).value().getDisplayItems();
|
||||
var ingredients=BuiltInRegistries.CREATIVE_MODE_TAB.getOrThrow(CreativeModeTabs.INGREDIENTS).value().getDisplayItems();
|
||||
var ingredients=BuiltInRegistries.CREATIVE_MODE_TAB.getOrThrow(CreativeModeTabs.INGREDIENTS).value().getDisplayItems();Walls118Checks.creative(new ArrayList<>(blocks));
|
||||
for(var f:ColoredBricks.families()){
|
||||
for(var b:List.of(f.bricks(),f.slab(),f.stairs(),f.clay())){
|
||||
for(var b:List.of(f.bricks(),f.slab(),f.stairs(),f.wall(),f.clay())){
|
||||
check(blocks.stream().anyMatch(i->i.is(b.asItem())),"Creative color tab "+b);
|
||||
for(var state:b.getStateDefinition().getPossibleStates()){
|
||||
var parts=new ArrayList<net.minecraft.client.renderer.block.dispatch.BlockStateModelPart>();m.getModelManager().getBlockStateModelSet().get(state).collectParts(net.minecraft.util.RandomSource.create(0),parts);check(!parts.isEmpty(),"Baked model "+state);
|
||||
var parts=new ArrayList<net.minecraft.client.renderer.block.dispatch.BlockStateModelPart>();m.getModelManager().getBlockStateModelSet().get(state).collectParts(net.minecraft.util.RandomSource.create(0),parts);check(b instanceof WallBlock||!parts.isEmpty(),"Baked model "+state);
|
||||
for(var part:parts)for(var direction:new Direction[]{Direction.UP,Direction.DOWN,Direction.NORTH,Direction.SOUTH,Direction.EAST,Direction.WEST,null})for(var quad:part.getQuads(direction))check(!quad.materialInfo().sprite().contents().name().toString().contains("missingno"),"No missing texture "+state);
|
||||
}
|
||||
}
|
||||
for(var item:List.of(f.clayBall(),f.brick()))check(ingredients.stream().anyMatch(i->i.is(item)),"Creative ingredients "+item);
|
||||
}
|
||||
});
|
||||
c.waitTicks(20);c.runOnClient(m->{m.player.setYRot(180);m.player.setXRot(26);});c.waitTicks(4);c.takeScreenshot("bricks102-gallery");saved=world.getWorldSave();System.out.println("BRICKS102_NATIVE_PASS colors=16 recipes=192 blocks=64 items=96");
|
||||
c.waitTicks(20);c.runOnClient(m->{m.player.setYRot(180);m.player.setXRot(26);});c.waitTicks(4);c.takeScreenshot("bricks102-gallery");saved=world.getWorldSave();System.out.println("BRICKS102_NATIVE_PASS colors=16 recipes=224 blocks=80 items=112");
|
||||
}
|
||||
try(var world=saved.open()){
|
||||
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);
|
||||
world.getServer().runOnServer(s->{var level=s.getPlayerList().getPlayers().getFirst().level();int i=0;for(var f:ColoredBricks.families()){var pos=new BlockPos((i%8)*3,1,(i/8)*5);check(level.getBlockState(pos).is(f.bricks()),"Saved bricks "+f.color());check(level.getBlockState(pos.above()).getValue(SlabBlock.TYPE)==SlabType.TOP,"Saved slab state");i++;}});
|
||||
world.getServer().runOnServer(s->{var level=s.getPlayerList().getPlayers().getFirst().level();Walls118Checks.saved(level);int i=0;for(var f:ColoredBricks.families()){var pos=new BlockPos((i%8)*3,1,(i/8)*5);check(level.getBlockState(pos).is(f.bricks()),"Saved bricks "+f.color());check(level.getBlockState(pos.above()).getValue(SlabBlock.TYPE)==SlabType.TOP,"Saved slab state");i++;}});
|
||||
}
|
||||
System.out.println("BRICKS102_PASS");
|
||||
System.out.println("BRICKS102_PASS");System.out.println("WALLS118_PASS native placement, mixed connections, tall sides, waterlogging, collision, crafting, stonecutting, loot, collection, creative order, baked models and reconnect");
|
||||
}
|
||||
private static void craft(net.minecraft.server.MinecraftServer s,net.minecraft.server.level.ServerLevel level,int w,int h,List<Item> items,Item result,int count){var input=CraftingInput.of(w,h,items.stream().map(ItemStack::new).toList());var stack=s.getRecipeManager().getRecipeFor(RecipeType.CRAFTING,input,level).orElseThrow().value().assemble(input);check(stack.is(result)&&stack.getCount()==count,"Craft "+result);}
|
||||
private static void drop(List<ItemStack> drops,Item item,int count){check(drops.size()==1&&drops.getFirst().is(item)&&drops.getFirst().getCount()==count,"Loot "+item+" expected "+count+" got "+drops);}
|
||||
|
||||
+103
@@ -0,0 +1,103 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import fr.koka.sanctuary.gametest.Starter039TestSupport;
|
||||
import fr.koka.sanctuary.multiblock.*;
|
||||
import fr.koka.sanctuary.mixin.MultiblockFurnaceAccess;
|
||||
import fr.koka.sanctuary.mixin.client.AbstractContainerScreenAccessor;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.*;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
|
||||
import net.minecraft.client.input.*;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.component.DataComponents;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.inventory.ContainerInput;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.entity.*;
|
||||
|
||||
/** Native quick-transfer, arbitrary slot placement, shared cooking and synchronized feedback. */
|
||||
public final class Furnace115ClientChecks implements FabricClientGameTest {
|
||||
private static final BlockPos ORIGIN=new BlockPos(2,1,2);
|
||||
private static MultiblockData.Machine oven;
|
||||
public void runTest(ClientGameTestContext c){
|
||||
var intro=new AtomicBoolean(true);
|
||||
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
|
||||
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
|
||||
Starter039TestSupport.selectFirst(screen);
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(enter());
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof net.minecraft.network.chat.contents.TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(enter());intro.set(false);
|
||||
}});
|
||||
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Furnace115 "+UUID.randomUUID());s.setSeed("115");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.SURVIVAL);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.getAbilities().invulnerable=true;p.onUpdateAbilities();p.getInventory().clearContent();p.teleportTo(1.5,1,1.5);
|
||||
for(int x=-2;x<8;x++)for(int z=-2;z<8;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());
|
||||
oven=new MultiblockData.Machine(UUID.randomUUID(),ORIGIN,true,Direction.NORTH);for(var pos:oven.members())p.level().setBlockAndUpdate(pos,Blocks.FURNACE.defaultBlockState());check(Multiblocks.assemble(p,oven),"Assemble");
|
||||
for(int i=0;i<9;i++){var stack=new ItemStack(Items.RAW_IRON,8);stack.set(DataComponents.CUSTOM_NAME,Component.literal("Batch "+i));p.getInventory().setItem(i,stack);}Multiblocks.open(p,oven,ORIGIN,0,"",0);
|
||||
});
|
||||
c.waitFor(m->m.gui.screen() instanceof MultiblockScreen&&m.player.containerMenu.getSlot(54).hasItem(),200);
|
||||
// One native Shift-drag crosses nine hotbar stacks, with no mouse release between them.
|
||||
c.getInput().holdKey(o->o.keyShift);move(c,54);c.runOnClient(m->m.mouseHandler.onButton(m.getWindow().handle(),new MouseButtonInfo(InputConstants.MOUSE_BUTTON_LEFT,InputConstants.MOD_SHIFT),1));
|
||||
for(int i=55;i<63;i++)move(c,i);
|
||||
c.runOnClient(m->m.mouseHandler.onButton(m.getWindow().handle(),new MouseButtonInfo(InputConstants.MOUSE_BUTTON_LEFT,InputConstants.MOD_SHIFT),0));c.getInput().releaseKey(o->o.keyShift);
|
||||
c.waitTicks(8);c.takeScreenshot("furnace115-inputs");
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(8).hasItem()&&!m.player.containerMenu.getSlot(62).hasItem(),150);
|
||||
c.runOnClient(m->{for(int i=0;i<9;i++)check(m.player.containerMenu.getSlot(i).getItem().getHoverName().getString().equals("Batch "+i),"Shift-drag fills consecutive UI slots, no three-column gaps");});
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();var stock=new MultiblockContainer(p.level(),oven);for(int i=0;i<9;i++)check(stock.getItem(i*3).getCount()==8,"Physical inputs correspond to visible slots");});
|
||||
// Move an ingredient to a distant, arbitrary slot using real inventory packets.
|
||||
click(c,1,0,ContainerInput.PICKUP);click(c,23,0,ContainerInput.PICKUP);c.waitTicks(10);
|
||||
c.runOnClient(m->{check(m.player.containerMenu.getSlot(1).getItem().isEmpty()&&m.player.containerMenu.getSlot(23).getItem().getCount()==8,"Manual placement remains in chosen cell: "+m.player.containerMenu.slots.stream().filter(slot->slot.hasItem()).map(slot->slot.index+":"+slot.getItem()).toList()+", cursor="+m.player.containerMenu.getCarried());});
|
||||
click(c,23,0,ContainerInput.PICKUP);
|
||||
click(c,-999,net.minecraft.world.inventory.AbstractContainerMenu.getQuickcraftMask(0,0),ContainerInput.QUICK_CRAFT);
|
||||
for(int i:new int[]{1,9,10,13,14,22})click(c,i,net.minecraft.world.inventory.AbstractContainerMenu.getQuickcraftMask(1,0),ContainerInput.QUICK_CRAFT);
|
||||
click(c,-999,net.minecraft.world.inventory.AbstractContainerMenu.getQuickcraftMask(2,0),ContainerInput.QUICK_CRAFT);click(c,23,0,ContainerInput.PICKUP);c.waitTicks(6);
|
||||
c.runOnClient(m->{for(int i:new int[]{1,9,10,13,14,22})check(m.player.containerMenu.getSlot(i).getItem().getCount()==1,"Native drag distribution keeps every chosen column");check(m.player.containerMenu.getSlot(23).getItem().getCount()==2&&m.player.containerMenu.getCarried().isEmpty(),"Distributed count conserved");});
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();var stock=new MultiblockContainer(p.level(),oven);check(stock.getItem(69).getCount()==2&&stock.getItem(3).getCount()==1,"Manual distribution matches server");for(int i=0;i<27;i++)check(p.containerMenu.getSlot(i).mayPlace(new ItemStack(Items.RAW_IRON)),"Every visible input validates its physical input slot, not Slot.index");reset(stock);stock.setItem(0,new ItemStack(Items.RAW_IRON,4));stock.setItem(18,new ItemStack(Items.RAW_GOLD,4));
|
||||
var coal=new ItemStack(Items.COAL,5);coal.set(DataComponents.CUSTOM_NAME,Component.literal("Stationary fuel"));stock.setItem(79,coal);
|
||||
for(int tick=0;tick<205;tick++)MultiblockCooking.tick(p.level(),oven);
|
||||
check(stock.getItem(79).getCount()==4&&stock.getItem(79).getHoverName().getString().equals("Stationary fuel"),"Named unburnt fuel stays in original cell");
|
||||
for(int i=1;i<79;i+=3)check(stock.getItem(i).isEmpty(),"No displaced coal in other slots");
|
||||
check(stock.getItem(2).is(Items.IRON_INGOT)&&stock.getItem(20).is(Items.GOLD_INGOT),"Shared heat cooks both arbitrary lanes");
|
||||
Multiblocks.open(p,oven,ORIGIN,0,"",0);
|
||||
});
|
||||
c.waitTicks(6);c.runOnClient(m->{var menu=(MultiblockMenu)m.player.containerMenu;check(menu.cooking==2&&menu.heat>0&&menu.laneState(6)==MultiblockMenu.COOKING,"Real per-lane feedback synchronizes");});c.takeScreenshot("furnace115-cooking");
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();var stock=new MultiblockContainer(p.level(),oven);reset(stock);
|
||||
stock.setItem(0,new ItemStack(Items.RAW_IRON));stock.setItem(3,new ItemStack(Items.DIAMOND));stock.setItem(6,new ItemStack(Items.RAW_GOLD));stock.setItem(8,new ItemStack(Items.GOLD_INGOT,64));
|
||||
var a=(MultiblockFurnaceAccess)stock.cell(0);a.sanctuary$progress(80);a.sanctuary$total(200);p.containerMenu.broadcastChanges();
|
||||
});c.waitTicks(6);
|
||||
c.runOnClient(m->{var menu=(MultiblockMenu)m.player.containerMenu;check(menu.laneState(0)==MultiblockMenu.NO_FUEL&&menu.laneProgress(0)==40,"Paused progress is visible and preserved");check(menu.laneState(1)==MultiblockMenu.NO_RECIPE,"Invalid recipe explained");check(menu.laneState(2)==MultiblockMenu.BLOCKED,"Blocked output explained");check(menu.cooking==0&&menu.heat==0,"Cold furnace clearly shown");});c.takeScreenshot("furnace115-paused");
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();cookingRegressions(p);var stock=new MultiblockContainer(p.level(),oven);reset(stock);
|
||||
for(int i=0;i<9;i++){var stack=new ItemStack(Items.COAL,5);stack.set(DataComponents.CUSTOM_NAME,Component.literal("Fuel "+i));p.getInventory().setItem(i,stack);}Multiblocks.open(p,oven,ORIGIN,0,"",1);
|
||||
});c.waitFor(m->m.player.containerMenu instanceof MultiblockMenu menu&&menu.view.section()==1&&menu.getSlot(54).hasItem(),100);
|
||||
// No cooking in this fixture: compare the predicted UI in the same call, before any server reply.
|
||||
c.runOnClient(m->{var menu=m.player.containerMenu;for(int i=0;i<9;i++){
|
||||
m.gameMode.handleContainerInput(menu.containerId,54+i,0,ContainerInput.QUICK_MOVE,m.player);
|
||||
check(menu.getSlot(54+i).getItem().isEmpty()&&menu.getSlot(i).getItem().getCount()==5,"Immediate Shift prediction uses consecutive fuel cells");}
|
||||
check(!menu.getSlot(9).mayPlace(new ItemStack(Items.DIAMOND)),"Client rejects invalid fuel like server");});
|
||||
c.waitTicks(8);server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();var stock=new MultiblockContainer(p.level(),oven);for(int i=0;i<9;i++)check(stock.getItem(i*3+1).getCount()==5,"Fuel server mapping matches prediction");for(int i=0;i<27;i++){check(p.containerMenu.getSlot(i).mayPlace(new ItemStack(Items.COAL)),"All 27 fuel cells accept fuel");check(!p.containerMenu.getSlot(i).mayPlace(new ItemStack(Items.DIAMOND)),"All 27 fuel cells refuse other items");}});c.takeScreenshot("furnace115-fuel");
|
||||
c.runOnClient(m->{var screen=(MultiblockScreen)m.gui.screen();screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getString().equals(Multiblocks.text("how_to_cook").getString())).findFirst().orElseThrow().onPress(enter());check(screen.helpVisible(),"Help button opens its explanation");});c.waitTicks(5);c.takeScreenshot("furnace115-help");
|
||||
var reload=c.computeOnClient(m->{m.getLanguageManager().setSelected("fr_fr");return m.reloadResourcePacks();});c.waitFor(m->reload.isDone()&&m.gui.overlay()==null,1200);reload.join();c.waitTicks(3);c.takeScreenshot("furnace115-help-fr");
|
||||
System.out.println("FURNACE115_PASS native Shift-drag, consecutive input/fuel mapping, immediate prediction, arbitrary placement, stationary named fuel, heat/output/pause/recipe feedback, fuel budget, refuelling, buckets, save and result extraction");
|
||||
}finally{intro.set(false);}
|
||||
}
|
||||
private static void cookingRegressions(ServerPlayer p){
|
||||
var stock=new MultiblockContainer(p.level(),oven);reset(stock);stock.setItem(0,new ItemStack(Items.WET_SPONGE));stock.setItem(79,new ItemStack(Items.LAVA_BUCKET));for(int t=0;t<205;t++)MultiblockCooking.tick(p.level(),oven);
|
||||
check(stock.getItem(2).is(Items.SPONGE)&&stock.getItem(1).is(Items.WATER_BUCKET)&&stock.getItem(79).isEmpty(),"Native lava and wet sponge remainder");
|
||||
reset(stock);for(int i=0;i<81;i+=3)stock.setItem(i,new ItemStack(Items.RAW_IRON));stock.setItem(79,new ItemStack(Items.COAL));for(int t=0;t<90;t++)MultiblockCooking.tick(p.level(),oven);
|
||||
int partial=((MultiblockFurnaceAccess)stock.cell(0)).sanctuary$progress();check(partial>0&&partial<200,"One coal cannot cook all 27 items");for(int t=0;t<30;t++)MultiblockCooking.tick(p.level(),oven);check(((MultiblockFurnaceAccess)stock.cell(0)).sanctuary$progress()==partial,"No lost paid progress when out of fuel");
|
||||
stock.setItem(79,new ItemStack(Items.COAL,4));for(int t=0;t<205;t++)MultiblockCooking.tick(p.level(),oven);int produced=0;for(int i=2;i<81;i+=3)produced+=stock.getItem(i).getCount();check(produced==27,"Refuelling completes all lanes exactly once");
|
||||
var f=(AbstractFurnaceBlockEntity)stock.cell(0);var restored=(AbstractFurnaceBlockEntity)BlockEntity.loadStatic(f.getBlockPos(),f.getBlockState(),f.saveWithFullMetadata(p.level().registryAccess()),p.level().registryAccess());check(((MultiblockFurnaceAccess)restored).sanctuary$heat()==((MultiblockFurnaceAccess)f).sanctuary$heat(),"Native heat survives save");
|
||||
Multiblocks.open(p,oven,ORIGIN,0,"",2);var menu=(MultiblockMenu)p.containerMenu;check(!menu.getSlot(0).mayPlace(new ItemStack(Items.STONE)),"Results refuse input");check(!menu.quickMoveStack(p,0).isEmpty()&&stock.getItem(2).isEmpty(),"Native result slot can extract");
|
||||
}
|
||||
private static void reset(MultiblockContainer stock){stock.clearContent();for(int i=0;i<81;i+=3){var a=(MultiblockFurnaceAccess)stock.cell(i);a.sanctuary$heat(0);a.sanctuary$progress(0);}}
|
||||
private static void click(ClientGameTestContext c,int slot,int button,ContainerInput type){c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,slot,button,type,m.player));}
|
||||
private static void move(ClientGameTestContext c,int index){c.runOnClient(m->{var a=(AbstractContainerScreenAccessor)m.gui.screen();var slot=m.player.containerMenu.getSlot(index);var w=m.getWindow();double x=a.sanctuary$getLeftPos()+slot.x+8,y=a.sanctuary$getTopPos()+slot.y+8;double sx=(double)w.getScreenWidth()/w.getGuiScaledWidth(),sy=(double)w.getScreenHeight()/w.getGuiScaledHeight();m.mouseHandler.onMove(w.handle(),x*sx,y*sy,(x-m.mouseHandler.getScaledXPos(w))*sx,(y-m.mouseHandler.getScaledYPos(w))*sy);m.mouseHandler.handleAccumulatedMovement();});c.waitTick();}
|
||||
private static KeyEvent enter(){return new KeyEvent(InputConstants.KEY_RETURN,0,0);}
|
||||
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
|
||||
}
|
||||
+165
@@ -0,0 +1,165 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.security.MessageDigest;
|
||||
import java.util.Arrays;
|
||||
import java.util.HexFormat;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
|
||||
import net.fabricmc.loader.api.FabricLoader;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiGraphicsExtractor;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.client.gui.screens.packs.PackSelectionScreen;
|
||||
import net.minecraft.client.input.KeyEvent;
|
||||
import net.minecraft.client.renderer.RenderPipelines;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.network.chat.contents.TranslatableContents;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.server.packs.repository.PackCompatibility;
|
||||
|
||||
/** Native screen/export, complete snapshot, real resource precedence and preservation of edits. */
|
||||
public final class ResourceTemplate121ClientChecks implements FabricClientGameTest {
|
||||
private static final String BUILTIN = "sanctuary:textures";
|
||||
private static final String PERSONAL = "file/" + ResourcePackTemplate.FOLDER;
|
||||
private static final String WRENCH = "sanctuary:textures/item/golden_wrench.png";
|
||||
private static final String WRENCH_PATH = "assets/sanctuary/textures/item/golden_wrench.png";
|
||||
private static final String WRENCH_SHA = "a97570908db75caf8e6fc2f5ecabf12c54fd99bfea7be634df66c4310dca22af";
|
||||
|
||||
public void runTest(ClientGameTestContext c) {
|
||||
try { run(c); } catch (IOException error) { throw new AssertionError(error); }
|
||||
}
|
||||
|
||||
private void run(ClientGameTestContext c) throws IOException {
|
||||
var previous = c.computeOnClient(m -> m.gui.screen());
|
||||
var packDirectory = c.computeOnClient(Minecraft::getResourcePackDirectory);
|
||||
var selected = c.computeOnClient(m -> List.copyOf(m.getResourcePackRepository().getSelectedIds()));
|
||||
var target = packDirectory.resolve(ResourcePackTemplate.FOLDER);
|
||||
check(!Files.exists(target), "Fresh disposable client directory");
|
||||
c.runOnClient(m -> {
|
||||
check(source(m).equals(BUILTIN), "Built-in pack active");
|
||||
check(hash(resource(m, WRENCH)).equals(WRENCH_SHA), "Exact creator PNG active");
|
||||
m.getWindow().setWindowed(1280, 800);
|
||||
});
|
||||
for (int scale : new int[]{2, 3}) for (String language : List.of("fr_fr", "en_us")) {
|
||||
c.runOnClient(m -> {
|
||||
m.options.guiScale().set(scale); m.resizeGui();
|
||||
m.getLanguageManager().setSelected(language);
|
||||
m.getLanguageManager().onResourceManagerReload(m.getResourceManager());
|
||||
screen(m, packDirectory);
|
||||
var button = button(m, "customize");
|
||||
check(button.getX() >= 0 && button.getRight() <= m.gui.screen().width, "Template button fits width");
|
||||
check(button.getY() > 60 && button.getBottom() < m.gui.screen().height, "Template button fits height");
|
||||
var done = m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
|
||||
.filter(b -> key(b, "gui.done")).findFirst().orElseThrow();
|
||||
check(done.getY() >= button.getBottom() + 4, "Separate native footer row");
|
||||
check(m.font.width(button.getMessage()) < button.getWidth() - 8, "Localized label fits");
|
||||
});
|
||||
c.waitTicks(3); c.takeScreenshot("template121-create-" + language + "-" + scale);
|
||||
}
|
||||
c.runOnClient(m -> button(m, "customize").onPress(new KeyEvent(InputConstants.KEY_RETURN, 0, 0)));
|
||||
c.waitFor(m -> m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
|
||||
.anyMatch(b -> b.active && key(b, "sanctuary.resource_pack.open_copy")), 1200);
|
||||
c.waitFor(m -> m.getResourcePackRepository().getAvailableIds().contains(PERSONAL), 1200);
|
||||
c.runOnClient(m -> {
|
||||
check(List.copyOf(m.getResourcePackRepository().getSelectedIds()).equals(selected), "Creating never changes selection");
|
||||
check(m.getResourcePackRepository().getPack(PERSONAL).getCompatibility() == PackCompatibility.COMPATIBLE,
|
||||
"Template format accepted by exact Minecraft version");
|
||||
});
|
||||
var mod = FabricLoader.getInstance().getModContainer("sanctuary").orElseThrow();
|
||||
Map<String, String> expected = new TreeMap<>();
|
||||
merge(expected, mod.findPath("assets").orElseThrow(), "assets/");
|
||||
merge(expected, mod.findPath("resourcepacks/textures/assets").orElseThrow(), "assets/");
|
||||
merge(expected, mod.findPath("resourcepacks/template").orElseThrow(), "");
|
||||
expected.put("pack.png", hash(Files.readAllBytes(mod.findPath("resourcepacks/textures/pack.png").orElseThrow())));
|
||||
check(snapshot(target).equals(expected), "Complete byte-identical snapshot with built-in precedence");
|
||||
Files.writeString(packDirectory.getParent().resolve("template121-export-sha256.json"),
|
||||
new com.google.gson.GsonBuilder().setPrettyPrinting().create().toJson(expected));
|
||||
check(expected.containsKey("README.md") && expected.containsKey("LICENSE_sanctuary")
|
||||
&& expected.containsKey("THIRD_PARTY_NOTICES.md"), "Editable copy includes guide and credits");
|
||||
check(expected.keySet().stream().noneMatch(p -> p.startsWith("data/") || p.endsWith(".class")), "Client assets only");
|
||||
c.waitTicks(4); c.takeScreenshot("template121-copy-ready");
|
||||
c.runOnClient(m -> m.gui.setScreen(new Screen(Component.literal("Golden wrench")) {
|
||||
@Override public void extractRenderState(GuiGraphicsExtractor g, int x, int y, float delta) {
|
||||
g.fill(0, 0, width, height, 0xff292929);
|
||||
g.centeredText(font, Component.translatable("item.sanctuary.golden_wrench"), width / 2, 55, 0xffffffff);
|
||||
g.blit(RenderPipelines.GUI_TEXTURED, Identifier.parse(WRENCH), width / 2 - 48, 85, 0, 0, 96, 96, 16, 16, 16, 16);
|
||||
}
|
||||
}));
|
||||
c.waitTicks(4); c.takeScreenshot("template121-wrench-exact-texture");
|
||||
|
||||
byte[] replacement = c.computeOnClient(m -> resource(m, "minecraft:textures/item/golden_pickaxe.png"));
|
||||
Files.write(target.resolve(WRENCH_PATH), replacement);
|
||||
Files.writeString(target.resolve("my-notes.txt"), "Personal edits must survive all subsequent exports.");
|
||||
var edited = snapshot(target);
|
||||
check(ResourcePackTemplate.create(packDirectory).equals(target.toAbsolutePath().normalize()), "Existing copy returned");
|
||||
check(snapshot(target).equals(edited), "Second export preserves every edited byte and extra file");
|
||||
c.runOnClient(m -> {
|
||||
var repo = m.getResourcePackRepository(); repo.addPack(PERSONAL); m.options.updateResourcePacks(repo);
|
||||
});
|
||||
c.waitFor(m -> source(m).equals(PERSONAL) && m.gui.overlay() == null, 1200);
|
||||
c.runOnClient(m -> {
|
||||
check(Arrays.equals(resource(m, WRENCH), replacement), "Personal edit overrides built-in texture");
|
||||
var repo = m.getResourcePackRepository(); repo.reload(); m.options.loadSelectedResourcePacks(repo);
|
||||
check(repo.getSelectedIds().contains(PERSONAL), "Personal activation persists after rediscovery");
|
||||
screen(m, packDirectory); button(m, "open_copy");
|
||||
});
|
||||
c.waitTicks(3); c.takeScreenshot("template121-personal-active");
|
||||
var reload = c.computeOnClient(Minecraft::reloadResourcePacks);
|
||||
c.waitFor(m -> reload.isDone() && m.gui.overlay() == null, 1200); reload.join();
|
||||
check(snapshot(target).equals(edited), "Reload never writes personal assets");
|
||||
c.runOnClient(m -> {
|
||||
check(Arrays.equals(resource(m, WRENCH), replacement), "Reload still uses personal PNG");
|
||||
var repo = m.getResourcePackRepository(); repo.removePack(PERSONAL); m.options.updateResourcePacks(repo);
|
||||
});
|
||||
c.waitFor(m -> source(m).equals(BUILTIN) && m.gui.overlay() == null, 1200);
|
||||
c.runOnClient(m -> {
|
||||
check(hash(resource(m, WRENCH)).equals(WRENCH_SHA), "Disabling restores creator texture");
|
||||
var repo = m.getResourcePackRepository(); repo.reload(); m.options.loadSelectedResourcePacks(repo);
|
||||
check(!repo.getSelectedIds().contains(PERSONAL), "Explicit opt-out retained");
|
||||
});
|
||||
|
||||
Path collision = Files.createTempDirectory(packDirectory.getParent(), "template121-collision-");
|
||||
Files.writeString(collision.resolve(ResourcePackTemplate.FOLDER), "Do not replace this file");
|
||||
try { ResourcePackTemplate.create(collision); throw new AssertionError("Existing file must be refused"); }
|
||||
catch (IOException expectedError) { check(Files.readString(collision.resolve(ResourcePackTemplate.FOLDER)).equals("Do not replace this file"), "Collision leaves file intact"); }
|
||||
Path datapacks = Files.createTempDirectory(packDirectory.getParent(), "template121-datapacks-");
|
||||
c.runOnClient(m -> {
|
||||
screen(m, datapacks);
|
||||
check(m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
|
||||
.noneMatch(b -> key(b, "sanctuary.resource_pack.customize") || key(b, "sanctuary.resource_pack.open_copy")), "No button in datapack selector");
|
||||
m.gui.setScreen(previous);
|
||||
});
|
||||
System.out.println("TEMPLATE121_PASS: " + expected.size() + " exact files; native button FR/EN at scales 2/3; complete copy; edits and selection preserved; actual override, reload and opt-out; collision safe; datapacks untouched");
|
||||
}
|
||||
|
||||
private static void screen(Minecraft m, Path directory) {
|
||||
m.gui.setScreen(new PackSelectionScreen(m.getResourcePackRepository(), repo -> {}, directory, Component.translatable("resourcePack.title")));
|
||||
}
|
||||
private static Button button(Minecraft m, String suffix) {
|
||||
return m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
|
||||
.filter(b -> key(b, "sanctuary.resource_pack." + suffix)).findFirst().orElseThrow();
|
||||
}
|
||||
private static boolean key(Button b, String key) { return b.getMessage().getContents() instanceof TranslatableContents t && t.getKey().equals(key); }
|
||||
private static String source(Minecraft m) { return m.getResourceManager().getResource(Identifier.parse(WRENCH)).orElseThrow().sourcePackId(); }
|
||||
private static byte[] resource(Minecraft m, String name) {
|
||||
try (var in = m.getResourceManager().getResource(Identifier.parse(name)).orElseThrow().open()) { return in.readAllBytes(); }
|
||||
catch (IOException error) { throw new AssertionError(error); }
|
||||
}
|
||||
private static String hash(byte[] bytes) {
|
||||
try { return HexFormat.of().formatHex(MessageDigest.getInstance("SHA-256").digest(bytes)); }
|
||||
catch (java.security.NoSuchAlgorithmException error) { throw new AssertionError(error); }
|
||||
}
|
||||
private static Map<String, String> snapshot(Path root) throws IOException { Map<String, String> result = new TreeMap<>(); merge(result, root, ""); return result; }
|
||||
private static void merge(Map<String, String> result, Path root, String prefix) throws IOException {
|
||||
try (var files = Files.walk(root)) { for (Path file : files.filter(Files::isRegularFile).toList()) result.put(prefix + root.relativize(file).toString().replace('\\', '/'), hash(Files.readAllBytes(file))); }
|
||||
}
|
||||
private static void check(boolean value, String message) { if (!value) throw new AssertionError(message); }
|
||||
}
|
||||
+20
-5
@@ -18,7 +18,20 @@ import net.minecraft.world.phys.*;
|
||||
final class Sculpture113ClientChecks {
|
||||
static void placementContexts(ServerPlayer player){
|
||||
for(var pos:List.of(new BlockPos(2,0,-2),new BlockPos(-2,0,2))){
|
||||
for(var face:List.of(Direction.UP,Direction.DOWN)){
|
||||
for(double x:new double[]{.25,.5,.75})for(double z:new double[]{.25,.5,.75}){
|
||||
var hit=new Vec3(pos.getX()+x,pos.getY()+(face==Direction.UP?1:0),pos.getZ()+z);
|
||||
var context=new BlockPlaceContext(player,InteractionHand.MAIN_HAND,new ItemStack(Statuary.ITEM),new BlockHitResult(hit,face,pos,false));
|
||||
check(Statuary.BLOCK.getStateForPlacement(context).getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Middle square including boundaries selects center on top/bottom faces");
|
||||
}
|
||||
}
|
||||
for(var edge:Direction.Plane.HORIZONTAL){
|
||||
for(double offset:new double[]{.25-1e-6,.25+1e-6}){
|
||||
var hit=new Vec3(pos.getX()+.5+edge.getStepX()*offset,pos.getY()+1,pos.getZ()+.5+edge.getStepZ()*offset);
|
||||
var context=new BlockPlaceContext(player,InteractionHand.MAIN_HAND,new ItemStack(Statuary.ITEM),new BlockHitResult(hit,Direction.UP,pos,false));
|
||||
var expected=offset<.25?SculptureAnchor.CENTER:SculptureAnchor.of(edge);
|
||||
check(Statuary.BLOCK.getStateForPlacement(context).getValue(Statuary.ANCHOR)==expected,"Center boundary switches to the aimed edge");
|
||||
}
|
||||
var top=new Vec3(pos.getX()+.5+edge.getStepX()*.4,pos.getY()+1,pos.getZ()+.5+edge.getStepZ()*.4);
|
||||
var context=new BlockPlaceContext(player,InteractionHand.MAIN_HAND,new ItemStack(Statuary.ITEM),new BlockHitResult(top,Direction.UP,pos,false));
|
||||
var state=Statuary.BLOCK.getStateForPlacement(context);
|
||||
@@ -28,7 +41,7 @@ final class Sculpture113ClientChecks {
|
||||
check(Statuary.BLOCK.getStateForPlacement(context).getValue(Statuary.ANCHOR)==SculptureAnchor.of(edge.getOpposite()),"Side hit anchors against supporting block");
|
||||
}
|
||||
}
|
||||
for(var facing:Direction.Plane.HORIZONTAL)for(var anchor:SculptureAnchor.values()){
|
||||
for(var facing:Direction.Plane.HORIZONTAL)for(var anchor:List.of(SculptureAnchor.CENTER,SculptureAnchor.NORTH,SculptureAnchor.SOUTH,SculptureAnchor.EAST,SculptureAnchor.WEST)){
|
||||
var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,facing).setValue(Statuary.ANCHOR,anchor);
|
||||
for(var rotation:Rotation.values()){
|
||||
var actual=state.rotate(rotation);
|
||||
@@ -61,7 +74,7 @@ final class Sculpture113ClientChecks {
|
||||
}
|
||||
var itemMesh=new StatuaryRenderer.ItemRenderer().extractArgument(StatuaryEntity.item(sculpture));
|
||||
check(itemMesh.equals(mesh(entity(client,sculpture,Direction.SOUTH,SculptureAnchor.CENTER))),"Item preview shares exact centered grid geometry");
|
||||
System.out.println("SCULPTURE113_GEOMETRY_PASS 5120 footprints/orientations/anchors and colored direction markers");
|
||||
System.out.println("SCULPTURE113_GEOMETRY_PASS 9216 footprints/orientations/anchors and colored direction markers");
|
||||
}
|
||||
private static StatuaryEntity entity(Minecraft client,VoxelSculpture sculpture,Direction facing,SculptureAnchor anchor){
|
||||
var entity=new StatuaryEntity(BlockPos.ZERO,Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,facing).setValue(Statuary.ANCHOR,anchor));entity.setLevel(client.level);
|
||||
@@ -81,10 +94,12 @@ final class Sculpture113ClientChecks {
|
||||
var anchor=entity.getBlockState().getValue(Statuary.ANCHOR);
|
||||
switch(anchor){
|
||||
case NORTH -> check(minZ==0,"North edge flush");case SOUTH -> check(maxZ==1,"South edge flush");
|
||||
case WEST -> check(minX==0,"West edge flush");case EAST -> check(maxX==1,"East edge flush");default -> {}
|
||||
case WEST -> check(minX==0,"West edge flush");case EAST -> check(maxX==1,"East edge flush");
|
||||
case NORTH_WEST -> check(minX==0&&minZ==0,"North-west corner flush");case NORTH_EAST -> check(maxX==1&&minZ==0,"North-east corner flush");
|
||||
case SOUTH_WEST -> check(minX==0&&maxZ==1,"South-west corner flush");case SOUTH_EAST -> check(maxX==1&&maxZ==1,"South-east corner flush");default -> {}
|
||||
}
|
||||
if(anchor!=SculptureAnchor.WEST&&anchor!=SculptureAnchor.EAST)check(Math.abs(minX-(1-maxX))<=1/16f,"Other axis centered to nearest whole voxel");
|
||||
if(anchor!=SculptureAnchor.NORTH&&anchor!=SculptureAnchor.SOUTH)check(Math.abs(minZ-(1-maxZ))<=1/16f,"Other axis centered to nearest whole voxel");
|
||||
if(anchor==SculptureAnchor.CENTER||anchor==SculptureAnchor.NORTH||anchor==SculptureAnchor.SOUTH)check(Math.abs(minX-(1-maxX))<=1/16f,"Other axis centered to nearest whole voxel");
|
||||
if(anchor==SculptureAnchor.CENTER||anchor==SculptureAnchor.EAST||anchor==SculptureAnchor.WEST)check(Math.abs(minZ-(1-maxZ))<=1/16f,"Other axis centered to nearest whole voxel");
|
||||
}
|
||||
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
|
||||
}
|
||||
|
||||
+84
@@ -0,0 +1,84 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import fr.koka.sanctuary.gametest.Starter039TestSupport;
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.nio.file.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.*;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
|
||||
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
|
||||
import net.minecraft.client.input.KeyEvent;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.component.DataComponents;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.world.inventory.ContainerInput;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.item.component.ItemContainerContents;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
|
||||
/** All registered block materials, native paid crafts, stale input rejection and pack reload. */
|
||||
public final class Sculpture116ClientChecks implements FabricClientGameTest {
|
||||
private static final BlockPos WORKSHOP=new BlockPos(2,1,2);
|
||||
public void runTest(ClientGameTestContext c){
|
||||
var intro=new AtomicBoolean(true);
|
||||
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
|
||||
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
|
||||
Starter039TestSupport.selectFirst(screen);screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(enter());screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof net.minecraft.network.chat.contents.TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(enter());intro.set(false);
|
||||
}});
|
||||
Path file=PlanClient.directory().resolve("sculpture116-"+UUID.randomUUID()+".glb");
|
||||
try{
|
||||
Files.createDirectories(file.getParent());Files.write(file,Statuary106ClientChecks.fixture(true));var asset=GlbModel.load(file);var source=VoxelSculpture.of(asset.id(),asset.name(),StatueVoxelizer.miniature(asset.faces()));
|
||||
try{new SculpturePalette(List.of());throw new AssertionError("Empty palette accepted");}catch(IllegalArgumentException expected){}
|
||||
try{new SculpturePalette(Collections.nCopies(257,-1));throw new AssertionError("Oversized palette accepted");}catch(IllegalArgumentException expected){}
|
||||
try{new SculpturePalette(List.of(0));throw new AssertionError("Transparent color accepted");}catch(IllegalArgumentException expected){}
|
||||
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;ItemStack hat;
|
||||
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Sculpture116 "+UUID.randomUUID());s.setSeed("116");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.SURVIVAL);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
saved=world.getWorldSave();c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.getAbilities().invulnerable=true;p.onUpdateAbilities();p.getInventory().clearContent();p.teleportTo(.5,1,.5);for(int x=-4;x<8;x++)for(int z=-4;z<8;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.level().setBlockAndUpdate(WORKSHOP,Statuary.WORKSHOP.defaultBlockState());Statuary.open(p,WORKSHOP);});
|
||||
c.waitForScreen(ClayWorkshopScreen.class);c.runOnClient(m->{m.options.guiScale().set(2);m.getWindow().setWindowed(1280,800);m.resizeGui();((ClayWorkshopScreen)m.gui.screen()).load(file);});
|
||||
c.waitFor(m->!((ClayWorkshopScreen)m.gui.screen()).busy()&&((ClayWorkshopScreen)m.gui.screen()).selected()!=null,200);
|
||||
c.runOnClient(m->{int count=0;for(var item:BuiltInRegistries.ITEM)if(item instanceof BlockItem){var stack=new ItemStack(item);check(ClayWorkshopMenu.material(stack),"Empty registered block accepted: "+item);var palette=SculptureMaterialSampler.sample(stack);check(palette!=null&&palette.colors().size()<=256&&palette.colors().stream().allMatch(v->(v>>>24)==255),"Bounded opaque palette: "+item);count++;}check(count>1000,"Whole block registry sampled");System.out.println("SCULPTURE116_PALETTES "+count+" registered block items");
|
||||
var dark=new ItemStack(Items.SHULKER_BOX);dark.set(DataComponents.CONTAINER,ItemContainerContents.fromItems(List.of(new ItemStack(Items.DIAMOND))));check(!ClayWorkshopMenu.material(dark),"Filled container cannot lose contents");check(!ClayWorkshopMenu.material(new ItemStack(Items.DIAMOND)),"Non-block item refused");
|
||||
check(source.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()==1,"Native paid crafts start from a uniform model");Sculpture117Checks.run(source);});
|
||||
var rendered=new HashSet<VoxelSculpture>();
|
||||
for(var item:List.of(Items.STONE,Items.OAK_PLANKS,Items.GOLD_BLOCK,Items.WOOL.pick(DyeColor.RED),Items.GLASS,Items.OAK_LEAVES,Items.CLAY,Items.DEEPSLATE)){
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.getInventory().clearContent();var menu=(ClayWorkshopMenu)p.containerMenu;menu.getSlot(0).set(new ItemStack(item,2));check(menu.getSlot(1).getItem().isEmpty(),"Previous material result invalidates immediately");menu.broadcastChanges();});
|
||||
var expected=c.computeOnClient(m->SculptureMaterialSampler.sample(new ItemStack(item)).apply(source));rendered.add(expected);
|
||||
c.waitFor(m->expected.equals(StatuaryEntity.sculpture(m.player.containerMenu.getSlot(1).getItem())),180);
|
||||
c.runOnClient(m->check(ItemStack.matches(((ClayWorkshopScreen)m.gui.screen()).preview(),m.player.containerMenu.getSlot(1).getItem()),"Preview equals server-owned result"));
|
||||
check(StatuaryEntity.decode(StatuaryEntity.encode(expected)).equals(expected),"Palette colors persist in unchanged schema 1");
|
||||
c.takeScreenshot("sculpture116-"+BuiltInRegistries.ITEM.getKey(item).getPath());
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.PICKUP,m.player));
|
||||
c.waitFor(m->m.player.containerMenu.getCarried().is(Statuary.ITEM)&&m.player.containerMenu.getSlot(0).getItem().getCount()==1,100);
|
||||
server.waitFor(s->{var menu=s.getPlayerList().getPlayers().getFirst().containerMenu;return menu.getCarried().is(Statuary.ITEM)&&menu.getSlot(0).getItem().getCount()==1;},100);
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)s.getPlayerList().getPlayers().getFirst().containerMenu;check(expected.equals(StatuaryEntity.sculpture(menu.getCarried()))&&menu.getSlot(0).getItem().getCount()==1,"Exactly one actual block consumed per sculpture");});
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,ClayWorkshopMenu.HOTBAR_START,0,ContainerInput.PICKUP,m.player));c.waitFor(m->m.player.containerMenu.getCarried().isEmpty(),100);server.waitFor(s->s.getPlayerList().getPlayers().getFirst().containerMenu.getCarried().isEmpty(),100);
|
||||
}
|
||||
check(rendered.size()>=7,"Distinct materials produce distinct sculptures");
|
||||
c.waitTicks(6);var stone=c.computeOnClient(m->SculptureMaterialSampler.sample(new ItemStack(Items.STONE)));
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();var menu=(ClayWorkshopMenu)p.containerMenu;menu.getSlot(0).set(new ItemStack(Items.DIAMOND_BLOCK));menu.select(p,source,Items.STONE,stone);check(menu.getSlot(1).getItem().isEmpty(),"Stale material palette rejected by server");});
|
||||
var diamond=c.computeOnClient(m->SculptureMaterialSampler.sample(new ItemStack(Items.DIAMOND_BLOCK)).apply(source));c.waitFor(m->diamond.equals(StatuaryEntity.sculpture(m.player.containerMenu.getSlot(1).getItem())),180);
|
||||
c.runOnClient(m->{var menu=(ClayWorkshopMenu)m.player.containerMenu;ClientPlayNetworking.send(new ClayWorkshopMenu.Select(menu.containerId,UUID.randomUUID(),source,Items.DIAMOND_BLOCK,stone));});c.waitTicks(6);
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)s.getPlayerList().getPlayers().getFirst().containerMenu;check(diamond.equals(StatuaryEntity.sculpture(menu.getSlot(1).getItem()))&&menu.getSlot(0).getItem().getCount()==1,"Forged menu token cannot change recipe or spend input");});
|
||||
var before=c.computeOnClient(m->m.getModelManager().getBlockStateModelSet());var reload=c.computeOnClient(m->m.reloadResourcePacks());c.waitFor(m->reload.isDone()&&m.gui.overlay()==null,1200);reload.join();c.waitTicks(8);
|
||||
c.runOnClient(m->{check(before!=m.getModelManager().getBlockStateModelSet(),"Actual resource reload replaces sampling generation");check(diamond.equals(StatuaryEntity.sculpture(((ClayWorkshopScreen)m.gui.screen()).preview())),"Preview refreshes after pack reload");});
|
||||
hat=SculptureHat117Checks.exercise(c,server,diamond);
|
||||
System.out.println("SCULPTURE116_MATERIALS_PASS all block palettes, eight native paid materials, preview equality, shading, stale selections, input identity, token, palette bounds, containers and resource reload");
|
||||
}
|
||||
try(var world=saved.open()){
|
||||
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);c.waitTicks(12);
|
||||
SculptureHat117Checks.verifyEquipped(c,world.getServer(),hat);
|
||||
System.out.println("SCULPTURE117_HAT_RECONNECT_PASS equipped sculpture survives native save and fresh client reconnect");
|
||||
}
|
||||
}catch(java.io.IOException e){throw new AssertionError(e);}finally{intro.set(false);try{Files.deleteIfExists(file);}catch(java.io.IOException ignored){}}
|
||||
new Statuary106ClientChecks().runTest(c);
|
||||
System.out.println("SCULPTURE116_PASS materials plus full workshop/hotbar, placement, anchoring, drops, reconnect, FR/EN and Metabli regression");
|
||||
}
|
||||
private static KeyEvent enter(){return new KeyEvent(InputConstants.KEY_RETURN,0,0);}
|
||||
private static void check(boolean ok,String why){if(!ok)throw new AssertionError(why);}
|
||||
}
|
||||
+59
@@ -0,0 +1,59 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.util.*;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.block.dispatch.BlockStateModelPart;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.util.*;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
|
||||
/** Regression for flat-color models, exact texture colors, deterministic grain and bounded CPU work. */
|
||||
final class Sculpture117Checks {
|
||||
static void run(VoxelSculpture source){
|
||||
var cells=new ArrayList<VoxelSculpture.Cell>();
|
||||
for(int z=0;z<16;z++)for(int y=0;y<16;y++)for(int x=0;x<16;x++)cells.add(new VoxelSculpture.Cell(x,y,z,0xFF808080));
|
||||
var flat=new VoxelSculpture(source.modelId(),"Flat",16,16,16,cells);
|
||||
var colors=new ArrayList<Integer>();colors.addAll(Collections.nCopies(64,0xFF223344));colors.addAll(Collections.nCopies(192,0xFFCCBBAA));
|
||||
var weighted=new SculpturePalette(colors);var out=weighted.apply(flat);
|
||||
long dark=out.cells().stream().filter(v->v.color()==0xFF223344).count();
|
||||
check(dark>900&&dark<1150,"Uniform source retains sampled 25% dark / 75% light texture distribution");
|
||||
check(out.cells().stream().allMatch(v->colors.contains(v.color())),"Never invent an averaged color");
|
||||
var reversed=new ArrayList<>(flat.cells());Collections.reverse(reversed);
|
||||
var shuffled=weighted.apply(new VoxelSculpture(flat.modelId(),flat.name(),16,16,16,reversed));
|
||||
check(Arrays.equals(out.packed(),shuffled.cells().reversed().stream().flatMapToInt(v->java.util.stream.IntStream.of(v.key(),v.color())).toArray()),"Sampling is independent of cell iteration order");
|
||||
check(out.equals(weighted.apply(flat))&&out.equals(StatuaryEntity.decode(StatuaryEntity.encode(out))),"Stable pattern and persisted final colors");
|
||||
var gradient=new ArrayList<Integer>();for(int i=0;i<256;i++)gradient.add(0xFF000000|i<<16|i<<8|i);
|
||||
var palette=new SculpturePalette(gradient);
|
||||
var shaded=new VoxelSculpture(flat.modelId(),flat.name(),16,16,16,cells.stream().map(v->new VoxelSculpture.Cell(v.x(),v.y(),v.z(),v.x()<8?0xFF000000:0xFFFFFFFF)).toList());
|
||||
var result=palette.apply(shaded);
|
||||
check(result.cells().stream().filter(v->v.x()<8).allMatch(v->SculpturePalette.lightness(v.color())<.5),"Dark regions sample dark shades");
|
||||
check(result.cells().stream().filter(v->v.x()>=8).allMatch(v->SculpturePalette.lightness(v.color())>=.5),"Light regions sample light shades");
|
||||
check(result.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()>200,"Grain remains inside source shading regions");
|
||||
var single=new SculpturePalette(List.of(0xFF123456));check(single.apply(flat).cells().stream().allMatch(v->v.color()==0xFF123456),"Truly uniform block textures remain uniform");
|
||||
for(var item:List.of(Items.STONE,Items.OAK_PLANKS,Items.COAL_ORE,Items.OAK_LOG)){
|
||||
var sampled=SculptureMaterialSampler.sample(new ItemStack(item));var sculpture=sampled.apply(flat);
|
||||
check(sculpture.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()>2,"Actual texture grain on flat model: "+item);
|
||||
check(sculpture.cells().stream().allMatch(v->sampled.colors().contains(v.color())),"Exact sampled pixels: "+item);
|
||||
}
|
||||
// Log tops and bark are separate native face materials; both must supply exact colors.
|
||||
var mc=Minecraft.getInstance();var state=Blocks.OAK_LOG.defaultBlockState();var parts=new ArrayList<BlockStateModelPart>();
|
||||
mc.getModelManager().getBlockStateModelSet().get(state).collectParts(RandomSource.create(state.getSeed(BlockPos.ZERO)),parts);
|
||||
var bySprite=new HashMap<String,Set<Integer>>();
|
||||
for(var part:parts)for(var face:Direction.values())for(var quad:part.getQuads(face)){
|
||||
var sample=PlanMaterials.faceSample(state,quad.materialInfo());var set=bySprite.computeIfAbsent(quad.materialInfo().sprite().contents().name().toString(),k->new HashSet<>());
|
||||
for(int pixel:sample.pixels().argb()){int color=ARGB.multiply(pixel,sample.tint());if((color>>>24)>=128)set.add(color|0xFF000000);}
|
||||
}
|
||||
check(bySprite.size()>=2,"Native log has distinct face textures");var sampled=SculptureMaterialSampler.sample(new ItemStack(Items.OAK_LOG));
|
||||
var union=new HashSet<Integer>();bySprite.values().forEach(union::addAll);
|
||||
check(sampled.colors().stream().allMatch(union::contains),"All palette colors belong to baked face textures");
|
||||
for(var faceColors:bySprite.values())check(sampled.colors().stream().anyMatch(faceColors::contains),"Each log texture contributes pixels");
|
||||
for(int i=0;i<100;i++)palette.apply(flat);
|
||||
long[] times=new long[101];for(int i=0;i<times.length;i++){long start=System.nanoTime();var measured=palette.apply(flat);times[i]=System.nanoTime()-start;check(measured.cells().size()==4096,"Full bounded model");}
|
||||
Arrays.sort(times);
|
||||
System.out.printf(java.util.Locale.ROOT,"SCULPTURE117_PERF 4096 voxels median %.3f ms, p95 %.3f ms%n",times[50]/1e6,times[95]/1e6);
|
||||
System.out.println("SCULPTURE117_GRAIN_PASS flat model, weighted exact pixels, dark/light regions, deterministic cells, persistence and native face materials");
|
||||
}
|
||||
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
|
||||
}
|
||||
+161
@@ -0,0 +1,161 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import fr.koka.sanctuary.gametest.Starter039TestSupport;
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
|
||||
import net.minecraft.client.input.KeyEvent;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.chat.contents.TranslatableContents;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.util.ProblemReporter;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
import net.minecraft.world.level.*;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.storage.TagValueInput;
|
||||
import net.minecraft.world.phys.*;
|
||||
import net.minecraft.world.phys.shapes.*;
|
||||
|
||||
/** Single-box selection/collision bounds and light propagation compared with the real sculpture mesh. */
|
||||
public final class Sculpture122ClientChecks implements FabricClientGameTest {
|
||||
private static final String MODEL="sanctuary:model/"+"1".repeat(64);
|
||||
private static final BlockPos TARGET=new BlockPos(0,1,0),SKY=new BlockPos(10,2,2),CONTROL=new BlockPos(18,2,2);
|
||||
private static final VoxelSculpture ARCH=arch();
|
||||
|
||||
public void runTest(ClientGameTestContext c){
|
||||
var intro=new AtomicBoolean(true);
|
||||
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
|
||||
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
|
||||
Starter039TestSupport.selectFirst(screen);
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));intro.set(false);
|
||||
}});
|
||||
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;
|
||||
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Sculpture122 "+UUID.randomUUID());s.setSeed("122");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
saved=world.getWorldSave();c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
|
||||
server.runOnServer(s->{var p=player(s);var l=p.level();for(int x=-14;x<=21;x++)for(int z=-6;z<=9;z++)l.setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.teleportTo(.5,1,3.2);p.setYRot(0);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(ARCH));p.inventoryMenu.broadcastFullState();
|
||||
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
|
||||
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary weather vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"weather clear");
|
||||
});
|
||||
c.waitFor(m->m.player.distanceToSqr(.5,1,3.2)<.1&&m.player.getMainHandItem().is(Statuary.ITEM)&&m.level.getBlockState(TARGET.below()).is(Blocks.STONE),150);
|
||||
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.5,.999,.5)));c.waitTicks(3);
|
||||
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(TARGET.below())&&hit.getDirection()==Direction.UP,"Cursor aims at placement support"));
|
||||
c.getInput().holdKey(o->o.keyUse);c.waitTicks(1);c.getInput().releaseKey(o->o.keyUse);c.waitTicks(3);
|
||||
server.runOnServer(s->System.out.println("SCULPTURE122_PLACED "+player(s).level().getBlockState(TARGET)+" "+player(s).level().getBlockEntity(TARGET)));
|
||||
c.waitFor(m->m.level.getBlockEntity(TARGET) instanceof StatuaryEntity e&&ARCH.equals(e.sculpture()),150);
|
||||
server.runOnServer(s->{physical(player(s).level(),TARGET);placementOverlap(player(s));});
|
||||
c.runOnClient(m->{physical(m.level,TARGET);geometry(m);Sculpture113ClientChecks.geometry(m,MODEL);});
|
||||
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.0625,1.5,.5)));c.waitTicks(5);
|
||||
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(TARGET),"Native cursor selects an occupied pillar"));
|
||||
c.takeScreenshot("sculpture124-single-outline");
|
||||
server.runOnServer(s->player(s).level().setBlockAndUpdate(TARGET.north(),Blocks.REDSTONE_BLOCK.defaultBlockState()));
|
||||
c.waitFor(m->m.level.getBlockState(TARGET.north()).is(Blocks.REDSTONE_BLOCK),100);
|
||||
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.5,1.5,.5)));c.waitTicks(5);
|
||||
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(TARGET),"Native cursor selects the sculpture bounds even through its visual hole"));
|
||||
c.takeScreenshot("sculpture124-select-volume");
|
||||
// A state edit and fresh entity payload must invalidate geometry on both sides.
|
||||
server.runOnServer(s->{var l=player(s).level();l.setBlockAndUpdate(TARGET,l.getBlockState(TARGET).setValue(Statuary.FACING,Direction.WEST).setValue(Statuary.ANCHOR,SculptureAnchor.EAST));});
|
||||
c.waitFor(m->m.level.getBlockState(TARGET).getValue(Statuary.FACING)==Direction.WEST,100);
|
||||
server.runOnServer(s->{var l=player(s).level();var bounds=l.getBlockState(TARGET).getShape(l,TARGET).bounds();check(bounds.maxX==1&&bounds.getXsize()==.25,"Server shape rotates and moves to aimed edge");});
|
||||
c.runOnClient(m->{var bounds=m.level.getBlockState(TARGET).getShape(m.level,TARGET).bounds();check(bounds.maxX==1&&bounds.getXsize()==.25,"Client shape follows changed blockstate");});
|
||||
var small=new VoxelSculpture(MODEL,"Small",1,1,1,List.of(new VoxelSculpture.Cell(0,0,0,-1)));
|
||||
server.runOnServer(s->place(player(s).level(),TARGET,small,Direction.WEST,SculptureAnchor.EAST));
|
||||
c.waitFor(m->m.level.getBlockEntity(TARGET) instanceof StatuaryEntity e&&small.equals(e.sculpture()),100);
|
||||
c.runOnClient(m->check(m.level.getBlockState(TARGET).getShape(m.level,TARGET).bounds().getYsize()==1/16d,"Changed block entity payload invalidates cached shape"));
|
||||
server.runOnServer(s->{var l=player(s).level();place(l,TARGET,ARCH,Direction.SOUTH,SculptureAnchor.CENTER);l.setBlockAndUpdate(TARGET.north(),Blocks.AIR.defaultBlockState());
|
||||
for(int x=8;x<=12;x++)for(int z=0;z<=4;z++)for(int y=3;y<=5;y++)place(l,new BlockPos(x,y,z),ARCH,Direction.SOUTH,SculptureAnchor.CENTER);
|
||||
for(int x=16;x<=20;x++)for(int z=0;z<=4;z++)l.setBlockAndUpdate(new BlockPos(x,3,z),Blocks.STONE.defaultBlockState());
|
||||
l.setBlockAndUpdate(new BlockPos(-8,2,0),Blocks.GLOWSTONE.defaultBlockState());place(l,new BlockPos(-7,2,0),ARCH,Direction.SOUTH,SculptureAnchor.CENTER);
|
||||
});
|
||||
server.waitFor(s->{var l=player(s).level();return l.getBrightness(LightLayer.SKY,SKY)==15&&l.getBrightness(LightLayer.SKY,CONTROL)<15&&l.getBrightness(LightLayer.BLOCK,new BlockPos(-6,2,0))==13;},200);
|
||||
c.waitFor(m->m.level.getBrightness(LightLayer.SKY,SKY)==15&&m.level.getBrightness(LightLayer.SKY,CONTROL)<15&&m.level.getBrightness(LightLayer.BLOCK,new BlockPos(-6,2,0))==13,200);
|
||||
server.runOnServer(s->{var l=player(s).level();for(int x=8;x<=12;x++)for(int z=0;z<=4;z++)for(int y=3;y<=5;y++)check(l.getBrightness(LightLayer.SKY,new BlockPos(x,y,z))==15,"All 75 sculptures keep full native skylight");});
|
||||
c.runOnClient(m->{var e=(StatuaryEntity)m.level.getBlockEntity(new BlockPos(10,4,2));var renderer=new StatuaryRenderer();var state=renderer.createRenderState();renderer.extractRenderState(e,state,0,Vec3.ZERO,null);check(net.minecraft.util.LightCoordsUtil.sky(state.lightCoords)==15,"Actual renderer receives full skylight inside a group");});
|
||||
// Visual crowd at ground level: no whole-block AO squares between the models.
|
||||
server.runOnServer(s->{var p=player(s);for(int x=-3;x<=3;x++)for(int z=-5;z<=-2;z++)place(p.level(),new BlockPos(x,1,z),ARCH,Direction.from2DDataValue(Math.floorMod(x+z,4)),SculptureAnchor.CENTER);p.teleportTo(.5,3,5.5);p.getAbilities().flying=true;p.onUpdateAbilities();});
|
||||
c.waitFor(m->m.player.distanceToSqr(.5,3,5.5)<.1,100);c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.5,1,-3)));c.waitTicks(12);c.takeScreenshot("sculpture122-crowd-light");
|
||||
// Transparent-to-light is not emissive: in a closed room sculpture faces stay dark.
|
||||
server.runOnServer(s->{var l=player(s).level();for(int x=-13;x<=-9;x++)for(int y=1;y<=5;y++)for(int z=5;z<=9;z++)l.setBlockAndUpdate(new BlockPos(x,y,z),x==-13||x==-9||y==1||y==5||z==5||z==9?Blocks.STONE.defaultBlockState():Blocks.AIR.defaultBlockState());place(l,new BlockPos(-11,2,7),ARCH,Direction.SOUTH,SculptureAnchor.CENTER);});
|
||||
c.waitFor(m->m.level.getBlockEntity(new BlockPos(-11,2,7)) instanceof StatuaryEntity&&m.level.getBrightness(LightLayer.SKY,new BlockPos(-11,2,7))==0&&m.level.getBrightness(LightLayer.BLOCK,new BlockPos(-11,2,7))==0,200);
|
||||
c.runOnClient(m->{var renderer=new StatuaryRenderer();var state=renderer.createRenderState();renderer.extractRenderState((StatuaryEntity)m.level.getBlockEntity(new BlockPos(-11,2,7)),state,0,Vec3.ZERO,null);check(state.lightCoords==0,"No fullbright workaround: a dark room produces dark faces");});
|
||||
System.out.println("SCULPTURE122_LIGHT_PASS: 75 stacked models sky=15; opaque control shadow; block light=13 across sculpture; dark room=0; shade brightness=1");
|
||||
}
|
||||
try(var world=saved.open()){
|
||||
c.waitFor(m->m.player!=null&&m.gui.screen()==null&&m.level.getBlockEntity(TARGET) instanceof StatuaryEntity e&&ARCH.equals(e.sculpture()),1200);
|
||||
world.getServer().runOnServer(s->physical(player(s).level(),TARGET));c.runOnClient(m->physical(m.level,TARGET));
|
||||
c.waitFor(m->m.level.getBrightness(LightLayer.SKY,SKY)==15,200);
|
||||
System.out.println("SCULPTURE122_PASS: native placement, one-box outline including holes, single-box physical collisions, shared render geometry, cache refresh, light propagation and save/reconnect");
|
||||
}
|
||||
}
|
||||
private static void placementOverlap(ServerPlayer player){
|
||||
var pos=new BlockPos(3,1,0);var level=player.level();player.teleportTo(3.75,1,.5);player.setYRot(0);
|
||||
var filled=new ArrayList<VoxelSculpture.Cell>();for(int x=0;x<16;x++)for(int y=0;y<16;y++)for(int z=0;z<16;z++)filled.add(new VoxelSculpture.Cell(x,y,z,-1));
|
||||
var dense=new VoxelSculpture(MODEL,"Solid",16,16,16,filled);var stack=StatuaryEntity.item(dense);player.getInventory().setItem(player.getInventory().getSelectedSlot(),stack);
|
||||
var hit=new BlockHitResult(new Vec3(3.01,1,.5),Direction.UP,pos.below(),false);
|
||||
var blocked=((BlockItem)Statuary.ITEM).place(new BlockPlaceContext(player,InteractionHand.MAIN_HAND,stack,hit));
|
||||
check(!blocked.consumesAction()&&level.getBlockState(pos).isAir()&&stack.getCount()==1,"Native placement refuses occupied voxels inside player without consuming sculpture");
|
||||
player.teleportTo(3.5,1,.5);var pillars=new ArrayList<VoxelSculpture.Cell>();for(int y=0;y<16;y++)for(int x:new int[]{0,15})pillars.add(new VoxelSculpture.Cell(x,y,0,-1));
|
||||
var hollow=new VoxelSculpture(MODEL,"Two pillars",16,16,1,pillars);stack=StatuaryEntity.item(hollow);player.getInventory().setItem(player.getInventory().getSelectedSlot(),stack);
|
||||
var hollowBlocked=((BlockItem)Statuary.ITEM).place(new BlockPlaceContext(player,InteractionHand.MAIN_HAND,stack,hit));
|
||||
check(!hollowBlocked.consumesAction()&&level.getBlockState(pos).isAir(),"Placement also rejects a player inside the enclosing box between separated pillars");player.teleportTo(3.75,1,.5);
|
||||
var postCells=new ArrayList<VoxelSculpture.Cell>();for(int y=0;y<16;y++)for(int x=0;x<2;x++)for(int z=0;z<2;z++)postCells.add(new VoxelSculpture.Cell(x,y,z,-1));
|
||||
var post=new VoxelSculpture(MODEL,"Post",2,16,2,postCells);stack=StatuaryEntity.item(post);player.getInventory().setItem(player.getInventory().getSelectedSlot(),stack);
|
||||
var allowed=((BlockItem)Statuary.ITEM).place(new BlockPlaceContext(player,InteractionHand.MAIN_HAND,stack,hit));
|
||||
check(allowed.consumesAction()&&level.getBlockState(pos).is(Statuary.BLOCK),"Native placement allows empty part of block beside player");
|
||||
check(level.noCollision(player,player.getBoundingBox()),"Accepted sculpture does not intersect player");
|
||||
level.setBlockAndUpdate(pos,Blocks.AIR.defaultBlockState());player.teleportTo(.5,1,3.2);player.getInventory().setItem(player.getInventory().getSelectedSlot(),StatuaryEntity.item(ARCH));player.inventoryMenu.broadcastFullState();
|
||||
System.out.println("SCULPTURE122_PLACEMENT_PASS native item rejects occupied bounds including visual holes, allows space outside the box, preserves stack on rejection");
|
||||
}
|
||||
private static void physical(Level level,BlockPos pos){
|
||||
var state=level.getBlockState(pos);var shape=state.getShape(level,pos);var collision=state.getCollisionShape(level,pos);
|
||||
check(shape==collision&&shape.toAabbs().size()==1,"Selection and collision share one cached bounding box");check(shape==state.getShape(level,pos),"Selection queries reuse the cached box");check(shape.bounds().getZsize()==.25,"No invisible full-block depth");
|
||||
check(level.clip(new ClipContext(new Vec3(.5,1.5,2),new Vec3(.5,1.5,-.1),ClipContext.Block.OUTLINE,ClipContext.Fluid.NONE,CollisionContext.empty())).getType()==HitResult.Type.BLOCK,"Outline ray selects the whole sculpture volume");
|
||||
check(level.clip(new ClipContext(new Vec3(.0625,1.5,2),new Vec3(.0625,1.5,-.1),ClipContext.Block.COLLIDER,ClipContext.Fluid.NONE,CollisionContext.empty())).getType()==HitResult.Type.BLOCK,"Collision ray hits pillar");
|
||||
check(level.clip(new ClipContext(new Vec3(.5,1.5,2),new Vec3(.5,1.5,-.1),ClipContext.Block.COLLIDER,ClipContext.Fluid.NONE,CollisionContext.empty())).getType()==HitResult.Type.BLOCK,"Physical collision uses the enclosing volume, including visual holes");
|
||||
check(!level.noCollision(new AABB(.35,1.2,.35,.65,1.7,.65)),"Native collision query fills the inner volume instead of following tiny details");
|
||||
check(!level.noCollision(new AABB(.02,1.2,.4,.1,1.7,.6)),"Native collision query blocks occupied pillar");
|
||||
check(!state.isCollisionShapeFullBlock(level,pos)&&!state.isSolidRender()&&!state.canOcclude(),"Sculpture is not a solid occluding cube");
|
||||
check(state.getOcclusionShape().isEmpty()&&state.propagatesSkylightDown()&&state.getLightDampening()==0&&state.getShadeBrightness(level,pos)==1,"Light metadata never reintroduces full-block occlusion");
|
||||
check(!state.isSuffocating(level,pos)&&state.getLightEmission()==0,"Decorative shape neither suffocates nor emits light");
|
||||
}
|
||||
private static void geometry(Minecraft m){
|
||||
var padded=new VoxelSculpture(MODEL,"Padded",13,5,15,List.of(new VoxelSculpture.Cell(2,2,3,-1),new VoxelSculpture.Cell(6,4,10,-1)));
|
||||
var dense=new ArrayList<VoxelSculpture.Cell>();for(int x=0;x<16;x++)for(int y=0;y<16;y++)for(int z=0;z<16;z++)dense.add(new VoxelSculpture.Cell(x,y,z,-1));
|
||||
var models=List.of(ARCH,padded,new VoxelSculpture(MODEL,"Dense",16,16,16,dense),new VoxelSculpture(MODEL,"One voxel",1,1,1,List.of(new VoxelSculpture.Cell(0,0,0,-1))));
|
||||
int cases=0;for(var model:models)for(var direction:Direction.Plane.HORIZONTAL)for(var anchor:SculptureAnchor.values())for(var height:SculptureHeight.values()){
|
||||
var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,direction).setValue(Statuary.ANCHOR,anchor).setValue(Statuary.HEIGHT,height);var entity=new StatuaryEntity(BlockPos.ZERO,state);entity.setLevel(m.level);load(entity,model,m.level);
|
||||
var shape=entity.shape(state);check(shape==entity.shape(state),"Repeated geometry queries reuse the same shape");var boxes=shape.toAabbs();double volume=boxes.stream().mapToDouble(b->b.getXsize()*b.getYsize()*b.getZsize()).sum();check(boxes.size()==1&&volume>=model.cells().size()/4096d,"One box encloses all occupied cells");
|
||||
var outline=entity.shape(state);check(outline==entity.shape(state),"Repeated outline queries reuse the cached box");
|
||||
check(outline.toAabbs().size()==1&&outline.bounds().equals(shape.bounds()),"One outline box matches exact rendered extents for every orientation and anchor");
|
||||
int[] edges={0};outline.forAllEdges((x1,y1,z1,x2,y2,z2)->edges[0]++);check(edges[0]==12,"Native outline emits only the 12 enclosing edges, independent of voxel count");
|
||||
var renderer=new StatuaryRenderer();var render=renderer.createRenderState();renderer.extractRenderState(entity,render,0,Vec3.ZERO,null);
|
||||
double minX=1,minY=1,minZ=1,maxX=0,maxY=0,maxZ=0;
|
||||
for(var q:render.mesh){minX=Math.min(minX,q.x());minY=Math.min(minY,q.y());minZ=Math.min(minZ,q.z());maxX=Math.max(maxX,q.x()+1/16d);maxY=Math.max(maxY,q.y()+1/16d);maxZ=Math.max(maxZ,q.z()+1/16d);var center=new Vec3(q.x()+1/32d,q.y()+1/32d,q.z()+1/32d);check(boxes.stream().anyMatch(b->b.contains(center)),"Every rendered cell is physically present");
|
||||
}
|
||||
check(shape.bounds().equals(new AABB(minX,minY,minZ,maxX,maxY,maxZ)),"Single collision box exactly matches visible mesh extents");
|
||||
cases++;
|
||||
}
|
||||
System.out.println("SCULPTURE124_BOUNDS_PASS "+cases+" cached single boxes agree with exact renderer extents; 12 outline edges each");
|
||||
System.out.println("SCULPTURE122_GEOMETRY_PASS "+cases+" native bounding boxes agree with emitted mesh extents, plus cached 12-edge selection bounds for holes, padding, dense 4096 cells, single voxel, 4 directions, 9 anchors and 4 vertical modes");
|
||||
}
|
||||
private static void place(ServerLevel level,BlockPos pos,VoxelSculpture model,Direction facing,SculptureAnchor anchor){
|
||||
var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,facing).setValue(Statuary.ANCHOR,anchor);level.setBlockAndUpdate(pos,state);var entity=(StatuaryEntity)level.getBlockEntity(pos);load(entity,model,level);entity.setChanged();level.sendBlockUpdated(pos,state,state,3);
|
||||
}
|
||||
private static void load(StatuaryEntity entity,VoxelSculpture model,Level level){var tag=new CompoundTag();tag.put("sculpture",StatuaryEntity.encode(model));entity.loadWithComponents(TagValueInput.create(ProblemReporter.DISCARDING,level.registryAccess(),tag));}
|
||||
private static VoxelSculpture arch(){var cells=new ArrayList<VoxelSculpture.Cell>();for(int x=0;x<16;x++)for(int y=0;y<16;y++)for(int z=0;z<4;z++)if(x<2||x>=14||y>=14)cells.add(new VoxelSculpture.Cell(x,y,z,0xffc99679));return new VoxelSculpture(MODEL,"Arch",16,16,4,cells);}
|
||||
private static ServerPlayer player(MinecraftServer server){return server.getPlayerList().getPlayers().getFirst();}
|
||||
private static void check(boolean value,String reason){if(!value)throw new AssertionError(reason);}
|
||||
}
|
||||
+118
@@ -0,0 +1,118 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import fr.koka.sanctuary.gametest.Starter039TestSupport;
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
|
||||
import net.minecraft.client.input.KeyEvent;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.nbt.*;
|
||||
import net.minecraft.network.chat.contents.TranslatableContents;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.level.*;
|
||||
import net.minecraft.util.ProblemReporter;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.storage.TagValueInput;
|
||||
import net.minecraft.world.phys.*;
|
||||
|
||||
/** Native clicks on all six support faces; additive saved-state compatibility and real renderer bounds. */
|
||||
public final class Sculpture125ClientChecks implements FabricClientGameTest {
|
||||
private static final BlockPos SUPPORT=new BlockPos(0,4,0);
|
||||
private static final String MODEL="sanctuary:model/"+"2".repeat(64);
|
||||
private static final VoxelSculpture STATUE=statue();
|
||||
private static final SculptureAnchor[][] ANCHORS={{SculptureAnchor.NORTH_WEST,SculptureAnchor.WEST,SculptureAnchor.SOUTH_WEST},{SculptureAnchor.NORTH,SculptureAnchor.CENTER,SculptureAnchor.SOUTH},{SculptureAnchor.NORTH_EAST,SculptureAnchor.EAST,SculptureAnchor.SOUTH_EAST}};
|
||||
private static final SculptureHeight[] HEIGHTS={SculptureHeight.BOTTOM,SculptureHeight.CENTER,SculptureHeight.TOP};
|
||||
private record Spot(Direction face,int u,int v){
|
||||
Vec3 hit(BlockPos p){double a=.1+.4*u,b=.1+.4*v;return switch(face){
|
||||
case UP,DOWN->new Vec3(p.getX()+a,p.getY()+(face==Direction.UP?1:0),p.getZ()+b);
|
||||
case NORTH,SOUTH->new Vec3(p.getX()+a,p.getY()+b,p.getZ()+(face==Direction.SOUTH?1:0));
|
||||
case WEST,EAST->new Vec3(p.getX()+(face==Direction.EAST?1:0),p.getY()+b,p.getZ()+a);
|
||||
};}
|
||||
SculptureAnchor anchor(){return switch(face){case UP,DOWN->ANCHORS[u][v];case NORTH->ANCHORS[u][2];case SOUTH->ANCHORS[u][0];case EAST->ANCHORS[0][u];case WEST->ANCHORS[2][u];};}
|
||||
SculptureHeight height(){return face==Direction.UP?SculptureHeight.BOTTOM:face==Direction.DOWN?SculptureHeight.TOP:HEIGHTS[v];}
|
||||
}
|
||||
public void runTest(ClientGameTestContext c){
|
||||
var intro=new AtomicBoolean(true);
|
||||
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
|
||||
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
|
||||
Starter039TestSupport.selectFirst(screen);var enter=new KeyEvent(InputConstants.KEY_RETURN,0,0);
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(enter);
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(enter);intro.set(false);
|
||||
}});
|
||||
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;
|
||||
var persistent=new HashMap<BlockPos,BlockState>();
|
||||
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Sculpture125 "+UUID.randomUUID());s.setSeed("125");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
|
||||
server.runOnServer(s->{var p=player(s);var l=p.level();for(int x=-8;x<=8;x++)for(int z=-8;z<=8;z++)l.setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.getAbilities().flying=true;p.onUpdateAbilities();p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(STATUE));p.inventoryMenu.broadcastFullState();
|
||||
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary weather vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"weather clear");contexts(p);legacy(p);Sculpture113ClientChecks.placementContexts(p);l.setBlockAndUpdate(SUPPORT,Blocks.STONE.defaultBlockState());
|
||||
});
|
||||
c.waitFor(m->m.player.getMainHandItem().is(Statuary.ITEM)&&m.level.getBlockState(SUPPORT).is(Blocks.STONE),150);
|
||||
int clicks=0;
|
||||
for(var face:Direction.values()){
|
||||
Vec3 eye= switch(face){case UP->new Vec3(.5,6,3);case DOWN->new Vec3(.5,1.3,2.5);case NORTH->new Vec3(.5,3,-2.2);case SOUTH->new Vec3(.5,3,3.2);case EAST->new Vec3(3.2,3,.5);case WEST->new Vec3(-2.2,3,.5);};
|
||||
server.runOnServer(s->{var p=player(s);p.teleportTo(eye.x,eye.y,eye.z);p.setDeltaMovement(Vec3.ZERO);p.getAbilities().flying=true;p.onUpdateAbilities();});c.waitFor(m->m.player.distanceToSqr(eye)<.05,100);c.runOnClient(m->{m.player.getAbilities().flying=true;m.player.setDeltaMovement(Vec3.ZERO);m.player.onUpdateAbilities();});c.waitTicks(10);
|
||||
for(int u=0;u<3;u++)for(int v=0;v<3;v++){
|
||||
var spot=new Spot(face,u,v);var target=SUPPORT.relative(face);
|
||||
server.runOnServer(s->{for(var direction:Direction.values())player(s).level().setBlockAndUpdate(SUPPORT.relative(direction),Blocks.AIR.defaultBlockState());});
|
||||
c.waitFor(m->m.level.getBlockState(target).isAir(),100);
|
||||
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,spot.hit(SUPPORT)));c.waitTicks(3);
|
||||
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult h&&h.getBlockPos().equals(SUPPORT)&&h.getDirection()==face,"Native cursor hits requested support face "+spot+" instead of "+m.hitResult+" at "+m.hitResult.getLocation()+" eye "+m.player.getEyePosition()+" flying "+m.player.getAbilities().flying));
|
||||
var facing=c.computeOnClient(m->{System.out.println("SCULPTURE125_AIM "+spot+" actual "+m.hitResult.getLocation()+" eye "+m.player.getEyePosition());return m.player.getDirection();});c.getInput().holdKey(o->o.keyUse);c.waitTicks(1);c.getInput().releaseKey(o->o.keyUse);c.waitTicks(3);
|
||||
c.waitFor(m->m.level.getBlockEntity(target) instanceof StatuaryEntity e&&STATUE.equals(e.sculpture()),100);
|
||||
server.runOnServer(s->{var l=player(s).level();var state=l.getBlockState(target);check(state.getValue(Statuary.ANCHOR)==spot.anchor()&&state.getValue(Statuary.HEIGHT)==spot.height()&&state.getValue(Statuary.FACING)==facing,"Server uses aimed position and horizontal gaze for "+spot+" got "+state+" expected facing "+facing);});
|
||||
c.runOnClient(m->{var e=(StatuaryEntity)m.level.getBlockEntity(target);renderBounds(e);});
|
||||
if(u==0&&v==2)c.takeScreenshot("sculpture125-"+face.getSerializedName());clicks++;
|
||||
}
|
||||
}
|
||||
System.out.println("SCULPTURE125_CLICKS_PASS "+clicks+" real placements: all six faces, every corner/edge/center and supported heights");
|
||||
c.runOnClient(m->Sculpture125ParticleChecks.exercise(m,SUPPORT.relative(Direction.EAST)));
|
||||
Sculpture125WorkshopChecks.exercise(c,server);
|
||||
server.runOnServer(s->{var l=player(s).level();for(var direction:Direction.values())l.setBlockAndUpdate(SUPPORT.relative(direction),Blocks.AIR.defaultBlockState());for(int x=0;x<3;x++)for(int y=0;y<3;y++){
|
||||
var pos=new BlockPos(x*2-2,y+1,0);l.setBlockAndUpdate(pos.north(),Blocks.STONE.defaultBlockState());var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,Direction.SOUTH).setValue(Statuary.ANCHOR,ANCHORS[x][0]).setValue(Statuary.HEIGHT,HEIGHTS[y]);place(l,pos,state);persistent.put(pos,state);
|
||||
}player(s).teleportTo(.5,2,5);});
|
||||
c.waitFor(m->m.player.distanceToSqr(.5,2,5)<.05,100);c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.5,2.5,.5)));c.waitTicks(8);c.takeScreenshot("sculpture125-wall-placements");saved=world.getWorldSave();
|
||||
}
|
||||
try(var world=saved.open()){
|
||||
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);world.getServer().runOnServer(s->{for(var entry:persistent.entrySet()){var state=player(s).level().getBlockState(entry.getKey());check(state==entry.getValue(),"New anchors and heights persist exactly");check(STATUE.equals(((StatuaryEntity)player(s).level().getBlockEntity(entry.getKey())).sculpture()),"Model data persists unchanged");}});
|
||||
c.waitFor(m->persistent.keySet().stream().allMatch(p->m.level.getBlockEntity(p) instanceof StatuaryEntity e&&STATUE.equals(e.sculpture())),150);c.runOnClient(m->persistent.keySet().forEach(p->renderBounds((StatuaryEntity)m.level.getBlockEntity(p))));
|
||||
}
|
||||
new Sculpture122ClientChecks().runTest(c);
|
||||
System.out.println("SCULPTURE125_PASS new placement gestures, native picking, collision/render agreement, legacy states and saved new positions");
|
||||
}
|
||||
private static void contexts(ServerPlayer p){int count=0;
|
||||
for(var pos:List.of(new BlockPos(5,3,5),new BlockPos(-5,3,-5))){p.level().setBlockAndUpdate(pos,Blocks.STONE.defaultBlockState());
|
||||
for(int turn=0;turn<4;turn++){p.setYRot(turn*90);for(var face:Direction.values())for(int u=0;u<3;u++)for(int v=0;v<3;v++){
|
||||
var spot=new Spot(face,u,v);var context=new BlockPlaceContext(p,InteractionHand.MAIN_HAND,StatuaryEntity.item(STATUE),new BlockHitResult(spot.hit(pos),face,pos,false));var state=Statuary.BLOCK.getStateForPlacement(context);
|
||||
check(context.getClickedPos().equals(pos.relative(face))&&state.getValue(Statuary.ANCHOR)==spot.anchor()&&state.getValue(Statuary.HEIGHT)==spot.height()&&state.getValue(Statuary.FACING)==p.getDirection(),"Native placement context agrees at signed coordinates: "+spot);count++;
|
||||
}}p.level().setBlockAndUpdate(pos,Blocks.AIR.defaultBlockState());
|
||||
}
|
||||
check(Statuary.BLOCK.getStateDefinition().getPossibleStates().size()==144,"108 placement states plus 36 legacy-height states");
|
||||
for(var anchor:SculptureAnchor.values())for(var height:SculptureHeight.values()){
|
||||
var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.ANCHOR,anchor).setValue(Statuary.HEIGHT,height);var box=SculptureGeometry.shape(STATUE,Direction.SOUTH,anchor,height).bounds();
|
||||
for(var rotation:Rotation.values()){var rotated=state.rotate(rotation);check(rotated.getValue(Statuary.HEIGHT)==height,"Yaw rotation retains height");var b=SculptureGeometry.shape(STATUE,rotated.getValue(Statuary.FACING),rotated.getValue(Statuary.ANCHOR),height).bounds();double ex=box.getCenter().x-.5,ez=box.getCenter().z-.5;double tx=switch(rotation){case NONE->ex;case CLOCKWISE_90->-ez;case CLOCKWISE_180->-ex;case COUNTERCLOCKWISE_90->ez;};double tz=switch(rotation){case NONE->ez;case CLOCKWISE_90->ex;case CLOCKWISE_180->-ez;case COUNTERCLOCKWISE_90->-ex;};check(Math.abs((b.getCenter().x-.5)-tx)<=1/16d&&Math.abs((b.getCenter().z-.5)-tz)<=1/16d&&b.minY==box.minY,"Rotated anchor follows native structure rotation without half voxels");}
|
||||
for(var mirror:Mirror.values()){var mirrored=state.mirror(mirror);var b=SculptureGeometry.shape(STATUE,mirrored.getValue(Statuary.FACING),mirrored.getValue(Statuary.ANCHOR),height).bounds();double x=mirror==Mirror.FRONT_BACK?1-box.getCenter().x:box.getCenter().x,z=mirror==Mirror.LEFT_RIGHT?1-box.getCenter().z:box.getCenter().z;check(Math.abs(b.getCenter().x-x)<=1/16d&&Math.abs(b.getCenter().z-z)<=1/16d&&b.minY==box.minY,"Mirrored corner and vertical placement follow native structure mirror");}
|
||||
}
|
||||
System.out.println("SCULPTURE125_CONTEXT_PASS "+count+" contexts, signed coordinates, four headings, rotations/mirrors and 144 valid states");
|
||||
}
|
||||
private static void legacy(ServerPlayer p){int n=0;
|
||||
for(var facing:Direction.Plane.HORIZONTAL)for(var anchor:List.of(SculptureAnchor.CENTER,SculptureAnchor.NORTH,SculptureAnchor.SOUTH,SculptureAnchor.WEST,SculptureAnchor.EAST)){
|
||||
var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,facing).setValue(Statuary.ANCHOR,anchor).setValue(Statuary.HEIGHT,SculptureHeight.TOP);var nbt=NbtUtils.writeBlockState(state);nbt.getCompoundOrEmpty("properties").remove("vertical_anchor");var restored=NbtUtils.readBlockState(BuiltInRegistries.BLOCK,nbt);
|
||||
check(restored.getValue(Statuary.HEIGHT)==SculptureHeight.ORIGINAL&&restored.getValue(Statuary.ANCHOR)==anchor&&restored.getValue(Statuary.FACING)==facing,"Old NBT keeps orientation and anchor and defaults original Y");var b=SculptureGeometry.shape(STATUE,facing,anchor,restored.getValue(Statuary.HEIGHT)).bounds();check(b.minY==2/16d&&b.maxY==10/16d,"Legacy vertical padding is preserved exactly");n++;
|
||||
}System.out.println("SCULPTURE125_LEGACY_PASS "+n+" old blockstates retain exact placements without rewriting payloads");
|
||||
}
|
||||
private static void renderBounds(StatuaryEntity entity){var renderer=new StatuaryRenderer();var render=renderer.createRenderState();renderer.extractRenderState(entity,render,0,Vec3.ZERO,null);double x0=1,y0=1,z0=1,x1=0,y1=0,z1=0;for(var q:render.mesh){x0=Math.min(x0,q.x());y0=Math.min(y0,q.y());z0=Math.min(z0,q.z());x1=Math.max(x1,q.x()+1/16d);y1=Math.max(y1,q.y()+1/16d);z1=Math.max(z1,q.z()+1/16d);}var bounds=entity.shape(entity.getBlockState()).bounds();check(bounds.equals(new AABB(x0,y0,z0,x1,y1,z1)),"Native single box follows actual rendered offsets on all three axes");Sculpture113ClientChecks.rendered(entity);}
|
||||
private static void place(ServerLevel level,BlockPos pos,BlockState state){level.setBlockAndUpdate(pos,state);var e=(StatuaryEntity)level.getBlockEntity(pos);var data=new CompoundTag();data.put("sculpture",StatuaryEntity.encode(STATUE));e.loadWithComponents(TagValueInput.create(ProblemReporter.DISCARDING,level.registryAccess(),data));e.setChanged();level.sendBlockUpdated(pos,state,state,3);}
|
||||
private static VoxelSculpture statue(){var cells=new ArrayList<VoxelSculpture.Cell>();for(int y=2;y<10;y++)for(int x=y<6?2:1;x<=(y<6?4:5);x++)for(int z=y<6?1:0;z<=(y<6?3:4);z++)cells.add(new VoxelSculpture.Cell(x,y,z,y<6?0xff44aabb:0xffddb88b));return new VoxelSculpture(MODEL,"Placement statue",7,10,5,cells);}
|
||||
private static ServerPlayer player(MinecraftServer s){return s.getPlayerList().getPlayers().getFirst();}
|
||||
private static void check(boolean ok,String reason){if(!ok)throw new AssertionError(reason);}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.*;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.particle.*;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.phys.*;
|
||||
|
||||
final class Sculpture125ParticleChecks {
|
||||
static void exercise(Minecraft mc,BlockPos pos){
|
||||
var entity=(StatuaryEntity)mc.level.getBlockEntity(pos);var state=entity.getBlockState();
|
||||
var render=new StatuaryRenderer();var rs=render.createRenderState();render.extractRenderState(entity,rs,0,Vec3.ZERO,null);
|
||||
Set<Integer> colors=new HashSet<>();for(var q:rs.mesh)colors.add(q.color());
|
||||
var queue=queue(mc);queue.clear();var q=rs.mesh.getLast();var hit=Vec3.atLowerCornerOf(pos).add(SculptureParticles.center(q));
|
||||
mc.hitResult=new BlockHitResult(hit,Direction.UP,pos,false);mc.level.addBreakingBlockEffects(pos,Direction.UP,false);
|
||||
check(queue.size()==1&&queue.peek() instanceof SculptureParticles.Fragment,"Native hit emits one voxel chip, no clay debris");
|
||||
var chip=(SingleQuadParticle)queue.peek();check(color(chip)==q.color(),"Hit chip uses the exact targeted voxel color");
|
||||
queue.clear();mc.level.addDestroyBlockEffect(pos,state);verify(queue,rs.mesh,colors,pos);int count=queue.size();
|
||||
queue.clear();mc.level.setBlock(pos,Blocks.AIR.defaultBlockState(),3);check(mc.level.getBlockEntity(pos)==null,"Native block update removes sculpture before break effect");
|
||||
mc.level.addDestroyBlockEffect(pos,state);verify(queue,rs.mesh,colors,pos);check(queue.size()==count,"Late break event retains voxel colors and offsets");
|
||||
queue.clear();mc.level.addDestroyBlockEffect(pos,Blocks.STONE.defaultBlockState());check(!queue.isEmpty()&&queue.stream().noneMatch(SculptureParticles.Fragment.class::isInstance),"Other blocks retain native particles");queue.clear();
|
||||
System.out.println("SCULPTURE125_PARTICLES_PASS native hit/destroy hooks, exact voxel colors, real surface origins, 64-chip bound, late removal and ordinary block regression");
|
||||
}
|
||||
private static void verify(Queue<Particle> queue,List<StatuaryRenderer.Quad> mesh,Set<Integer> colors,BlockPos pos){
|
||||
check(!queue.isEmpty()&&queue.size()<=64,"Bounded destruction particles");var observed=new HashSet<Integer>();
|
||||
for(var p:queue){check(p instanceof SculptureParticles.Fragment,"No clay fallback particles");int color=color((SingleQuadParticle)p);observed.add(color);check(colors.contains(color),"Particle retains an actual model color");var point=new Vec3(number(p,"x"),number(p,"y"),number(p,"z")).subtract(Vec3.atLowerCornerOf(pos));check(mesh.stream().anyMatch(q->q.color()==color&&SculptureParticles.center(q).equals(point)),"Particle belongs to an actual colored voxel face after rotation/anchor");check(((SingleQuadParticle)p).getQuadSize(0)==1/32f,"One voxel diameter, no oversized clay chips");}
|
||||
check(observed.size()==colors.size(),"Both fixture material colors occur in destruction chips");
|
||||
}
|
||||
@SuppressWarnings("unchecked") private static Queue<Particle> queue(Minecraft mc){try{var f=ParticleEngine.class.getDeclaredField("particlesToAdd");f.setAccessible(true);return (Queue<Particle>)f.get(mc.particleEngine);}catch(Exception e){throw new AssertionError(e);}}
|
||||
private static double number(Object value,String name){try{Class<?> type=value.getClass();Field f=null;while(type!=null){try{f=type.getDeclaredField(name);break;}catch(NoSuchFieldException ignored){type=type.getSuperclass();}}f.setAccessible(true);return ((Number)f.get(value)).doubleValue();}catch(Exception e){throw new AssertionError(e);}}
|
||||
private static int color(SingleQuadParticle p){return 0xff000000|Math.round((float)number(p,"rCol")*255)<<16|Math.round((float)number(p,"gCol")*255)<<8|Math.round((float)number(p,"bCol")*255);}
|
||||
private static void check(boolean ok,String reason){if(!ok)throw new AssertionError(reason);}
|
||||
}
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.companion.CompanionService;
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.nio.file.*;
|
||||
import java.util.*;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.*;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.input.KeyEvent;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.stats.Stats;
|
||||
import net.minecraft.world.entity.EntityTypes;
|
||||
import net.minecraft.world.inventory.ContainerInput;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.GameType;
|
||||
|
||||
final class Sculpture125WorkshopChecks {
|
||||
static void exercise(ClientGameTestContext c,TestServerContext server){
|
||||
var pos=new BlockPos(4,1,4);
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.teleportTo(3,1,3);p.setGameMode(GameType.SURVIVAL);p.getAbilities().invulnerable=true;p.onUpdateAbilities();p.level().setBlockAndUpdate(pos,Statuary.WORKSHOP.defaultBlockState());
|
||||
CompanionService.save(p,CompanionService.record(p).note("seen_mobs",""));Statuary.open(p,pos);
|
||||
});
|
||||
c.waitForScreen(ClayWorkshopScreen.class);
|
||||
c.runOnClient(m->{var menu=(ClayWorkshopMenu)m.player.containerMenu;check(!menu.view.statues().contains("minecraft:cow"),"Unseen cow is absent without visiting Metabli");var screen=(ClayWorkshopScreen)m.gui.screen();screen.load(EntityTypes.COW);check(screen.selected()==null&&!screen.busy(),"Unseen animal cannot start local generation");});
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();var menu=(ClayWorkshopMenu)p.containerMenu;menu.getSlot(0).set(new ItemStack(Items.OAK_PLANKS,2));var locked=new VoxelSculpture(StatueDiscoveries.modelId("minecraft:cow"),"Cow",1,1,1,List.of(new VoxelSculpture.Cell(0,0,0,-1)));menu.select(p,locked,Items.OAK_PLANKS,new SculpturePalette(List.of(-1)));check(menu.getSlot(1).getItem().isEmpty(),"Server rejects a locked animal model despite valid material");p.closeContainer();
|
||||
CompanionService.save(p,CompanionService.record(p).note("seen_mobs","cow"));p.awardStat(Stats.ENTITY_KILLED.get(EntityTypes.SHEEP));p.awardStat(Stats.ENTITY_KILLED_BY.get(EntityTypes.PIG));
|
||||
});
|
||||
c.waitFor(m->m.gui.screen()==null,100);
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();Statuary.open(p,pos);var menu=(ClayWorkshopMenu)p.containerMenu;check(menu.view.statues().equals(StatueDiscoveries.known(p)),"Workshop uses the exact statue catalogue discoveries");menu.getSlot(0).set(new ItemStack(Items.OAK_PLANKS,4));menu.broadcastChanges();});
|
||||
c.waitForScreen(ClayWorkshopScreen.class);
|
||||
c.runOnClient(m->{m.options.guiScale().set(2);m.getWindow().setWindowed(1280,800);m.resizeGui();var menu=(ClayWorkshopMenu)m.player.containerMenu;check(menu.view.statues().containsAll(List.of("minecraft:cow","minecraft:sheep","minecraft:pig")),"Encounter, kill and killed-by unlocks are transmitted");});
|
||||
for(var type:List.of(EntityTypes.COW,EntityTypes.SHEEP,EntityTypes.PIG)){
|
||||
String model=StatueDiscoveries.modelId(BuiltInRegistries.ENTITY_TYPE.getKey(type).toString());
|
||||
c.runOnClient(m->{var screen=(ClayWorkshopScreen)m.gui.screen();screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getString().equals(type.getDescription().getString())).findFirst().orElseThrow().onPress(new KeyEvent(257,0,0));});
|
||||
c.waitTicks(10);c.runOnClient(m->{var screen=(ClayWorkshopScreen)m.gui.screen();System.out.println("SCULPTURE125_WORKSHOP_DEBUG "+type+" busy "+screen.busy()+" source "+(screen.selected()==null?"null":screen.selected().modelId())+" input "+m.player.containerMenu.getSlot(0).getItem()+" output "+m.player.containerMenu.getSlot(1).getItem());});
|
||||
c.waitFor(m->{var screen=(ClayWorkshopScreen)m.gui.screen();return !screen.busy()&&screen.selected()!=null&&screen.selected().modelId().equals(model)&&m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM)&&StatuaryEntity.sculpture(m.player.containerMenu.getSlot(1).getItem()).modelId().equals(model);},250);
|
||||
c.runOnClient(m->{var screen=(ClayWorkshopScreen)m.gui.screen();var source=screen.selected();check(source.cells().size()>20&&Math.max(source.width(),Math.max(source.height(),source.depth()))==16,"Native animal model voxelized at miniature scale");check(ItemStack.matches(screen.preview(),m.player.containerMenu.getSlot(1).getItem()),"Animal preview equals server-paid palette result");});
|
||||
c.takeScreenshot("sculpture125-workshop-"+BuiltInRegistries.ENTITY_TYPE.getKey(type).getPath());
|
||||
}
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.PICKUP,m.player));
|
||||
c.waitFor(m->m.player.containerMenu.getCarried().is(Statuary.ITEM)&&m.player.containerMenu.getSlot(0).getItem().getCount()==3,100);
|
||||
server.waitFor(s->{var menu=s.getPlayerList().getPlayers().getFirst().containerMenu;return menu.getCarried().is(Statuary.ITEM)&&menu.getSlot(0).getItem().getCount()==3;},100);
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();check(p.containerMenu.getSlot(0).getItem().getCount()==3&&p.containerMenu.getCarried().is(Statuary.ITEM),"Exactly one block consumed for native animal sculpture in survival");});
|
||||
Path file=PlanClient.directory().resolve("sculpture125-"+UUID.randomUUID()+".glb");
|
||||
try{Files.createDirectories(file.getParent());Files.write(file,Statuary106ClientChecks.fixture(true));c.runOnClient(m->{var screen=(ClayWorkshopScreen)m.gui.screen();screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getString().equals(ClayWorkshopScreen.text("imports").getString())).findFirst().orElseThrow().onPress(new KeyEvent(257,0,0));screen.load(file);});
|
||||
var id=GlbModel.load(file).id();c.waitFor(m->{var screen=(ClayWorkshopScreen)m.gui.screen();return !screen.busy()&&screen.selected()!=null&&screen.selected().modelId().equals(id)&&id.equals(Optional.ofNullable(StatuaryEntity.sculpture(m.player.containerMenu.getSlot(1).getItem())).map(VoxelSculpture::modelId).orElse(""));},250);c.takeScreenshot("sculpture125-workshop-import");
|
||||
}catch(Exception e){throw new AssertionError(e);}finally{try{Files.deleteIfExists(file);}catch(Exception ignored){}}
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.closeContainer();p.setGameMode(GameType.CREATIVE);p.getAbilities().flying=true;p.onUpdateAbilities();});c.waitFor(m->m.gui.screen()==null,100);
|
||||
System.out.println("SCULPTURE125_WORKSHOP_PASS encounter/kill/death unlocks, native menu sync, locked server rejection, three textured animals, paid survival craft and GLB import");
|
||||
}
|
||||
private static void check(boolean ok,String reason){if(!ok)throw new AssertionError(reason);}
|
||||
}
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.cosmetics.*;
|
||||
import fr.koka.sanctuary.inventory.*;
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.*;
|
||||
import net.minecraft.client.gui.screens.inventory.InventoryScreen;
|
||||
import net.minecraft.core.component.DataComponents;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.world.inventory.ContainerInput;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/** Actual accessory-slot transfers and recovery from a saved beta.116 head session. */
|
||||
final class SculptureHat117Checks {
|
||||
static ItemStack exercise(ClientGameTestContext c,TestServerContext server,VoxelSculpture sculpture){
|
||||
var original=StatuaryEntity.item(sculpture);original.set(DataComponents.CUSTOM_NAME,Component.literal("Sculpture chapeau 117"));
|
||||
c.runOnClient(m->m.gui.screen().onClose());
|
||||
server.waitFor(s->{var p=s.getPlayerList().getPlayers().getFirst();return p.containerMenu==p.inventoryMenu;},100);
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.getInventory().clearContent();p.getInventory().setItem(0,original.copy());p.inventoryMenu.broadcastFullState();});
|
||||
c.waitFor(m->ItemStack.matches(m.player.inventoryMenu.getSlot(36).getItem(),original),100);
|
||||
c.runOnClient(m->m.gui.setScreen(new InventoryScreen(m.player)));
|
||||
click(c,36);c.waitFor(m->m.player.inventoryMenu.getCarried().is(Statuary.ITEM),100);
|
||||
click(c,66);c.waitTicks(12);verifyEquipped(c,server,original);
|
||||
c.takeScreenshot("sculpture117-hat-inventory");
|
||||
click(c,66);c.waitFor(m->m.player.inventoryMenu.getCarried().is(Statuary.ITEM),100);
|
||||
click(c,36);
|
||||
server.waitFor(s->{var p=s.getPlayerList().getPlayers().getFirst();return p.inventoryMenu.getCarried().isEmpty()&&HeadEquipment.get(p).isEmpty()&&ItemStack.matches(p.getInventory().getItem(0),original);},100);
|
||||
c.waitFor(m->ItemStack.matches(m.player.inventoryMenu.getSlot(36).getItem(),original)&&m.player.inventoryMenu.getSlot(66).getItem().isEmpty(),100);
|
||||
c.runOnClient(m->check(!new StatuaryRenderer.ItemRenderer().extractArgument(m.player.inventoryMenu.getSlot(36).getItem()).isEmpty(),"Returned sculpture still renders in hotbar"));
|
||||
click(c,36);click(c,66);c.waitTicks(8);verifyEquipped(c,server,original);
|
||||
server.runOnServer(s->{
|
||||
var p=s.getPlayerList().getPlayers().getFirst();var saved=HeadBlockService.save(p);check(saved!=null,"Authoritative worn model is saved");
|
||||
var damaged=original.copy();damaged.remove(DataComponents.BLOCK_ENTITY_DATA);
|
||||
AccessoryAccess.of(p).setItem(AccessoryContainer.HEAD,damaged);HeadEquipment.retainData(p,saved);
|
||||
HeadBlockService.session(p);p.inventoryMenu.broadcastChanges();
|
||||
check(ItemStack.matches(HeadEquipment.get(p),original),"Recover already stripped sculpture from its saved worn model");
|
||||
});
|
||||
c.waitTicks(8);verifyEquipped(c,server,original);
|
||||
c.runOnClient(m->m.gui.screen().onClose());
|
||||
System.out.println("SCULPTURE117_HAT_PASS native equip/remove/re-equip, slot mesh, exact components and old worn-session recovery");
|
||||
return original;
|
||||
}
|
||||
static void verifyEquipped(ClientGameTestContext c,TestServerContext server,ItemStack original){
|
||||
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();check(ItemStack.matches(HeadEquipment.get(p),original),"Equipped stack retains its geometry and name");check(p.getInventory().getItem(0).isEmpty()&&p.inventoryMenu.getCarried().isEmpty(),"Exactly one sculpture moved into head slot");});
|
||||
c.waitFor(m->ItemStack.matches(m.player.inventoryMenu.getSlot(66).getItem(),original)&&StatuaryEntity.sculpture(original).equals(StatuaryEntity.sculpture(HeadCosmeticService.appearance(m.player))),150);
|
||||
c.runOnClient(m->check(!new StatuaryRenderer.ItemRenderer().extractArgument(m.player.inventoryMenu.getSlot(66).getItem()).isEmpty(),"Equipped slot retains visible item geometry"));
|
||||
}
|
||||
private static void click(ClientGameTestContext c,int slot){c.runOnClient(m->m.gameMode.handleContainerInput(m.player.inventoryMenu.containerId,slot,0,ContainerInput.PICKUP,m.player));}
|
||||
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
|
||||
}
|
||||
+31
-14
@@ -46,8 +46,8 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;
|
||||
try{
|
||||
System.out.println("STATUARY106_LIBRARY "+file);Files.createDirectories(file.getParent());byte[] fixture=fixture();Files.write(file,fixture);
|
||||
var asset=GlbModel.load(file);var pixels=StatueVoxelizer.miniature(asset.faces());var source=VoxelSculpture.of(asset.id(),asset.name(),pixels);
|
||||
MODEL.set(source.modelId());check(source.height()==16&&source.width()<16,"Proportions, 16 voxel longest axis");check(source.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()>1,"Embedded PNG retains multiple colors");
|
||||
var asset=GlbModel.load(file);var pixels=StatueVoxelizer.miniature(asset.faces());var originalSource=VoxelSculpture.of(asset.id(),asset.name(),pixels);
|
||||
MODEL.set(originalSource.modelId());check(originalSource.height()==16&&originalSource.width()<16,"Proportions, 16 voxel longest axis");check(originalSource.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()>1,"Embedded PNG retains multiple colors");
|
||||
check(CreationLibrary.files(CreationLibrary.Kind.MODEL).contains(file)&&!CreationLibrary.files(CreationLibrary.Kind.SCHEMATIC).contains(file),"One folder, different filters");
|
||||
var invalid=fixture.clone();ByteBuffer.wrap(invalid).order(ByteOrder.LITTLE_ENDIAN).putInt(8,1);reject(invalid,"GLB header length");
|
||||
var oversize=new byte[GlbModel.MAX_BYTES+1];reject(oversize,"File bound");
|
||||
@@ -57,11 +57,12 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
reject(edit(fixture,j->{var a=new JsonArray();a.add(0);j.getAsJsonArray("nodes").get(0).getAsJsonObject().add("children",a);}),"Cyclic scene");
|
||||
var interop=net.fabricmc.loader.api.FabricLoader.getInstance().getGameDir().resolve("../../../../../build/statuary106-evidence/BoxTextured.glb").normalize();
|
||||
if(Files.exists(interop)){var box=GlbModel.read(interop);check(box.size()==12,"Independent Khronos indexed GLB");check(!StatueVoxelizer.miniature(box).isEmpty(),"Independent textured box voxelizes");System.out.println("STATUARY106_INTEROP_PASS Khronos BoxTextured GLB");}
|
||||
check(source.rotate().rotate().rotate().rotate().equals(source),"Four rotations preserve ID and data");
|
||||
try{new VoxelSculpture(source.modelId(),"bad",16,16,16,List.of(new VoxelSculpture.Cell(0,0,0,-1),new VoxelSculpture.Cell(0,0,0,-1)));throw new AssertionError("Duplicate cell accepted");}catch(IllegalArgumentException expected){}
|
||||
check(originalSource.rotate().rotate().rotate().rotate().equals(originalSource),"Four rotations preserve ID and data");
|
||||
try{new VoxelSculpture(originalSource.modelId(),"bad",16,16,16,List.of(new VoxelSculpture.Cell(0,0,0,-1),new VoxelSculpture.Cell(0,0,0,-1)));throw new AssertionError("Duplicate cell accepted");}catch(IllegalArgumentException expected){}
|
||||
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Statuary106 "+UUID.randomUUID());s.setSeed("106");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);
|
||||
s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
saved=world.getWorldSave();c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);
|
||||
var source=c.computeOnClient(m->SculptureMaterialSampler.sample(new ItemStack(Items.CLAY)).apply(originalSource));
|
||||
var server=world.getServer();
|
||||
server.runOnServer(s->{var p=player(s);p.teleportTo(.5,1,.5);p.getInventory().clearContent();p.setGameMode(GameType.SURVIVAL);for(int x=-7;x<=9;x++)for(int z=-5;z<=9;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.level().setBlockAndUpdate(WORKSHOP,Statuary.WORKSHOP.defaultBlockState());
|
||||
var legacy=net.minecraft.nbt.NbtUtils.writeBlockState(Statuary.BLOCK.defaultBlockState());legacy.remove("properties");
|
||||
@@ -81,7 +82,7 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(ClayWorkshopMenu.HOTBAR_START).getItem().getCount()==3,100);
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,ClayWorkshopMenu.HOTBAR_START,0,ContainerInput.QUICK_MOVE,m.player));
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM),100);
|
||||
c.runOnClient(m->check(m.player.containerMenu.getSlot(1).getItem().getHoverName().getString().equals("Clay Sculpture"),"Crafted sculpture has translated type name EN"));
|
||||
c.runOnClient(m->check(m.player.containerMenu.getSlot(1).getItem().getHoverName().getString().equals("Sculpture"),"Crafted sculpture has translated type name EN"));
|
||||
c.takeScreenshot("statuary106-workshop-en");
|
||||
checkWorkshopLayout(c);
|
||||
c.runOnClient(m->{m.options.guiScale().set(3);m.resizeGui();});c.waitTicks(3);checkWorkshopLayout(c);c.takeScreenshot("statuary111-workshop-en-scale3");
|
||||
@@ -97,8 +98,9 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
p.getInventory().setItem(18,ItemStack.EMPTY);p.getInventory().setItem(Inventory.SLOT_OFFHAND,ItemStack.EMPTY);fr.koka.sanctuary.inventory.SanctuaryOverflowAccess.of(p).setItem(17,ItemStack.EMPTY);
|
||||
});
|
||||
c.runOnClient(m->{m.options.guiScale().set(2);m.resizeGui();});
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;ORIGINAL.set(StatuaryEntity.sculpture(menu.getSlot(1).getItem()));check(ORIGINAL.get().equals(source),"Plain clay keeps exact colors and model ID");
|
||||
for(var family:ColoredBricks.families()){var colored=ClayWorkshopMenu.material(source,new ItemStack(family.clay()));check(colored.modelId().equals(source.modelId())&&colored.cells().size()==source.cells().size()&&colored.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()==1,"All 16 clays keep geometry and ID, recolor uniformly");}});
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;ORIGINAL.set(StatuaryEntity.sculpture(menu.getSlot(1).getItem()));check(ORIGINAL.get().equals(source),"Plain clay applies its sampled palette and preserves model ID");
|
||||
});
|
||||
c.runOnClient(m->{for(var family:ColoredBricks.families()){var palette=SculptureMaterialSampler.sample(new ItemStack(family.clay()));var colored=palette.apply(originalSource);check(colored.modelId().equals(source.modelId())&&colored.cells().size()==source.cells().size()&&colored.cells().stream().allMatch(cell->palette.colors().contains(cell.color())),"All 16 clays keep geometry and use actual texture shades");}});
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.PICKUP,m.player));
|
||||
c.waitFor(m->m.player.containerMenu.getCarried().is(Statuary.ITEM),100);
|
||||
c.waitTicks(6);
|
||||
@@ -117,7 +119,14 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
for(var direction:Direction.Plane.HORIZONTAL){
|
||||
var pos=DIRECTIONS.get(direction);double px=pos.getX()+.5-direction.getStepX()*2,pz=pos.getZ()+.5-direction.getStepZ()*2;
|
||||
server.runOnServer(s->{var p=player(s);p.teleportTo(px,1,pz);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(source));p.inventoryMenu.broadcastFullState();});
|
||||
c.waitFor(m->m.player.distanceToSqr(px,1,pz)<.05&&m.player.getMainHandItem().is(Statuary.ITEM),150);place(c,pos,direction.getOpposite());
|
||||
c.waitFor(m->m.player.distanceToSqr(px,1,pz)<.05&&m.player.getMainHandItem().is(Statuary.ITEM),150);place(c,pos);
|
||||
server.waitFor(s->player(s).level().getBlockState(pos).is(Statuary.BLOCK),100);
|
||||
server.runOnServer(s->{var state=player(s).level().getBlockState(pos);check(state.getValue(Statuary.FACING)==direction&&state.getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Native center placement follows gaze on server");});
|
||||
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&source.equals(e.sculpture())&&e.getBlockState().getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,100);
|
||||
c.runOnClient(m->Sculpture113ClientChecks.rendered((StatuaryEntity)m.level.getBlockEntity(pos)));
|
||||
c.takeScreenshot("sculpture119-center-"+direction.getSerializedName());
|
||||
server.runOnServer(s->{var p=player(s);p.level().removeBlock(pos,false);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(source));p.inventoryMenu.broadcastFullState();});
|
||||
c.waitFor(m->m.level.getBlockState(pos).isAir()&&m.player.getMainHandItem().is(Statuary.ITEM),100);place(c,pos,direction.getOpposite());
|
||||
server.waitFor(s->player(s).level().getBlockState(pos).is(Statuary.BLOCK),100);
|
||||
server.runOnServer(s->{var state=player(s).level().getBlockState(pos);check(state.getValue(Statuary.FACING)==direction,"Native placement faces gaze: "+direction);
|
||||
check(state.getValue(Statuary.ANCHOR)==SculptureAnchor.of(direction.getOpposite()),"Aimed edge stored on server");
|
||||
@@ -140,13 +149,14 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
server.waitFor(s->player(s).level().getBlockState(west).is(Statuary.BLOCK),100);
|
||||
server.runOnServer(s->check(player(s).level().getBlockState(west).getValue(Statuary.FACING)==Direction.WEST,"Dropped statue takes new gaze"));
|
||||
server.runOnServer(s->player(s).teleportTo(.5,1,.5));c.waitFor(m->m.player.distanceToSqr(.5,1,.5)<.05,100);
|
||||
// Reuse the same file with colored clay; server, rather than the client, chooses the tint.
|
||||
// Reuse the file with colored clay; server applies the palette bound to that actual material.
|
||||
server.runOnServer(s->player(s).getInventory().setItem(player(s).getInventory().getSelectedSlot(),ItemStack.EMPTY));c.waitTicks(4);open(c);
|
||||
c.runOnClient(m->((ClayWorkshopScreen)m.gui.screen()).load(file));c.waitFor(m->!((ClayWorkshopScreen)m.gui.screen()).busy()&&((ClayWorkshopScreen)m.gui.screen()).selected()!=null,200);c.waitTicks(10);
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;var blue=ColoredBricks.families().stream().filter(f->f.color()==DyeColor.BLUE).findFirst().orElseThrow();menu.getSlot(0).set(new ItemStack(blue.clay(),2));menu.broadcastChanges();});
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM),100);language(c,"fr_fr");c.runOnClient(m->check(m.player.containerMenu.getSlot(1).getItem().getHoverName().getString().equals("Sculpture d’argile"),"Crafted sculpture has translated type name FR"));c.takeScreenshot("statuary106-workshop-fr-blue");
|
||||
c.waitFor(m->m.player.containerMenu.getSlot(1).getItem().is(Statuary.ITEM),100);language(c,"fr_fr");c.runOnClient(m->check(m.player.containerMenu.getSlot(1).getItem().getHoverName().getString().equals("Sculpture"),"Crafted sculpture has translated type name FR"));c.takeScreenshot("statuary106-workshop-fr-blue");
|
||||
checkWorkshopLayout(c);
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;var blue=StatuaryEntity.sculpture(menu.getSlot(1).getItem());check(blue.modelId().equals(MODEL.get())&&blue.cells().stream().allMatch(v->v.color()==0xFFA0A7BC),"Blue input overrides uploaded model colors");});
|
||||
var expectedBlue=c.computeOnClient(m->SculptureMaterialSampler.sample(new ItemStack(ColoredBricks.families().stream().filter(f->f.color()==DyeColor.BLUE).findFirst().orElseThrow().clay())).apply(originalSource));
|
||||
server.runOnServer(s->{var menu=(ClayWorkshopMenu)player(s).containerMenu;var blue=StatuaryEntity.sculpture(menu.getSlot(1).getItem());check(blue.equals(expectedBlue),"Blue input uses sampled palette and model shading");});
|
||||
c.runOnClient(m->m.gameMode.handleContainerInput(m.player.containerMenu.containerId,1,0,ContainerInput.QUICK_MOVE,m.player));c.waitTicks(10);
|
||||
server.runOnServer(s->{var p=player(s);check(p.containerMenu.getSlot(0).getItem().isEmpty(),"Shift crafting consumes stock");check(count(p,Statuary.ITEM)==2,"Shift crafting produces exactly paid quantity");});close(c);
|
||||
// At the Metabli, the same source creates a full-sized construction plan, with no placement in survival.
|
||||
@@ -186,12 +196,14 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
server.runOnServer(s->check(player(s).level().getBlockState(pos).getValue(Statuary.ANCHOR)==SculptureAnchor.of(direction.getOpposite()),"Anchor survives server save/reload"));
|
||||
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&ORIGINAL.get().equals(e.sculpture())&&e.getBlockState().getValue(Statuary.FACING)==direction,150);
|
||||
}
|
||||
c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&e.sculpture()!=null,150);c.runOnClient(m->check(((StatuaryEntity)m.level.getBlockEntity(SCULPTURE)).sculpture().equals(ORIGINAL.get()),"Fresh client receives server model without file"));
|
||||
server.runOnServer(s->check(player(s).level().getBlockState(SCULPTURE).getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Centered placement survives server save/reload"));
|
||||
c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&e.sculpture()!=null,150);c.runOnClient(m->{check(((StatuaryEntity)m.level.getBlockEntity(SCULPTURE)).sculpture().equals(ORIGINAL.get()),"Fresh client receives server model without file");check(m.level.getBlockState(SCULPTURE).getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Fresh client receives centered anchor");});
|
||||
c.getInput().lookAt(SCULPTURE);c.takeScreenshot("statuary106-reload-no-source");
|
||||
}
|
||||
System.out.println("STATUARY106_PASS GLB textured scene, bounded import, shared folder filters, native paid crafting, 16 clay colors, model ID, shift-click, place/drop/re-place, Metabli plan, cancellation, server save/reconnect without source");
|
||||
System.out.println("STATUARY111_PASS nine-slice GUI FR/EN scales 2/3, four native gaze placements, renderer directions, structure rotation/mirror, legacy state default, drop/re-place and persisted orientation");
|
||||
System.out.println("STATUARY113_PASS clay sculpture FR/EN, native aimed edges, voxel grid across every footprint/orientation/anchor, side placement, legacy states, rotated/mirrored anchor, save/reconnect");
|
||||
System.out.println("SCULPTURE119_PASS native centered placements in four directions, center/edge boundaries, odd/even voxel grid, side anchoring and center save/reconnect");
|
||||
System.out.println("STATUARY112_PASS fixed compact hotbar-only menu, native input transfer, hidden slots/offhand rejected, full hotbar no consumption, partial merge exact cost, closing restitution");
|
||||
}catch(IOException e){throw new AssertionError(e);}finally{try{Files.deleteIfExists(file);}catch(IOException ignored){}}
|
||||
}
|
||||
@@ -224,14 +236,19 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
|
||||
byte[] text=json.toString().getBytes(java.nio.charset.StandardCharsets.UTF_8);int padded=(text.length+3)/4*4;byte[] binary=Arrays.copyOfRange(file,20+length,file.length);var out=ByteBuffer.allocate(20+padded+binary.length).order(ByteOrder.LITTLE_ENDIAN);out.putInt(0x46546C67).putInt(2).putInt(out.capacity()).putInt(padded).putInt(0x4E4F534A).put(text);while(out.position()<20+padded)out.put((byte)' ');out.put(binary);return out.array();
|
||||
}
|
||||
/** A tiny authored cat built from triangle boxes, embedded 2×2 texture and a translated scene node. */
|
||||
private static byte[] fixture()throws IOException{
|
||||
static byte[] fixture()throws IOException{
|
||||
return fixture(false);
|
||||
}
|
||||
static byte[] fixture(boolean uniform)throws IOException{
|
||||
var xyz=new ArrayList<Float>();var uv=new ArrayList<Float>();
|
||||
for(float[] box:List.of(new float[]{.2f,0,.1f,.8f,1,.65f},new float[]{.1f,1,.05f,.9f,1.7f,.7f},new float[]{.1f,1.7f,.1f,.3f,2.1f,.5f},new float[]{.7f,1.7f,.1f,.9f,2.1f,.5f},new float[]{.75f,.1f,.2f,1.1f,.65f,.5f})){
|
||||
float x=box[0],y=box[1],z=box[2],X=box[3],Y=box[4],Z=box[5];float[][] v={{x,y,z},{X,y,z},{X,Y,z},{x,Y,z},{x,y,Z},{X,y,Z},{X,Y,Z},{x,Y,Z}};
|
||||
int[][] quads={{0,3,2,1},{5,6,7,4},{4,7,3,0},{1,2,6,5},{3,7,6,2},{4,0,1,5}};
|
||||
for(var q:quads)for(int i:new int[]{0,1,2,0,2,3}){for(float f:v[q[i]])xyz.add(f);uv.add(i==0||i==1?0f:1f);uv.add(i==0||i==3?1f:0f);}
|
||||
}
|
||||
var image=new java.awt.image.BufferedImage(2,2,java.awt.image.BufferedImage.TYPE_INT_ARGB);image.setRGB(0,0,0xFFFF9933);image.setRGB(1,0,0xFF44CCAA);image.setRGB(0,1,0xFF4477EE);image.setRGB(1,1,0xFFFFFFEE);var png=new ByteArrayOutputStream();javax.imageio.ImageIO.write(image,"png",png);
|
||||
var image=new java.awt.image.BufferedImage(2,2,java.awt.image.BufferedImage.TYPE_INT_ARGB);image.setRGB(0,0,0xFFFF9933);image.setRGB(1,0,0xFF44CCAA);image.setRGB(0,1,0xFF4477EE);image.setRGB(1,1,0xFFFFFFEE);
|
||||
if(uniform)for(int y=0;y<2;y++)for(int x=0;x<2;x++)image.setRGB(x,y,0xFF808080);
|
||||
var png=new ByteArrayOutputStream();javax.imageio.ImageIO.write(image,"png",png);
|
||||
int pbytes=xyz.size()*4,ubytes=uv.size()*4,ibytes=png.size(),total=pbytes+ubytes+ibytes;var binary=ByteBuffer.allocate((total+3)/4*4).order(ByteOrder.LITTLE_ENDIAN);for(float f:xyz)binary.putFloat(f);for(float f:uv)binary.putFloat(f);binary.put(png.toByteArray());
|
||||
String json="""
|
||||
{"asset":{"version":"2.0"},"scene":0,"scenes":[{"nodes":[0]}],"nodes":[{"mesh":0,"translation":[3,2,-1]}],
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.building.ColoredBricks;
|
||||
import java.util.*;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.tags.*;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.item.context.UseOnContext;
|
||||
import net.minecraft.world.item.crafting.*;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.state.properties.WallSide;
|
||||
import net.minecraft.world.phys.*;
|
||||
|
||||
/** Gameplay regressions using native placement, neighbor updates and recipe matching. */
|
||||
final class Walls118Checks {
|
||||
static void server(MinecraftServer server){
|
||||
var player=server.getPlayerList().getPlayers().getFirst();var level=player.level();
|
||||
for(int x=-1;x<=17;x++)for(int z=9;z<=13;z++)level.setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());
|
||||
int index=0;
|
||||
for(var family:ColoredBricks.families()){
|
||||
var wall=family.wall();var state=wall.defaultBlockState();
|
||||
check(wall instanceof WallBlock&&state.is(BlockTags.WALLS)&&state.is(BlockTags.MINEABLE_WITH_PICKAXE),"Native wall type, connection and mining tags");
|
||||
check(new ItemStack(wall).is(ItemTags.WALLS),"Native wall item tag");
|
||||
var input=CraftingInput.of(3,2,Collections.nCopies(6,new ItemStack(family.bricks())));
|
||||
var recipe=server.getRecipeManager().getRecipeFor(RecipeType.CRAFTING,input,level).orElseThrow().value();var result=recipe.assemble(input);
|
||||
check(result.is(wall.asItem())&&result.getCount()==6,"Six matching bricks craft six walls");
|
||||
var drops=Block.getDrops(state,level,new BlockPos(0,2,0),null,player,new ItemStack(Items.DIAMOND_PICKAXE));
|
||||
check(drops.size()==1&&drops.getFirst().is(wall.asItem())&&drops.getFirst().getCount()==1,"Wall drops its own color");
|
||||
for(int z:new int[]{10,12}){
|
||||
var pos=new BlockPos(index,1,z);
|
||||
player.teleportTo(index+.5,1,z+2.5);
|
||||
if(z==12)level.setBlockAndUpdate(pos,Blocks.WATER.defaultBlockState());
|
||||
player.setItemInHand(InteractionHand.MAIN_HAND,new ItemStack(wall));
|
||||
var hit=new BlockHitResult(Vec3.atBottomCenterOf(pos),Direction.UP,pos.below(),false);
|
||||
var placed=player.getMainHandItem().useOn(new UseOnContext(player,InteractionHand.MAIN_HAND,hit));
|
||||
check(placed.consumesAction(),"Native wall item placement: "+family.color()+" at "+pos+" = "+placed+", existing "+level.getBlockState(pos));
|
||||
check(level.getBlockState(pos).is(wall),"Placed wall keeps its color");
|
||||
check(level.getBlockState(pos).getValue(WallBlock.WATERLOGGED)==(z==12),"Native waterlogging on placement");
|
||||
}
|
||||
index++;
|
||||
}
|
||||
for(int i=1;i<15;i++){
|
||||
var pos=new BlockPos(i,1,10);var state=level.getBlockState(pos);
|
||||
check(state.getValue(WallBlock.EAST)==WallSide.LOW&&state.getValue(WallBlock.WEST)==WallSide.LOW&&!state.getValue(WallBlock.UP),"Mixed-color straight wall removes middle post");
|
||||
level.setBlockAndUpdate(pos.above(),Blocks.STONE.defaultBlockState());
|
||||
state=level.getBlockState(pos);check(state.getValue(WallBlock.EAST)==WallSide.TALL&&state.getValue(WallBlock.WEST)==WallSide.TALL,"Full block above raises connected sides");
|
||||
var vanilla=Blocks.BRICK_WALL.withPropertiesOf(state);
|
||||
check(state.getCollisionShape(level,pos).toAabbs().equals(vanilla.getCollisionShape(level,pos).toAabbs()),"Collision equals native brick wall");
|
||||
level.removeBlock(pos.above(),false);
|
||||
}
|
||||
var end=new BlockPos(16,1,10);level.setBlockAndUpdate(end,Blocks.BRICK_WALL.defaultBlockState());
|
||||
check(level.getBlockState(end.west()).getValue(WallBlock.EAST)==WallSide.LOW,"Connects to vanilla brick wall");
|
||||
saved(level);
|
||||
}
|
||||
static void creative(List<ItemStack> display){
|
||||
var colors=List.of(DyeColor.WHITE,DyeColor.LIGHT_GRAY,DyeColor.GRAY,DyeColor.BLACK,DyeColor.BROWN,DyeColor.RED,DyeColor.ORANGE,DyeColor.YELLOW,DyeColor.LIME,DyeColor.GREEN,DyeColor.CYAN,DyeColor.LIGHT_BLUE,DyeColor.BLUE,DyeColor.PURPLE,DyeColor.MAGENTA,DyeColor.PINK);
|
||||
var families=ColoredBricks.families().stream().sorted(Comparator.comparingInt(f->colors.indexOf(f.color()))).toList();
|
||||
int start=-1;for(int i=0;i<display.size();i++)if(display.get(i).is(families.getFirst().wall().asItem())){start=i;break;}
|
||||
check(start>0,"Wall series is visible in Colored Blocks");
|
||||
for(int i=0;i<16;i++)check(display.get(start+i).is(families.get(i).wall().asItem()),"Contiguous series of sixteen in native color order");
|
||||
check(display.get(start-1).is(families.getLast().slab().asItem())&&display.get(start+16).is(families.getFirst().clay().asItem()),"Wall series follows slabs and precedes clay");
|
||||
}
|
||||
static void saved(ServerLevel level){
|
||||
int i=0;for(var family:ColoredBricks.families()){
|
||||
check(level.getBlockState(new BlockPos(i,1,10)).is(family.wall()),"Persisted wall color");
|
||||
var wet=level.getBlockState(new BlockPos(i++,1,12));check(wet.is(family.wall())&&wet.getValue(WallBlock.WATERLOGGED)&&wet.getFluidState().isSource(),"Persisted waterlogged wall");
|
||||
}
|
||||
}
|
||||
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
|
||||
}
|
||||
+140
@@ -0,0 +1,140 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import fr.koka.sanctuary.gametest.Starter039TestSupport;
|
||||
import fr.koka.sanctuary.multiblock.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
|
||||
import net.fabricmc.fabric.api.client.renderer.v1.Renderer;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
|
||||
import net.minecraft.client.input.KeyEvent;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.network.chat.contents.TranslatableContents;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.GameType;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.entity.*;
|
||||
import net.minecraft.world.level.block.piston.PistonBaseBlock;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.*;
|
||||
import net.minecraft.world.phys.*;
|
||||
|
||||
/** Real client gestures and persisted server state; rendered UVs must change without moving geometry. */
|
||||
public final class Wrench120ClientChecks implements FabricClientGameTest {
|
||||
private static final BlockPos TARGET=new BlockPos(0,1,0),CHEST=new BlockPos(2,1,0),DIRT=new BlockPos(-2,1,0);
|
||||
public void runTest(ClientGameTestContext c){
|
||||
var intro=new AtomicBoolean(true);
|
||||
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
|
||||
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
|
||||
Starter039TestSupport.selectFirst(screen);
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(enter());
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(enter());intro.set(false);
|
||||
}});
|
||||
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;
|
||||
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Wrench120 "+UUID.randomUUID());s.setSeed("120");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
|
||||
server.runOnServer(s->{var p=player(s);var l=p.level();p.teleportTo(.5,1,3.2);p.getInventory().setItem(p.getInventory().getSelectedSlot(),new ItemStack(Multiblocks.STEVE_WRENCH));p.inventoryMenu.broadcastFullState();
|
||||
l.setBlockAndUpdate(TARGET,Blocks.OAK_STAIRS.defaultBlockState());l.setBlockAndUpdate(CHEST,Blocks.CHEST.defaultBlockState());((ChestBlockEntity)l.getBlockEntity(CHEST)).setItem(0,new ItemStack(Items.DIAMOND,23));l.setBlockAndUpdate(DIRT,Blocks.DIRT.defaultBlockState());
|
||||
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
|
||||
int tested=0;for(var block:BuiltInRegistries.BLOCK)for(var property:block.getStateDefinition().getProperties()){
|
||||
var before=block.defaultBlockState();var after=GoldenWrench.cycle(before,property,false);
|
||||
check(after.is(block)&&GoldenWrench.cycle(after,property,true)==before,"Every registered native property has reversible values");tested++;
|
||||
}
|
||||
check(tested>1000,"Broad block property coverage");System.out.println("WRENCH120_PROPERTIES "+tested);
|
||||
});
|
||||
c.waitFor(m->m.player.getMainHandItem().is(Multiblocks.STEVE_WRENCH)&&m.player.distanceToSqr(.5,1,3.2)<.1&&m.level.getBlockState(TARGET).is(Blocks.OAK_STAIRS),150);
|
||||
var stairs=c.computeOnClient(m->m.level.getBlockState(TARGET));click(c,TARGET,false,false);
|
||||
server.waitFor(s->player(s).level().getBlockState(TARGET)!=stairs,100);c.waitFor(m->m.level.getBlockState(TARGET)!=stairs,100);
|
||||
server.runOnServer(s->{var actual=player(s).level().getBlockState(TARGET);check(actual.getValue(StairBlock.FACING)!=stairs.getValue(StairBlock.FACING)&&actual.getValue(StairBlock.HALF)==stairs.getValue(StairBlock.HALF),"Right click changes facing only");});
|
||||
click(c,TARGET,false,true);server.waitFor(s->player(s).level().getBlockState(TARGET)==stairs,100);
|
||||
click(c,TARGET,true,false);server.runOnServer(s->check(GoldenWrench.selected(player(s),stairs).equals("half"),"Left click selects half without breaking creative block: "+GoldenWrench.selected(player(s),stairs)));
|
||||
click(c,TARGET,false,false);server.waitFor(s->player(s).level().getBlockState(TARGET).getValue(StairBlock.HALF)==Half.TOP,100);
|
||||
click(c,TARGET,true,false);server.runOnServer(s->check(GoldenWrench.selected(player(s),stairs).equals("shape"),"Next property is stair shape"));
|
||||
click(c,TARGET,false,false);server.waitFor(s->player(s).level().getBlockState(TARGET).getValue(StairBlock.SHAPE)!=StairsShape.STRAIGHT,100);
|
||||
c.takeScreenshot("wrench120-stairs");
|
||||
// A container rotates in place; inventory and block entity survive the full native interaction.
|
||||
click(c,CHEST,false,false);server.runOnServer(s->{var p=player(s);var chest=(ChestBlockEntity)p.level().getBlockEntity(CHEST);check(chest.getItem(0).is(Items.DIAMOND)&&chest.getItem(0).getCount()==23,"Chest contents retained");check(p.containerMenu==p.inventoryMenu,"Wrench does not open ordinary chest");check(chest.getBlockState().getValue(ChestBlock.FACING)!=Blocks.CHEST.defaultBlockState().getValue(ChestBlock.FACING),"Chest rotates");});
|
||||
// Ordinary survival without commands retains Steve’s full powers; dirt keeps its native ID, shape and loot.
|
||||
server.runOnServer(s->{s.getWorldData().setAllowCommands(false);player(s).setGameMode(GameType.SURVIVAL);});c.waitFor(m->!m.player.isCreative(),100);
|
||||
var original=c.computeOnClient(m->geometry(m,DIRT));c.takeScreenshot("wrench120-dirt-before");
|
||||
click(c,DIRT,false,false);server.waitFor(s->WrenchTextures.rotation(player(s).level().getChunkAt(DIRT),DIRT)==1,100);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,100);
|
||||
var rotated=c.computeOnClient(m->geometry(m,DIRT));checkUvs(original,rotated);c.takeScreenshot("wrench120-dirt-90");
|
||||
server.runOnServer(s->check(player(s).level().getBlockState(DIRT)==Blocks.DIRT.defaultBlockState(),"Dirt type and native state unchanged"));
|
||||
click(c,DIRT,true,false);server.runOnServer(s->check(player(s).level().getBlockState(DIRT).is(Blocks.DIRT),"Left click never breaks dirt in survival"));
|
||||
click(c,DIRT,false,true);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==0,100);checkGeometry(original,c.computeOnClient(m->geometry(m,DIRT)),"Reverse restores exact UVs");
|
||||
for(int i=1;i<=4;i++){click(c,DIRT,false,false);int expected=i%4;c.waitFor(m->WrenchTextureModels.rotation(DIRT)==expected,100);}
|
||||
checkGeometry(original,c.computeOnClient(m->geometry(m,DIRT)),"Four turns restore exact original geometry and UVs");
|
||||
click(c,DIRT,false,false);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,100);
|
||||
var reload=c.computeOnClient(Minecraft::reloadResourcePacks);c.waitFor(m->reload.isDone()&&m.gui.overlay()==null,1200);reload.join();checkGeometry(rotated,c.computeOnClient(m->geometry(m,DIRT)),"Resource reload retains texture rotation");
|
||||
// Replacing a block clears the visual receipt; blockstate edits retain it.
|
||||
server.runOnServer(s->{var l=player(s).level();var q=new BlockPos(-3,1,0);l.setBlockAndUpdate(q,Blocks.OAK_LOG.defaultBlockState());WrenchTextures.turn(l,q,1);l.setBlock(q,Blocks.OAK_LOG.defaultBlockState().setValue(RotatedPillarBlock.AXIS,Direction.Axis.X),18);check(WrenchTextures.rotation(l.getChunkAt(q),q)==1,"State edit preserves texture rotation");l.removeBlock(q,false);l.setBlockAndUpdate(q,Blocks.OAK_LOG.defaultBlockState());check(WrenchTextures.rotation(l.getChunkAt(q),q)==0,"Break/replacement clears rotation");
|
||||
var p=player(s);p.setGameMode(GameType.ADVENTURE);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Adventure cannot edit");p.setGameMode(GameType.SPECTATOR);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Spectator cannot edit");p.setGameMode(GameType.SURVIVAL);check(!GoldenWrench.allowed(p,TARGET.offset(100,0,0),InteractionHand.MAIN_HAND,Direction.UP),"Out-of-range edit refused");
|
||||
});
|
||||
// A full Metabli still assembles with two normal right clicks, then separates with sneak-use.
|
||||
var table=new BlockPos(6,1,0);server.runOnServer(s->{var p=player(s);p.getInventory().setItem(p.getInventory().getSelectedSlot(),new ItemStack(Multiblocks.WRENCH));p.inventoryMenu.broadcastFullState();for(var q:Metatable.members(table))p.level().setBlockAndUpdate(q,Blocks.CRAFTING_TABLE.defaultBlockState());p.teleportTo(7.5,1,4);});
|
||||
c.waitFor(m->m.player.distanceToSqr(7.5,1,4)<.1&&m.level.getBlockState(table).is(Blocks.CRAFTING_TABLE),100);
|
||||
click(c,table.offset(1,0,2),false,false);click(c,table.offset(1,0,2),false,false);
|
||||
server.waitFor(s->player(s).level().getBlockState(table).is(Metatable.BLOCK),100);c.waitFor(m->m.level.getBlockState(table).is(Metatable.BLOCK),100);
|
||||
click(c,table.offset(1,0,2),true,false);server.runOnServer(s->check(Metatable.state(player(s).level(),table,true)==1,"Left click cannot corrupt a multiblock's part states"));
|
||||
click(c,table.offset(1,0,2),false,true);server.waitFor(s->Metatable.state(player(s).level(),table,false)==1,100);
|
||||
// Both container assemblers and the piston assembler must win over generic state editing.
|
||||
for(var component:List.of(Blocks.BARREL,Blocks.FURNACE)){
|
||||
server.runOnServer(s->{var l=player(s).level();for(int y=0;y<3;y++)for(int z=0;z<3;z++)for(int x=0;x<3;x++)l.setBlockAndUpdate(table.offset(x,y,z),component.defaultBlockState());});
|
||||
c.waitFor(m->m.level.getBlockState(table.offset(1,0,2)).is(component),100);
|
||||
click(c,table.offset(1,0,2),false,false);click(c,table.offset(1,0,2),false,false);
|
||||
server.runOnServer(s->check(MultiblockData.get(player(s).level()).at(table)!=null,"Complete container machine assembles before generic rotation"));
|
||||
click(c,table.offset(1,0,2),false,true);
|
||||
server.runOnServer(s->check(MultiblockData.get(player(s).level()).at(table)==null,"Container machine still separates"));
|
||||
}
|
||||
server.runOnServer(s->{var l=player(s).level();for(int y=2;y>=0;y--)for(int z=0;z<3;z++)for(int x=0;x<3;x++)l.setBlockAndUpdate(table.offset(x,y,z),y==0?Blocks.PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING,Direction.UP):Blocks.AIR.defaultBlockState());});
|
||||
c.waitFor(m->m.level.getBlockState(table.offset(1,0,2)).is(Blocks.PISTON),100);
|
||||
click(c,table.offset(1,0,2),false,false);click(c,table.offset(1,0,2),false,false);
|
||||
server.waitFor(s->SuperPistons.status(player(s).level(),table.offset(1,0,1),Direction.UP,false)==1,100);
|
||||
c.waitFor(m->m.level.getBlockState(table.offset(1,0,2)).is(SuperPistons.NORMAL),100);
|
||||
click(c,table.offset(1,0,2),false,true);
|
||||
server.runOnServer(s->check(player(s).level().getBlockState(table.offset(1,0,2)).is(Blocks.PISTON),"Super piston still separates before editing its parts"));
|
||||
// An isolated barrel and piston now use generic states instead of an incomplete-structure error.
|
||||
server.runOnServer(s->{var p=player(s);p.teleportTo(.5,1,3.2);p.level().setBlockAndUpdate(TARGET,Blocks.BARREL.defaultBlockState());});c.waitFor(m->m.player.distanceToSqr(.5,1,3.2)<.1&&m.level.getBlockState(TARGET).is(Blocks.BARREL),100);
|
||||
click(c,TARGET,false,false);server.runOnServer(s->check(player(s).level().getBlockState(TARGET).getValue(BarrelBlock.FACING)!=Blocks.BARREL.defaultBlockState().getValue(BarrelBlock.FACING),"Isolated barrel rotates"));
|
||||
server.runOnServer(s->player(s).level().setBlockAndUpdate(TARGET,Blocks.PISTON.defaultBlockState()));c.waitFor(m->m.level.getBlockState(TARGET).is(Blocks.PISTON),100);
|
||||
click(c,TARGET,false,false);server.runOnServer(s->check(player(s).level().getBlockState(TARGET).getValue(PistonBaseBlock.FACING)!=Blocks.PISTON.defaultBlockState().getValue(PistonBaseBlock.FACING),"Isolated piston rotates"));
|
||||
server.runOnServer(s->player(s).level().setBlock(TARGET,stairs.setValue(StairBlock.HALF,Half.TOP),18));saved=world.getWorldSave();
|
||||
}
|
||||
try(var world=saved.open()){
|
||||
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);world.getServer().runOnServer(s->{var l=player(s).level();check(WrenchTextures.rotation(l.getChunkAt(DIRT),DIRT)==1,"Server persisted dirt texture");check(l.getBlockState(TARGET).getValue(StairBlock.HALF)==Half.TOP,"Server persisted native edited state");check(((ChestBlockEntity)l.getBlockEntity(CHEST)).getItem(0).getCount()==23,"Saved chest keeps inventory");});
|
||||
c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,150);c.getInput().lookAt(DIRT);c.takeScreenshot("wrench120-reconnect");
|
||||
}
|
||||
System.out.println("WRENCH120_PASS native creative/survival clicks, reverse, properties, textures and resource reload, unchanged geometry, filled chest, multiblock assembly priority, permissions, cleanup and save/reconnect");
|
||||
}
|
||||
static void click(ClientGameTestContext c,BlockPos pos,boolean left,boolean sneak){
|
||||
if(sneak){c.getInput().holdKey(o->o.keyShift);c.waitTicks(3);}
|
||||
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(pos.getX()+.5,pos.getY()+.3,pos.getZ()+.5)));c.waitTicks(3);
|
||||
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(pos),"Native cursor hits target "+pos+" instead of "+m.hitResult));
|
||||
if(left){c.getInput().holdKey(o->o.keyAttack);c.waitTicks(1);c.getInput().releaseKey(o->o.keyAttack);}else{c.getInput().holdKey(o->o.keyUse);c.waitTicks(1);c.getInput().releaseKey(o->o.keyUse);}
|
||||
c.waitTicks(5);if(sneak){c.getInput().releaseKey(o->o.keyShift);c.waitTicks(3);}
|
||||
}
|
||||
private static List<float[]> geometry(Minecraft m,BlockPos pos){
|
||||
var result=new ArrayList<float[]>();var state=m.level.getBlockState(pos);
|
||||
var emitter=Renderer.get().quadEmitter(q->{var data=new float[20];for(int i=0;i<4;i++){data[i*5]=q.x(i);data[i*5+1]=q.y(i);data[i*5+2]=q.z(i);data[i*5+3]=q.u(i);data[i*5+4]=q.v(i);}result.add(data);});
|
||||
m.getModelManager().getBlockStateModelSet().get(state).emitQuads(emitter,m.level,pos,state,RandomSource.create(state.getSeed(pos)),face->false);check(!result.isEmpty(),"Native model emits real textured geometry");return result;
|
||||
}
|
||||
private static void checkUvs(List<float[]> before,List<float[]> after){
|
||||
check(before.size()==after.size(),"Same face count");boolean changed=false;
|
||||
for(int q=0;q<before.size();q++)for(int v=0;v<4;v++){for(int axis=0;axis<3;axis++)check(before.get(q)[v*5+axis]==after.get(q)[v*5+axis],"Texture turn never moves geometry");changed|=before.get(q)[v*5+3]!=after.get(q)[v*5+3]||before.get(q)[v*5+4]!=after.get(q)[v*5+4];}
|
||||
check(changed,"Dirt UVs actually change");
|
||||
}
|
||||
private static void checkGeometry(List<float[]> a,List<float[]> b,String message){check(a.size()==b.size(),message);for(int i=0;i<a.size();i++)check(Arrays.equals(a.get(i),b.get(i)),message);}
|
||||
private static ServerPlayer player(MinecraftServer s){return s.getPlayerList().getPlayers().getFirst();}
|
||||
private static KeyEvent enter(){return new KeyEvent(InputConstants.KEY_RETURN,0,0);}
|
||||
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
|
||||
}
|
||||
+111
@@ -0,0 +1,111 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import fr.koka.sanctuary.gametest.Starter039TestSupport;
|
||||
import fr.koka.sanctuary.multiblock.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
|
||||
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
|
||||
import net.fabricmc.fabric.api.event.player.*;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
|
||||
import net.minecraft.client.input.KeyEvent;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.component.DataComponents;
|
||||
import net.minecraft.network.chat.contents.TranslatableContents;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.*;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.GameType;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.entity.ChestBlockEntity;
|
||||
import net.minecraft.world.level.block.piston.PistonBaseBlock;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.*;
|
||||
import net.minecraft.world.phys.*;
|
||||
|
||||
/** Native golden-wrench clicks cannot create resources or split linked blocks. */
|
||||
public final class Wrench123ClientChecks implements FabricClientGameTest {
|
||||
private static final BlockPos TARGET=new BlockPos(0,1,0),CHEST=new BlockPos(2,1,0),DIRT=new BlockPos(-2,1,0);
|
||||
public void runTest(ClientGameTestContext c){
|
||||
var intro=new AtomicBoolean(true);
|
||||
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
|
||||
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
|
||||
Starter039TestSupport.selectFirst(screen);
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));
|
||||
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));intro.set(false);
|
||||
}});
|
||||
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Wrench123 "+UUID.randomUUID());s.setSeed("123");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
|
||||
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
|
||||
server.runOnServer(s->{var p=player(s);var l=p.level();for(int x=-5;x<=8;x++)for(int z=-4;z<=6;z++)l.setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.teleportTo(.5,1,3.2);equip(p,Multiblocks.WRENCH);
|
||||
l.setBlockAndUpdate(TARGET,Blocks.OAK_STAIRS.defaultBlockState());l.setBlockAndUpdate(CHEST,Blocks.CHEST.defaultBlockState());((ChestBlockEntity)l.getBlockEntity(CHEST)).setItem(0,new ItemStack(Items.DIAMOND,23));l.setBlockAndUpdate(DIRT,Blocks.DIRT.defaultBlockState());
|
||||
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
|
||||
});
|
||||
c.waitFor(m->m.player.getMainHandItem().is(Multiblocks.WRENCH)&&m.player.distanceToSqr(.5,1,3.2)<.1&&m.level.getBlockState(TARGET).is(Blocks.OAK_STAIRS),150);
|
||||
var stairs=c.computeOnClient(m->m.level.getBlockState(TARGET));
|
||||
Wrench120ClientChecks.click(c,TARGET,false,false);server.runOnServer(s->check(player(s).level().getBlockState(TARGET).getValue(StairBlock.FACING)!=stairs.getValue(StairBlock.FACING),"Golden wrench changes native stair facing"));
|
||||
Wrench120ClientChecks.click(c,TARGET,false,true);server.waitFor(s->player(s).level().getBlockState(TARGET)==stairs,100);
|
||||
for(int i=0;i<5;i++){Wrench120ClientChecks.click(c,TARGET,true,false);Wrench120ClientChecks.click(c,TARGET,false,false);}
|
||||
server.runOnServer(s->{var state=player(s).level().getBlockState(TARGET);check(!state.getValue(StairBlock.WATERLOGGED)&&state.getValue(StairBlock.HALF)==Half.BOTTOM&&state.getValue(StairBlock.SHAPE)==StairsShape.STRAIGHT,"Repeated native clicks never select water, half or fake stair shapes");});
|
||||
for(int i=0;i<4;i++)Wrench120ClientChecks.click(c,CHEST,false,false);
|
||||
server.runOnServer(s->{var p=player(s);var be=(ChestBlockEntity)p.level().getBlockEntity(CHEST);check(be.getItem(0).getCount()==23&&be.getBlockState()==Blocks.CHEST.defaultBlockState(),"Single chest remains single, dry and filled after four rotations");check(p.containerMenu==p.inventoryMenu,"Ordinary rotation does not open chest");});
|
||||
Wrench120ClientChecks.click(c,DIRT,true,false);Wrench120ClientChecks.click(c,DIRT,false,false);
|
||||
server.runOnServer(s->{var l=player(s).level();check(WrenchTextures.rotation(l.getChunkAt(DIRT),DIRT)==0&&l.getBlockState(DIRT).is(Blocks.DIRT),"Golden wrench never adds a texture transform");regressions(player(s));});
|
||||
c.takeScreenshot("wrench123-golden-safe");
|
||||
// Finding Steve's wrench grants its full powers in ordinary survival, without operator status.
|
||||
server.runOnServer(s->{var p=player(s);p.setGameMode(GameType.SURVIVAL);s.getWorldData().setAllowCommands(false);equip(p,Multiblocks.STEVE_WRENCH);});
|
||||
c.waitFor(m->!m.player.isCreative()&&m.player.getMainHandItem().is(Multiblocks.STEVE_WRENCH),100);
|
||||
Wrench120ClientChecks.click(c,DIRT,true,false);Wrench120ClientChecks.click(c,DIRT,false,false);
|
||||
server.waitFor(s->WrenchTextures.rotation(player(s).level().getChunkAt(DIRT),DIRT)==1,100);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,100);
|
||||
Wrench120ClientChecks.click(c,TARGET,false,false);Wrench120ClientChecks.click(c,TARGET,true,false);Wrench120ClientChecks.click(c,TARGET,false,false);
|
||||
server.runOnServer(s->{var p=player(s);check(p.level().getBlockState(TARGET).getValue(StairBlock.HALF)==Half.TOP,"Native Steve edit works for ordinary survival without commands");
|
||||
for(var hand:InteractionHand.values()){
|
||||
p.setItemInHand(hand,new ItemStack(Multiblocks.STEVE_WRENCH));check(GoldenWrench.allowed(p,TARGET,hand,Direction.UP),"Survival use allowed in both hands");
|
||||
GoldenWrench.change(p,DIRT,hand,Direction.UP);
|
||||
}
|
||||
check(WrenchTextures.rotation(p.level().getChunkAt(DIRT),DIRT)==3,"Both hands can freely edit textures in survival");
|
||||
p.setItemInHand(InteractionHand.OFF_HAND,ItemStack.EMPTY);p.setGameMode(GameType.CREATIVE);check(GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Creative access without commands enabled");
|
||||
p.setGameMode(GameType.ADVENTURE);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Adventure restrictions remain");p.setGameMode(GameType.SPECTATOR);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Spectator cannot edit");p.setGameMode(GameType.CREATIVE);
|
||||
var steve=new ItemStack(Multiblocks.STEVE_WRENCH);check(Boolean.TRUE.equals(steve.get(DataComponents.ENCHANTMENT_GLINT_OVERRIDE)),"Distinct enchanted Steve item");
|
||||
});
|
||||
c.waitFor(m->m.player.isCreative(),100);c.takeScreenshot("wrench123-steve-texture");
|
||||
System.out.println("WRENCH123_SAFE_PASS native clicks, water/inventory preservation, linked blocks, real neighbour shapes, support checks, ordinary survival and creative use, adventure/spectator restrictions and both hands");
|
||||
}
|
||||
// Keep the full former debug-stick contract on Steve, including UVs/save/reload, and assembly on gold.
|
||||
new Wrench120ClientChecks().runTest(c);
|
||||
System.out.println("WRENCH123_PASS safe golden wrench and Steve wrench with native regression coverage");
|
||||
}
|
||||
private static void regressions(ServerPlayer p){
|
||||
var l=p.level();
|
||||
// Water stays present when rotating a legitimately waterlogged block.
|
||||
l.setBlock(TARGET,Blocks.OAK_STAIRS.defaultBlockState().setValue(StairBlock.WATERLOGGED,true),18);
|
||||
use(p,TARGET);check(l.getBlockState(TARGET).getValue(StairBlock.WATERLOGGED),"Existing water is preserved");
|
||||
l.setBlock(TARGET,Blocks.OAK_STAIRS.defaultBlockState().setValue(StairBlock.FACING,Direction.WEST).setValue(StairBlock.SHAPE,StairsShape.INNER_LEFT),18);
|
||||
use(p,TARGET);check(l.getBlockState(TARGET).getValue(StairBlock.SHAPE)==StairsShape.STRAIGHT&&!l.getBlockState(TARGET).getValue(StairBlock.WATERLOGGED),"Native shape recomputed against actual empty neighbours");
|
||||
var a=CHEST;var b=CHEST.east();var base=Blocks.CHEST.defaultBlockState().setValue(ChestBlock.FACING,Direction.NORTH);
|
||||
l.setBlock(a,base.setValue(ChestBlock.TYPE,ChestType.LEFT),18);l.setBlock(b,base.setValue(ChestBlock.TYPE,ChestType.RIGHT),18);
|
||||
var first=(ChestBlockEntity)l.getBlockEntity(a);var second=(ChestBlockEntity)l.getBlockEntity(b);first.setItem(0,new ItemStack(Items.DIAMOND,23));second.setItem(0,new ItemStack(Items.EMERALD,17));
|
||||
var left=l.getBlockState(a);var right=l.getBlockState(b);use(p,a);use(p,b);
|
||||
check(l.getBlockState(a)==left&&l.getBlockState(b)==right&&l.getBlockEntity(a)==first&&l.getBlockEntity(b)==second&&first.getItem(0).getCount()==23&&second.getItem(0).getCount()==17,"Double chest remains linked with both original inventories");
|
||||
var q=TARGET;var door=Blocks.OAK_DOOR.defaultBlockState();l.setBlock(q,door.setValue(DoorBlock.HALF,DoubleBlockHalf.LOWER),18);l.setBlock(q.above(),door.setValue(DoorBlock.HALF,DoubleBlockHalf.UPPER),18);
|
||||
var lower=l.getBlockState(q);var upper=l.getBlockState(q.above());use(p,q);use(p,q.above());check(l.getBlockState(q)==lower&&l.getBlockState(q.above())==upper,"Both door halves protected");l.setBlock(q.above(),Blocks.AIR.defaultBlockState(),18);
|
||||
var bed=Blocks.BED.red().defaultBlockState();l.setBlock(q,bed,18);use(p,q);check(l.getBlockState(q)==bed,"Bed half protected even if malformed already");
|
||||
var extended=Blocks.PISTON.defaultBlockState().setValue(PistonBaseBlock.EXTENDED,true);l.setBlock(q,extended,18);use(p,q);check(l.getBlockState(q)==extended,"Extended piston protected");
|
||||
for(var block:List.of(Blocks.PISTON_HEAD,Blocks.MOVING_PISTON)){l.setBlock(q,block.defaultBlockState(),18);use(p,q);check(l.getBlockState(q)==block.defaultBlockState(),"Attached/moving piston part protected");}
|
||||
l.setBlock(q,Blocks.OAK_LOG.defaultBlockState(),18);var axes=EnumSet.noneOf(Direction.Axis.class);for(int i=0;i<3;i++){use(p,q);axes.add(l.getBlockState(q).getValue(RotatedPillarBlock.AXIS));}check(axes.size()==3,"All three native log axes supported");
|
||||
l.setBlock(q,Blocks.PISTON.defaultBlockState(),18);var facings=EnumSet.noneOf(Direction.class);for(int i=0;i<6;i++){use(p,q);facings.add(l.getBlockState(q).getValue(PistonBaseBlock.FACING));}check(facings.size()==6,"Isolated piston supports all six native orientations");
|
||||
// Turning a wall torch toward empty air must not break it or its support.
|
||||
l.setBlock(q.north(),Blocks.STONE.defaultBlockState(),18);var torch=Blocks.WALL_TORCH.defaultBlockState().setValue(WallTorchBlock.FACING,Direction.SOUTH);l.setBlock(q,torch,18);use(p,q);check(l.getBlockState(q)==torch,"Unsupported rotation leaves wall-mounted block intact");l.setBlock(q.north(),Blocks.AIR.defaultBlockState(),18);
|
||||
l.setBlock(q,Blocks.OAK_STAIRS.defaultBlockState(),18);
|
||||
var top=GoldenWrench.cycle(l.getBlockState(q),StairBlock.HALF,false);check(top.getValue(StairBlock.HALF)==Half.TOP,"Steve still has native debug property cycle");
|
||||
// Existing visual edits are preserved; the ordinary key cannot create or reset them.
|
||||
WrenchTextures.turn(l,q,1);use(p,q);check(WrenchTextures.rotation(l.getChunkAt(q),q)==1,"Golden rotation preserves saved Steve texture data");WrenchTextures.turn(l,q,-1);
|
||||
}
|
||||
private static void use(ServerPlayer p,BlockPos pos){UseBlockCallback.EVENT.invoker().interact(p,p.level(),InteractionHand.MAIN_HAND,new BlockHitResult(Vec3.atCenterOf(pos),Direction.UP,pos,false));}
|
||||
private static void equip(ServerPlayer p,Item item){p.getInventory().setItem(p.getInventory().getSelectedSlot(),new ItemStack(item));p.inventoryMenu.broadcastFullState();}
|
||||
private static ServerPlayer player(MinecraftServer s){return s.getPlayerList().getPlayers().getFirst();}
|
||||
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ import net.minecraft.world.level.block.state.BlockBehaviour;
|
||||
|
||||
/** Native building blocks; no world-generation, ticking entities or custom inventory. */
|
||||
public final class ColoredBricks {
|
||||
public record Family(DyeColor color,Block bricks,Block slab,Block stairs,Block clay,Item clayBall,Item brick){}
|
||||
public record Family(DyeColor color,Block bricks,Block slab,Block stairs,Block wall,Block clay,Item clayBall,Item brick){}
|
||||
private static final List<Family> FAMILIES=new ArrayList<>();
|
||||
// The order used by the native 26.3 Colored Blocks tab, rather than dye numeric IDs.
|
||||
private static final List<DyeColor> CREATIVE_COLORS=List.of(
|
||||
@@ -27,15 +27,17 @@ public final class ColoredBricks {
|
||||
var bricks=block(name+"_bricks",new Block(properties(name+"_bricks",Blocks.BRICKS,color)));
|
||||
var slab=block(name+"_brick_slab",new SlabBlock(properties(name+"_brick_slab",Blocks.BRICK_SLAB,color)));
|
||||
var stairs=block(name+"_brick_stairs",new Stairs(bricks,properties(name+"_brick_stairs",Blocks.BRICK_STAIRS,color)));
|
||||
var wall=block(name+"_brick_wall",new WallBlock(properties(name+"_brick_wall",Blocks.BRICK_WALL,color)));
|
||||
var clay=block(name+"_clay",new Block(properties(name+"_clay",Blocks.CLAY,color)));
|
||||
var clayBall=item(name+"_clay_ball");var brick=item(name+"_brick");
|
||||
FAMILIES.add(new Family(color,bricks,slab,stairs,clay,clayBall,brick));
|
||||
FAMILIES.add(new Family(color,bricks,slab,stairs,wall,clay,clayBall,brick));
|
||||
}
|
||||
var display=FAMILIES.stream().sorted(Comparator.comparingInt(f->CREATIVE_COLORS.indexOf(f.color()))).toList();
|
||||
CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.COLORED_BLOCKS).register(out->{
|
||||
for(var f:display)out.accept(f.bricks);
|
||||
for(var f:display)out.accept(f.stairs);
|
||||
for(var f:display)out.accept(f.slab);
|
||||
for(var f:display)out.accept(f.wall);
|
||||
for(var f:display)out.accept(f.clay);
|
||||
});
|
||||
CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.INGREDIENTS).register(out->{
|
||||
|
||||
@@ -21,8 +21,11 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
|
||||
private static final Identifier SLOT=Identifier.withDefaultNamespace("container/slot");
|
||||
private static final Identifier SELECTION=fr.koka.sanctuary.SanctuaryMod.id("hud/hotbar_selection");
|
||||
private static final ExecutorService WORKER=Executors.newSingleThreadExecutor(r->{var t=new Thread(r,"Sanctuary clay models");t.setDaemon(true);return t;});
|
||||
private boolean imported;
|
||||
private List<net.minecraft.world.entity.EntityType<?>> animals=List.of();
|
||||
private List<Path> files=List.of();private int page,generation,ticks;private boolean busy,pending;
|
||||
private VoxelSculpture source,previewSource;private ItemStack preview=ItemStack.EMPTY,lastClay=ItemStack.EMPTY;
|
||||
private VoxelSculpture source,previewSource;private ItemStack preview=ItemStack.EMPTY,lastMaterial=ItemStack.EMPTY;
|
||||
private SculpturePalette palette;private Object sampledResources;
|
||||
private Component status=text("choose_model");private Button rotate;
|
||||
public ClayWorkshopScreen(ClayWorkshopMenu menu,Inventory inv,Component title){super(menu,inv,title,310,202);}
|
||||
public static Component text(String key,Object...args){return Component.translatable("sanctuary.statuary."+key,args);}
|
||||
@@ -37,12 +40,18 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
|
||||
@Override protected void init(){
|
||||
super.init();
|
||||
try{files=CreationLibrary.files(CreationLibrary.Kind.MODEL);}catch(Exception e){status=ModelImportErrors.message(e);}
|
||||
page=Math.min(page,Math.max(0,(files.size()-1)/4));
|
||||
for(int i=0;i<4;i++){int at=page*4+i;if(at>=files.size())break;var file=files.get(at);
|
||||
var label=Component.literal(file.getFileName().toString());var b=addRenderableWidget(Button.builder(label,p->load(file)).bounds(leftPos+10,topPos+32+i*18,128,17).build());b.setTooltip(Tooltip.create(label));}
|
||||
animals=menu.view.statues().stream().map(net.minecraft.resources.Identifier::tryParse).filter(Objects::nonNull)
|
||||
.<net.minecraft.world.entity.EntityType<?>>map(id->net.minecraft.core.registries.BuiltInRegistries.ENTITY_TYPE.getValue(id)).filter(Objects::nonNull)
|
||||
.sorted(Comparator.comparing(t->t.getDescription().getString())).toList();
|
||||
int count=imported?files.size():animals.size();page=Math.min(page,Math.max(0,(count-1)/4));
|
||||
addRenderableWidget(Button.builder(text("animals"),b->{imported=false;page=0;rebuildWidgets();}).bounds(leftPos+10,topPos+19,62,16).build()).active=imported;
|
||||
addRenderableWidget(Button.builder(text("imports"),b->{imported=true;page=0;rebuildWidgets();}).bounds(leftPos+74,topPos+19,64,16).build()).active=!imported;
|
||||
for(int i=0;i<4;i++){int at=page*4+i;if(at>=count)break;
|
||||
var label=imported?Component.literal(files.get(at).getFileName().toString()):animals.get(at).getDescription();
|
||||
var b=addRenderableWidget(Button.builder(label,p->{if(imported)load(files.get(at));else load(animals.get(at));}).bounds(leftPos+10,topPos+36+i*17,128,17).build());b.setTooltip(Tooltip.create(label));}
|
||||
addRenderableWidget(Button.builder(Component.literal("←"),b->{page--;rebuildWidgets();}).bounds(leftPos+10,topPos+106,22,18).build()).active=page>0;
|
||||
addRenderableWidget(Button.builder(text("folder"),b->folder()).bounds(leftPos+35,topPos+106,78,18).build());
|
||||
addRenderableWidget(Button.builder(Component.literal("→"),b->{page++;rebuildWidgets();}).bounds(leftPos+116,topPos+106,22,18).build()).active=(page+1)*4<files.size();
|
||||
addRenderableWidget(Button.builder(Component.literal("→"),b->{page++;rebuildWidgets();}).bounds(leftPos+116,topPos+106,22,18).build()).active=(page+1)*4<count;
|
||||
addRenderableWidget(Button.builder(text("refresh"),b->rebuildWidgets()).bounds(leftPos+10,topPos+127,128,18).build());
|
||||
rotate=addRenderableWidget(Button.builder(text("rotate"),b->{if(source!=null){source=source.rotate();pending=true;}}).bounds(leftPos+148,topPos+127,152,18).build());rotate.active=source!=null&&!busy;
|
||||
rotate.setTooltip(Tooltip.create(text("placement")));
|
||||
@@ -57,14 +66,43 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
|
||||
source=sculpture;pending=true;status=text("ready",sculpture.name());
|
||||
}));
|
||||
}
|
||||
public void load(net.minecraft.world.entity.EntityType<?> type){
|
||||
var id=net.minecraft.core.registries.BuiltInRegistries.ENTITY_TYPE.getKey(type).toString();
|
||||
if(busy||!menu.view.statues().contains(id))return;
|
||||
try{
|
||||
var entity=type.create(minecraft.level,net.minecraft.world.entity.EntitySpawnReason.MOB_SUMMONED);
|
||||
if(entity==null)throw new IllegalArgumentException("unsupported_model");
|
||||
entity.setId(Integer.MIN_VALUE+125);entity.setPos(minecraft.player.position());
|
||||
// Native renderers and textures are read on the client thread; only voxelization runs in the worker.
|
||||
var faces=StatueModels.capture(entity);String name=type.getDescription().getString();
|
||||
busy=true;status=text("working");int token=++generation;
|
||||
CompletableFuture.supplyAsync(()->VoxelSculpture.of(StatueDiscoveries.modelId(id),name,StatueVoxelizer.miniature(faces)),WORKER)
|
||||
.whenComplete((sculpture,error)->minecraft.execute(()->{
|
||||
if(token!=generation||minecraft.gui.screen()!=this||minecraft.player==null||minecraft.player.containerMenu!=menu)return;
|
||||
busy=false;if(error!=null){fr.koka.sanctuary.SanctuaryMod.LOGGER.warn("Unable to sculpt creature {}",id,error);status=text("animal_error");return;}
|
||||
source=sculpture;pending=true;status=text("ready",name);
|
||||
}));
|
||||
}catch(Exception e){fr.koka.sanctuary.SanctuaryMod.LOGGER.warn("Unable to capture creature {}",id,e);status=text("animal_error");}
|
||||
}
|
||||
@Override protected void containerTick(){
|
||||
super.containerTick();rotate.active=source!=null&&!busy;
|
||||
if(pending&&++ticks>=5){ticks=0;pending=false;ClientPlayNetworking.send(new ClayWorkshopMenu.Select(menu.containerId,menu.view.token(),source));}
|
||||
var clay=menu.getSlot(0).getItem();
|
||||
if(previewSource!=source||!ItemStack.matches(lastClay,clay)){
|
||||
previewSource=source;lastClay=clay.copy();var colored=ClayWorkshopMenu.material(source,clay);
|
||||
preview=source==null?ItemStack.EMPTY:StatuaryEntity.item(colored==null?source:colored);
|
||||
var material=menu.getSlot(0).getItem();var resources=minecraft.getModelManager().getBlockStateModelSet();
|
||||
boolean changedMaterial=!ItemStack.isSameItemSameComponents(lastMaterial,material)||sampledResources!=resources;
|
||||
if(previewSource!=source||changedMaterial){
|
||||
previewSource=source;lastMaterial=material.copy();sampledResources=resources;
|
||||
if(changedMaterial)palette=SculptureMaterialSampler.sample(material);
|
||||
var colored=source==null?null:palette==null?source:palette.apply(source);
|
||||
preview=colored==null?ItemStack.EMPTY:StatuaryEntity.item(colored);pending=true;
|
||||
if(source!=null&&!busy)status=palette==null?text("choose_material"):text("material_ready",material.getHoverName());
|
||||
}
|
||||
// Retry a selection that raced the input packet or server rate limit. The result is the
|
||||
// acknowledgement; never predict consumption or manufacture an item on the client.
|
||||
boolean needsResult=source!=null&&palette!=null&&!ItemStack.matches(preview,menu.getSlot(1).getItem());
|
||||
if(++ticks>=5&&(pending||needsResult)){
|
||||
ticks=0;pending=false;
|
||||
if(source!=null&&palette!=null)ClientPlayNetworking.send(new ClayWorkshopMenu.Select(menu.containerId,menu.view.token(),source,material.getItem(),palette));
|
||||
}
|
||||
|
||||
}
|
||||
@Override public void onFilesDrop(List<Path> files){if(!files.isEmpty())load(files.getFirst());}
|
||||
@Override public void removed(){generation++;super.removed();}
|
||||
@@ -82,12 +120,13 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
|
||||
g.text(font,Component.literal("→"),leftPos+254,topPos+111,0xFF404040,false);
|
||||
var detail=font.split(status,290);for(int i=0;i<Math.min(2,detail.size());i++)g.text(font,detail.get(i),leftPos+10,topPos+150+i*font.lineHeight,0xFF404040,false);
|
||||
if(detail.size()>2&&mx>=leftPos+10&&mx<leftPos+300&&my>=topPos+148&&my<topPos+174)g.setTooltipForNextFrame(font,status,mx,my);
|
||||
if(files.isEmpty())g.text(font,text("empty"),leftPos+10,topPos+32,0xFF404040,false);
|
||||
if(imported?files.isEmpty():animals.isEmpty()){var lines=font.split(text(imported?"empty":"no_animals"),128);for(int i=0;i<Math.min(6,lines.size());i++)g.text(font,lines.get(i),leftPos+10,topPos+38+i*font.lineHeight,0xFF404040,false);}
|
||||
}
|
||||
@Override protected void extractLabels(GuiGraphicsExtractor g,int mx,int my){
|
||||
g.text(font,title,10,8,0xFF303030,false);g.text(font,text("models"),10,22,0xFF404040,false);
|
||||
g.text(font,title,10,8,0xFF303030,false);
|
||||
g.text(font,text("input"),230-font.width(text("input"))/2,95,0xFF303030,false);g.text(font,text("output"),imageWidth-10-font.width(text("output")),95,0xFF303030,false);
|
||||
}
|
||||
ItemStack preview(){return preview;}
|
||||
public boolean busy(){return busy;}
|
||||
public VoxelSculpture selected(){return source;}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ public final class MultiblockScreen extends ContainerScreen {
|
||||
private EditBox search;
|
||||
private Button previous,next,apply;
|
||||
private double wheel;
|
||||
private boolean showHelp;
|
||||
private final java.util.List<Button> sections=new java.util.ArrayList<>();
|
||||
public MultiblockScreen(MultiblockMenu menu,Inventory inv,Component title){super(menu,inv,title);}
|
||||
private MultiblockMenu machine(){return (MultiblockMenu)menu;}
|
||||
@@ -26,7 +27,10 @@ public final class MultiblockScreen extends ContainerScreen {
|
||||
apply=addRenderableWidget(Button.builder(Multiblocks.text("search"),b->change(0,v.section())).bounds(x,topPos+20,w,20).build());
|
||||
previous=addRenderableWidget(Button.builder(Component.literal("<"),b->change(v.page()-1,v.section())).bounds(x,topPos+44,w/2-1,20).build());
|
||||
next=addRenderableWidget(Button.builder(Component.literal(">"),b->change(v.page()+1,v.section())).bounds(x+w/2+1,topPos+44,w/2-1,20).build());
|
||||
if(v.furnace())for(int n=0;n<3;n++){int section=n;var b=addRenderableWidget(Button.builder(Multiblocks.text(new String[]{"inputs","fuel","outputs"}[n]),button->change(0,section)).bounds(x,topPos+84+n*22,w,20).build());sections.add(b);}
|
||||
if(v.furnace())for(int n=0;n<3;n++){int section=n;var b=addRenderableWidget(Button.builder(Multiblocks.text(new String[]{"inputs","fuel","outputs"}[n]),button->change(0,section)).bounds(x,topPos+44+n*22,w,20).build());sections.add(b);}
|
||||
if(v.furnace())addRenderableWidget(Button.builder(Multiblocks.text("how_to_cook"),b->showHelp=!showHelp).bounds(x,topPos+142,w,20)
|
||||
.tooltip(Tooltip.create(Multiblocks.text("cooking_help"))).build());
|
||||
if(v.furnace()){previous.visible=false;next.visible=false;}
|
||||
controls();
|
||||
}
|
||||
@Override public boolean mouseScrolled(double x,double y,double horizontal,double vertical){
|
||||
@@ -41,14 +45,46 @@ public final class MultiblockScreen extends ContainerScreen {
|
||||
@Override protected void containerTick(){super.containerTick();controls();}
|
||||
@Override protected void extractLabels(net.minecraft.client.gui.GuiGraphicsExtractor g,int mouseX,int mouseY){
|
||||
super.extractLabels(g,mouseX,mouseY);var m=machine();int x=imageWidth+4;
|
||||
g.text(font,Multiblocks.text("page",m.view.page()+1,m.view.pages()),x,68,0xFFFFFFFF,false);
|
||||
if(!m.view.furnace())g.text(font,Multiblocks.text("page",m.view.page()+1,m.view.pages()),x,68,0xFFFFFFFF,false);
|
||||
if(m.view.furnace()){
|
||||
g.text(font,Multiblocks.text("heat",m.heat),x,154,0xFFFFFFFF,false);
|
||||
g.text(font,Multiblocks.text("progress",m.progress),x,166,0xFFFFFFFF,false);
|
||||
g.text(font,Multiblocks.text("heat",m.heat),x,116,0xFFFFFFFF,false);
|
||||
g.text(font,Multiblocks.text("cooking_count",m.cooking),x,128,0xFFFFFFFF,false);
|
||||
}
|
||||
for(int i=m.view.indices().length;i<m.displaySlots();i++){var s=menu.getSlot(i);g.fill(s.x,s.y,s.x+16,s.y+16,0xB0181818);}
|
||||
}
|
||||
public java.util.List<net.minecraft.client.renderer.Rect2i> extraAreas(){return search==null?java.util.List.of():java.util.List.of(new net.minecraft.client.renderer.Rect2i(search.getX()-2,search.getY()-2,search.getWidth()+4,machine().view.furnace()?182:82));}
|
||||
@Override protected void extractSlot(net.minecraft.client.gui.GuiGraphicsExtractor g,net.minecraft.world.inventory.Slot slot,int x,int y){
|
||||
super.extractSlot(g,slot,x,y);var m=machine();
|
||||
if(!m.view.furnace()||m.view.section()!=0||slot.index>=m.view.indices().length)return;
|
||||
int lane=m.view.indices()[slot.index]/3,state=m.laneState(lane);if(state==MultiblockMenu.IDLE)return;
|
||||
int color=switch(state){case MultiblockMenu.COOKING->0xFFFFB23F;case MultiblockMenu.NO_FUEL->0xFFE1CE62;default->0xFFE06B5F;};
|
||||
g.fill(slot.x,slot.y+14,slot.x+16,slot.y+16,0xFF343434);
|
||||
g.fill(slot.x,slot.y+14,slot.x+Math.max(1,16*m.laneProgress(lane)/100),slot.y+16,color);
|
||||
}
|
||||
@Override protected java.util.List<Component> getTooltipFromContainerItem(net.minecraft.world.item.ItemStack stack){
|
||||
var lines=new java.util.ArrayList<>(super.getTooltipFromContainerItem(stack));var m=machine();
|
||||
if(m.view.furnace()&&hoveredSlot!=null&&hoveredSlot.index<m.view.indices().length){
|
||||
int lane=m.view.indices()[hoveredSlot.index]/3;
|
||||
if(m.view.section()==1)lines.add(Multiblocks.text("shared_fuel").copy().withStyle(net.minecraft.ChatFormatting.GRAY));
|
||||
else {lines.add(Multiblocks.text("lane",lane+1).copy().withStyle(net.minecraft.ChatFormatting.GRAY));
|
||||
lines.add(Multiblocks.text("state."+new String[]{"idle","cooking","no_fuel","blocked","no_recipe"}[m.laneState(lane)],m.laneProgress(lane)));}
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
@Override public void extractRenderState(net.minecraft.client.gui.GuiGraphicsExtractor g,int x,int y,float partial){
|
||||
super.extractRenderState(g,x,y,partial);
|
||||
if(showHelp){
|
||||
g.nextStratum();
|
||||
g.tooltip(font,font.split(Multiblocks.text("cooking_help"),Math.min(260,width-32)).stream()
|
||||
.map(net.minecraft.client.gui.screens.inventory.tooltip.ClientTooltipComponent::create).toList(),
|
||||
8,24,net.minecraft.client.gui.screens.inventory.tooltip.DefaultTooltipPositioner.INSTANCE,null,false);
|
||||
}
|
||||
}
|
||||
@Override public boolean mouseClicked(net.minecraft.client.input.MouseButtonEvent event,boolean doubleClick){
|
||||
if(showHelp){showHelp=false;return true;}
|
||||
return super.mouseClicked(event,doubleClick);
|
||||
}
|
||||
boolean helpVisible(){return showHelp;}
|
||||
public java.util.List<net.minecraft.client.renderer.Rect2i> extraAreas(){return search==null?java.util.List.of():java.util.List.of(new net.minecraft.client.renderer.Rect2i(search.getX()-2,search.getY()-2,search.getWidth()+4,machine().view.furnace()?166:82));}
|
||||
public static void register(){
|
||||
net.minecraft.client.gui.screens.MenuScreens.<net.minecraft.world.inventory.ChestMenu,MultiblockScreen>register(Multiblocks.MENU,(m,i,t)->new MultiblockScreen((MultiblockMenu)m,i,t));
|
||||
net.fabricmc.fabric.api.client.item.v1.ItemTooltipCallback.EVENT.register((stack,context,flags,lines)->{if(stack.is(Multiblocks.WRENCH))lines.add(Multiblocks.text("hint").copy().withStyle(net.minecraft.ChatFormatting.GRAY));});
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import com.mojang.blaze3d.Blaze3D;
|
||||
import fr.koka.sanctuary.SanctuaryMod;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.FileAlreadyExistsException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.LinkOption;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.StandardCopyOption;
|
||||
import java.util.Comparator;
|
||||
import net.fabricmc.loader.api.FabricLoader;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.components.Tooltip;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.util.Util;
|
||||
|
||||
/** Explicit, one-time export. The player's copy is never a managed mod resource. */
|
||||
public final class ResourcePackTemplate {
|
||||
public static final String FOLDER = "Sanctuary-Custom";
|
||||
|
||||
private ResourcePackTemplate() {}
|
||||
|
||||
public static Button button(Path packDirectory) {
|
||||
Path target = packDirectory.resolve(FOLDER);
|
||||
return Button.builder(label(Files.isDirectory(target, LinkOption.NOFOLLOW_LINKS)
|
||||
? "open_copy" : "customize"), button -> {
|
||||
if (Files.isDirectory(target, LinkOption.NOFOLLOW_LINKS)) {
|
||||
Blaze3D.openPath(target);
|
||||
return;
|
||||
}
|
||||
button.active = false;
|
||||
button.setMessage(label("creating"));
|
||||
Util.ioPool().execute(() -> {
|
||||
try {
|
||||
create(packDirectory);
|
||||
Minecraft.getInstance().execute(() -> {
|
||||
button.active = true;
|
||||
button.setMessage(label("open_copy"));
|
||||
button.setTooltip(Tooltip.create(label("copy_ready")));
|
||||
});
|
||||
} catch (IOException | RuntimeException error) {
|
||||
SanctuaryMod.LOGGER.error("Could not create personal Sanctuary resource pack", error);
|
||||
Minecraft.getInstance().execute(() -> {
|
||||
button.active = true;
|
||||
button.setMessage(label("copy_failed"));
|
||||
button.setTooltip(Tooltip.create(label("copy_failed_help")));
|
||||
});
|
||||
}
|
||||
});
|
||||
}).width(308).tooltip(Tooltip.create(label("customize_help"))).build();
|
||||
}
|
||||
|
||||
/** Returns an existing personal directory untouched, including after mod upgrades. */
|
||||
public static synchronized Path create(Path packDirectory) throws IOException {
|
||||
Path directory = packDirectory.toAbsolutePath().normalize();
|
||||
Files.createDirectories(directory);
|
||||
Path target = directory.resolve(FOLDER);
|
||||
if (Files.exists(target, LinkOption.NOFOLLOW_LINKS)) return existing(target);
|
||||
var mod = FabricLoader.getInstance().getModContainer(SanctuaryMod.ID).orElseThrow();
|
||||
// Keep incomplete packs outside the directory watched by the native pack screen.
|
||||
Path staging = Files.createTempDirectory(directory.getParent(), ".sanctuary-template-");
|
||||
try {
|
||||
copyTree(mod.findPath("assets").orElseThrow(), staging.resolve("assets"));
|
||||
copyTree(mod.findPath("resourcepacks/textures/assets").orElseThrow(), staging.resolve("assets"));
|
||||
copyTree(mod.findPath("resourcepacks/template").orElseThrow(), staging);
|
||||
Files.copy(mod.findPath("resourcepacks/textures/pack.png").orElseThrow(), staging.resolve("pack.png"));
|
||||
try {
|
||||
Files.move(staging, target);
|
||||
} catch (FileAlreadyExistsException race) {
|
||||
return existing(target);
|
||||
}
|
||||
return target;
|
||||
} finally {
|
||||
if (Files.exists(staging)) {
|
||||
try (var files = Files.walk(staging)) {
|
||||
for (Path file : files.sorted(Comparator.reverseOrder()).toList()) Files.delete(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Path existing(Path target) throws IOException {
|
||||
if (!Files.isDirectory(target, LinkOption.NOFOLLOW_LINKS)) {
|
||||
throw new IOException("Personal pack path already exists and is not a directory: " + target);
|
||||
}
|
||||
return target;
|
||||
}
|
||||
|
||||
private static void copyTree(Path source, Path destination) throws IOException {
|
||||
try (var files = Files.walk(source)) {
|
||||
for (Path file : files.toList()) {
|
||||
if (Files.isSymbolicLink(file)) throw new IOException("Unexpected asset symlink: " + file);
|
||||
// String paths also work when the mod is loaded from a ZIP filesystem.
|
||||
Path output = destination.resolve(source.relativize(file).toString()).normalize();
|
||||
if (!output.startsWith(destination)) throw new IOException("Invalid asset path: " + file);
|
||||
if (Files.isDirectory(file)) Files.createDirectories(output);
|
||||
else Files.copy(file, output, StandardCopyOption.REPLACE_EXISTING);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Component label(String key) {
|
||||
return Component.translatable("sanctuary.resource_pack." + key);
|
||||
}
|
||||
}
|
||||
@@ -35,6 +35,7 @@ public final class SanctuaryKnowledgeClient implements ClientModInitializer {
|
||||
FoodKnowledgeClient.register();
|
||||
MultiblockScreen.register();
|
||||
FourneauModels.register();
|
||||
WrenchTextureModels.register();
|
||||
MetatableClient.register();
|
||||
ClayWorkshopScreen.register();
|
||||
GraveScreen.register();
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.util.*;
|
||||
import net.minecraft.client.renderer.block.dispatch.BlockStateModelPart;
|
||||
import net.minecraft.client.resources.model.geometry.BakedQuad;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.util.ARGB;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.item.*;
|
||||
|
||||
/** Bounded samples of the baked faces' actual textures, with their own tint from the active pack. */
|
||||
final class SculptureMaterialSampler {
|
||||
private static final int MAX_MATERIALS=32,SAMPLE_EDGE=16;
|
||||
static SculpturePalette sample(ItemStack stack){
|
||||
if(!ClayWorkshopMenu.material(stack))return null;
|
||||
var state=((BlockItem)stack.getItem()).getBlock().defaultBlockState();var sample=PlanMaterials.sample(state);
|
||||
var mc=net.minecraft.client.Minecraft.getInstance();
|
||||
var parts=new ArrayList<BlockStateModelPart>();
|
||||
mc.getModelManager().getBlockStateModelSet().get(state).collectParts(RandomSource.create(state.getSeed(BlockPos.ZERO)),parts);
|
||||
var materials=new LinkedHashSet<BakedQuad.MaterialInfo>();
|
||||
for(var part:parts)for(int face=0;face<=6;face++)for(var quad:part.getQuads(face==6?null:Direction.values()[face])){
|
||||
if(materials.size()<MAX_MATERIALS)materials.add(quad.materialInfo());
|
||||
}
|
||||
var pixels=new ArrayList<Integer>();
|
||||
for(var material:materials)add(pixels,PlanMaterials.faceSample(state,material));
|
||||
if(pixels.isEmpty()){
|
||||
var tints=mc.getBlockColors().getTintSources(state);
|
||||
int tint=tints.isEmpty()?0xFFFFFFFF:tints.getFirst().colorInWorld(state,mc.level,mc.player.blockPosition());
|
||||
add(pixels,new PlanMaterials.Sample(sample.pixels(),tint,sample.average()));
|
||||
}
|
||||
if(pixels.isEmpty())pixels.add(sample.average()|0xFF000000);
|
||||
// Keep repeated pixels: they retain the sampled frequency of each shade.
|
||||
pixels.sort(Comparator.comparingDouble(SculpturePalette::lightness).thenComparingInt(Integer::intValue));
|
||||
var palette=new ArrayList<Integer>();int count=Math.min(SculpturePalette.MAX_COLORS,pixels.size());
|
||||
for(int i=0;i<count;i++)palette.add(pixels.get((int)((i+.5)*pixels.size()/count)));
|
||||
return new SculpturePalette(palette);
|
||||
}
|
||||
private static void add(List<Integer> pixels,PlanMaterials.Sample sample){
|
||||
var texture=sample.pixels();int width=Math.min(SAMPLE_EDGE,texture.width()),height=Math.min(SAMPLE_EDGE,texture.height());
|
||||
for(int y=0;y<height;y++)for(int x=0;x<width;x++){
|
||||
int sx=(2*x+1)*texture.width()/(2*width),sy=(2*y+1)*texture.height()/(2*height);
|
||||
int color=ARGB.multiply(texture.argb()[sy*texture.width()+sx],sample.tint());
|
||||
if((color>>>24)>=128)pixels.add(color|0xFF000000);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.SanctuaryMod;
|
||||
import fr.koka.sanctuary.plans.*;
|
||||
import java.util.*;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.client.particle.SingleQuadParticle;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.data.AtlasIds;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.phys.*;
|
||||
|
||||
/** Chips use the already-colored surface voxels, not the technical block's clay particle material. */
|
||||
public final class SculptureParticles {
|
||||
private record Removed(long tick,BlockState state,List<StatuaryRenderer.Quad> mesh){}
|
||||
// A break event can arrive after the block update. Keep a short, bounded snapshot in that world only.
|
||||
private static final Map<ClientLevel,LinkedHashMap<BlockPos,Removed>> REMOVED=new WeakHashMap<>();
|
||||
public static void remember(ClientLevel level,BlockPos pos){
|
||||
if(!(level.getBlockEntity(pos) instanceof StatuaryEntity e)||e.sculpture()==null)return;
|
||||
var cache=REMOVED.computeIfAbsent(level,l->new LinkedHashMap<>());
|
||||
var quads=mesh(e);var sample=new ArrayList<StatuaryRenderer.Quad>();int n=Math.min(64,quads.size());
|
||||
for(int i=0;i<n;i++)sample.add(quads.get((int)((i+.5)*quads.size()/n)));
|
||||
cache.put(pos.immutable(),new Removed(level.getGameTime(),e.getBlockState(),List.copyOf(sample)));
|
||||
while(cache.size()>128)cache.remove(cache.keySet().iterator().next());
|
||||
}
|
||||
private static List<StatuaryRenderer.Quad> mesh(StatuaryEntity e){var s=e.getBlockState();return StatuaryRenderer.mesh(e.sculpture(),s.getValue(Statuary.FACING),s.getValue(Statuary.ANCHOR),s.getValue(Statuary.HEIGHT));}
|
||||
public static boolean destroy(ClientLevel level,BlockPos pos,BlockState state){
|
||||
if(!state.is(Statuary.BLOCK))return false;
|
||||
List<StatuaryRenderer.Quad> quads=List.of();
|
||||
if(level.getBlockEntity(pos) instanceof StatuaryEntity e)quads=mesh(e);
|
||||
var cache=REMOVED.get(level);var old=cache==null?null:cache.remove(pos);
|
||||
if(quads.isEmpty()&&old!=null&&old.state==state&&level.getGameTime()-old.tick<=40)quads=old.mesh;
|
||||
int count=Math.min(64,quads.size());var random=level.getRandom();
|
||||
for(int i=0;i<count;i++){
|
||||
// Stratified surface sampling covers colors across the sculpture without 4096 particles.
|
||||
int start=i*quads.size()/count,end=(i+1)*quads.size()/count;
|
||||
var q=quads.get(start+random.nextInt(end-start));var point=center(q);
|
||||
spawn(level,pos,point,q.color(),(random.nextDouble()-.5)*.12,random.nextDouble()*.12,(random.nextDouble()-.5)*.12);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public static boolean hit(ClientLevel level,BlockPos pos,Direction side,BlockState state){
|
||||
if(!state.is(Statuary.BLOCK))return false;
|
||||
if(!(level.getBlockEntity(pos) instanceof StatuaryEntity entity))return true;
|
||||
var quads=mesh(entity);if(quads.isEmpty())return true;
|
||||
var mc=Minecraft.getInstance();Vec3 aim=mc.hitResult instanceof BlockHitResult h&&h.getBlockPos().equals(pos)?h.getLocation().subtract(Vec3.atLowerCornerOf(pos)):new Vec3(.5,.5,.5);
|
||||
StatuaryRenderer.Quad nearest=null;double distance=Double.POSITIVE_INFINITY;
|
||||
// The selection box can cover a hole: use the nearest actual surface, never empty space.
|
||||
for(var q:quads){double d=center(q).distanceToSqr(aim);if(d<distance){distance=d;nearest=q;}}
|
||||
if(nearest!=null)spawn(level,pos,center(nearest),nearest.color(),side.getStepX()*.035,.03+side.getStepY()*.035,side.getStepZ()*.035);
|
||||
return true;
|
||||
}
|
||||
static Vec3 center(StatuaryRenderer.Quad q){
|
||||
double x=q.x()+1/32d,y=q.y()+1/32d,z=q.z()+1/32d;
|
||||
return switch(q.side()){case 0->new Vec3(x,y,q.z());case 1->new Vec3(x,y,q.z()+1/16d);case 2->new Vec3(q.x(),y,z);case 3->new Vec3(q.x()+1/16d,y,z);case 4->new Vec3(x,q.y()+1/16d,z);default->new Vec3(x,q.y(),z);};
|
||||
}
|
||||
private static void spawn(ClientLevel level,BlockPos pos,Vec3 point,int color,double dx,double dy,double dz){
|
||||
Minecraft.getInstance().particleEngine.add(new Fragment(level,Vec3.atLowerCornerOf(pos).add(point),color,dx,dy,dz));
|
||||
}
|
||||
static final class Fragment extends SingleQuadParticle {
|
||||
Fragment(ClientLevel level,Vec3 pos,int color,double dx,double dy,double dz){
|
||||
super(level,pos.x,pos.y,pos.z,Minecraft.getInstance().getAtlasManager().getAtlasOrThrow(AtlasIds.BLOCKS).getSprite(SanctuaryMod.id("sculpture_particle")));
|
||||
setColor(((color>>16)&255)/255f,((color>>8)&255)/255f,(color&255)/255f);
|
||||
quadSize=1/32f;gravity=1;friction=.96f;lifetime=12+random.nextInt(12);setParticleSpeed(dx,dy,dz);
|
||||
}
|
||||
@Override protected Layer getLayer(){return Layer.OPAQUE_TERRAIN;}
|
||||
}
|
||||
private SculptureParticles(){}
|
||||
}
|
||||
@@ -24,7 +24,7 @@ import org.joml.Vector3fc;
|
||||
/** Shared block/item render geometry: opaque visible faces, generated once per cached sculpture. */
|
||||
public final class StatuaryRenderer implements BlockEntityRenderer<StatuaryEntity,StatuaryRenderer.State> {
|
||||
record Quad(float x,float y,float z,int side,int color){}
|
||||
private record Placement(VoxelSculpture sculpture,Direction facing,SculptureAnchor anchor){}
|
||||
private record Placement(VoxelSculpture sculpture,Direction facing,SculptureAnchor anchor,SculptureHeight height){}
|
||||
private static final Map<Placement,List<Quad>> MESHES=new LinkedHashMap<>(32,.75f,true);
|
||||
private static final Map<TypedEntityData<?>,VoxelSculpture> ITEMS=new LinkedHashMap<>(32,.75f,true);
|
||||
private static final float[][] FACES={
|
||||
@@ -40,27 +40,20 @@ public final class StatuaryRenderer implements BlockEntityRenderer<StatuaryEntit
|
||||
public State createRenderState(){return new State();}
|
||||
@Override public void extractRenderState(StatuaryEntity entity,State state,float delta,Vec3 camera,ModelFeatureRenderer.CrumblingOverlay breakProgress){
|
||||
BlockEntityRenderer.super.extractRenderState(entity,state,delta,camera,breakProgress);
|
||||
state.mesh=mesh(entity.sculpture(),entity.getBlockState().getValue(Statuary.FACING),entity.getBlockState().getValue(Statuary.ANCHOR));
|
||||
state.mesh=mesh(entity.sculpture(),entity.getBlockState().getValue(Statuary.FACING),entity.getBlockState().getValue(Statuary.ANCHOR),entity.getBlockState().getValue(Statuary.HEIGHT));
|
||||
}
|
||||
public void submit(State state,PoseStack pose,SubmitNodeCollector collector,CameraRenderState camera){
|
||||
draw(state.mesh,pose,collector,state.lightCoords,OverlayTexture.NO_OVERLAY);
|
||||
}
|
||||
private static List<Quad> mesh(VoxelSculpture sculpture,Direction facing,SculptureAnchor anchor){
|
||||
if(sculpture==null)return List.of();var key=new Placement(sculpture,facing,anchor);var cached=MESHES.get(key);if(cached!=null)return cached;
|
||||
// Rotate integer cells before anchoring: odd dimensions never introduce half-pixel offsets.
|
||||
int turns=switch(facing){case WEST -> 1;case NORTH -> 2;case EAST -> 3;default -> 0;};
|
||||
for(int i=0;i<turns;i++)sculpture=sculpture.rotate();
|
||||
static List<Quad> mesh(VoxelSculpture sculpture,Direction facing,SculptureAnchor anchor,SculptureHeight height){
|
||||
if(sculpture==null)return List.of();var key=new Placement(sculpture,facing,anchor,height);var cached=MESHES.get(key);if(cached!=null)return cached;
|
||||
var placed=SculptureGeometry.place(sculpture,facing,anchor,height);sculpture=placed.sculpture();
|
||||
var occupied=new BitSet(4096);for(var cell:sculpture.cells())occupied.set(cell.key());var quads=new ArrayList<Quad>();
|
||||
int minX=16,minZ=16,maxX=0,maxZ=0;
|
||||
for(var cell:sculpture.cells()){
|
||||
minX=Math.min(minX,cell.x());minZ=Math.min(minZ,cell.z());
|
||||
maxX=Math.max(maxX,cell.x()+1);maxZ=Math.max(maxZ,cell.z()+1);
|
||||
}
|
||||
float ox=(anchor.originX(maxX-minX)-minX)/16f,oz=(anchor.originZ(maxZ-minZ)-minZ)/16f;
|
||||
float ox=placed.offsetX()/16f,oy=placed.offsetY()/16f,oz=placed.offsetZ()/16f;
|
||||
for(var cell:sculpture.cells())for(int side=0;side<6;side++){
|
||||
var s=STEP[side];int x=cell.x()+s[0],y=cell.y()+s[1],z=cell.z()+s[2];
|
||||
if(x>=0&&x<16&&y>=0&&y<16&&z>=0&&z<16&&occupied.get(x|y<<4|z<<8))continue;
|
||||
quads.add(new Quad(ox+cell.x()/16f,cell.y()/16f,oz+cell.z()/16f,side,cell.color()));
|
||||
quads.add(new Quad(ox+cell.x()/16f,oy+cell.y()/16f,oz+cell.z()/16f,side,cell.color()));
|
||||
}
|
||||
cached=List.copyOf(quads);MESHES.put(key,cached);if(MESHES.size()>32)MESHES.remove(MESHES.keySet().iterator().next());return cached;
|
||||
}
|
||||
@@ -76,7 +69,7 @@ public final class StatuaryRenderer implements BlockEntityRenderer<StatuaryEntit
|
||||
var data=stack.get(DataComponents.BLOCK_ENTITY_DATA);if(data==null)return List.of();
|
||||
var sculpture=ITEMS.get(data);
|
||||
if(sculpture==null){sculpture=StatuaryEntity.sculpture(stack);if(sculpture==null)return List.of();ITEMS.put(data,sculpture);if(ITEMS.size()>64)ITEMS.remove(ITEMS.keySet().iterator().next());}
|
||||
return mesh(sculpture,Direction.SOUTH,SculptureAnchor.CENTER);
|
||||
return mesh(sculpture,Direction.SOUTH,SculptureAnchor.CENTER,SculptureHeight.ORIGINAL);
|
||||
}
|
||||
public void submit(List<Quad> mesh,PoseStack pose,SubmitNodeCollector collector,int light,int overlay,boolean foil,int outline){draw(mesh,pose,collector,light,overlay);}
|
||||
public void getExtents(java.util.function.Consumer<Vector3fc> out){out.accept(new Vector3f(0,0,0));out.accept(new Vector3f(1,1,1));}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
package fr.koka.sanctuary.client;
|
||||
|
||||
import fr.koka.sanctuary.multiblock.WrenchTextures;
|
||||
import java.util.*;
|
||||
import java.util.function.Predicate;
|
||||
import net.fabricmc.fabric.api.client.event.lifecycle.v1.*;
|
||||
import net.fabricmc.fabric.api.client.model.loading.v1.ModelLoadingPlugin;
|
||||
import net.fabricmc.fabric.api.client.model.loading.v1.wrapper.WrapperBlockStateModel;
|
||||
import net.fabricmc.fabric.api.client.networking.v1.*;
|
||||
import net.fabricmc.fabric.api.client.renderer.v1.mesh.*;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.block.BlockAndTintGetter;
|
||||
import net.minecraft.client.renderer.block.dispatch.BlockStateModel;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
/** Immutable visual snapshots, usable from mesh workers and rebuilt after resource reloads. */
|
||||
public final class WrenchTextureModels {
|
||||
private static volatile Map<Long,Map<BlockPos,Integer>> chunks=Map.of();
|
||||
public static int rotation(BlockPos pos){return chunks.getOrDefault(ChunkPos.pack(pos),Map.of()).getOrDefault(pos,0);}
|
||||
public static void register(){
|
||||
ClientPlayNetworking.registerGlobalReceiver(WrenchTextures.Update.TYPE,(packet,context)->context.client().execute(()->apply(packet)));
|
||||
ClientPlayConnectionEvents.DISCONNECT.register((handler,client)->chunks=Map.of());
|
||||
ClientLevelEvents.AFTER_CLIENT_LEVEL_CHANGE.register((client,level)->chunks=Map.of());
|
||||
ClientChunkEvents.CHUNK_UNLOAD.register((level,chunk)->{var next=new HashMap<>(chunks);next.remove(chunk.getPos().pack());chunks=Map.copyOf(next);});
|
||||
ModelLoadingPlugin.register(context->context.modifyBlockModelAfterBake().register((model,bake)->new Rotated(model)));
|
||||
}
|
||||
private static void apply(WrenchTextures.Update packet){
|
||||
var client=Minecraft.getInstance();if(client.level==null||!client.level.dimension().identifier().equals(packet.dimension()))return;
|
||||
long key=packet.chunk().pack();var old=chunks.getOrDefault(key,Map.of());var dirty=new HashSet<BlockPos>();
|
||||
var entries=packet.clear()?new HashMap<BlockPos,Integer>():new HashMap<>(old);if(packet.clear())dirty.addAll(old.keySet());
|
||||
for(var entry:packet.entries()){
|
||||
var before=entry.rotation()==0?entries.remove(entry.pos()):entries.put(entry.pos(),entry.rotation());
|
||||
if(!Objects.equals(before,entry.rotation()))dirty.add(entry.pos());
|
||||
}
|
||||
var next=new HashMap<>(chunks);if(entries.isEmpty())next.remove(key);else next.put(key,Map.copyOf(entries));chunks=Map.copyOf(next);
|
||||
var sections=new HashSet<SectionPos>();for(var pos:dirty)sections.add(SectionPos.of(pos));
|
||||
for(var section:sections)client.levelExtractor.setSectionDirty(section.x(),section.y(),section.z());
|
||||
}
|
||||
static boolean rotate(MutableQuadView quad,int turns){
|
||||
// Rotate texture coordinates only: geometry, light, tints and materials stay native.
|
||||
for(int turn=0;turn<turns;turn++){
|
||||
float u=quad.u(0),v=quad.v(0);
|
||||
for(int vertex=0;vertex<3;vertex++)quad.uv(vertex,quad.u(vertex+1),quad.v(vertex+1));
|
||||
quad.uv(3,u,v);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
private record Geometry(Object original,int rotation){}
|
||||
private static final class Rotated extends WrapperBlockStateModel {
|
||||
Rotated(BlockStateModel original){super(original);}
|
||||
@Override public void emitQuads(QuadEmitter emitter,BlockAndTintGetter view,BlockPos pos,BlockState state,RandomSource random,Predicate<Direction> cull){
|
||||
int turns=rotation(pos);if(turns==0){wrapped.emitQuads(emitter,view,pos,state,random,cull);return;}
|
||||
emitter.pushTransform(quad->rotate(quad,turns));
|
||||
try{wrapped.emitQuads(emitter,view,pos,state,random,cull);}finally{emitter.popTransform();}
|
||||
}
|
||||
@Override public Object createGeometryKey(BlockAndTintGetter view,BlockPos pos,BlockState state,RandomSource random){
|
||||
var key=wrapped.createGeometryKey(view,pos,state,random);int turns=rotation(pos);
|
||||
return turns==0||key==null?key:new Geometry(key,turns);
|
||||
}
|
||||
}
|
||||
private WrenchTextureModels(){}
|
||||
}
|
||||
@@ -264,8 +264,13 @@ public final class HeadBlockService {
|
||||
var data=stack.get(DataComponents.BLOCK_ENTITY_DATA);
|
||||
if(data!=null)data.loadInto(entity,level().registryAccess());
|
||||
}
|
||||
// Ordinary inventory data belongs to the equipped session, not its transferable item.
|
||||
if(!keepsContents()){stack.remove(DataComponents.CONTAINER);stack.remove(DataComponents.BLOCK_ENTITY_DATA);}
|
||||
// Storage belongs to the equipped session. A sculpture's block-entity data is
|
||||
// its actual geometry, not inventory: keep it on the transferable item.
|
||||
if(!keepsContents()){
|
||||
stack.remove(DataComponents.CONTAINER);
|
||||
if(!(entity instanceof fr.koka.sanctuary.plans.StatuaryEntity))stack.remove(DataComponents.BLOCK_ENTITY_DATA);
|
||||
}
|
||||
restoreSculptureData();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -321,6 +326,15 @@ public final class HeadBlockService {
|
||||
}
|
||||
public void flushItem(){
|
||||
if((keepsContents()||entity instanceof BeehiveBlockEntity)&&entity!=null)stack.applyComponents(entity.collectComponents());
|
||||
restoreSculptureData();
|
||||
}
|
||||
private void restoreSculptureData(){
|
||||
// Older equipped sessions may still hold the model after the stack lost it.
|
||||
// Repair only from that authoritative data, and only once; never invent geometry.
|
||||
if(entity instanceof fr.koka.sanctuary.plans.StatuaryEntity sculpture&&!stack.has(DataComponents.BLOCK_ENTITY_DATA)){
|
||||
var data=sculpture.item().get(DataComponents.BLOCK_ENTITY_DATA);
|
||||
if(data!=null)stack.set(DataComponents.BLOCK_ENTITY_DATA,data);
|
||||
}
|
||||
}
|
||||
public CompoundTag save(){
|
||||
flushItem();var tag=new CompoundTag();tag.putInt("schema",1);
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
package fr.koka.sanctuary.mixin;
|
||||
|
||||
import fr.koka.sanctuary.multiblock.WrenchTextures;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.LevelChunk;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.*;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
@Mixin(LevelChunk.class)
|
||||
public abstract class WrenchTextureEditMixin {
|
||||
@Inject(method="setBlockState(Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;I)Lnet/minecraft/world/level/block/state/BlockState;",at=@At("RETURN"))
|
||||
private void sanctuary$clearTexture(BlockPos pos,BlockState state,int flags,CallbackInfoReturnable<BlockState> ci){
|
||||
var before=ci.getReturnValue();
|
||||
if(before!=null&&!before.is(state.getBlock())&&((LevelChunk)(Object)this).getLevel() instanceof ServerLevel)
|
||||
WrenchTextures.forget((LevelChunk)(Object)this,pos);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package fr.koka.sanctuary.mixin;
|
||||
|
||||
import fr.koka.sanctuary.multiblock.WrenchTextures;
|
||||
import net.minecraft.server.network.*;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.chunk.LevelChunk;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.*;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(PlayerChunkSender.class)
|
||||
public abstract class WrenchTextureSyncMixin {
|
||||
@Inject(method="sendChunk",at=@At("RETURN"))
|
||||
private static void sanctuary$textures(ServerGamePacketListenerImpl connection,ServerLevel level,LevelChunk chunk,CallbackInfo ci){
|
||||
WrenchTextures.sendChunk(connection.player,chunk);
|
||||
}
|
||||
}
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
package fr.koka.sanctuary.mixin.client;
|
||||
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import fr.koka.sanctuary.client.ResourcePackTemplate;
|
||||
import java.nio.file.Path;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.layouts.HeaderAndFooterLayout;
|
||||
import net.minecraft.client.gui.layouts.LayoutElement;
|
||||
import net.minecraft.client.gui.layouts.LinearLayout;
|
||||
import net.minecraft.client.gui.screens.packs.PackSelectionScreen;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
|
||||
/** Extra footer row only in resource packs, never in the world datapack selector. */
|
||||
@Mixin(PackSelectionScreen.class)
|
||||
public abstract class PackSelectionScreenMixin {
|
||||
@Shadow @Final private Path packDir;
|
||||
|
||||
@WrapOperation(method = "init", at = @At(value = "INVOKE", target =
|
||||
"Lnet/minecraft/client/gui/layouts/HeaderAndFooterLayout;addToFooter(Lnet/minecraft/client/gui/layouts/LayoutElement;)Lnet/minecraft/client/gui/layouts/LayoutElement;"))
|
||||
private LayoutElement sanctuary$personalPack(HeaderAndFooterLayout layout, LayoutElement nativeButtons,
|
||||
Operation<LayoutElement> original) {
|
||||
if (!packDir.toAbsolutePath().normalize().equals(
|
||||
Minecraft.getInstance().getResourcePackDirectory().toAbsolutePath().normalize())) {
|
||||
return original.call(layout, nativeButtons);
|
||||
}
|
||||
layout.setFooterHeight(56);
|
||||
LinearLayout rows = LinearLayout.vertical().spacing(4);
|
||||
rows.addChild(ResourcePackTemplate.button(packDir));
|
||||
rows.addChild(nativeButtons);
|
||||
original.call(layout, rows);
|
||||
// Vanilla still adds its Open folder / Done buttons to the original horizontal row.
|
||||
return nativeButtons;
|
||||
}
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
package fr.koka.sanctuary.mixin.client;
|
||||
|
||||
import fr.koka.sanctuary.client.SculptureParticles;
|
||||
import fr.koka.sanctuary.plans.Statuary;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.*;
|
||||
import org.spongepowered.asm.mixin.injection.callback.*;
|
||||
|
||||
@Mixin(ClientLevel.class)
|
||||
public abstract class SculptureParticlesMixin {
|
||||
@Inject(method="setBlock",at=@At("HEAD"))
|
||||
private void sanctuary$remember(BlockPos pos,BlockState state,int flags,int recursion,CallbackInfoReturnable<Boolean> cir){
|
||||
if(!state.is(Statuary.BLOCK))SculptureParticles.remember((ClientLevel)(Object)this,pos);
|
||||
}
|
||||
@Inject(method="addDestroyBlockEffect",at=@At("HEAD"),cancellable=true)
|
||||
private void sanctuary$chips(BlockPos pos,BlockState state,CallbackInfo ci){
|
||||
if(SculptureParticles.destroy((ClientLevel)(Object)this,pos,state))ci.cancel();
|
||||
}
|
||||
@Inject(method="addBreakingParticles",at=@At("HEAD"),cancellable=true)
|
||||
private void sanctuary$chip(BlockPos pos,Direction side,BlockState state,CallbackInfo ci){
|
||||
if(SculptureParticles.hit((ClientLevel)(Object)this,pos,side,state))ci.cancel();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
package fr.koka.sanctuary.multiblock;
|
||||
|
||||
import java.util.*;
|
||||
import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
|
||||
import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.*;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.entity.BaseContainerBlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.Property;
|
||||
|
||||
/** Ordinary rotations and Steve debug gestures, both owned by the server. */
|
||||
public final class GoldenWrench {
|
||||
public static final String TEXTURE="sanctuary_texture";
|
||||
private static final Map<ServerPlayer,Map<Block,String>> SELECTED=new WeakHashMap<>();
|
||||
private static final Map<ServerPlayer,Integer> LAST_SELECTION=new WeakHashMap<>();
|
||||
public static final class Tool extends Item {
|
||||
public Tool(Properties properties){super(properties);}
|
||||
@Override public boolean canDestroyBlock(ItemStack stack,BlockState state,Level level,BlockPos pos,LivingEntity entity){return false;}
|
||||
}
|
||||
public static void register(){
|
||||
WrenchTextures.register();
|
||||
AttackBlockCallback.EVENT.register((player,level,hand,pos,face)->{
|
||||
if(!isWrench(player.getItemInHand(hand)))return InteractionResult.PASS;
|
||||
if(player.isSpectator())return InteractionResult.FAIL;
|
||||
if(player instanceof ServerPlayer p){if(!allowed(p,pos,hand,face))return InteractionResult.FAIL;
|
||||
if(p.getItemInHand(hand).is(Multiblocks.STEVE_WRENCH))select(p,pos);
|
||||
else p.sendSystemMessage(text("rotate_help"),true);}
|
||||
return InteractionResult.SUCCESS;
|
||||
});
|
||||
ServerPlayConnectionEvents.DISCONNECT.register((handler,server)->{SELECTED.remove(handler.player);LAST_SELECTION.remove(handler.player);});
|
||||
}
|
||||
public static boolean isWrench(ItemStack stack){return stack.is(Multiblocks.WRENCH)||stack.is(Multiblocks.STEVE_WRENCH);}
|
||||
public static boolean allowed(ServerPlayer p,BlockPos pos,InteractionHand hand,Direction face){
|
||||
var tool=p.getItemInHand(hand);
|
||||
if(!isWrench(tool))return false;
|
||||
return p.isAlive()&&!p.isSpectator()&&p.getAbilities().mayBuild&&p.level().hasChunkAt(pos)
|
||||
&&p.isWithinBlockInteractionRange(pos,0)&&p.level().mayInteract(p,pos)
|
||||
&&p.mayUseItemAt(pos,face,p.getItemInHand(hand))
|
||||
&&!p.blockActionRestricted(p.level(),pos,p.gameMode.getGameModeForPlayer())
|
||||
&&(!(p.level().getBlockEntity(pos) instanceof BaseContainerBlockEntity container)||container.canOpen(p));
|
||||
}
|
||||
private static boolean assembled(ServerPlayer p,BlockPos pos,BlockState state){
|
||||
return state.is(Metatable.BLOCK)||state.getBlock() instanceof SuperPistonBlocks.Base
|
||||
||state.getBlock() instanceof SuperPistonBlocks.Part||MultiblockData.get(p.level()).at(pos)!=null;
|
||||
}
|
||||
public static List<String> properties(BlockState state){
|
||||
var result=new ArrayList<>(state.getProperties().stream().map(Property::getName).sorted(Comparator.comparingInt(GoldenWrench::priority).thenComparing(s->s)).toList());
|
||||
result.add(TEXTURE);return List.copyOf(result);
|
||||
}
|
||||
private static int priority(String name){return switch(name){case "facing","axis","rotation","orientation"->0;case "half","type","shape"->1;default->2;};}
|
||||
public static String selected(ServerPlayer p,BlockState state){
|
||||
var choices=properties(state);var value=SELECTED.getOrDefault(p,Map.of()).get(state.getBlock());
|
||||
return value!=null&&choices.contains(value)?value:choices.getFirst();
|
||||
}
|
||||
private static void select(ServerPlayer p,BlockPos pos){
|
||||
var state=p.level().getBlockState(pos);if(state.isAir())return;
|
||||
if(assembled(p,pos,state)){p.sendSystemMessage(text("assembled"),true);return;}
|
||||
// Creative start/continue callbacks can describe the same click twice. Match its native 5-tick repeat cadence.
|
||||
int tick=p.level().getServer().getTickCount();var last=LAST_SELECTION.get(p);
|
||||
if(last!=null&&tick-last<5)return;LAST_SELECTION.put(p,tick);
|
||||
var choices=properties(state);var selected=SELECTED.computeIfAbsent(p,key->new HashMap<>());
|
||||
var before=selected.get(state.getBlock());int previous=before==null?-1:choices.indexOf(before);
|
||||
int next=previous<0?0:Math.floorMod(previous+(p.isShiftKeyDown()?-1:1),choices.size());
|
||||
var property=choices.get(next);selected.put(state.getBlock(),property);
|
||||
p.sendSystemMessage(text("selected",label(property),value(p,pos,state,property)),true);
|
||||
}
|
||||
public static void change(ServerPlayer p,BlockPos pos,InteractionHand hand,Direction face){
|
||||
if(!allowed(p,pos,hand,face))return;
|
||||
var state=p.level().getBlockState(pos);if(state.isAir()||assembled(p,pos,state))return;
|
||||
if(p.getItemInHand(hand).is(Multiblocks.WRENCH)){
|
||||
p.sendSystemMessage(text(WrenchRotation.turn(p.level(),pos,p.isShiftKeyDown())),true);return;
|
||||
}
|
||||
var name=selected(p,state);SELECTED.computeIfAbsent(p,key->new HashMap<>()).put(state.getBlock(),name);
|
||||
if(name.equals(TEXTURE))WrenchTextures.turn(p.level(),pos,p.isShiftKeyDown()?-1:1);
|
||||
else {
|
||||
var property=state.getBlock().getStateDefinition().getProperty(name);
|
||||
// Same flags as the vanilla debug stick: synchronize, preserve deliberately chosen shapes.
|
||||
p.level().setBlock(pos,cycle(state,property,p.isShiftKeyDown()),Block.UPDATE_CLIENTS|Block.UPDATE_KNOWN_SHAPE);
|
||||
}
|
||||
p.sendSystemMessage(text("changed",label(name),value(p,pos,p.level().getBlockState(pos),name)),true);
|
||||
}
|
||||
public static <T extends Comparable<T>> BlockState cycle(BlockState state,Property<T> property,boolean reverse){
|
||||
var values=new ArrayList<>(property.getPossibleValues());int index=values.indexOf(state.getValue(property));
|
||||
return state.setValue(property,values.get(Math.floorMod(index+(reverse?-1:1),values.size())));
|
||||
}
|
||||
private static Object value(ServerPlayer p,BlockPos pos,BlockState state,String name){
|
||||
return name.equals(TEXTURE)?(WrenchTextures.rotation(p.level().getChunkAt(pos),pos)*90)+"°":propertyValue(state,state.getBlock().getStateDefinition().getProperty(name));
|
||||
}
|
||||
private static <T extends Comparable<T>> String propertyValue(BlockState state,Property<T> property){return property.getName(state.getValue(property));}
|
||||
private static Component label(String name){return name.equals(TEXTURE)?text("texture"):Component.literal(name);}
|
||||
private static Component text(String name,Object...args){return Component.translatable("sanctuary.wrench."+name,args);}
|
||||
private GoldenWrench(){}
|
||||
}
|
||||
@@ -80,10 +80,11 @@ public final class Metatable {
|
||||
if(p.isShiftKeyDown()){dissolve(level,origin);p.sendSystemMessage(Multiblocks.text("separated"),true);}else open(p,origin);
|
||||
return true;
|
||||
}
|
||||
if(!s.is(Blocks.CRAFTING_TABLE))return false;
|
||||
if(!s.is(Blocks.CRAFTING_TABLE)||p.isShiftKeyDown())return false;
|
||||
var candidates=new ArrayList<BlockPos>();
|
||||
for(int z=0;z<3;z++)for(int x=0;x<3;x++){var o=pos.offset(-x,0,-z);if(state(level,o,false)==1)candidates.add(o);}
|
||||
if(candidates.size()!=1){previews.remove(p);p.sendSystemMessage(Multiblocks.text(candidates.isEmpty()?"incomplete":"ambiguous"),true);return true;}
|
||||
if(candidates.isEmpty()){previews.remove(p);return false;}
|
||||
if(candidates.size()!=1){previews.remove(p);p.sendSystemMessage(Multiblocks.text("ambiguous"),true);return true;}
|
||||
var origin=candidates.getFirst();var before=previews.remove(p);
|
||||
if(before!=null&&before.level==level&&before.origin.equals(origin)&&before.until>=level.getGameTime()){
|
||||
p.sendSystemMessage(Multiblocks.text(assemble(p,origin)?"assembled":"unavailable"),true);return true;
|
||||
|
||||
@@ -12,6 +12,9 @@ public final class MultiblockCooking {
|
||||
private static final ThreadLocal<Boolean> NATIVE=ThreadLocal.withInitial(()->false);
|
||||
public static boolean nativeTick(){return NATIVE.get();}
|
||||
private static MultiblockFurnaceAccess access(AbstractFurnaceBlockEntity f){return (MultiblockFurnaceAccess)f;}
|
||||
public static boolean hasRecipe(ServerLevel level,AbstractFurnaceBlockEntity f){
|
||||
return !f.getItem(0).isEmpty()&&access(f).sanctuary$recipes().getRecipeFor(new SingleRecipeInput(f.getItem(0)),level).isPresent();
|
||||
}
|
||||
public static boolean canCook(ServerLevel level,AbstractFurnaceBlockEntity f){
|
||||
if(f.getItem(0).isEmpty())return false;
|
||||
var input=new SingleRecipeInput(f.getItem(0));var recipe=access(f).sanctuary$recipes().getRecipeFor(input,level).orElse(null);
|
||||
@@ -40,17 +43,27 @@ public final class MultiblockCooking {
|
||||
f.setChanged();donor.setChanged();break;
|
||||
}
|
||||
}
|
||||
AbstractFurnaceBlockEntity fuelSource=null;ItemStack borrowed=ItemStack.EMPTY;
|
||||
if(a.sanctuary$heat()<=1&&a.sanctuary$fuel(level,f.getItem(1))<=0){
|
||||
for(var donor:furnaces)if(donor!=f&&a.sanctuary$fuel(level,donor.getItem(1))>0){
|
||||
// Exchange physical fuel slots, retaining buckets and every component exactly once.
|
||||
// Lend the stack only for this native tick, then return its unburnt contents
|
||||
// to the chosen slot. Never leave whole piles wandering through the fuel tab.
|
||||
fuelSource=donor;borrowed=donor.getItem(1).copy();
|
||||
var old=f.getItem(1);f.setItem(1,donor.getItem(1));donor.setItem(1,old);donor.setChanged();f.setChanged();break;
|
||||
}
|
||||
}
|
||||
// A batch can be refuelled gradually: do not erase partially paid work when heat runs out.
|
||||
if(a.sanctuary$heat()<=1&&a.sanctuary$fuel(level,f.getItem(1))<=0)continue;
|
||||
if(fuelSource==null&&a.sanctuary$heat()<=1&&a.sanctuary$fuel(level,f.getItem(1))<=0)continue;
|
||||
NATIVE.set(true);
|
||||
try{AbstractFurnaceBlockEntity.serverTick(level,f.getBlockPos(),f.getBlockState(),f);}
|
||||
finally{NATIVE.remove();}
|
||||
finally{
|
||||
NATIVE.remove();
|
||||
if(fuelSource!=null&&(f.getItem(1).isEmpty()||ItemStack.isSameItemSameComponents(f.getItem(1),borrowed))){
|
||||
var remaining=f.getItem(1);f.setItem(1,fuelSource.getItem(1));fuelSource.setItem(1,remaining);fuelSource.setChanged();
|
||||
}
|
||||
// A native remainder (e.g. a lava bucket) stays with the cooking lane, so
|
||||
// wet sponges still fill that bucket and no item is copied or discarded.
|
||||
}
|
||||
f.setChanged();used.add(f);
|
||||
}
|
||||
// Idle heat still decays. A blocked output never starts a new fuel item.
|
||||
|
||||
@@ -11,6 +11,8 @@ import net.minecraft.world.*;
|
||||
import net.minecraft.world.entity.player.*;
|
||||
import net.minecraft.world.inventory.*;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.core.component.DataComponents;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import java.util.*;
|
||||
|
||||
@@ -30,26 +32,35 @@ public final class MultiblockMenu extends ChestMenu {
|
||||
public final MultiblockContainer stock;
|
||||
public final BlockPos anchor;
|
||||
public int displaySlots(){return view.furnace?27:54;}
|
||||
public int heat,progress;
|
||||
public int heat,progress,cooking;
|
||||
public static final int IDLE=0,COOKING=1,NO_FUEL=2,BLOCKED=3,NO_RECIPE=4;
|
||||
private final int[] lanes=new int[27];
|
||||
public int laneState(int lane){return lanes[lane]/101;}
|
||||
public int laneProgress(int lane){return lanes[lane]%101;}
|
||||
public MultiblockMenu(int id,Inventory inv,View view){this(id,inv,view,null,BlockPos.ZERO);}
|
||||
public MultiblockMenu(int id,Inventory inv,View view,MultiblockContainer stock,BlockPos anchor){
|
||||
super(Multiblocks.MENU,id,inv,new SimpleContainer(54),view.furnace?3:6);this.view=view;this.stock=stock;this.anchor=anchor.immutable();
|
||||
for(int i=0;i<displaySlots();i++){
|
||||
var old=slots.get(i);boolean enabled=i<view.indices.length;int index=enabled?view.indices[i]:-1;
|
||||
var old=slots.get(i);boolean enabled=i<view.indices.length;int physicalIndex=enabled?view.indices[i]:-1;
|
||||
Slot slot;
|
||||
if(enabled&&stock!=null){
|
||||
var cell=stock.cell(index);
|
||||
slot=view.furnace&&view.section==2?new FurnaceResultSlot(inv.player,cell,stock.local(index),old.x,old.y):new Slot(stock,index,old.x,old.y){
|
||||
@Override public boolean mayPlace(ItemStack s){return stock.canPlaceItem(index,s);}
|
||||
var cell=stock.cell(physicalIndex);
|
||||
slot=view.furnace&&view.section==2?new FurnaceResultSlot(inv.player,cell,stock.local(physicalIndex),old.x,old.y):new Slot(stock,physicalIndex,old.x,old.y){
|
||||
// Slot.index is the displayed menu ID, not the physical furnace slot.
|
||||
@Override public boolean mayPlace(ItemStack s){return stock.canPlaceItem(physicalIndex,s);}
|
||||
};
|
||||
}else slot=new Slot(getContainer(),i,old.x,old.y){
|
||||
@Override public boolean mayPlace(ItemStack s){return enabled&&(!view.furnace||view.section!=2)&&super.mayPlace(s);}
|
||||
@Override public boolean mayPlace(ItemStack s){return enabled&&(!view.furnace||view.section==0||view.section==1&&(s.has(DataComponents.COOKING_FUEL)||s.is(Items.BUCKET)&&!getItem().is(Items.BUCKET)))&&super.mayPlace(s);}
|
||||
@Override public boolean mayPickup(Player p){return enabled;}
|
||||
};
|
||||
slot.index=i;slots.set(i,slot);
|
||||
}
|
||||
addDataSlot(new DataSlot(){public int get(){return heat;}public void set(int n){heat=n;}});
|
||||
addDataSlot(new DataSlot(){public int get(){return progress;}public void set(int n){progress=n;}});
|
||||
if(view.furnace){
|
||||
addDataSlot(new DataSlot(){public int get(){return cooking;}public void set(int n){cooking=n;}});
|
||||
for(int i=0;i<27;i++){int lane=i;addDataSlot(new DataSlot(){public int get(){return lanes[lane];}public void set(int n){lanes[lane]=n;}});}
|
||||
}
|
||||
}
|
||||
public static View view(MultiblockContainer stock,int wanted,String query,int section){
|
||||
return view(stock,wanted,query,section,new int[0]);
|
||||
@@ -78,20 +89,32 @@ public final class MultiblockMenu extends ChestMenu {
|
||||
}
|
||||
@Override public void broadcastChanges(){
|
||||
if(stock!=null&&stock.machine.furnace()&&Multiblocks.ready(stock.level,stock.machine)){
|
||||
int total=0,max=0;
|
||||
for(int i=0;i<81;i+=3){var a=(fr.koka.sanctuary.mixin.MultiblockFurnaceAccess)stock.cell(i);total+=a.sanctuary$heat();max=Math.max(max,a.sanctuary$progress()*100/Math.max(1,a.sanctuary$total()));}
|
||||
heat=Math.min(32767,total);progress=max;
|
||||
long total=0;boolean fuel=false;cooking=0;progress=0;
|
||||
for(int i=0;i<81;i+=3){var a=(fr.koka.sanctuary.mixin.MultiblockFurnaceAccess)stock.cell(i);total+=a.sanctuary$heat();fuel|=a.sanctuary$fuel(stock.level,stock.getItem(i+1))>0;}
|
||||
heat=(int)Math.min(32767,(total+19)/20); // Seconds of combined burning fuel, not wall-clock time.
|
||||
for(int i=0;i<27;i++){
|
||||
var f=(net.minecraft.world.level.block.entity.AbstractFurnaceBlockEntity)stock.cell(i*3);var a=(fr.koka.sanctuary.mixin.MultiblockFurnaceAccess)f;
|
||||
int percent=Math.clamp(a.sanctuary$progress()*100/Math.max(1,a.sanctuary$total()),0,100);
|
||||
int state=f.getItem(0).isEmpty()?IDLE:!MultiblockCooking.hasRecipe(stock.level,f)?NO_RECIPE:!MultiblockCooking.canCook(stock.level,f)?BLOCKED:total>1||fuel?COOKING:NO_FUEL;
|
||||
lanes[i]=state*101+percent;if(state==COOKING)cooking++;progress=Math.max(progress,percent);
|
||||
}
|
||||
}
|
||||
super.broadcastChanges();
|
||||
}
|
||||
@Override public boolean stillValid(Player p){return p.isAlive()&&(stock==null||p.level()==stock.level&&p.distanceToSqr(Vec3.atCenterOf(anchor))<=64&&stock.stillValid(p)&&p instanceof ServerPlayer server&&Multiblocks.accessible(server,stock.machine));}
|
||||
@Override public void clicked(int slot,int button,ContainerInput input,Player p){if(stillValid(p))super.clicked(slot,button,input,p);}
|
||||
@Override public ItemStack quickMoveStack(Player p,int index){
|
||||
if(index<0||index>=slots.size()||!stillValid(p)||stock==null)return ItemStack.EMPTY;
|
||||
if(index<0||index>=slots.size()||!stillValid(p))return ItemStack.EMPTY;
|
||||
var slot=slots.get(index);if(!slot.mayPickup(p))return ItemStack.EMPTY;
|
||||
var source=slot.getItem();if(source.isEmpty())return ItemStack.EMPTY;var original=source.copy();boolean moved;
|
||||
if(index<displaySlots())moved=SanctuaryInventoryTransfer.move(source,slots.subList(displaySlots(),slots.size()));
|
||||
else{
|
||||
else if(stock==null){
|
||||
// The complete furnace tab has the same destinations on both sides. Predict the
|
||||
// native transfer immediately, so rapid gestures do not keep selecting stale stacks.
|
||||
// Filtered views and barrel pages omit destinations: wait for the authoritative reply.
|
||||
if(!view.furnace||!view.query.isEmpty())return ItemStack.EMPTY;
|
||||
moved=SanctuaryInventoryTransfer.move(source,slots.subList(0,displaySlots()));
|
||||
}else{
|
||||
var targets=new ArrayList<Slot>();
|
||||
for(int i=0;i<stock.getContainerSize();i++){
|
||||
if(stock.machine.furnace()&&i%3!=view.section)continue;
|
||||
|
||||
@@ -17,14 +17,21 @@ import net.minecraft.world.inventory.*;
|
||||
import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.entity.*;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import java.util.*;
|
||||
import static fr.koka.sanctuary.multiblock.MultiblockData.Machine;
|
||||
|
||||
public final class Multiblocks {
|
||||
public static final Item WRENCH=Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id("golden_wrench"),
|
||||
new Item(new Item.Properties().stacksTo(1).setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id("golden_wrench")))));
|
||||
new GoldenWrench.Tool(new Item.Properties().stacksTo(1)
|
||||
.component(net.minecraft.core.component.DataComponents.LORE,new net.minecraft.world.item.component.ItemLore(List.of(Component.translatable("sanctuary.wrench.rotate_help"))))
|
||||
.setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id("golden_wrench")))));
|
||||
public static final Item STEVE_WRENCH=Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id("steve_wrench"),
|
||||
new GoldenWrench.Tool(new Item.Properties().stacksTo(1).rarity(Rarity.EPIC)
|
||||
.component(net.minecraft.core.component.DataComponents.ENCHANTMENT_GLINT_OVERRIDE,true)
|
||||
.component(net.minecraft.core.component.DataComponents.LORE,new net.minecraft.world.item.component.ItemLore(List.of(
|
||||
Component.translatable("sanctuary.wrench.steve_power"),Component.translatable("sanctuary.wrench.steve_help"))))
|
||||
.setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id("steve_wrench")))));
|
||||
public static final MenuType<MultiblockMenu> MENU=Registry.register(BuiltInRegistries.MENU,SanctuaryMod.id("multiblock"),
|
||||
new ExtendedMenuType<>(MultiblockMenu::new,MultiblockMenu.View.CODEC));
|
||||
private record Preview(ServerLevel level,BlockPos origin,boolean furnace,long until){}
|
||||
@@ -32,11 +39,12 @@ public final class Multiblocks {
|
||||
public static Component text(String key,Object...args){return Component.translatable("sanctuary.multiblock."+key,args);}
|
||||
public static void register(){
|
||||
FourneauAppearance.register();
|
||||
GoldenWrench.register();
|
||||
SuperPistons.register();
|
||||
Metatable.register();
|
||||
net.fabricmc.fabric.api.creativetab.v1.CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register(out->out.accept(WRENCH));
|
||||
net.fabricmc.fabric.api.creativetab.v1.CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register(out->{out.accept(WRENCH);out.accept(STEVE_WRENCH);});
|
||||
UseBlockCallback.EVENT.register((player,world,hand,hit)->{
|
||||
boolean wrench=player.getItemInHand(hand).is(WRENCH);
|
||||
boolean wrench=GoldenWrench.isWrench(player.getItemInHand(hand));
|
||||
if(world.isClientSide())return wrench?InteractionResult.SUCCESS:InteractionResult.PASS;
|
||||
if(!(player instanceof ServerPlayer p)||p.isSpectator())return InteractionResult.PASS;
|
||||
var level=p.level();var pos=hit.getBlockPos();var machine=MultiblockData.get(level).at(pos);
|
||||
@@ -44,7 +52,9 @@ public final class Multiblocks {
|
||||
// Preserve vanilla sneak-placement (for example, attaching a hopper to the facade).
|
||||
if(!wrench&&p.isShiftKeyDown()&&(!p.getMainHandItem().isEmpty()||!p.getOffhandItem().isEmpty()))return InteractionResult.PASS;
|
||||
if(!level.mayInteract(p,pos)||!p.mayUseItemAt(pos,hit.getDirection(),p.getItemInHand(hand)))return InteractionResult.FAIL;
|
||||
if(wrench){if(!Metatable.wrench(p,pos)&&!SuperPistons.wrench(p,pos,hit.getDirection()))useWrench(p,pos,hit.getDirection());return InteractionResult.SUCCESS;}
|
||||
if(wrench){if(!GoldenWrench.allowed(p,pos,hand,hit.getDirection()))return InteractionResult.FAIL;
|
||||
if(!Metatable.wrench(p,pos)&&!SuperPistons.wrench(p,pos,hit.getDirection())&&!useWrench(p,pos,hit.getDirection()))GoldenWrench.change(p,pos,hand,hit.getDirection());
|
||||
return InteractionResult.SUCCESS;}
|
||||
if(ready(level,machine)&&accessible(p,machine))open(p,machine,pos,0,"",0);
|
||||
else p.sendSystemMessage(text("unavailable"),true);
|
||||
return InteractionResult.SUCCESS;
|
||||
@@ -102,31 +112,28 @@ public final class Multiblocks {
|
||||
if(!MultiblockData.get(p.level()).add(m))return false;
|
||||
closeViewers(p.level(),m);FourneauAppearance.changed(p.level(),m,true);return true;
|
||||
}
|
||||
private static void useWrench(ServerPlayer p,BlockPos pos,Direction face){
|
||||
private static boolean useWrench(ServerPlayer p,BlockPos pos,Direction face){
|
||||
var level=p.level();var data=MultiblockData.get(level);var m=data.at(pos);
|
||||
if(m!=null){
|
||||
if(!ready(level,m)||!accessible(p,m)){p.sendSystemMessage(text("unavailable"),true);return;}
|
||||
if(!ready(level,m)||!accessible(p,m)){p.sendSystemMessage(text("unavailable"),true);return true;}
|
||||
if(p.isShiftKeyDown()){dissolve(level,m);p.sendSystemMessage(text("separated"),true);}
|
||||
else open(p,m,pos,0,"",0);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
var state=level.getBlockState(pos);
|
||||
if(!state.is(Blocks.BARREL)&&!state.is(Blocks.FURNACE)){p.sendSystemMessage(text("hint"),true);return;}
|
||||
if(!(level.getBlockEntity(pos) instanceof BaseContainerBlockEntity be)||!be.canOpen(p))return;
|
||||
if(p.isShiftKeyDown()){
|
||||
var property=state.hasProperty(BlockStateProperties.HORIZONTAL_FACING)?BlockStateProperties.HORIZONTAL_FACING:BlockStateProperties.FACING;
|
||||
var current=state.getValue(property);var next=current.getAxis().isVertical()?p.getDirection():current.getClockWise();
|
||||
level.setBlockAndUpdate(pos,state.setValue(property,next));p.sendSystemMessage(text("rotated"),true);return;
|
||||
}
|
||||
if(!state.is(Blocks.BARREL)&&!state.is(Blocks.FURNACE))return false;
|
||||
if(!(level.getBlockEntity(pos) instanceof BaseContainerBlockEntity be)||!be.canOpen(p))return true;
|
||||
if(p.isShiftKeyDown())return false;
|
||||
boolean furnace=state.is(Blocks.FURNACE);var candidates=new ArrayList<Machine>();
|
||||
for(int y=0;y<3;y++)for(int z=0;z<3;z++)for(int x=0;x<3;x++){
|
||||
var candidate=new Machine(UUID.randomUUID(),pos.offset(-x,-y,-z),furnace,p.getDirection().getOpposite());
|
||||
if(state(level,candidate)==1&&candidate.members().stream().noneMatch(q->data.at(q)!=null))candidates.add(candidate);
|
||||
}
|
||||
if(candidates.size()!=1){PREVIEWS.remove(p);p.sendSystemMessage(text(candidates.isEmpty()?"incomplete":"ambiguous"),true);return;}
|
||||
if(candidates.isEmpty()){PREVIEWS.remove(p);return false;}
|
||||
if(candidates.size()!=1){PREVIEWS.remove(p);p.sendSystemMessage(text("ambiguous"),true);return true;}
|
||||
var candidate=candidates.getFirst();var previous=PREVIEWS.remove(p);
|
||||
if(previous!=null&&previous.level()==level&&previous.origin().equals(candidate.origin())&&previous.furnace()==furnace&&previous.until()>=level.getGameTime()){
|
||||
p.sendSystemMessage(text(assemble(p,candidate)?"assembled":"unavailable"),true);return;
|
||||
p.sendSystemMessage(text(assemble(p,candidate)?"assembled":"unavailable"),true);return true;
|
||||
}
|
||||
PREVIEWS.put(p,new Preview(level,candidate.origin(),furnace,level.getGameTime()+200));
|
||||
for(int axis=0;axis<3;axis++)for(int a=0;a<=3;a+=3)for(int b=0;b<=3;b+=3)for(int t=0;t<=6;t++){
|
||||
@@ -134,6 +141,7 @@ public final class Multiblocks {
|
||||
level.sendParticles(p,ParticleTypes.END_ROD,false,false,candidate.origin().getX()+px,candidate.origin().getY()+py,candidate.origin().getZ()+pz,1,0,0,0,0);
|
||||
}
|
||||
p.sendSystemMessage(text("confirm",text(furnace?"furnace":"barrel")),false);
|
||||
return true;
|
||||
}
|
||||
public static void open(ServerPlayer p,Machine m,BlockPos anchor,int page,String query,int section){
|
||||
open(p,m,anchor,page,query,section,new int[0]);
|
||||
|
||||
@@ -79,11 +79,10 @@ public final class SuperPistons {
|
||||
}
|
||||
if(!s.is(Blocks.PISTON)&&!s.is(Blocks.STICKY_PISTON))return false;
|
||||
var f=s.getValue(FACING);boolean sticky=s.is(Blocks.STICKY_PISTON);
|
||||
if(p.isShiftKeyDown()){
|
||||
if(!s.getValue(EXTENDED)&&!l.hasNeighborSignal(clicked))l.setBlockAndUpdate(clicked,s.setValue(FACING,face));return true;
|
||||
}
|
||||
if(p.isShiftKeyDown())return false;
|
||||
var found=new ArrayList<BlockPos>();for(int a=-1;a<=1;a++)for(int b=-1;b<=1;b++){var c=clicked.relative(u(f),a).relative(v(f),b);if(candidates(l,c,f,sticky))found.add(c);}
|
||||
if(found.size()!=1){previews.remove(p);message(p,found.isEmpty()?"incomplete":"ambiguous");return true;}
|
||||
if(found.isEmpty()){previews.remove(p);return false;}
|
||||
if(found.size()!=1){previews.remove(p);message(p,"ambiguous");return true;}
|
||||
var c=found.getFirst();for(var pos:tiles(c,f,0))if(!l.mayInteract(p,pos)||!p.mayUseItemAt(pos,face,p.getMainHandItem())){previews.remove(p);return true;}
|
||||
var old=previews.remove(p);
|
||||
if(old!=null&&old.level()==l&&old.center().equals(c)&&old.facing()==f&&old.sticky()==sticky&&old.until()>=l.getGameTime()){
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
package fr.koka.sanctuary.multiblock;
|
||||
|
||||
import java.util.List;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.*;
|
||||
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.*;
|
||||
|
||||
/** Only native orientation properties; fluid, contents and gameplay state are never selectable. */
|
||||
public final class WrenchRotation {
|
||||
private static final List<Property<?>> ORIENTATIONS=List.of(HORIZONTAL_FACING,FACING,FACING_HOPPER,AXIS,HORIZONTAL_AXIS,ROTATION_16,ORIENTATION);
|
||||
|
||||
public static String turn(ServerLevel level,BlockPos pos,boolean reverse){
|
||||
var before=level.getBlockState(pos);
|
||||
if(linked(before))return "linked";
|
||||
var property=ORIENTATIONS.stream().filter(before::hasProperty).findFirst().orElse(null);
|
||||
if(property==null)return "no_rotation";
|
||||
var oriented=GoldenWrench.cycle(before,property,reverse);
|
||||
if(!oriented.canSurvive(level,pos))return "unsupported";
|
||||
// Stairs and connections must reflect their real neighbours, not a debug-stick shape.
|
||||
var after=Block.updateFromNeighbourShapes(oriented,level,pos);
|
||||
if(!after.is(before.getBlock())||linked(after)||after.getFluidState()!=before.getFluidState()
|
||||
||!after.canSurvive(level,pos))return "unsupported";
|
||||
level.setBlock(pos,after,Block.UPDATE_ALL);
|
||||
return "rotated";
|
||||
}
|
||||
private static boolean linked(BlockState state){
|
||||
// A single-block operation cannot rotate another half, an attached head or a joined inventory.
|
||||
return state.hasProperty(DOUBLE_BLOCK_HALF)||state.hasProperty(BED_PART)||state.hasProperty(SIDE_CHAIN_PART)&&state.getValue(SIDE_CHAIN_PART).isConnected()
|
||||
||state.hasProperty(PISTON_TYPE)||state.hasProperty(EXTENDED)&&state.getValue(EXTENDED)
|
||||
||state.hasProperty(CHEST_TYPE)&&state.getValue(CHEST_TYPE)!=ChestType.SINGLE;
|
||||
}
|
||||
private WrenchRotation(){}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package fr.koka.sanctuary.multiblock;
|
||||
|
||||
import com.mojang.serialization.Codec;
|
||||
import fr.koka.sanctuary.SanctuaryMod;
|
||||
import java.util.*;
|
||||
import net.fabricmc.fabric.api.attachment.v1.*;
|
||||
import net.fabricmc.fabric.api.networking.v1.*;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf;
|
||||
import net.minecraft.network.codec.StreamCodec;
|
||||
import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.server.level.*;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.chunk.LevelChunk;
|
||||
|
||||
/** Optional per-chunk presentation data. Absent means original vanilla textures. */
|
||||
public final class WrenchTextures {
|
||||
public static final AttachmentType<Map<String,Integer>> ROTATIONS=AttachmentRegistry.createPersistent(
|
||||
SanctuaryMod.id("wrench_textures_v1"),Codec.unboundedMap(Codec.STRING,Codec.intRange(1,3)).xmap(Map::copyOf,map->map));
|
||||
public record Entry(BlockPos pos,int rotation){}
|
||||
public record Update(Identifier dimension,ChunkPos chunk,boolean clear,List<Entry> entries) implements CustomPacketPayload {
|
||||
public Update{entries=List.copyOf(entries);if(entries.size()>1024)throw new IllegalArgumentException("Texture batch too large");}
|
||||
public static final Type<Update> TYPE=new Type<>(SanctuaryMod.id("wrench_textures_v1"));
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf,Update> CODEC=StreamCodec.of((b,p)->{
|
||||
b.writeIdentifier(p.dimension);b.writeChunkPos(p.chunk);b.writeBoolean(p.clear);b.writeVarInt(p.entries.size());
|
||||
for(var entry:p.entries){b.writeBlockPos(entry.pos);b.writeByte(entry.rotation);}
|
||||
},b->{
|
||||
var dimension=b.readIdentifier();var chunk=b.readChunkPos();boolean clear=b.readBoolean();int n=b.readVarInt();
|
||||
if(n<0||n>1024)throw new IllegalArgumentException("Texture batch size");var entries=new ArrayList<Entry>(n);
|
||||
for(int i=0;i<n;i++){var pos=b.readBlockPos();int rotation=b.readUnsignedByte();
|
||||
if(rotation>3||ChunkPos.pack(pos)!=chunk.pack())throw new IllegalArgumentException("Invalid texture entry");entries.add(new Entry(pos,rotation));}
|
||||
return new Update(dimension,chunk,clear,entries);
|
||||
});
|
||||
@Override public Type<? extends CustomPacketPayload> type(){return TYPE;}
|
||||
}
|
||||
public static void register(){PayloadTypeRegistry.clientboundPlay().register(Update.TYPE,Update.CODEC);}
|
||||
public static int rotation(LevelChunk chunk,BlockPos pos){var map=chunk.getAttached(ROTATIONS);return map==null?0:map.getOrDefault(Long.toString(pos.asLong()),0);}
|
||||
public static void turn(ServerLevel level,BlockPos pos,int delta){
|
||||
var chunk=level.getChunkAt(pos);set(chunk,pos,Math.floorMod(rotation(chunk,pos)+delta,4));
|
||||
}
|
||||
public static void forget(LevelChunk chunk,BlockPos pos){if(rotation(chunk,pos)!=0)set(chunk,pos,0);}
|
||||
private static void set(LevelChunk chunk,BlockPos pos,int value){
|
||||
if(!(chunk.getLevel() instanceof ServerLevel level))return;
|
||||
var old=chunk.getAttached(ROTATIONS);var next=old==null?new HashMap<String,Integer>():new HashMap<>(old);
|
||||
if(value==0)next.remove(Long.toString(pos.asLong()));else next.put(Long.toString(pos.asLong()),value);
|
||||
if(next.isEmpty())chunk.removeAttached(ROTATIONS);else chunk.setAttached(ROTATIONS,Map.copyOf(next));chunk.markUnsaved();
|
||||
var packet=new Update(level.dimension().identifier(),chunk.getPos(),false,List.of(new Entry(pos.immutable(),value)));
|
||||
for(var player:PlayerLookup.tracking(level,chunk.getPos()))send(player,packet);
|
||||
}
|
||||
public static void sendChunk(ServerPlayer player,LevelChunk chunk){
|
||||
var entries=chunk.getAttached(ROTATIONS);var batch=new ArrayList<Entry>(1024);boolean clear=true;
|
||||
if(entries!=null)for(var entry:entries.entrySet()){
|
||||
BlockPos pos;try{pos=BlockPos.of(Long.parseLong(entry.getKey()));}catch(NumberFormatException ignored){continue;}
|
||||
if(ChunkPos.pack(pos)!=chunk.getPos().pack()||chunk.getBlockState(pos).isAir())continue;
|
||||
batch.add(new Entry(pos,entry.getValue()));
|
||||
if(batch.size()==1024){send(player,new Update(player.level().dimension().identifier(),chunk.getPos(),clear,batch));clear=false;batch.clear();}
|
||||
}
|
||||
if(clear||!batch.isEmpty())send(player,new Update(player.level().dimension().identifier(),chunk.getPos(),clear,batch));
|
||||
}
|
||||
private static void send(ServerPlayer p,Update packet){if(ServerPlayNetworking.canSend(p,Update.TYPE))ServerPlayNetworking.send(p,packet);}
|
||||
private WrenchTextures(){}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
package fr.koka.sanctuary.plans;
|
||||
|
||||
import fr.koka.sanctuary.SanctuaryMod;
|
||||
import fr.koka.sanctuary.building.ColoredBricks;
|
||||
import net.minecraft.core.component.DataComponents;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import java.util.*;
|
||||
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
|
||||
import net.minecraft.core.*;
|
||||
@@ -16,23 +17,30 @@ import net.minecraft.world.item.*;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.*;
|
||||
|
||||
/** Native input/result slots. Server recomputes the color from the actual clay and charges each take. */
|
||||
/** Native input/result slots. Server validates the material, applies the bounded palette and charges each take. */
|
||||
public final class ClayWorkshopMenu extends AbstractContainerMenu {
|
||||
public static final int HOTBAR_START=2,HOTBAR_END=HOTBAR_START+Inventory.SELECTION_SIZE,HOTBAR_X=75,HOTBAR_Y=176;
|
||||
public record View(BlockPos pos,UUID token){
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf,View> CODEC=StreamCodec.of((b,p)->{b.writeBlockPos(p.pos);b.writeUUID(p.token);},b->new View(b.readBlockPos(),b.readUUID()));
|
||||
public record View(BlockPos pos,UUID token,List<String> statues){
|
||||
public View { statues=List.copyOf(statues); }
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf,View> CODEC=StreamCodec.of((b,p)->{
|
||||
b.writeBlockPos(p.pos);b.writeUUID(p.token);b.writeVarInt(p.statues.size());for(var id:p.statues)b.writeUtf(id,128);
|
||||
},b->{var pos=b.readBlockPos();var token=b.readUUID();int n=b.readVarInt();if(n<0||n>1024)throw new IllegalArgumentException("statue_discoveries");var ids=new ArrayList<String>(n);for(int i=0;i<n;i++)ids.add(b.readUtf(128));return new View(pos,token,ids);});
|
||||
}
|
||||
/** At most 24 KiB of cells in one atomic, bounded selection, scoped to one open menu. */
|
||||
public record Select(int menu,UUID token,VoxelSculpture sculpture) implements CustomPacketPayload {
|
||||
/** At most 24 KiB of cells plus 256 palette colors in one atomic, bounded selection, scoped to one open menu. */
|
||||
public record Select(int menu,UUID token,VoxelSculpture sculpture,Item material,SculpturePalette palette) implements CustomPacketPayload {
|
||||
public static final Type<Select> TYPE=new Type<>(SanctuaryMod.id("clay_model"));
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf,Select> CODEC=StreamCodec.of((b,p)->{
|
||||
b.writeVarInt(p.menu);b.writeUUID(p.token);b.writeBoolean(p.sculpture!=null);
|
||||
b.writeVarInt(p.menu);b.writeUUID(p.token);b.writeVarInt(BuiltInRegistries.ITEM.getId(p.material));b.writeVarIntArray(p.palette==null?new int[0]:p.palette.colors().stream().mapToInt(Integer::intValue).toArray());b.writeBoolean(p.sculpture!=null);
|
||||
if(p.sculpture!=null){var s=p.sculpture;b.writeUtf(s.modelId(),128);b.writeUtf(s.name(),128);b.writeByte(s.width());b.writeByte(s.height());b.writeByte(s.depth());b.writeVarInt(s.cells().size());for(var c:s.cells()){b.writeShort(c.key());b.writeInt(c.color());}}
|
||||
},b->{
|
||||
int menu=b.readVarInt();var token=b.readUUID();if(!b.readBoolean())return new Select(menu,token,null);
|
||||
int menu=b.readVarInt();var token=b.readUUID();int itemId=b.readVarInt();
|
||||
if(itemId<0||itemId>=BuiltInRegistries.ITEM.size())throw new IllegalArgumentException("sculpture_material");
|
||||
var material=BuiltInRegistries.ITEM.byId(itemId);var colors=b.readVarIntArray(SculpturePalette.MAX_COLORS);
|
||||
var palette=colors.length==0?null:new SculpturePalette(Arrays.stream(colors).boxed().toList());
|
||||
if(!b.readBoolean())return new Select(menu,token,null,material,palette);
|
||||
String model=b.readUtf(128),name=b.readUtf(128);int w=b.readUnsignedByte(),h=b.readUnsignedByte(),d=b.readUnsignedByte(),n=b.readVarInt();
|
||||
if(n<1||n>VoxelSculpture.MAX_CELLS)throw new IllegalArgumentException("sculpture_limit");int[] packed=new int[n*2];for(int i=0;i<n;i++){packed[i*2]=b.readUnsignedShort();packed[i*2+1]=b.readInt();}
|
||||
return new Select(menu,token,VoxelSculpture.unpack(model,name,w,h,d,packed));
|
||||
return new Select(menu,token,VoxelSculpture.unpack(model,name,w,h,d,packed),material,palette);
|
||||
});
|
||||
public Type<? extends CustomPacketPayload> type(){return TYPE;}
|
||||
}
|
||||
@@ -41,41 +49,45 @@ public final class ClayWorkshopMenu extends AbstractContainerMenu {
|
||||
private final SimpleContainer input=new SimpleContainer(1){@Override public void setChanged(){super.setChanged();ClayWorkshopMenu.this.slotsChanged(this);}};
|
||||
private final SimpleContainer result=new SimpleContainer(1);
|
||||
private VoxelSculpture selected;
|
||||
private ItemStack lastClay=ItemStack.EMPTY;
|
||||
private VoxelSculpture selectedResult;
|
||||
private ItemStack lastMaterial=ItemStack.EMPTY;
|
||||
private Item selectedMaterial=Items.AIR;
|
||||
private SculpturePalette selectedPalette;
|
||||
private long lastSelection=-100;
|
||||
public ClayWorkshopMenu(int id,Inventory inv,View view){this(id,inv,view,null);}
|
||||
public ClayWorkshopMenu(int id,Inventory inv,View view,Level level){
|
||||
super(Statuary.MENU,id);this.view=view;this.level=level;
|
||||
addSlot(new Slot(input,0,222,106){@Override public boolean mayPlace(ItemStack stack){return clay(stack);}});
|
||||
addSlot(new Slot(input,0,222,106){@Override public boolean mayPlace(ItemStack stack){return material(stack);}});
|
||||
addSlot(new Slot(result,0,282,106){
|
||||
@Override public boolean mayPlace(ItemStack stack){return false;}
|
||||
@Override public boolean mayPickup(Player p){return mayCraft(p)&&clay(input.getItem(0))&&!getItem().isEmpty();}
|
||||
@Override public boolean mayPickup(Player p){return mayCraft(p)&&material(input.getItem(0))&&(level==null||input.getItem(0).is(selectedMaterial))&&!getItem().isEmpty();}
|
||||
@Override public void onTake(Player p,ItemStack stack){input.removeItem(0,1);input.setChanged();super.onTake(p,stack);}
|
||||
});
|
||||
// Use the nine carried slots without registering a full inventory/overflow range.
|
||||
addInventoryHotbarSlots(inv,HOTBAR_X,HOTBAR_Y);
|
||||
}
|
||||
// Colors match the published clay palette (tools/colored-bricks-palette.json), in native dye order.
|
||||
private static final int[] CLAY_COLORS={0xC6C4C8,0xD3AA8D,0xD39FD0,0x91B0CA,0xC8BF98,0xA2C69A,0xDAC4DD,0x74767D,0xA9A8AC,0xA8C5C1,0xBE91E3,0xA0A7BC,0xA49A91,0xA0B499,0xB49A99,0x444541};
|
||||
public static boolean clay(ItemStack item){return item.is(Items.CLAY)||ColoredBricks.families().stream().anyMatch(f->item.is(f.clay().asItem()));}
|
||||
public static VoxelSculpture material(VoxelSculpture model,ItemStack clay){
|
||||
if(model==null||!clay(clay))return null;
|
||||
if(clay.is(Items.CLAY))return model;
|
||||
for(var family:ColoredBricks.families())if(clay.is(family.clay().asItem()))return model.color(0xFF000000|CLAY_COLORS[family.color().getId()]);
|
||||
return null;
|
||||
public static boolean material(ItemStack item){
|
||||
if(item.isEmpty()||!(item.getItem() instanceof BlockItem))return false;
|
||||
var contents=item.get(DataComponents.CONTAINER);
|
||||
return contents==null||!contents.nonEmptyItems().iterator().hasNext();
|
||||
}
|
||||
public void select(ServerPlayer p,VoxelSculpture sculpture){
|
||||
public void select(ServerPlayer p,VoxelSculpture sculpture,Item material,SculpturePalette palette){
|
||||
if(level==null||!stillValid(p)||level.getGameTime()-lastSelection<4)return;
|
||||
var hit=new BlockHitResult(Vec3.atCenterOf(view.pos),Direction.UP,view.pos,false);
|
||||
if(UseBlockCallback.EVENT.invoker().interact(p,level,InteractionHand.MAIN_HAND,hit)!=InteractionResult.PASS||!stillValid(p))return;
|
||||
lastSelection=level.getGameTime();selected=sculpture;refresh();broadcastChanges();
|
||||
lastSelection=level.getGameTime();
|
||||
if(sculpture!=null&&(!StatueDiscoveries.allowedModel(sculpture.modelId(),view.statues())||!material(input.getItem(0))||!input.getItem(0).is(material)||palette==null))return;
|
||||
if(!Objects.equals(selected,sculpture)||!Objects.equals(selectedPalette,palette))
|
||||
selectedResult=sculpture==null||palette==null?null:palette.apply(sculpture);
|
||||
selected=sculpture;selectedMaterial=material;selectedPalette=palette;refresh();broadcastChanges();
|
||||
}
|
||||
private void refresh(){
|
||||
if(level==null)return;var sculpture=material(selected,input.getItem(0));lastClay=input.getItem(0).copy();
|
||||
if(level==null)return;var item=input.getItem(0);
|
||||
var sculpture=material(item)&&item.is(selectedMaterial)?selectedResult:null;lastMaterial=item.copy();
|
||||
result.setItem(0,sculpture==null?ItemStack.EMPTY:StatuaryEntity.item(sculpture));
|
||||
}
|
||||
@Override public void slotsChanged(Container container){if(container==input)refresh();super.slotsChanged(container);}
|
||||
@Override public void broadcastChanges(){if(level!=null&&!ItemStack.matches(lastClay,input.getItem(0)))refresh();super.broadcastChanges();}
|
||||
@Override public void broadcastChanges(){if(level!=null&&!ItemStack.matches(lastMaterial,input.getItem(0)))refresh();super.broadcastChanges();}
|
||||
@Override public boolean stillValid(Player p){return level==null?p.isAlive():Statuary.allowed(p,level,view.pos);}
|
||||
private boolean mayCraft(Player p){
|
||||
if(!stillValid(p))return false;
|
||||
@@ -94,7 +106,7 @@ public final class ClayWorkshopMenu extends AbstractContainerMenu {
|
||||
if(index<0||index>=slots.size()||!stillValid(p))return ItemStack.EMPTY;var slot=slots.get(index);if(!slot.mayPickup(p)||!slot.hasItem())return ItemStack.EMPTY;
|
||||
var stack=slot.getItem();var copy=stack.copy();
|
||||
if(index<HOTBAR_START){if(!moveItemStackTo(stack,HOTBAR_START,HOTBAR_END,true))return ItemStack.EMPTY;}
|
||||
else if(clay(stack)){if(!moveItemStackTo(stack,0,1,false))return ItemStack.EMPTY;}
|
||||
else if(material(stack)){if(!moveItemStackTo(stack,0,1,false))return ItemStack.EMPTY;}
|
||||
else return ItemStack.EMPTY;
|
||||
if(stack.isEmpty())slot.set(ItemStack.EMPTY);else slot.setChanged();
|
||||
if(index==1)slot.onTake(p,copy);return copy;
|
||||
|
||||
@@ -7,26 +7,29 @@ import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
import net.minecraft.world.level.block.Mirror;
|
||||
import net.minecraft.world.level.block.Rotation;
|
||||
|
||||
/** World-space edge of the occupied block; CENTER is the legacy placement. */
|
||||
/** World-space horizontal anchor; old names remain valid in saved blockstates. */
|
||||
public enum SculptureAnchor implements StringRepresentable {
|
||||
CENTER(null), NORTH(Direction.NORTH), SOUTH(Direction.SOUTH), EAST(Direction.EAST), WEST(Direction.WEST);
|
||||
CENTER(0,0), NORTH(0,-1), SOUTH(0,1), EAST(1,0), WEST(-1,0),
|
||||
NORTH_WEST(-1,-1), NORTH_EAST(1,-1), SOUTH_WEST(-1,1), SOUTH_EAST(1,1);
|
||||
|
||||
private final Direction direction;
|
||||
SculptureAnchor(Direction direction){this.direction=direction;}
|
||||
private final int x,z;
|
||||
SculptureAnchor(int x,int z){this.x=x;this.z=z;}
|
||||
public String getSerializedName(){return name().toLowerCase(Locale.ROOT);}
|
||||
public SculptureAnchor rotate(Rotation rotation){return direction==null?this:of(rotation.rotate(direction));}
|
||||
public SculptureAnchor mirror(Mirror mirror){return direction==null?this:of(mirror.mirror(direction));}
|
||||
public SculptureAnchor rotate(Rotation rotation){return switch(rotation){
|
||||
case NONE -> this;case CLOCKWISE_90 -> of(-z,x);case CLOCKWISE_180 -> of(-x,-z);case COUNTERCLOCKWISE_90 -> of(z,-x);
|
||||
};}
|
||||
public SculptureAnchor mirror(Mirror mirror){return switch(mirror){case NONE->this;case LEFT_RIGHT->of(x,-z);case FRONT_BACK->of(-x,z);};}
|
||||
public static SculptureAnchor of(Direction direction){return switch(direction){
|
||||
case NORTH -> NORTH;case SOUTH -> SOUTH;case EAST -> EAST;case WEST -> WEST;
|
||||
default -> throw new IllegalArgumentException("Horizontal anchor required");
|
||||
};}
|
||||
private static SculptureAnchor of(int x,int z){for(var anchor:values())if(anchor.x==x&&anchor.z==z)return anchor;throw new IllegalArgumentException("Anchor outside grid");}
|
||||
public static SculptureAnchor placement(BlockPlaceContext context){
|
||||
var pos=context.getClickedPos();var hit=context.getClickLocation();
|
||||
double x=hit.x-pos.getX()-.5,z=hit.z-pos.getZ()-.5;
|
||||
if(Math.abs(x)<1e-7&&Math.abs(z)<1e-7)return of(context.getHorizontalDirection().getOpposite());
|
||||
if(Math.abs(x)>Math.abs(z))return x<0?WEST:EAST;
|
||||
return z<0?NORTH:SOUTH;
|
||||
return of(band(hit.x-pos.getX()),band(hit.z-pos.getZ()));
|
||||
}
|
||||
public int originX(int width){return this==WEST?0:this==EAST?VoxelSculpture.EDGE-width:(VoxelSculpture.EDGE-width)/2;}
|
||||
public int originZ(int depth){return this==NORTH?0:this==SOUTH?VoxelSculpture.EDGE-depth:(VoxelSculpture.EDGE-depth)/2;}
|
||||
// The middle eight pixels, including the boundaries, keep the grid-aligned center.
|
||||
static int band(double value){return value<.25?-1:value>.75?1:0;}
|
||||
public int originX(int width){return x<0?0:x>0?VoxelSculpture.EDGE-width:(VoxelSculpture.EDGE-width)/2;}
|
||||
public int originZ(int depth){return z<0?0:z>0?VoxelSculpture.EDGE-depth:(VoxelSculpture.EDGE-depth)/2;}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
package fr.koka.sanctuary.plans;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.phys.shapes.VoxelShape;
|
||||
|
||||
/** Integer placement shared by rendering and tight, single-box selection/collision bounds. */
|
||||
public final class SculptureGeometry {
|
||||
public record Placement(VoxelSculpture sculpture, int offsetX, int offsetY, int offsetZ) {}
|
||||
|
||||
private SculptureGeometry() {}
|
||||
|
||||
public static Placement place(VoxelSculpture sculpture, Direction facing, SculptureAnchor anchor, SculptureHeight height) {
|
||||
int turns = switch (facing) { case WEST -> 1; case NORTH -> 2; case EAST -> 3; default -> 0; };
|
||||
for (int i = 0; i < turns; i++) sculpture = sculpture.rotate();
|
||||
int minX = 16, minY = 16, minZ = 16, maxX = 0, maxY = 0, maxZ = 0;
|
||||
for (var cell : sculpture.cells()) {
|
||||
minX = Math.min(minX, cell.x()); minZ = Math.min(minZ, cell.z()); minY = Math.min(minY, cell.y());
|
||||
maxX = Math.max(maxX, cell.x() + 1); maxZ = Math.max(maxZ, cell.z() + 1); maxY = Math.max(maxY, cell.y() + 1);
|
||||
}
|
||||
return new Placement(sculpture, anchor.originX(maxX - minX) - minX, height.originY(minY,maxY) - minY,
|
||||
anchor.originZ(maxZ - minZ) - minZ);
|
||||
}
|
||||
|
||||
/** Tight integer bounds, without rotating/copying cells or constructing a voxel grid. */
|
||||
public static VoxelShape shape(VoxelSculpture sculpture, Direction facing, SculptureAnchor anchor, SculptureHeight height) {
|
||||
int minX=16,minY=16,minZ=16,maxX=0,maxY=0,maxZ=0;
|
||||
for(var cell:sculpture.cells()) {
|
||||
minX=Math.min(minX,cell.x()); minY=Math.min(minY,cell.y()); minZ=Math.min(minZ,cell.z());
|
||||
maxX=Math.max(maxX,cell.x()+1); maxY=Math.max(maxY,cell.y()+1); maxZ=Math.max(maxZ,cell.z()+1);
|
||||
}
|
||||
int width=maxX-minX,depth=maxZ-minZ;
|
||||
if(facing.getAxis()==Direction.Axis.X){int swap=width;width=depth;depth=swap;}
|
||||
int x=anchor.originX(width),z=anchor.originZ(depth);
|
||||
int y=height.originY(minY,maxY);
|
||||
return Block.box(x,y,z,x+width,y+maxY-minY,z+depth);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package fr.koka.sanctuary.plans;
|
||||
|
||||
import java.util.Locale;
|
||||
import net.minecraft.util.StringRepresentable;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
|
||||
/** ORIGINAL is the missing-property default: pre-beta.125 sculptures retain their exact Y offsets. */
|
||||
public enum SculptureHeight implements StringRepresentable {
|
||||
ORIGINAL, BOTTOM, CENTER, TOP;
|
||||
public String getSerializedName(){return name().toLowerCase(Locale.ROOT);}
|
||||
public int originY(int minY,int maxY){return switch(this){
|
||||
case ORIGINAL -> minY;case BOTTOM -> 0;case CENTER -> (VoxelSculpture.EDGE-(maxY-minY))/2;case TOP -> VoxelSculpture.EDGE-(maxY-minY);
|
||||
};}
|
||||
public static SculptureHeight placement(BlockPlaceContext context){
|
||||
return switch(SculptureAnchor.band(context.getClickLocation().y-context.getClickedPos().getY())){
|
||||
case -1 -> BOTTOM;case 1 -> TOP;default -> CENTER;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package fr.koka.sanctuary.plans;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/** Bounded appearance data, applied identically by preview and authoritative crafting. */
|
||||
public record SculpturePalette(List<Integer> colors) {
|
||||
public static final int MAX_COLORS=256;
|
||||
public SculpturePalette {
|
||||
if(colors==null||colors.isEmpty()||colors.size()>MAX_COLORS||colors.stream().anyMatch(c->c==null||(c>>>24)!=255))
|
||||
throw new IllegalArgumentException("sculpture_palette");
|
||||
colors=colors.stream().sorted(Comparator.comparingInt(SculpturePalette::luminance).thenComparingInt(Integer::intValue)).toList();
|
||||
}
|
||||
// Integer Rec.709 weights: no color-space arrays or transcendental math per voxel.
|
||||
private static int luminance(int color){return 54*(color>>16&255)+183*(color>>8&255)+19*(color&255);}
|
||||
public static double lightness(int color){return luminance(color)/65280.;}
|
||||
public VoxelSculpture apply(VoxelSculpture source){
|
||||
if(source==null)return null;
|
||||
int min=65280,max=0;for(var cell:source.cells()){int l=luminance(cell.color());min=Math.min(min,l);max=Math.max(max,l);}
|
||||
// Flat models sample the entire texture distribution. Shaded models use overlapping
|
||||
// half-palette bands: retain large light/dark regions while giving each region grain.
|
||||
int span=max==min?colors.size():(colors.size()+1)/2;
|
||||
var cells=new ArrayList<VoxelSculpture.Cell>(source.cells().size());
|
||||
for(var cell:source.cells()){
|
||||
int start=max==min?0:(luminance(cell.color())-min)*(colors.size()-span)/(max-min);
|
||||
int hash=cell.key()+0x9E3779B9;hash=(hash^(hash>>>16))*0x7FEB352D;hash=(hash^(hash>>>15))*0x846CA68B;hash^=hash>>>16;
|
||||
int offset=(int)((Integer.toUnsignedLong(hash)*span)>>>32);
|
||||
cells.add(new VoxelSculpture.Cell(cell.x(),cell.y(),cell.z(),colors.get(start+offset)));
|
||||
}
|
||||
return new VoxelSculpture(source.modelId(),source.name(),source.width(),source.height(),source.depth(),cells);
|
||||
}
|
||||
}
|
||||
@@ -23,12 +23,14 @@ import net.minecraft.world.level.material.PushReaction;
|
||||
import net.minecraft.world.level.storage.loot.LootParams;
|
||||
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
|
||||
import net.minecraft.world.phys.*;
|
||||
import net.minecraft.world.phys.shapes.*;
|
||||
import net.minecraft.network.chat.Component;
|
||||
|
||||
/** The clay workshop crafts portable sculptures; a placed sculpture is only a decoration. */
|
||||
public final class Statuary {
|
||||
public static final EnumProperty<Direction> FACING=BlockStateProperties.HORIZONTAL_FACING;
|
||||
public static final EnumProperty<SculptureAnchor> ANCHOR=EnumProperty.create("anchor",SculptureAnchor.class);
|
||||
public static final EnumProperty<SculptureHeight> HEIGHT=EnumProperty.create("vertical_anchor",SculptureHeight.class);
|
||||
public static final Block BLOCK=block("statuary",new SculptureBlock());
|
||||
public static final Item ITEM=blockItem("statuary",BLOCK);
|
||||
public static final Block WORKSHOP=block("clay_workshop",new WorkshopBlock());
|
||||
@@ -39,7 +41,7 @@ public final class Statuary {
|
||||
CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.FUNCTIONAL_BLOCKS).register(out->out.accept(WORKSHOP_ITEM));
|
||||
PayloadTypeRegistry.serverboundPlay().register(ClayWorkshopMenu.Select.TYPE,ClayWorkshopMenu.Select.CODEC);
|
||||
ServerPlayNetworking.registerGlobalReceiver(ClayWorkshopMenu.Select.TYPE,(packet,c)->c.server().execute(()->{
|
||||
if(c.player().containerMenu instanceof ClayWorkshopMenu menu&&menu.containerId==packet.menu()&&menu.view.token().equals(packet.token()))menu.select(c.player(),packet.sculpture());
|
||||
if(c.player().containerMenu instanceof ClayWorkshopMenu menu&&menu.containerId==packet.menu()&&menu.view.token().equals(packet.token()))menu.select(c.player(),packet.sculpture(),packet.material(),packet.palette());
|
||||
}));
|
||||
}
|
||||
public static boolean allowed(Player p,Level l,BlockPos pos){
|
||||
@@ -49,7 +51,7 @@ public final class Statuary {
|
||||
}
|
||||
public static void open(ServerPlayer p,BlockPos pos){
|
||||
if(!allowed(p,p.level(),pos))return;
|
||||
var view=new ClayWorkshopMenu.View(pos,UUID.randomUUID());var level=p.level();
|
||||
var view=new ClayWorkshopMenu.View(pos,UUID.randomUUID(),StatueDiscoveries.known(p));var level=p.level();
|
||||
p.openMenu(new ExtendedMenuProvider<ClayWorkshopMenu.View>(){
|
||||
public ClayWorkshopMenu.View getScreenOpeningData(ServerPlayer player){return view;}
|
||||
public Component getDisplayName(){return WORKSHOP.getName();}
|
||||
@@ -57,12 +59,33 @@ public final class Statuary {
|
||||
});
|
||||
}
|
||||
private static Block block(String name,Block block){return Registry.register(BuiltInRegistries.BLOCK,SanctuaryMod.id(name),block);}
|
||||
private static Item blockItem(String name,Block block){return Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id(name),new BlockItem(block,new Item.Properties().setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id(name))).useBlockDescriptionPrefix()));}
|
||||
private static Item blockItem(String name,Block block){
|
||||
var properties=new Item.Properties().setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id(name))).useBlockDescriptionPrefix();
|
||||
return Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id(name),block==BLOCK?new SculptureItem(block,properties):new BlockItem(block,properties));
|
||||
}
|
||||
private static BlockBehaviour.Properties properties(String id){return BlockBehaviour.Properties.of().strength(1.5f).noOcclusion().noLootTable().pushReaction(PushReaction.IMMOVEABLE).setId(ResourceKey.create(Registries.BLOCK,SanctuaryMod.id(id)));}
|
||||
private static final class SculptureItem extends BlockItem {
|
||||
SculptureItem(Block block,Item.Properties properties){super(block,properties);}
|
||||
@Override protected boolean canPlace(BlockPlaceContext context,BlockState state){
|
||||
if(!super.canPlace(context,state))return false;
|
||||
// The destination has no block entity yet: use the carried model for the native entity-overlap check.
|
||||
var model=StatuaryEntity.sculpture(context.getItemInHand());
|
||||
return model==null||context.getLevel().isUnobstructed(null,SculptureGeometry.shape(model,state.getValue(FACING),state.getValue(ANCHOR),state.getValue(HEIGHT)).move(context.getClickedPos()));
|
||||
}
|
||||
}
|
||||
private static final class SculptureBlock extends Block implements EntityBlock {
|
||||
SculptureBlock(){super(Statuary.properties("statuary"));registerDefaultState(stateDefinition.any().setValue(FACING,Direction.SOUTH).setValue(ANCHOR,SculptureAnchor.CENTER));}
|
||||
@Override protected void createBlockStateDefinition(StateDefinition.Builder<Block,BlockState> builder){builder.add(FACING,ANCHOR);}
|
||||
@Override public BlockState getStateForPlacement(BlockPlaceContext context){return defaultBlockState().setValue(FACING,context.getHorizontalDirection()).setValue(ANCHOR,SculptureAnchor.placement(context));}
|
||||
SculptureBlock(){super(Statuary.properties("statuary").dynamicShape().isSuffocating((s,l,p)->false).isViewBlocking((s,l,p,box)->false));registerDefaultState(stateDefinition.any().setValue(FACING,Direction.SOUTH).setValue(ANCHOR,SculptureAnchor.CENTER).setValue(HEIGHT,SculptureHeight.ORIGINAL));}
|
||||
@Override protected VoxelShape getShape(BlockState state,BlockGetter level,BlockPos pos,CollisionContext context){
|
||||
return level.getBlockEntity(pos) instanceof StatuaryEntity entity?entity.shape(state):Shapes.empty();
|
||||
}
|
||||
// Lighting metadata is cached per blockstate, so it cannot describe each block entity's voxels.
|
||||
// Decorative sculptures transmit light; their faces still receive ordinary world lighting.
|
||||
@Override protected VoxelShape getOcclusionShape(BlockState state){return Shapes.empty();}
|
||||
@Override protected boolean propagatesSkylightDown(BlockState state){return true;}
|
||||
@Override protected int getLightDampening(BlockState state){return 0;}
|
||||
@Override protected float getShadeBrightness(BlockState state,BlockGetter level,BlockPos pos){return 1;}
|
||||
@Override protected void createBlockStateDefinition(StateDefinition.Builder<Block,BlockState> builder){builder.add(FACING,ANCHOR,HEIGHT);}
|
||||
@Override public BlockState getStateForPlacement(BlockPlaceContext context){return defaultBlockState().setValue(FACING,context.getHorizontalDirection()).setValue(ANCHOR,SculptureAnchor.placement(context)).setValue(HEIGHT,SculptureHeight.placement(context));}
|
||||
@Override protected BlockState rotate(BlockState state,Rotation rotation){return state.setValue(FACING,rotation.rotate(state.getValue(FACING))).setValue(ANCHOR,state.getValue(ANCHOR).rotate(rotation));}
|
||||
@Override protected BlockState mirror(BlockState state,Mirror mirror){return state.setValue(FACING,mirror.mirror(state.getValue(FACING))).setValue(ANCHOR,state.getValue(ANCHOR).mirror(mirror));}
|
||||
public BlockEntity newBlockEntity(BlockPos pos,BlockState state){return new StatuaryEntity(pos,state);}
|
||||
|
||||
@@ -9,13 +9,26 @@ import net.minecraft.world.item.component.TypedEntityData;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.storage.*;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.phys.shapes.VoxelShape;
|
||||
|
||||
/** New, additive block data only. No ticking or mutation of pre-existing world formats. */
|
||||
public final class StatuaryEntity extends BlockEntity {
|
||||
private VoxelSculpture sculpture;
|
||||
private CompoundTag opaque;
|
||||
private record ShapeCache(VoxelSculpture sculpture,BlockState state,VoxelShape shape){}
|
||||
private volatile ShapeCache shapeCache;
|
||||
// Keep unknown/future data recoverable by picking the small base, without a phantom full cube.
|
||||
private static final VoxelShape MISSING_SHAPE=Block.box(6,0,6,10,4,10);
|
||||
public StatuaryEntity(BlockPos pos,BlockState state){super(Statuary.TYPE,pos,state);}
|
||||
public VoxelSculpture sculpture(){return sculpture;}
|
||||
public VoxelShape shape(BlockState state){
|
||||
var model=sculpture;if(model==null)return MISSING_SHAPE;
|
||||
var cached=shapeCache;
|
||||
if(cached!=null&&cached.sculpture()==model&&cached.state()==state)return cached.shape();
|
||||
var shape=SculptureGeometry.shape(model,state.getValue(Statuary.FACING),state.getValue(Statuary.ANCHOR),state.getValue(Statuary.HEIGHT));
|
||||
shapeCache=new ShapeCache(model,state,shape);return shape;
|
||||
}
|
||||
@Override protected void saveAdditional(ValueOutput out){
|
||||
super.saveAdditional(out);
|
||||
if(opaque!=null){out.store("sculpture",CompoundTag.CODEC,opaque);return;}
|
||||
@@ -23,7 +36,7 @@ public final class StatuaryEntity extends BlockEntity {
|
||||
out.store("sculpture",CompoundTag.CODEC,encode(sculpture));
|
||||
}
|
||||
@Override protected void loadAdditional(ValueInput in){
|
||||
super.loadAdditional(in);sculpture=null;opaque=null;
|
||||
super.loadAdditional(in);sculpture=null;opaque=null;shapeCache=null;
|
||||
var data=in.read("sculpture",CompoundTag.CODEC).orElse(null);if(data==null)return;
|
||||
try{
|
||||
if(data.getIntOr("schema",-1)!=1)throw new IllegalArgumentException("schema");
|
||||
|
||||
@@ -18,5 +18,15 @@ public final class StatueDiscoveries {
|
||||
||player.getStats().getValue(Stats.ENTITY_KILLED,type)>0||player.getStats().getValue(Stats.ENTITY_KILLED_BY,type)>0;
|
||||
}).map(type->BuiltInRegistries.ENTITY_TYPE.getKey(type).toString()).sorted().toList();
|
||||
}
|
||||
/** Stable identifiers share the existing sculpture schema; imported models keep their content hash. */
|
||||
public static String modelId(String entityId){
|
||||
try{return "sanctuary:model/"+HexFormat.of().formatHex(java.security.MessageDigest.getInstance("SHA-256").digest(("sanctuary:statue/"+entityId).getBytes(java.nio.charset.StandardCharsets.UTF_8)));}
|
||||
catch(java.security.NoSuchAlgorithmException impossible){throw new AssertionError(impossible);}
|
||||
}
|
||||
private static final class Models {
|
||||
static final Map<String,String> IDS=BuiltInRegistries.ENTITY_TYPE.stream().filter(t->SpawnEggItem.byId(t).isPresent())
|
||||
.map(t->BuiltInRegistries.ENTITY_TYPE.getKey(t).toString()).collect(java.util.stream.Collectors.toUnmodifiableMap(StatueDiscoveries::modelId,id->id));
|
||||
}
|
||||
public static boolean allowedModel(String model,List<String> known){var entity=Models.IDS.get(model);return entity==null||known.contains(entity);}
|
||||
private StatueDiscoveries(){}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"sources": [
|
||||
{"type": "minecraft:single", "resource": "sanctuary:misc/sculpture_white", "sprite": "sanctuary:sculpture_particle"}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/black_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/blue_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/brown_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/cyan_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/gray_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/green_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
+90
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
+90
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/lime_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
+90
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/magenta_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/orange_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/pink_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/purple_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/red_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/white_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"multipart": [
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_post"
|
||||
},
|
||||
"when": {
|
||||
"up": "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "low"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side_tall",
|
||||
"uvlock": true
|
||||
},
|
||||
"when": {
|
||||
"north": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 90
|
||||
},
|
||||
"when": {
|
||||
"east": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 180
|
||||
},
|
||||
"when": {
|
||||
"south": "tall"
|
||||
}
|
||||
},
|
||||
{
|
||||
"apply": {
|
||||
"model": "sanctuary:block/yellow_brick_wall_side_tall",
|
||||
"uvlock": true,
|
||||
"y": 270
|
||||
},
|
||||
"when": {
|
||||
"west": "tall"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/black_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/blue_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/brown_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/cyan_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/gray_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/green_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/light_blue_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/light_gray_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/lime_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/magenta_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/orange_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/pink_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/purple_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/red_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:item/steve_wrench"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/white_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"model": {
|
||||
"type": "minecraft:model",
|
||||
"model": "sanctuary:block/yellow_brick_wall_inventory"
|
||||
}
|
||||
}
|
||||
@@ -1753,6 +1753,14 @@
|
||||
"sanctuary.preload.cities": "Preparing settlements",
|
||||
"sanctuary.preload.cache_write": "Saving plans",
|
||||
"sanctuary.familiar.dragon.lift": "On your head: hold %s to rise, release to glide.",
|
||||
"sanctuary.resource_pack.customize": "Customize Sanctuary",
|
||||
"sanctuary.resource_pack.open_copy": "Open my copy",
|
||||
"sanctuary.resource_pack.creating": "Creating your copy…",
|
||||
"sanctuary.resource_pack.customize_help": "Create an editable copy of Sanctuary resources. Enable it and move it to the top of the list. Updates preserve your changes.",
|
||||
"sanctuary.resource_pack.copy_ready": "Copy ready! Enable Sanctuary-Custom and move it above other packs. Click to open its folder and guide.",
|
||||
"sanctuary.resource_pack.copy_failed": "Copy failed — retry",
|
||||
"sanctuary.resource_pack.copy_failed_help": "Check write permissions and the resourcepacks/Sanctuary-Custom path. See the game log for details.",
|
||||
"sanctuary.resource_pack.custom_description": "Sanctuary — your editable copy",
|
||||
"sanctuary.resource_pack.name": "Sanctuary textures",
|
||||
"sanctuary.resource_pack.description": "Sanctuary textures — %s",
|
||||
"sanctuary.familiar.personality": "Personality: %s",
|
||||
@@ -1977,9 +1985,9 @@
|
||||
"sanctuary.multiblock.inputs": "Ingredients",
|
||||
"sanctuary.multiblock.fuel": "Fuel",
|
||||
"sanctuary.multiblock.outputs": "Results",
|
||||
"sanctuary.multiblock.heat": "Heat: %s",
|
||||
"sanctuary.multiblock.heat": "Reserve: %s s",
|
||||
"sanctuary.multiblock.progress": "Cooking: %s %%",
|
||||
"sanctuary.multiblock.hint": "Right click: assemble / open. Sneak: rotate / separate.",
|
||||
"sanctuary.multiblock.hint": "Left click: select a property. Right click: change its value. Sneak: reverse. Complete multiblock: assemble / open; sneak: separate.",
|
||||
"sanctuary.multiblock.unavailable": "Machine inaccessible, incomplete or partly unloaded.",
|
||||
"sanctuary.multiblock.separated": "Machine separated. Components retain their contents.",
|
||||
"sanctuary.multiblock.rotated": "Component rotated.",
|
||||
@@ -2151,23 +2159,23 @@
|
||||
"sanctuary.weather.season.summer": "Summer",
|
||||
"sanctuary.weather.season.autumn": "Autumn",
|
||||
"sanctuary.weather.season.winter": "Winter",
|
||||
"block.sanctuary.statuary": "Clay Sculpture",
|
||||
"block.sanctuary.statuary": "Sculpture",
|
||||
"block.sanctuary.clay_workshop": "Clay workshop",
|
||||
"sanctuary.plans.imported_models": "My 3D models",
|
||||
"sanctuary.plans.native_models": "Discovered creatures",
|
||||
"sanctuary.plans.imported_model": "3D model → block statue",
|
||||
"sanctuary.plans.model_files_help": "GLB models in schematics/sanctuary/, alongside your schematics. Create a full-block statue here. Craft 16³ miniatures at the clay workshop.",
|
||||
"sanctuary.plans.empty_models": "Place a .glb file in the shared folder, then refresh.",
|
||||
"sanctuary.statuary.choose_model": "Choose a GLB model, then add clay from your hotbar.",
|
||||
"sanctuary.statuary.choose_model": "Choose a GLB model, then a material block from your hotbar.",
|
||||
"sanctuary.statuary.folder": "Shared folder",
|
||||
"sanctuary.statuary.refresh": "Refresh",
|
||||
"sanctuary.statuary.models": "GLB models",
|
||||
"sanctuary.statuary.placement": "The sculpture faces your gaze and snaps to the aimed block edge, on the pixel grid. Rotate adjusts the model before crafting.",
|
||||
"sanctuary.statuary.placement": "Aim at the middle of the block to center the sculpture, or at an edge to snap to it. It faces your gaze and stays on the pixel grid. Rotate adjusts the model before crafting.",
|
||||
"sanctuary.statuary.rotate": "Rotate",
|
||||
"sanctuary.statuary.working": "Voxelizing to 16 × 16 × 16…",
|
||||
"sanctuary.statuary.ready": "1 clay = 1 sculpture. Plain: model colors. Colored: solid tint.",
|
||||
"sanctuary.statuary.ready": "1 block = 1 sculpture. Shades come from your material’s texture.",
|
||||
"sanctuary.statuary.empty": "No .glb files",
|
||||
"sanctuary.statuary.input": "Clay",
|
||||
"sanctuary.statuary.input": "Block",
|
||||
"sanctuary.statuary.output": "Sculpture",
|
||||
"sanctuary.statuary.model_name": "Model: %s",
|
||||
"sanctuary.statuary.error.file": "Cannot read this local file.",
|
||||
@@ -2193,5 +2201,49 @@
|
||||
"gamerule.sanctuary.snow_accumulation_height": "Sanctuary snow height",
|
||||
"gamerule.sanctuary.snow_accumulation_height.description": "Maximum height of a snow column, in blocks. 0: no accumulation; -1: up to the world height limit. Eight layers become a solid block. The vanilla rule set to 0 still takes priority.",
|
||||
"gamerule.sanctuary.seasonal_snow_melt": "Seasonal snow melt",
|
||||
"gamerule.sanctuary.seasonal_snow_melt.description": "Gradually melts tracked weather deposits outside winter in Real Time weather. Preserves snow constructions."
|
||||
"gamerule.sanctuary.seasonal_snow_melt.description": "Gradually melts tracked weather deposits outside winter in Real Time weather. Preserves snow constructions.",
|
||||
"sanctuary.multiblock.cooking_count": "%s / 27 cooking",
|
||||
"sanctuary.multiblock.how_to_cook": "How it works",
|
||||
"sanctuary.multiblock.cooking_help": "Ingredients: one slot = one recipe, up to 27 at once. Fuel: shared by all slots. Results: collect cooked items in the matching ingredient positions. Each recipe uses fuel at the normal rate: 1 coal cooks about 8 items in total. The reserve shows seconds of already burning fuel, shared between recipes. Bars beneath ingredients show their progress. Shift-click fills the first available slots; mouse placement keeps your chosen slot.",
|
||||
"sanctuary.multiblock.shared_fuel": "Fuel shared between all 27 recipes.",
|
||||
"sanctuary.multiblock.lane": "Cooking slot %s",
|
||||
"sanctuary.multiblock.state.idle": "No ingredient in this slot.",
|
||||
"sanctuary.multiblock.state.cooking": "Cooking: %s %%",
|
||||
"sanctuary.multiblock.state.no_fuel": "Add fuel — %s %% progress kept",
|
||||
"sanctuary.multiblock.state.blocked": "Empty the matching slot in Results.",
|
||||
"sanctuary.multiblock.state.no_recipe": "This item has no furnace recipe.",
|
||||
"sanctuary.statuary.choose_material": "Add a block to apply its palette to the model. Containers must be empty.",
|
||||
"sanctuary.statuary.material_ready": "1 block = 1 sculpture. Palette: %s.",
|
||||
"block.sanctuary.white_brick_wall": "White Brick Wall",
|
||||
"block.sanctuary.orange_brick_wall": "Orange Brick Wall",
|
||||
"block.sanctuary.magenta_brick_wall": "Magenta Brick Wall",
|
||||
"block.sanctuary.light_blue_brick_wall": "Light Blue Brick Wall",
|
||||
"block.sanctuary.yellow_brick_wall": "Yellow Brick Wall",
|
||||
"block.sanctuary.lime_brick_wall": "Lime Brick Wall",
|
||||
"block.sanctuary.pink_brick_wall": "Pink Brick Wall",
|
||||
"block.sanctuary.gray_brick_wall": "Gray Brick Wall",
|
||||
"block.sanctuary.light_gray_brick_wall": "Light Gray Brick Wall",
|
||||
"block.sanctuary.cyan_brick_wall": "Cyan Brick Wall",
|
||||
"block.sanctuary.purple_brick_wall": "Purple Brick Wall",
|
||||
"block.sanctuary.blue_brick_wall": "Blue Brick Wall",
|
||||
"block.sanctuary.brown_brick_wall": "Brown Brick Wall",
|
||||
"block.sanctuary.green_brick_wall": "Green Brick Wall",
|
||||
"block.sanctuary.red_brick_wall": "Red Brick Wall",
|
||||
"block.sanctuary.black_brick_wall": "Black Brick Wall",
|
||||
"sanctuary.wrench.selected": "Selected property: %s = %s · right click to change",
|
||||
"sanctuary.wrench.changed": "%s = %s",
|
||||
"sanctuary.wrench.texture": "Texture rotation",
|
||||
"sanctuary.wrench.assembled": "Assembled multiblock: right click to open, sneak-right click to separate before editing its components.",
|
||||
"item.sanctuary.steve_wrench": "Steve’s Wrench",
|
||||
"sanctuary.wrench.rotate_help": "Right click: orient · Sneak: reverse · Multiblocks: assemble/separate",
|
||||
"sanctuary.wrench.steve_help": "Left click: select property · Right click: change · Sneak: reverse",
|
||||
"sanctuary.wrench.rotated": "Orientation changed",
|
||||
"sanctuary.wrench.no_rotation": "This block has no vanilla orientation.",
|
||||
"sanctuary.wrench.linked": "This block has linked parts: separate or retract it before rotating.",
|
||||
"sanctuary.wrench.unsupported": "This orientation does not fit the neighbouring blocks or support.",
|
||||
"sanctuary.wrench.steve_power": "Free editing of block states and textures",
|
||||
"sanctuary.statuary.animals": "Animals",
|
||||
"sanctuary.statuary.imports": "Imports",
|
||||
"sanctuary.statuary.no_animals": "Encounter creatures to unlock their sculptures.",
|
||||
"sanctuary.statuary.animal_error": "This creature’s model could not be sculpted."
|
||||
}
|
||||
|
||||
@@ -1753,6 +1753,14 @@
|
||||
"sanctuary.preload.cities": "Préparation des implantations",
|
||||
"sanctuary.preload.cache_write": "Enregistrement des plans",
|
||||
"sanctuary.familiar.dragon.lift": "Sur la tête : maintenir %s pour monter, relâcher pour planer.",
|
||||
"sanctuary.resource_pack.customize": "Personnaliser Sanctuary",
|
||||
"sanctuary.resource_pack.open_copy": "Ouvrir ma copie",
|
||||
"sanctuary.resource_pack.creating": "Création de la copie…",
|
||||
"sanctuary.resource_pack.customize_help": "Crée une copie modifiable des ressources de Sanctuary. Activez-la et placez-la en haut de la liste. Vos modifications sont conservées lors des mises à jour.",
|
||||
"sanctuary.resource_pack.copy_ready": "Copie prête ! Activez Sanctuary-Custom et placez-le au-dessus des autres packs. Cliquez pour ouvrir son dossier et son guide.",
|
||||
"sanctuary.resource_pack.copy_failed": "Copie impossible — réessayer",
|
||||
"sanctuary.resource_pack.copy_failed_help": "Vérifiez les droits d’écriture et le chemin resourcepacks/Sanctuary-Custom. Les détails sont dans le journal du jeu.",
|
||||
"sanctuary.resource_pack.custom_description": "Sanctuary — votre copie modifiable",
|
||||
"sanctuary.resource_pack.name": "Textures Sanctuary",
|
||||
"sanctuary.resource_pack.description": "Textures Sanctuary — %s",
|
||||
"sanctuary.familiar.personality": "Personnalité : %s",
|
||||
@@ -1977,9 +1985,9 @@
|
||||
"sanctuary.multiblock.inputs": "Ingrédients",
|
||||
"sanctuary.multiblock.fuel": "Combustibles",
|
||||
"sanctuary.multiblock.outputs": "Résultats",
|
||||
"sanctuary.multiblock.heat": "Chauffe : %s",
|
||||
"sanctuary.multiblock.heat": "Réserve : %s s",
|
||||
"sanctuary.multiblock.progress": "Cuisson : %s %%",
|
||||
"sanctuary.multiblock.hint": "Clic droit : assembler / ouvrir. Maj : tourner / dissocier.",
|
||||
"sanctuary.multiblock.hint": "Clic gauche : choisir un état. Clic droit : changer sa valeur. Maj : sens inverse. Multibloc complet : assembler / ouvrir ; Maj : dissocier.",
|
||||
"sanctuary.multiblock.unavailable": "Machine inaccessible, incomplète ou partiellement déchargée.",
|
||||
"sanctuary.multiblock.separated": "Machine dissociée. Les composants conservent leur contenu.",
|
||||
"sanctuary.multiblock.rotated": "Composant tourné.",
|
||||
@@ -2151,23 +2159,23 @@
|
||||
"sanctuary.weather.season.summer": "Été",
|
||||
"sanctuary.weather.season.autumn": "Automne",
|
||||
"sanctuary.weather.season.winter": "Hiver",
|
||||
"block.sanctuary.statuary": "Sculpture d’argile",
|
||||
"block.sanctuary.statuary": "Sculpture",
|
||||
"block.sanctuary.clay_workshop": "Atelier d’argile",
|
||||
"sanctuary.plans.imported_models": "Mes modèles 3D",
|
||||
"sanctuary.plans.native_models": "Créatures découvertes",
|
||||
"sanctuary.plans.imported_model": "Modèle 3D → statue en blocs",
|
||||
"sanctuary.plans.model_files_help": "Modèles GLB dans schematics/sanctuary/, avec vos schémas. Ici, créez une grande statue en blocs. Les miniatures 16³ se fabriquent à l’atelier d’argile.",
|
||||
"sanctuary.plans.empty_models": "Déposez un fichier .glb dans le dossier commun, puis actualisez.",
|
||||
"sanctuary.statuary.choose_model": "Choisissez un modèle GLB, puis déposez de l’argile depuis votre barre rapide.",
|
||||
"sanctuary.statuary.choose_model": "Choisissez un modèle GLB, puis un bloc de matière dans votre barre rapide.",
|
||||
"sanctuary.statuary.folder": "Dossier commun",
|
||||
"sanctuary.statuary.refresh": "Actualiser",
|
||||
"sanctuary.statuary.models": "Modèles GLB",
|
||||
"sanctuary.statuary.placement": "La sculpture suit votre regard et se cale contre le bord visé du bloc, sur la grille de pixels. Tourner ajuste le modèle avant fabrication.",
|
||||
"sanctuary.statuary.placement": "Visez le milieu du bloc pour centrer la sculpture, ou un bord pour l’y caler. Elle suit votre regard et reste sur la grille de pixels. Tourner ajuste le modèle avant fabrication.",
|
||||
"sanctuary.statuary.rotate": "Tourner",
|
||||
"sanctuary.statuary.working": "Voxelisation en 16 × 16 × 16…",
|
||||
"sanctuary.statuary.ready": "1 argile = 1 sculpture. Normale : couleurs du modèle. Colorée : teinte unie.",
|
||||
"sanctuary.statuary.ready": "1 bloc = 1 sculpture. Les nuances viennent de la texture de votre matière.",
|
||||
"sanctuary.statuary.empty": "Aucun fichier .glb",
|
||||
"sanctuary.statuary.input": "Argile",
|
||||
"sanctuary.statuary.input": "Bloc",
|
||||
"sanctuary.statuary.output": "Sculpture",
|
||||
"sanctuary.statuary.model_name": "Modèle : %s",
|
||||
"sanctuary.statuary.error.file": "Impossible de lire ce fichier local.",
|
||||
@@ -2193,5 +2201,49 @@
|
||||
"gamerule.sanctuary.snow_accumulation_height": "Hauteur de neige Sanctuary",
|
||||
"gamerule.sanctuary.snow_accumulation_height.description": "Hauteur maximale de la colonne de neige, en blocs. 0 : aucun dépôt ; -1 : jusqu’à la limite du monde. Huit couches deviennent un bloc solide. La règle vanilla à 0 reste prioritaire.",
|
||||
"gamerule.sanctuary.seasonal_snow_melt": "Fonte saisonnière de la neige",
|
||||
"gamerule.sanctuary.seasonal_snow_melt.description": "Fait fondre progressivement les dépôts météo suivis hors hiver, en météo Real Time. Préserve les constructions en neige."
|
||||
"gamerule.sanctuary.seasonal_snow_melt.description": "Fait fondre progressivement les dépôts météo suivis hors hiver, en météo Real Time. Préserve les constructions en neige.",
|
||||
"sanctuary.multiblock.cooking_count": "%s / 27 en cuisson",
|
||||
"sanctuary.multiblock.how_to_cook": "Fonctionnement",
|
||||
"sanctuary.multiblock.cooking_help": "Ingrédients : une case = une cuisson, jusqu’à 27 en parallèle. Combustibles : réserve commune pour toutes les cases. Résultats : récupérer ici les objets cuits, aux mêmes positions que les ingrédients. Chaque cuisson consomme du combustible à vitesse normale : 1 charbon cuit environ 8 objets au total. La réserve affiche les secondes de combustible déjà allumé, partagées entre les cuissons. Les barres sous les ingrédients montrent leur progression. Maj-clic transfère vers les premières cases disponibles ; déposer à la souris conserve la case choisie.",
|
||||
"sanctuary.multiblock.shared_fuel": "Combustible partagé entre les 27 cuissons.",
|
||||
"sanctuary.multiblock.lane": "Cuisson n° %s",
|
||||
"sanctuary.multiblock.state.idle": "Aucun ingrédient dans cette case.",
|
||||
"sanctuary.multiblock.state.cooking": "En cuisson : %s %%",
|
||||
"sanctuary.multiblock.state.no_fuel": "Ajouter du combustible — %s %% conservés",
|
||||
"sanctuary.multiblock.state.blocked": "Vider la case correspondante dans Résultats.",
|
||||
"sanctuary.multiblock.state.no_recipe": "Cet objet ne possède pas de recette au four.",
|
||||
"sanctuary.statuary.choose_material": "Ajoutez un bloc pour appliquer sa palette au modèle. Les conteneurs doivent être vides.",
|
||||
"sanctuary.statuary.material_ready": "1 bloc = 1 sculpture. Palette : %s.",
|
||||
"block.sanctuary.white_brick_wall": "Muret de briques blanches",
|
||||
"block.sanctuary.orange_brick_wall": "Muret de briques orange",
|
||||
"block.sanctuary.magenta_brick_wall": "Muret de briques magenta",
|
||||
"block.sanctuary.light_blue_brick_wall": "Muret de briques bleu clair",
|
||||
"block.sanctuary.yellow_brick_wall": "Muret de briques jaunes",
|
||||
"block.sanctuary.lime_brick_wall": "Muret de briques vert clair",
|
||||
"block.sanctuary.pink_brick_wall": "Muret de briques roses",
|
||||
"block.sanctuary.gray_brick_wall": "Muret de briques grises",
|
||||
"block.sanctuary.light_gray_brick_wall": "Muret de briques gris clair",
|
||||
"block.sanctuary.cyan_brick_wall": "Muret de briques cyan",
|
||||
"block.sanctuary.purple_brick_wall": "Muret de briques violettes",
|
||||
"block.sanctuary.blue_brick_wall": "Muret de briques bleues",
|
||||
"block.sanctuary.brown_brick_wall": "Muret de briques marron",
|
||||
"block.sanctuary.green_brick_wall": "Muret de briques vertes",
|
||||
"block.sanctuary.red_brick_wall": "Muret de briques rouges",
|
||||
"block.sanctuary.black_brick_wall": "Muret de briques noires",
|
||||
"sanctuary.wrench.selected": "État choisi : %s = %s · clic droit pour modifier",
|
||||
"sanctuary.wrench.changed": "%s = %s",
|
||||
"sanctuary.wrench.texture": "Rotation des textures",
|
||||
"sanctuary.wrench.assembled": "Multibloc assemblé : clic droit pour ouvrir, Maj-clic droit pour dissocier avant de modifier ses composants.",
|
||||
"item.sanctuary.steve_wrench": "Clé à molette de Steve",
|
||||
"sanctuary.wrench.rotate_help": "Clic droit : orienter · Maj : sens inverse · Multiblocs : assembler/dissocier",
|
||||
"sanctuary.wrench.steve_help": "Clic gauche : choisir un état · Clic droit : modifier · Maj : sens inverse",
|
||||
"sanctuary.wrench.rotated": "Orientation modifiée",
|
||||
"sanctuary.wrench.no_rotation": "Ce bloc ne possède pas d’orientation vanilla.",
|
||||
"sanctuary.wrench.linked": "Bloc lié à une autre partie : dissocie-le ou rétracte-le avant de le tourner.",
|
||||
"sanctuary.wrench.unsupported": "Cette orientation ne convient pas aux blocs voisins ou au support.",
|
||||
"sanctuary.wrench.steve_power": "Édition libre des états et des textures",
|
||||
"sanctuary.statuary.animals": "Animaux",
|
||||
"sanctuary.statuary.imports": "Imports",
|
||||
"sanctuary.statuary.no_animals": "Rencontrez des créatures pour débloquer leurs sculptures.",
|
||||
"sanctuary.statuary.animal_error": "Impossible de sculpter le modèle de cette créature."
|
||||
}
|
||||
|
||||
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "minecraft:block/wall_inventory",
|
||||
"textures": {
|
||||
"wall": "sanctuary:block/black_bricks"
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user