Compare commits

...
15 Commits
Author SHA1 Message Date
koka 4552cc347b Separate safe golden rotations from Steve wrench powers (beta.123)
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 15:28:06 +02:00
koka 49131b4c53 Record beta.122 publication and preserved Prism sync
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 15:04:59 +02:00
koka edc7fc3dfb Match sculpture collisions to voxels and fix light occlusion (beta.122)
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 15:02:05 +02:00
koka 9b0104d27a Record beta.121 publication and preserved Prism sync
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 14:11:39 +02:00
koka d9b3dd6bed Add editable Sanctuary resource template and new wrench texture (beta.121)
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 14:09:11 +02:00
koka e732da8800 Record beta.120 publication and verified Prism synchronization
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 13:44:30 +02:00
koka 248dff47b7 Extend golden wrench to native block states and persistent texture rotation (beta.120)
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 13:43:02 +02:00
koka 6aaabf1cb9 Normalize sculpture delivery note formatting
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 13:16:24 +02:00
koka 72e9263339 Record beta.119 release and verified Prism synchronization
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 13:16:12 +02:00
koka 3fd64e1f2a Center sculptures on aimed block middle without half-voxel offsets (beta.119)
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 13:14:54 +02:00
koka 8af406a028 Record verified beta.118 publication and Prism update
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 13:05:40 +02:00
koka 0a81b3c147 Add sixteen native colored brick walls (beta.118)
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 13:03:18 +02:00
koka 68fd97d287 Record verified beta.117 publication and Prism update
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 12:19:54 +02:00
koka 0f1efdec83 Sample texture grain for sculptures and preserve worn models (beta.117)
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 12:18:10 +02:00
koka 5c666a4ebc Record verified beta.116 publication and Prism synchronization
Build Sanctuary / build (push) Canceled after 0s
2026-09-17 07:50:34 +02:00
245 changed files with 6677 additions and 109 deletions
+59 -8
View File
@@ -20,12 +20,12 @@ La [vision complète](docs/vision.md) conserve les intentions ; le
L’économie, les claims et les dimensions décrits dans la vision restent
à implémenter.
La version **beta.116** ouvre le Clay Workshop aux blocs de matière : les
nuances de leur texture sont appliquées au modèle, avec aperçu et fabrication
payée. Elle réunit aussi le correctif du Fourneau (cases décalées par trois,
combustible stable et explication de la chauffe).
Le [ticket de livraison](docs/sculpture-materials-beta116.md) conserve les
contrôles et le suivi de distribution.
La version **beta.123** limite la clé dorée aux orientations natives et confie
l'édition libre à la **Clé à molette de Steve**, utilisable aussi en survie si
elle est récupérée, avec sa texture bleue fournie par le créateur.
Le [ticket de livraison](docs/wrench-safety-beta123.md) détaille les protections,
les commandes et les vérifications client et archives réussies. La publication
et la synchronisation de linstance sont préparées.
La [livraison précédente](docs/clay-workshop-integration-beta110.md) réunit déjà
latelier, les œufs et la neige saisonnière dans linstance **Sanctuary Beta**.
Les [synchronisations antérieures](docs/git-sync-beta092.md) restent documentées.
@@ -36,6 +36,57 @@ La [carte native beta.005](docs/atlas-beta005.md) prend le relais après
l’étude de Xaero et des alternatives libres.
## beta.123 — Clé dorée et clé de Steve
Orientations cohérentes, inventaires et eau préservés ; clé de Steve pour
l’édition libre, utilisable aussi en survie. [Contrat et vérifications](docs/wrench-safety-beta123.md) ·
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.123/Sanctuary-beta.123.mrpack) ·
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.123/Sanctuary-Test-beta.123.mrpack).
## beta.122 — Sculptures : forme et lumière
Collisions et sélection sur les voxels réels, creux traversables, lumière sans
occlusion cubique. [Contrat et vérifications](docs/sculpture-shape-light-beta122.md) ·
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-beta.122.mrpack) ·
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-Test-beta.122.mrpack).
## beta.121 — Texture de clé et pack personnel
Copie complète des ressources, création depuis le jeu et guide FR/EN inclus.
[Contrat et vérifications](docs/resourcepack-template-beta121.md) ·
[Template personnel](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Template-beta.121.zip) ·
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-beta.121.mrpack) ·
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Test-beta.121.mrpack).
## beta.120 — Clé dorée et états de blocs
Gestes du debug stick, rotation de textures et assemblage des machines conservé.
[Contrat et vérifications](docs/golden-wrench-beta120.md) ·
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.120/Sanctuary-beta.120.mrpack) ·
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.120/Sanctuary-Test-beta.120.mrpack).
## beta.119 — Sculptures au centre ou au bord
Pose selon le point visé, centrage sur la grille entière et ancrage conservé
en sauvegarde. [Contrat et vérifications](docs/sculpture-center-beta119.md) ·
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.119/Sanctuary-beta.119.mrpack) ·
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.119/Sanctuary-Test-beta.119.mrpack).
## beta.118 — Murets en briques colorées
Seize couleurs, fabrication et tailleur de pierre, eau, raccords et collisions
natifs. [Contrat et vérifications](docs/colored-brick-walls-beta118.md) ·
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.118/Sanctuary-beta.118.mrpack) ·
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.118/Sanctuary-Test-beta.118.mrpack).
## beta.117 — Grain des textures et sculptures en chapeau
Les petits cubes d'une sculpture reprennent plusieurs nuances des textures
de la matière. Le modèle reste intact dans le slot chapeau et au retrait.
[Contrat et vérifications](docs/sculpture-texture-grain-beta117.md) ·
[Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.117/Sanctuary-beta.117.mrpack) ·
[Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.117/Sanctuary-Test-beta.117.mrpack).
## beta.116 — Matières de sculpture et Fourneau
Un bloc de matière devient une sculpture aux couleurs de sa texture. Hotbar,
@@ -2105,7 +2156,7 @@ Depuis beta.090, la cible est **Minecraft 26.3 finale**, publiée le 15 septembr
| Fabric API | 0.160.5+26.3 |
| Fabric Loom | 1.17.20 |
| Gradle Wrapper | 9.5.1, distribution vérifiée par SHA-256 |
| Sanctuary / pack | beta.112 |
| Sanctuary / pack | beta.122 |
Java 25 et Python 3.11 ou plus récent sont nécessaires. Le script pack utilise
uniquement la bibliothèque standard et repère aussi une installation Python
@@ -2134,7 +2185,7 @@ décrits dans [Validation](docs/testing.md).
Résultats :
- `mods/sanctuary/build/libs/sanctuary-beta.112.jar` : mod à installer avec
- `mods/sanctuary/build/libs/sanctuary-beta.122.jar` : mod à installer avec
Fabric API sur la version Minecraft indiquée.
- `build/packwiz/` : pack de développement complet, avec le mod construit et
l'index vérifié. Voir [Installation packwiz](packwiz/README.md).
+9
View File
@@ -127,3 +127,12 @@ de modèles, butin et états reprennent leurs équivalents natifs 26.3.
`tools/generate-colored-bricks.py` documente cette transformation ;
`tools/colored-bricks-palette.json` conserve couleurs et empreintes des PNG fournis.
Ces ressources dérivées ne sont pas présentées comme des créations originales.
## Clé dorée beta.121
Le PNG 16 × 16 `golden_wrench.png` a été fourni par le créateur de Sanctuary
le 17 septembre 2026. Il est conservé octet pour octet dans le mod, le pack
intégré et le template personnel (SHA-256
`a97570908db75caf8e6fc2f5ecabf12c54fd99bfea7be634df66c4310dca22af`).
Le template regroupe les ressources client déjà distribuées par Sanctuary ;
leurs crédits et conditions respectives restent applicables.
+19 -1
View File
@@ -15,7 +15,7 @@ tasks.register('verifyPack', Exec) {
tasks.register('assemblePack', Exec) {
group = 'distribution'
description = 'Assemble a local packwiz pack including the built Sanctuary mod.'
dependsOn(':sanctuary:build', 'verifyPack', 'assembleResourcePack')
dependsOn(':sanctuary:build', 'verifyPack', 'assembleResourcePack', 'assembleResourceTemplate')
commandLine('python3', 'scripts/pack.py', 'assemble')
}
@@ -46,3 +46,21 @@ tasks.register('assembleTestPack', Exec) {
dependsOn('assemblePack', ':sanctuary-test:build')
commandLine('python3', 'scripts/test_pack.py')
}
tasks.register('assembleResourceTemplate', Zip) {
group = 'distribution'
description = 'Export all Sanctuary client assets as an editable personal resource pack.'
dependsOn(':sanctuary:processResources', 'verifyResourcePack')
def resources = project(':sanctuary').layout.buildDirectory.dir('resources/main')
// Same precedence as the native exporter: built-in textures override mod defaults.
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
from(resources.map { it.dir('resourcepacks/textures/assets') }) { into 'assets' }
from(resources.map { it.dir('assets') }) { into 'assets' }
from(resources.map { it.dir('resourcepacks/template') })
from(resources.map { it.file('resourcepacks/textures/pack.png') })
exclude '**/.DS_Store'
destinationDirectory = layout.buildDirectory
archiveFileName = "Sanctuary-Template-${mod_version}.zip"
preserveFileTimestamps = false
reproducibleFileOrder = true
}
+83
View File
@@ -0,0 +1,83 @@
# beta.118 — Murets en briques de couleur
Ticket sur `codex/colored-brick-walls-beta118`, Minecraft 26.3.
Les seize familles de briques reçoivent un muret natif `WallBlock`, sous
l'identifiant `sanctuary:<couleur>_brick_wall`. Chaque muret réutilise la texture
de briques fournie de sa couleur, sans nouvelle image ni recoloration.
Les murets forment une série de seize dans **Blocs colorés**, après les dalles
et avant les argiles, dans l'ordre des couleurs vanilla retenu en beta.103.
Les libellés sont traduits FR/EN.
Recettes : six briques de même couleur, en deux rangées de trois, donnent six
murets ; le tailleur de pierre donne un muret par bloc de briques. Les deux
recettes par couleur rejoignent la collection Argile et briques et leurs
déblocages. Totaux des ajouts colorés : 80 blocs, 112 objets dont ces blocs,
224 recettes. Les recettes et identifiants préexistants sont conservés.
Piliers, raccords entre couleurs et aux murets vanilla, côtés hauts/bas,
collisions et immersion dans l'eau viennent du jeu. Tags natifs `walls`
pour blocs et objets, pioche et butin de la bonne couleur. États, modèles
multipart et butins sont repris des ressources exactes Minecraft 26.3.
La génération reste reproductible dans `tools/generate-colored-bricks.py` ;
elle conserve les ajouts externes à ses briques, notamment la recette du
Clay Workshop et les membres Sculpture/Atelier. Le compilateur des collections
reste leur seul générateur. Aucun ajout au
terrain, changement de format ou migration de sauvegarde. Les dépendances
et le pack de textures intégré beta.090 restent inchangés.
## Vérifications et livraison
Le scénario natif `Bricks102ClientChecks`, complété par `Walls118Checks`,
passe en **38 secondes** sur un nouveau monde plat de graine 102 avec serveur
intégré Minecraft 26.3 :
- Seize murets réellement posés, dont une seconde série dans l'eau.
- Recette de six murets et tailleur de pierre pour chaque couleur ; les
anciennes recettes de briques, dalles, escaliers et argiles passent aussi.
- Raccords entre couleurs et au muret vanilla, retrait des piliers intermédiaires,
côtés relevés sous un bloc plein, collisions identiques au muret vanilla.
- Eau conservée, pioche, butin de la bonne couleur, collection et recettes
découvertes, recette du Clay Workshop toujours découverte, série créative
de seize dans l'ordre natif.
- États et modèles de tous les blocs de la famille vérifiés, sans texture
manquante ; sauvegarde et reconnexion conservent les murets et leur eau.
Log : `build/walls118-client.log`, marqueur `WALLS118_PASS`. Capture de la
galerie relue dans `build/walls118-evidence/`. Aucun essai Windows ou LAN ;
GameTest dédié exclu selon le refus antérieur de son EULA. Aucun monde personnel
ouvert. La régénération finale conserve à l'identique 2 024 fichiers de
ressources et métadonnées.
`check build assemblePack assembleTestPack -x :sanctuary:runGameTest` réussit
en **2 min 5 s**, 125 tâches dont 101 exécutées. Sources et JAR concordants,
intégrité ZIP, versions, modèles natifs, recettes et empreintes vérifiés.
La comparaison avec beta.117 limite les changements de classes à
`ColoredBricks` et ses classes internes ; les sculptures et chapeaux restent
identiques. Les textures existantes sont toutes conservées octet pour octet.
- `Sanctuary-beta.118.mrpack` : 10216437 octets, SHA-256
`75bb04aad981644888690aaeda9a293a94c5d32f6439ca24613365a41aba1b6b`.
- `Sanctuary-Test-beta.118.mrpack` : 10235359 octets, SHA-256
`f7f0a177b8472f0e8c34ad99a1ccef5d61396014017d260e934e910c4e6eb00f`.
- JAR Sanctuary :
`fc6edf4046a8ace357d561ed942213a22c7a27164fa160cdb4316f72ec302575`.
Reçu : `build/walls118-artifact.json`.
## Publication et instance
La [release beta.118](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.118)
est publiée : JAR, MRpack normal/Test et amorçage Prism, téléchargements publics
et empreintes vérifiés. Le tag immuable désigne
`0a81b3c1471c43d705eec4e31a8f6f1820049ca8`. Le canal packwiz avance au commit
`e6bab433bea9528f67d39af0d6c7bcb6443e4817`.
Deux synchronisations isolées puis deux dans l'unique instance **Sanctuary
Beta** réussissent, la seconde passe laissant les fichiers gérés identiques.
Un seul JAR Sanctuary beta.118 est actif. Les 923 fichiers personnels et
réglages suivis sont inchangés ; aucun monde personnel n'a été ouvert.
Copie préalable des fichiers remplacés dans `sanctuary-backups/before-beta.118/`.
Reçus : `build/walls118-isolated.json`, `build/walls118-prism.json`.
+109
View File
@@ -0,0 +1,109 @@
# TOOL-01 — Clé dorée et états de blocs — beta.120
Contrat du 17 septembre 2026, branche `codex/golden-wrench-beta120`.
Le créateur valide les gestes du debug stick : clic gauche choisit la propriété,
clic droit parcourt ses valeurs, Maj inverse le parcours. L'orientation est
proposée en premier, puis les propriétés de forme et les autres états natifs.
La sélection est personnelle, par type de bloc, pour la session courante.
Une indication dans la barre d'action affiche la propriété et sa valeur.
La clé ne casse pas le bloc, y compris en créatif, et ne remplace pas son type.
Les propriétés natives sont disponibles en survie avec la clé, sans condition
opérateur, dans le respect des droits de construction, protections, portée et
verrous de conteneurs. Comme avec le debug stick, les formes choisies restent
en place immédiatement ; les mises à jour ultérieures du jeu peuvent recalculer
les états dynamiques (redstone, connexions, cultures…).
Les multiblocs assemblés gardent leurs commandes d'ouverture/dissociation et
leurs propriétés techniques ne sont pas éditées individuellement. Un assemblage
complet garde priorité au clic droit ; Maj permet de régler les composants
non assemblés. Hors d'un assemblage complet, même un four, un baril, un piston
ou un établi reçoit l'action générique.
## Rotation de texture et contrat de stockage
La terre n'a pas d'orientation dans son blockstate vanilla. Une propriété
supplémentaire de la clé, « Rotation des textures », parcourt 0°, 90°, 180° et
270° sur les faces des modèles de blocs. La géométrie, l'éclairage, les teintes,
les ressources actives, le bloc, son inventaire et son butin restent natifs.
Les rendus spéciaux d'entités de blocs ne sont pas transformés par ce réglage
des faces ; leur orientation demeure modifiable par leurs états natifs.
Nouvelle donnée facultative `sanctuary:wrench_textures_v1`, attachée au chunk :
table immuable position entière → quart de tour (1 à 3). Une absence signifie
0°. Elle n'est créée qu'après une action de clé ; revenir à 0° retire l'entrée,
puis l'attachement s'il est vide. Aucun état vanilla ni format existant n'est
modifié ; aucun parcours, conversion ou régénération des anciens mondes.
Les modifications de blockstate du même type conservent la rotation. Casser,
remplacer ou déplacer par piston retire la rotation à l'ancienne position ;
les objets récupérés restent ordinaires. Les nouveaux clients la reçoivent
après le chunk natif, par lots bornés de 1 024 entrées au maximum.
Déconnexion, changement de dimension et déchargement libèrent le cache visuel.
Revenir à une ancienne version du mod supprime seulement cet effet visuel ;
les blocs conservent leurs identifiants, données et états natifs.
## Vérifications et livraison
Le parcours `Wrench120ClientChecks` passe en **47 s** sur Minecraft 26.3,
client macOS et serveur intégré, dans un monde plat jetable de graine 120 :
- **2 522 propriétés natives** parcourues, avec valeurs inverses et type conservé.
- Vrais clics sur les escaliers : orientation, moitié supérieure et forme,
sans casser le bloc en créatif ; gestes inverses et sélection distincte.
Les doubles événements créatifs d'un même clic sont filtrés à la cadence
native de cinq ticks.
- Terre en survie : rotation réelle des UV émis, positions des sommets et nombre
de faces identiques ; retour exact après quatre quarts de tour ou un inverse.
- Rechargement des ressources conservant les UV tournés ; capture de terre relue.
- Coffre tourné avec ses 23 diamants intacts, sans ouverture accidentelle.
- Assemblage/dissociation par vrais clics des quatre familles : Métabli, Fût,
Fourneau et super piston. Un clic gauche sur un assemblage ne modifie pas
les numéros de composants ; barils et pistons isolés tournent normalement.
- Refus en aventure, spectateur ou hors portée ; retrait des données visuelles
après remplacement, maintien lors d'un changement d'état du même bloc.
- Sauvegarde/reconnexion : rotation de terre côté serveur et client, état
natif de l'escalier et inventaire du coffre conservés.
```sh
./gradlew :sanctuary:runClientGameTest \
-PsanctuaryClientTests=true -PsanctuaryWrench120ClientTests=true \
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
```
Marqueurs `WRENCH120_PASS` et `WRENCH120_PROPERTIES 2522` dans
`build/wrench120-client.log`, captures dans `build/wrench120-evidence/`.
Aucun monde personnel ouvert ; pas de validation Windows ni depuis deux
ordinateurs. Les rendus de faces natifs et le rechargement du pack sont vérifiés ;
pas de validation spécifique d'un shader tiers.
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
passe en **2 min 12 s**, 125 tâches. Les sources JAR correspondent exactement
aux sources du dépôt. La comparaison avec beta.119 limite les différences de
production aux classes de clé/assemblage, aux deux nouveaux hooks, au rendu
et aux libellés prévus ; toutes les autres ressources sont identiques.
Les packs normal/Test contiennent le même JAR Sanctuary et aucune sauvegarde
ni fixture de test.
- Sanctuary-beta.120.mrpack : 10237973 octets, SHA-256
`86b5e480a12ba20b5c1e308c77dbb54bdf8a56806915fb32ca2d16f9a72cc9c9`.
- Sanctuary-Test-beta.120.mrpack : 10256895 octets, SHA-256
`2e3818483ba7dfa6e5652b97933e105a44e7cc4b269fc567116bf895d54bd8d9`.
- JAR Sanctuary : SHA-256
`8e35ef0f134a46b7760604175ad768264946d31fdd0694982e049e7a928fde2a`.
Reçu local : `build/wrench120-artifact.json`.
## Publication et installation
La [release beta.120](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.120)
est publiée depuis `248dff47b7a0ebd11026230581fe69641dbde76d`. Le tag exact et les
artefacts sont immuables ; leurs téléchargements publics sont vérifiés.
Le canal packwiz avance à `e8060764a444a58b0a17318a3821dfeb1a0c33c6`.
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
Un seul JAR Sanctuary beta.120 est actif ; le second passage est identique.
Les **923 fichiers personnels et réglages suivis** restent inchangés, sans
ouvrir de monde personnel. Copie préalable dans
`sanctuary-backups/before-beta.120/` de l'instance existante. Reçus locaux :
`build/wrench120-isolated.json` et `build/wrench120-prism.json`.
+80
View File
@@ -14,6 +14,86 @@ JAR Sanctuary sont des pièces jointes de releases Gitea. Aucun JAR de mod ou
dépendance téléchargée n'entre dans l'historique Git. Le canal Beta est distinct
de l'ancien pack 26.2.
## beta.122 — formes et lumière des sculptures
Sélection et collisions sur les voxels réels ; suppression de l'occlusion cubique.
[Contrat et vérifications](sculpture-shape-light-beta122.md).
[Release beta.122](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.122)
publiée ; canal `3d340bea0093b709c6018624795a1b3ca557b72d`. Deux
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
`sanctuary-backups/before-beta.122/`.
## beta.121 — texture de clé et pack personnel
PNG du créateur et copie complète modifiable depuis l'écran des packs.
[Contrat et vérifications](resourcepack-template-beta121.md).
[Release beta.121](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.121)
publiée ; canal `e3e6572da9288fbbcfa36bf6b7dd3aa0d1c54f5e`. Deux
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
`sanctuary-backups/before-beta.121/`. Le template personnel est créé par le
joueur, jamais géré ou réécrit par packwiz.
## beta.120 — clé dorée et états de blocs
Gestes du debug stick, rotation des textures et assemblages prioritaires.
[Contrat et vérifications](golden-wrench-beta120.md).
[Release beta.120](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.120)
publiée ; canal `e8060764a444a58b0a17318a3821dfeb1a0c33c6`. Deux
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
`sanctuary-backups/before-beta.120/`.
## beta.119 — pose centrée des sculptures
Centre accessible au point visé, bords conservés et grille entière de 1/16.
[Contrat et vérifications](sculpture-center-beta119.md).
[Release beta.119](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.119)
publiée ; canal `5e823af7807f524f6394acad402fe62328c7e4ab`. Deux
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
`sanctuary-backups/before-beta.119/`.
## beta.118 — murets en briques colorées
Seize murets natifs, recettes, tailleur, eau et série créative par couleurs.
[Contrat et vérifications](colored-brick-walls-beta118.md).
[Release beta.118](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.118)
publiée ; canal `e6bab433bea9528f67d39af0d6c7bcb6443e4817`. Deux
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
`sanctuary-backups/before-beta.118/`.
## beta.117 — grain des textures et sculptures en chapeau
Échantillonnage des pixels de plusieurs textures, grain stable même sur un
modèle uni et conservation des données du chapeau.
[Contrat et vérifications](sculpture-texture-grain-beta117.md).
[Release beta.117](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.117)
publiée ; canal `a5b75a70f86e42afb8e06ba4daa9880d61c6373e`. Deux
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
`sanctuary-backups/before-beta.117/`.
## beta.116 — palettes de sculpture et Fourneau
Le Clay Workshop utilise les nuances des textures de blocs ; le Fourneau
corrige les décalages de cases et explique la chauffe.
[Contrat et vérifications](sculpture-materials-beta116.md).
[Release beta.116](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.116)
publiée ; canal `c741870160f8a21f0a9793f20f0e624ebdbacdb6`. Deux
synchronisations isolées puis deux dans la même instance **Sanctuary Beta**
réussies. Les 923 fichiers personnels et réglages suivis sont inchangés ;
sauvegardes restées fermées. Copie préalable des fichiers remplacés dans
`sanctuary-backups/before-beta.116/`.
## beta.110 — version commune
Clay Workshop, Statuaire et import GLB intégrés aux œufs et à la neige saisonnière.
+125
View File
@@ -0,0 +1,125 @@
# RP-02 — Clé dorée et pack personnel — beta.121
Contrat du 17 septembre 2026, branche `codex/resourcepack-template-beta121`.
Le créateur fournit `golden_wrench.png` et valide un bouton qui crée une copie
personnelle complète, modifiable et jamais écrasée par les mises à jour.
## Résultat
La clé dorée reprend exactement le PNG fourni, 16 × 16, sans conversion ni
redessin. Le modèle reste un item plat `minecraft:item/handheld`. Empreinte :
`a97570908db75caf8e6fc2f5ecabf12c54fd99bfea7be634df66c4310dca22af`.
Le même fichier est fourni par le mod et par « Textures Sanctuary » ; désactiver
le pack intégré conserve donc aussi la nouvelle clé.
Dans **Options → Packs de ressources**, **Personnaliser Sanctuary** crée
`resourcepacks/Sanctuary-Custom/`. Le bouton devient **Ouvrir ma copie**.
La copie contient toutes les ressources client de Sanctuary : textures, modèles,
étiquettes d'items, blockstates, sons, shaders, langues et remplacements Minecraft
présents dans le pack intégré. Celui-ci prend priorité sur les assets de base
lors de l'export. Un guide FR/EN, la licence et les crédits accompagnent la copie.
Le joueur active sa copie avec les commandes natives et la place au-dessus des
packs qu'il veut remplacer. Créer la copie ne change ni l'ordre ni la sélection.
Une modification se recharge avec F3 + T ; désactiver le pack retrouve les
ressources fournies par le mod. L'écran de sélection des datapacks n'est pas modifié.
La copie est un **instantané**. Elle ne se synchronise pas avec les mises à jour :
les fichiers personnalisés restent toujours intacts. Le guide recommande de
supprimer les fichiers non personnalisés pour laisser les prochaines ressources
du mod s'appliquer. Pour repartir d'un instantané récent, renommer le dossier
existant puis créer une nouvelle copie. Aucun fichier utilisateur n'est écrasé.
La copie s'effectue hors du fil de rendu, dans un dossier temporaire voisin,
puis le résultat complet rejoint la liste native. Une erreur de copie est
signalée par le bouton et le journal du jeu ; un chemin occupé par un fichier
n'est pas remplacé. Aucune extraction au démarrage ni pendant les mises à jour.
## Distribution
`./gradlew assembleResourceTemplate` produit
`build/Sanctuary-Template-beta.121.zip`, un pack personnel complet à décompresser
dans `resourcepacks/Sanctuary-Custom/`. `assemblePack` le produit aussi.
`build/Sanctuary-Resource-Pack-beta.121.zip` reste l'export du pack graphique
intégré ; son manifeste versionné contient 151 fichiers et les images historiques
sont conservées. L'identifiant intégré `sanctuary:textures` reste stable et son
activation reste contrôlée par le joueur.
Le template ne contient pas tous les assets vanilla ni ceux des autres mods.
Il ne contient pas les recettes, règles serveur ou sauvegardes. Il conserve
les crédits et conditions des ressources d'origine. Aucune génération, aucun
identifiant de bloc et aucun format de sauvegarde ne changent.
## Vérifications
Le parcours `ResourceTemplate121ClientChecks` passe en **35 s** sur le client
Minecraft 26.3 macOS, sans ouvrir de monde :
- Bouton natif et disposition FR/EN aux échelles 2 et 3, captures relues.
- Export complet de **1 202 fichiers**, empreintes identiques aux ressources
sources après application des priorités du pack intégré.
- PNG fourni vérifié par SHA-256 et affiché avec sa transparence.
- Création sans changer la sélection ni l'ordre des packs.
- Modification d'une texture et ajout d'un fichier personnel : aucun octet
réécrit lors d'un second export ni au rechargement des ressources.
- Priorité réelle de la texture personnalisée, puis retour à la clé fournie
après désactivation. Activation et désactivation conservées à la redécouverte.
- Chemin occupé par un fichier refusé sans le modifier ; aucun bouton ajouté
à l'écran des datapacks.
```sh
./gradlew :sanctuary:runClientGameTest \
-PsanctuaryClientTests=true -PsanctuaryResourceTemplate121ClientTests=true \
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
```
Marqueur `TEMPLATE121_PASS` dans `build/template121-client.log` ; captures et
empreintes de la copie dans `build/template121-evidence/`. Le premier essai
avait échoué dans l'aperçu du test qui créait un ItemStack avant connexion à
un monde ; cet aperçu affiche maintenant directement la texture résolue.
Le modèle plat existant n'est pas modifié. Pas d'essai Windows ni d'ouverture
automatisée du gestionnaire de fichiers. Le GameTest serveur dédié reste exclu
conformément au refus antérieur de son EULA.
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
passe en **2 min 10 s**, 126 tâches. Les sources JAR correspondent aux sources
Java du dépôt. La comparaison avec beta.120 limite les différences de production
aux deux nouvelles classes, au hook d'interface, aux libellés et aux ressources
prévues (12 entrées). Aucun changement de gameplay, de données serveur ou de
monde. Les packs normal/Test contiennent le même JAR Sanctuary, sans fixture
ni sauvegarde. Le ZIP du template et l'export natif ont exactement les mêmes
1 202 fichiers et empreintes. Le pack intégré conserve ses 151 fichiers vérifiés.
Reçu : `build/template121-artifact.json`. Artefacts locaux validés :
- `Sanctuary-beta.121.mrpack` : 10261791 octets, SHA-256
`040d68f342155120fa21e0ffcdf34aa38e3225c78862960536622de53ed9fd9f`.
- `Sanctuary-Test-beta.121.mrpack` : 10280716 octets, SHA-256
`7f5bbd4e13aea4c245d072725c094ca64826ee8debc8607623783c114d437685`.
- `Sanctuary-Resource-Pack-beta.121.zip` : 3757952 octets, SHA-256
`bbf3c18ea6abc64d951911215975cb6c48c7fc5e0246f6e5f5192a3d061c211d`.
- `Sanctuary-Template-beta.121.zip` : 4315131 octets, SHA-256
`6fad376c53474fa8bcb0a2e6ae4c13ea61ab91bdd78735be443032d485ed541a`.
JAR Sanctuary : SHA-256
`4276f4fc9834805e3e6d12cd19adba7837e3007656b77f31d525c7b976f9925d`.
## Publication et installation
La [release beta.121](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.121)
est publiée depuis `d9b3dd6bedf32448f8c6e5bfa4da10cb69968bc7`. Tag et artefacts immuables,
téléchargements publics vérifiés. Canal packwiz :
`e3e6572da9288fbbcfa36bf6b7dd3aa0d1c54f5e`.
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
Un seul JAR Sanctuary beta.121 est actif ; le second passage est identique.
Les **923 fichiers personnels et réglages suivis** restent inchangés,
y compris les packs de ressources. Aucune copie personnelle n'est créée par
la mise à jour : chaque joueur utilise le bouton quand il le souhaite.
Aucun monde personnel ouvert. Copie préalable dans
`sanctuary-backups/before-beta.121/` de l'instance existante ; reçus
`build/template121-isolated.json` et `build/template121-prism.json`.
- [Template personnel complet](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Template-beta.121.zip).
- [Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-beta.121.mrpack).
- [Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.121/Sanctuary-Test-beta.121.mrpack).
+84
View File
@@ -0,0 +1,84 @@
# STAT-07 — Pose centrée des sculptures — beta.119
Contrat du 17 septembre 2026, branche `codex/sculpture-center-beta119`.
Viser le carré central de 8 × 8 pixels de la face supérieure ou inférieure
du bloc place la sculpture au centre. Les limites de cette zone sont incluses.
Autour, le bord horizontal le plus proche reste choisi ; une pose latérale
continue à s'appuyer contre le bloc support. L'orientation suit le regard.
L'aide du Clay Workshop explique les deux possibilités en français et anglais.
Le centrage utilise l'emprise réelle des voxels après rotation, en ignorant les
marges transparentes. Tous les sommets restent sur la grille de 1/16 de bloc.
Une dimension impaire ne peut pas être parfaitement symétrique dans un bloc de
16 pixels sans décaler ses voxels : elle prend donc le centrage entier le plus
proche, avec un pixel de différence entre les deux marges. Aucune position à
un demi-voxel n'est introduite.
## Compatibilité
La pose réutilise `anchor=center`, déjà présent depuis beta.113. Aucun nouvel
état, identifiant, composant ou format de sauvegarde. Les sculptures existantes
gardent leur ancrage ; casser et reposer choisit l'emplacement visé. Le rendu,
les couleurs, les chapeaux et les collisions restent inchangés. Aucun parcours
de monde existant, aucune régénération. Client et serveur doivent utiliser
ensemble la nouvelle version pour le choix de pose.
## Vérifications et livraison
Le parcours natif `Statuary106ClientChecks`, avec `Sculpture113ClientChecks`,
passe en **54 s** sur Minecraft 26.3/macOS :
- Vrais clics de pose centrée dans quatre orientations, sur client et serveur,
puis pose contre les quatre bords sans modifier les couleurs du modèle.
- Limites incluses et points immédiatement de part et d'autre de la zone,
faces supérieure/inférieure et positions positives/négatives ; faces
latérales toujours calées contre le support.
- 5 120 combinaisons de largeur/profondeur, orientation et ancrage : géométrie
effectivement rendue sur la grille exacte, emprise sans dépassement,
centrage pair/impair et marges transparentes.
- Sauvegarde/reconnexion des sculptures centrées et aux bords, sans fichier
source ; rotations/miroirs, anciens états, fabrication et hotbar vérifiés.
```sh
./gradlew :sanctuary:runClientGameTest \
-PsanctuaryClientTests=true -PsanctuaryStatuary106ClientTests=true \
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
```
Marqueurs `SCULPTURE119_PASS`, `STATUARY113_PASS` et
`SCULPTURE113_GEOMETRY_PASS` dans `build/sculpture119-client.log`.
Captures conservées dans `build/sculpture119-evidence/`, vue centrée relue.
Monde plat jetable de graine 106 ; aucun monde personnel ouvert. Pas de
validation Windows ni de test depuis deux ordinateurs.
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA ;
le parcours natif utilise le serveur intégré.
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
passe en **2 min 24 s**, 125 tâches. Les sources JAR correspondent aux sources
du dépôt ; seuls `SculptureAnchor.class` et le texte d'aide FR/EN diffèrent
parmi les classes et ressources de production de beta.118. Les deux packs
contiennent le même JAR, sans monde ni fixture de test.
- Sanctuary-beta.119.mrpack : 10216447 octets, SHA-256
`ce29702eaaac7301c77fb6af63a76c6bc1c0c704313ce1b8243c95b5fe59d893`.
- Sanctuary-Test-beta.119.mrpack : 10235369 octets, SHA-256
`a1a2845f9678b1144d7d9eab4867970cc1776fe0ad5d51722c8110b7c1d4c682`.
- JAR Sanctuary : SHA-256
`d353bd89b16c53ee1ee48836fa2ff4b311249b280992300c28bf03048d805bff`.
Reçu local : `build/sculpture119-artifact.json`.
## Publication et installation
La [release beta.119](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.119)
est publiée depuis `3fd64e1f2a77ea2584b087d6339cf605d8ee0e9b`. Le tag exact et les
artefacts sont immuables ; leurs téléchargements publics sont vérifiés.
Le canal packwiz avance à `5e823af7807f524f6394acad402fe62328c7e4ab`.
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
Un seul JAR Sanctuary beta.119 est actif ; le second passage est identique.
Les **923 fichiers personnels et réglages suivis** restent inchangés, sans
ouvrir de monde personnel. Copie préalable dans
`sanctuary-backups/before-beta.119/` de l'instance existante. Reçus locaux :
`build/sculpture119-isolated.json` et `build/sculpture119-prism.json`.
+17 -2
View File
@@ -83,5 +83,20 @@ Les classes de test et modèles GLB de test sont absents des archives.
- JAR Sanctuary :
`76a9205783c8b18506c32c9eef6c481d95fd3ba0746a2bdd558a194534a51a32`.
Reçu local : `build/sculpture116-artifact.json`. Publication et synchronisation
de l'instance en cours ; leurs résultats seront consignés après vérification.
Reçu local : `build/sculpture116-artifact.json`.
## Publication et instance
La [release beta.116](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.116)
est publiée avec le JAR, les deux MRpack et l'amorçage Prism. Le tag immuable
désigne `e3ca9fcd6383f7646e4fea7e5098e7097ebb30aa` ; téléchargements publics
et empreintes vérifiés. Le canal packwiz avance au commit
`c741870160f8a21f0a9793f20f0e624ebdbacdb6`.
Deux synchronisations isolées, puis deux dans l'unique instance **Sanctuary
Beta**, réussissent. La seconde passe laisse les fichiers gérés inchangés,
avec un seul JAR Sanctuary beta.116. Minecraft 26.3, Loader 0.19.5 et Fabric
API 0.160.5+26.3 conservés. Les 923 fichiers personnels et réglages suivis
restent identiques ; aucun monde personnel n'a été ouvert. Sauvegarde des
fichiers remplacés dans `sanctuary-backups/before-beta.116/` de cette instance.
Reçus : `build/sculpture116-isolated.json`, `build/sculpture116-prism.json`.
+108
View File
@@ -0,0 +1,108 @@
# SCULPT-09 — Forme physique et lumière — beta.122
Contrat du 17 septembre 2026, branche `codex/sculpture-shape-light-beta122`.
Le créateur demande des bounding boxes adaptées aux sculptures et la suppression
des ombres cubiques visibles lorsqu'on en pose plusieurs côte à côte.
La sélection, le contact avec les entités et les collisions suivent les voxels
occupés de chaque sculpture, y compris les creux. Le rendu et la forme physique
partagent leur placement entier sur la grille 1/16, après orientation et ancrage.
Le centre, les quatre bords et les dimensions impaires gardent leur alignement.
La pose vérifie aussi les voxels portés avant que lentité de bloc existe :
elle refuse une intersection avec le joueur et autorise les espaces libres.
La forme est construite directement sur une grille native 16³ et mise en cache
par entité de bloc, modèle et état ; aucun calcul complet à chaque interrogation.
Les sculptures transmettent la lumière et ne sont plus utilisées comme cubes
pleins par l'occlusion ambiante. Leurs faces restent éclairées par le monde,
sans émission de lumière et sans rendu à luminosité maximale. Cette règle est
commune aux sculptures : l'éclairage natif stocké par bloc ne permet pas une
ombre distincte pour chaque petit voxel. L'atelier d'argile reste inchangé.
Aucun identifiant, blockstate, format d'item ou schéma sauvegardé ne change.
Les formes sont recalculées à partir des voxels existants ; aucune migration,
aucun parcours de monde ni régénération de chunk. Les données inconnues gardent
leur conservation opaque et une petite base sélectionnable pour récupérer l'item.
Le travail de documentation déjà présent dans l'autre branche reste intact.
## Vérifications et livraison
Le parcours `Sculpture122ClientChecks` passe en **37 s** sur Minecraft 26.3,
client macOS et serveur intégré, dans un monde plat jetable de graine 122 :
- Pose par la commande native d'utilisation ; sélection du pilier et visée
à travers le trou d'une arche jusqu'au bloc derrière, captures relues.
- Requêtes natives de collision côté serveur et client : voxels occupés solides,
espace vide libre, aucune profondeur artificielle d'un bloc entier.
- Pose refusée dans le joueur, sans consommer l'objet ; petite sculpture acceptée
dans la partie libre du même bloc, sans intersection avec le joueur.
- **80 cas** confrontent le volume et les faces de collision au maillage réellement
émis : arche creuse, marges vides, cube de 4 096 voxels, voxel unique, quatre
orientations et cinq ancrages. Chaque interrogation répétée réutilise la forme.
- Régression de **5 120 placements** du rendu existant : dimensions paires/impaires,
orientations et ancrages, plus marqueurs de direction et modèles avec marges.
- Changement d'orientation/ancrage puis changement des voxels sur la même entité :
cache recalculé et forme client synchronisée.
- **75 sculptures en trois couches** : skylight natif conservé à 15 partout.
Un toit de pierre témoin produit toujours une ombre. La lumière d'un bloc
traverse une sculpture avec l'atténuation de distance native (13 à deux blocs).
- Le rendu reçoit la lumière réelle du monde : 15 au ciel, **0 dans une pièce
fermée et obscure**. Aucun rendu artificiellement lumineux.
- Sauvegarde/reconnexion : modèle, collisions et lumière conservés sur les
deux côtés, sans fichier 3D source.
```sh
./gradlew :sanctuary:runClientGameTest \
-PsanctuaryClientTests=true -PsanctuarySculpture122ClientTests=true \
-PsanctuaryClientNoVsync=true -PsanctuaryQuickTests=true
```
Marqueurs `SCULPTURE122_PASS`, `SCULPTURE122_GEOMETRY_PASS`,
`SCULPTURE122_PLACEMENT_PASS`, `SCULPTURE122_LIGHT_PASS` et
`SCULPTURE113_GEOMETRY_PASS` dans `build/sculpture122-client.log` ; captures
conservées dans `build/sculpture122-evidence/`. Le test prépare explicitement
son sol à Y=0 : le preset plat nu commence à Y=-1.
Aucun monde personnel ouvert ; pas d'essai Windows ni depuis deux ordinateurs,
ni de garantie sur les ombres ajoutées par des shaders tiers.
Le GameTest serveur dédié reste exclu conformément au refus antérieur de son EULA.
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
passe en **2 min 13 s**, 126 tâches. Les sources JAR correspondent aux sources
Java du dépôt. Par rapport à beta.121, les différences de production se limitent
aux classes des sculptures et à la nouvelle géométrie partagée (14 entrées,
y compris le déplacement du sélecteur synthétique d'orientation). Toutes les
ressources client, données serveur et configurations de mixins sont identiques.
Les packs normal/Test contiennent le même JAR, sans sauvegarde ni fixture.
Le template beta.122 contient les mêmes ressources que beta.121, octet pour octet.
Reçu local : `build/sculpture122-artifact.json`.
- `Sanctuary-beta.122.mrpack` : 10267459 octets, SHA-256
`b6e24d65797eb7f16670d2f3a591b5f2476820608f72241ecd37fb78a486008e`.
- `Sanctuary-Test-beta.122.mrpack` : 10286380 octets, SHA-256
`90487ee3ad4298fccb8c24e8781af4cbf043d88dc0379fba5c21d99733dac92d`.
JAR Sanctuary : SHA-256
`ff8ebf89f39a64809fae6912253386793e9b5e66ec0adb9fa7521729893d406e`.
## Publication et installation
La [release beta.122](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.122)
est publiée depuis `edc7fc3dfb117cde61be42c1d79b03af11f5dec6`. Tag et artefacts immuables,
téléchargements publics vérifiés. Canal packwiz :
`3d340bea0093b709c6018624795a1b3ca557b72d`.
Deux synchronisations isolées puis deux dans **Sanctuary Beta** réussissent.
Un seul JAR Sanctuary beta.122 est actif ; le second passage est identique.
Les **923 fichiers personnels et réglages suivis** restent inchangés.
Aucun monde personnel ouvert. Copie préalable dans
`sanctuary-backups/before-beta.122/` de l'instance existante ; reçus
`build/sculpture122-isolated.json` et `build/sculpture122-prism.json`.
Le ticket a été réalisé dans le worktree `sanctuary-sculpture-beta122` afin de
préserver les changements de `docs/vision.md` et `docs/villageois-illageois.md`
déjà présents sur la branche de documentation du checkout principal.
- [Pack normal](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-beta.122.mrpack).
- [Pack de test](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-Test-beta.122.mrpack).
- [Template personnel](https://git.botsu.net/koka/sanctuary-beta/releases/download/beta.122/Sanctuary-Template-beta.122.zip).
+110
View File
@@ -0,0 +1,110 @@
# beta.117 — Grain des textures et sculptures en chapeau
Ticket sur `codex/sculpture-texture-grain-beta117`, Minecraft 26.3.
En beta.116, une couleur du modèle source était associée à une seule nuance
de matière. Un modèle uni restait donc uni malgré les pixels différents de la
texture. La sélection utilise maintenant les textures des faces du modèle de
bloc, avec leurs propres teintes du pack actif. Un échantillonnage de pixels
répartit leurs couleurs exactes dans les voxels, sans couleur interpolée.
## Coût et comportement
Au maximum 32 matériaux de faces et 16 × 16 échantillons par matériau sont lus,
puis ramenés à la palette existante de 256 entrées. Les répétitions conservent
la fréquence des nuances. Les pixels transparents sont écartés ; les textures
animées utilisent la première image. Les blocs sans texture lisible gardent
le repli antérieur sur la texture représentative, puis la couleur de carte.
La sélection d'une nuance utilise un mélange entier déterministe des coordonnées
de chaque voxel. Un modèle uni utilise toute la palette ; un modèle ombré
utilise des plages de nuances qui suivent ses zones claires et sombres.
Ce grain est un transfert de palette, pas une projection UV conservant les
motifs ou les veinures du bloc. Les voxels restent opaques.
Le calcul utilise Java standard et les modèles/textures déjà chargés par
Minecraft, sans bibliothèque supplémentaire. Aucun calcul de matière dans
le rendu par image. Le client ne rééchantillonne qu'au changement de matière
ou de ressources ; une rotation réutilise la palette. Le serveur conserve
le modèle recoloré pour les fabrications suivantes avec la même sélection.
## Chapeaux et données
Le système de blocs portés retirait `BLOCK_ENTITY_DATA` des objets pour isoler
les inventaires des coffres et fourneaux. Sur une sculpture, ce composant est
la géométrie elle-même : le slot contenait encore un objet, devenu invisible.
Les sculptures conservent désormais ce composant à l'équipement et au retrait.
Si une ancienne sculpture équipée a perdu ce composant, mais que sa session
de chapeau possède encore le modèle, il est restauré depuis cette donnée
serveur. La restauration ne fabrique aucune géométrie manquante. Les objets
déjà retirés et dépourvus de toute copie du modèle ne sont pas reconstructibles
par ce correctif. Les règles de contenu des coffres restent inchangées.
Identifiants, schéma 1 des sculptures, structure des accessoires et paquet
de sélection inchangés. Les couleurs déjà sauvegardées restent intactes.
Les deux côtés utilisent beta.117 pour le même calcul de prévisualisation et
de fabrication. Aucun monde personnel ouvert ni migration de sauvegarde.
## Vérifications
Le scénario client natif complet passe en 2 min 1 s sur macOS avec serveur
intégré, monde plat jetable de graine 116. Il reprend le scénario beta.116
avec un GLB entièrement uni, plus les régressions de l'atelier 106/111/112/113 :
- 1 207 objets-blocs échantillonnés, huit fabrications payées avec aperçu
identique au résultat serveur, consommation exacte d'un bloc.
- Répartition 25 % / 75 % de deux couleurs de texture sur un modèle uni,
aucune couleur inventée, conservation des zones claires et sombres.
- Couleurs réellement présentes dans les textures natives des faces, avec
plusieurs matériaux d'une bûche ; grain présent sur pierre, bois et minerai.
- Motif indépendant de l'ordre des voxels, stable et sauvegardé ; rechargement
des ressources, palette bornée, inventaire plein et sélections périmées.
- Vrais clics des slots hotbar/chapeau, conservation exacte des composants
et du nom personnalisé, icône et modèle porté visibles, retrait/rééquipement.
- Restauration d'un objet privé de sa géométrie depuis une ancienne session
équipée, puis sauvegarde et reconnexion du client avec le chapeau intact.
- Pose, bord visé, orientation, casse/repose, reconnexion sans fichier source,
menus FR/EN et génération du plan du Métabli inchangés.
Mesure indicative après échauffement, modèle maximal de 4 096 voxels,
101 applications sur le Mac de développement : médiane **0,283 ms**, p95
**0,971 ms**. Ce n'est pas une garantie de temps sur d'autres machines ; le
calcul n'est exécuté ni chaque image ni à chaque objet fabriqué identique.
Marqueurs `SCULPTURE117_GRAIN_PASS`, `SCULPTURE117_HAT_PASS`,
`SCULPTURE117_HAT_RECONNECT_PASS`, `SCULPTURE116_PASS` dans
`build/sculpture117-final-client.log`. Captures relues dans
`build/sculpture117-evidence/`. Pas d'essai Windows ou LAN. Le GameTest dédié
reste exclu selon le refus antérieur de son EULA.
`check build assemblePack assembleTestPack -x :sanctuary:runGameTest` réussit
en **3 min 7 s**, 125 tâches dont 105 exécutées. JAR sources concordants,
versions, contenu et intégrité des deux archives vérifiés. La comparaison
avec beta.116 limite les changements de production au calcul des matières,
à son cache dans le menu et au traitement des sculptures en chapeau.
Les modèles de test et classes de GameTest sont absents de la livraison.
- `Sanctuary-beta.117.mrpack` : 10191137 octets, SHA-256
`adbe5a40bbd050ebc84ff8aca61a7a3643dcf25ec8f2ac59b91561e48275cbbb`.
- `Sanctuary-Test-beta.117.mrpack` : 10210059 octets, SHA-256
`0dacb12b30bde66c647871101a4f4c6b0b58e7ceb29f7743398f8a569b958a6e`.
- JAR Sanctuary :
`1ce63f97f17c6098f3c86c6753f9b912bce39d88e05ba240423c38bdc97307ee`.
Reçu : `build/sculpture117-artifact.json`.
## Publication et instance
La [release beta.117](https://git.botsu.net/koka/sanctuary-beta/releases/tag/beta.117)
est publiée : JAR, MRpack normal/Test et amorçage Prism, téléchargements publics
et empreintes vérifiés. Le tag immuable désigne
`0f1efdec830342e25d3316b356330ad937d0d942`. Le canal packwiz avance au commit
`a5b75a70f86e42afb8e06ba4daa9880d61c6373e`.
Deux synchronisations isolées puis deux dans l'unique instance **Sanctuary
Beta** réussissent, la seconde passe laissant les fichiers gérés identiques.
Un seul JAR Sanctuary beta.117 est actif. Les 923 fichiers personnels et
réglages suivis sont inchangés ; aucun monde personnel n'a été ouvert.
Copie préalable des fichiers remplacés dans `sanctuary-backups/before-beta.117/`.
Reçus : `build/sculpture117-isolated.json`, `build/sculpture117-prism.json`.
+113
View File
@@ -0,0 +1,113 @@
# TOOL-02 — Clé dorée et clé de Steve — beta.123
Contrat du 17 septembre 2026, branche `codex/wrench-safety-beta123`.
Ce ticket remplace le contrat de la clé dorée de beta.120 : l'édition libre
reste disponible dans un objet distinct, la **Clé à molette de Steve**.
Le créateur précise que la clé de Steve reste utilisable en survie dès quun
joueur la récupère, sans condition opérateur. Elle na pas de recette.
## Clé dorée : orientations natives
L'identifiant `sanctuary:golden_wrench`, sa recette et sa texture restent stables.
Clic droit parcourt l'orientation native ; Maj parcourt en sens inverse.
Clic gauche rappelle les gestes, sans casser le bloc ni sélectionner un état.
Les familles de propriétés autorisées sont les orientations horizontales,
les six directions, les trois axes, la rotation native des panneaux et
l'orientation native des blocs qui la proposent. La règle porte sur les
propriétés Minecraft, sans catalogue à maintenir pour chaque type de bloc.
L'eau, la moitié d'un escalier, les inventaires, les états de croissance,
les quantités, la puissance et les autres propriétés ne sont jamais proposées.
Aucune transformation indépendante des textures n'est créée par la clé dorée.
Les textures suivent seulement le modèle orienté par Minecraft.
Les connexions et formes sont recalculées à partir des voisins réels, avec les
mises à jour natives actives. Une orientation privée de support est refusée
sans casser le bloc. L'eau déjà contenue dans un bloc est conservée.
Les coffres doubles, portes, lits, étagères reliées, pistons sortis et leurs
pièces mobiles ne peuvent pas être tournés individuellement. Ils restent dans
leur état courant et une indication explique le refus. Il faut replacer les
éléments concernés ou rétracter le piston ; ce ticket ne déplace pas un
ensemble lié. Les coffres simples conservent leur entité et leur inventaire.
L'assemblage, l'ouverture et la dissociation des Métablis, Fûts, Fourneaux et
super pistons restent prioritaires avec les deux clés. Les parties techniques
d'un multibloc Sanctuary assemblé ne sont pas éditées individuellement.
## Clé de Steve
Nouvel identifiant `sanctuary:steve_wrench`, dans la section créative des outils,
sans recette de survie. La possession de cet objet donne accès à ses pouvoirs,
y compris en survie sans commandes et sans statut opérateur, dans les deux
mains. Les restrictions natives de construction, aventure, spectateur, portée,
protection et verrouillage restent appliquées côté serveur.
Les gestes de beta.120 sont conservés : clic gauche choisit la propriété,
clic droit la modifie, Maj inverse le parcours. Tous les états natifs et la
rotation indépendante des textures y restent volontairement accessibles.
La clé de Steve est donc volontairement capable de produire des états non
naturels, y compris pour le joueur qui la récupère en survie.
La texture finale est le PNG 16 × 16 bleu fourni par le créateur dans ce ticket,
copié sans transformation dans `assets/sanctuary/textures/item/steve_wrench.png`.
SHA-256 : `0084c41e1f46958903075e21866facd97d85e03fb8e06742e25b2ab254956fa3`.
Le modèle reste un objet Minecraft 2D tenu en main, avec rareté épique et reflet.
La proposition imagegen intermédiaire n'est pas livrée. Les noms, messages et
indications des deux outils existent en français et en anglais.
## Sauvegardes et ressources
Aucune migration, modification de génération ni parcours des mondes existants.
Les transformations de texture précédemment sauvegardées sont conservées ;
la clé de Steve permet de les modifier. Les états non naturels déjà présents
ne sont pas automatiquement réécrits. Les clés dorées existantes reçoivent
immédiatement les nouvelles restrictions par leur identifiant inchangé.
Le template personnel inclut le nouvel objet à sa prochaine création ; une
copie personnelle existante n'est jamais écrasée.
## Vérifications
Le parcours `Wrench123ClientChecks` passe en **1 min 12 s**, client macOS et
serveur intégré, Minecraft 26.3, dans des mondes plats jetables de graines
123 et 120. Il reprend le parcours avancé de beta.120 sur la clé de Steve :
- Vrais clics dorés répétés sur escalier, coffre et terre : pas de nouvelle eau,
pas de sélection libre, pas de faux coffre double ni de rotation de texture.
- Rotation inverse, eau existante conservée, formes recalculées selon les voisins,
trois axes de bûches et six orientations des pistons isolés.
- Coffre double avec ses deux inventaires intacts ; portes, lits, pistons sortis
et pièces mobiles protégés ; torche murale sans support laissée intacte.
- Vrais clics Steve en survie sans commandes : états et textures accessibles,
dans les deux mains. Créatif accessible aussi sans commandes ; restrictions
aventure/spectateur/portée conservées.
- **2 522 propriétés natives** toujours réversibles pour Steve, UV réellement
tournés sans déplacer la géométrie, rechargement des ressources, inventaires
et sauvegarde/reconnexion conservés.
- Assemblage et dissociation des quatre familles avec la clé dorée par vrais
clics ; le PNG de Steve apparaît en main et dans la barre rapide.
Marqueurs `WRENCH123_SAFE_PASS`, `WRENCH123_PASS`, `WRENCH120_PASS` dans
`build/wrench123-client.log`. Captures relues dans `build/wrench123-evidence/`.
Pas de validation Windows, de client distant ou de shader tiers.
`./gradlew check build assemblePack assembleTestPack -x :sanctuary:runGameTest`
passe en **2 min 19 s**, 126 tâches (103 exécutées, 23 à jour).
Les sources des JAR correspondent aux sources du dépôt. La comparaison avec
beta.122 limite les dix entrées de production modifiées aux classes des clés,
aux libellés et aux ressources du nouvel objet. Les autres ressources,
notamment les sculptures et la texture dorée, sont identiques.
Les packs normal/Test contiennent le même JAR Sanctuary, sans sauvegarde ni
fixture de test. Le template ZIP correspond exactement aux ressources du JAR
et à ses ressources embarquées, dont le PNG bleu du créateur.
- Pack normal : 10 270 954 octets, SHA-256
`a7401dbef1bd1b888da2686368943eddc82d0d43e20449330c4849b4dff93e5f`.
- Pack Test : 10 289 877 octets, SHA-256
`c57cc6fc47f887b90850473e51407b610a6c5639c35fc2b78dc9ddb74f795b80`.
- JAR Sanctuary : SHA-256
`23e1a81c793a048c6375a0da07eb0bbe1a18f833a9ceb61a3c1dc5f1a3e65a30`.
Reçu local : `build/wrench123-artifact.json`.
Le GameTest dédié reste exclu conformément au refus antérieur de son EULA.
Aucun monde personnel n'est ouvert par les essais.
+3 -3
View File
@@ -9,8 +9,8 @@ loom_version=1.17.20
fabric_api_version=0.160.5+26.3
# Release counter: beta.001, .002, .003, ... (see docs/versioning.md).
mod_version=beta.116
pack_version=beta.116
resource_pack_version=beta.090
mod_version=beta.123
pack_version=beta.123
resource_pack_version=beta.121
maven_group=fr.koka.sanctuary
jei_version=30.32.0-sanctuary.3
+25
View File
@@ -93,6 +93,22 @@ tasks.named('runGameTest') {
}
tasks.named('processGametestResources') {
def wrench123Client = providers.gradleProperty('sanctuaryWrench123ClientTests').map { it.toBoolean() }.getOrElse(false)
inputs.property('sanctuaryWrench123ClientTests', wrench123Client)
if (wrench123Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Wrench123ClientChecks') }
def sculpture122Client = providers.gradleProperty('sanctuarySculpture122ClientTests').map { it.toBoolean() }.getOrElse(false)
inputs.property('sanctuarySculpture122ClientTests', sculpture122Client)
if (sculpture122Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Sculpture122ClientChecks') }
def template121Client = providers.gradleProperty('sanctuaryResourceTemplate121ClientTests').map { it.toBoolean() }.getOrElse(false)
inputs.property('sanctuaryResourceTemplate121ClientTests', template121Client)
if (template121Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.ResourceTemplate121ClientChecks') }
def wrench120Client = providers.gradleProperty('sanctuaryWrench120ClientTests').map { it.toBoolean() }.getOrElse(false)
inputs.property('sanctuaryWrench120ClientTests', wrench120Client)
if (wrench120Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Wrench120ClientChecks') }
def sculpture116Client = providers.gradleProperty('sanctuarySculpture116ClientTests').map { it.toBoolean() }.getOrElse(false)
inputs.property('sanctuarySculpture116ClientTests', sculpture116Client)
if (sculpture116Client) filter { line -> line.replace('fr.koka.sanctuary.gametest.SanctuaryClientRenderTests', 'fr.koka.sanctuary.client.Sculpture116ClientChecks') }
@@ -440,6 +456,15 @@ tasks.withType(JavaCompile).configureEach {
}
processResources {
from(rootProject.file('ressources-pack/template')) {
exclude '**/.DS_Store'
into 'resourcepacks/template'
}
from(rootProject.file('LICENSE')) {
rename { 'LICENSE_sanctuary' }
into 'resourcepacks/template'
}
from(rootProject.file('THIRD_PARTY_NOTICES.md')) { into 'resourcepacks/template' }
from(rootProject.file('ressources-pack/sanctuary')) {
include 'assets/**', 'pack.mcmeta', 'pack.png'
exclude '**/.DS_Store'
@@ -37,10 +37,10 @@ public final class Bricks102ClientChecks implements FabricClientGameTest {
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);
world.getServer().runOnServer(s->{
var p=s.getPlayerList().getPlayers().getFirst();var level=p.level();var pos=new BlockPos(0,3,0);
check(ColoredBricks.families().size()==16,"All colors registered");int index=0;
check(ColoredBricks.families().size()==16,"All colors registered");Walls118Checks.server(s);int index=0;
for(var f:ColoredBricks.families()){
String color=f.color().getName();
for(var block:List.of(f.bricks(),f.slab(),f.stairs(),f.clay()))check(block.asItem()!=Items.AIR,"Block item exists "+block);
for(var block:List.of(f.bricks(),f.slab(),f.stairs(),f.wall(),f.clay()))check(block.asItem()!=Items.AIR,"Block item exists "+block);
check(f.bricks().defaultBlockState().is(BlockTags.MINEABLE_WITH_PICKAXE),"Pickaxe tag "+color);
check(f.clay().defaultBlockState().is(BlockTags.MINEABLE_WITH_SHOVEL),"Shovel tag "+color);
var shovel=new ItemStack(Items.DIAMOND_SHOVEL);var silk=shovel.copy();silk.enchant(level.registryAccess().lookupOrThrow(Registries.ENCHANTMENT).getOrThrow(Enchantments.SILK_TOUCH),1);
@@ -52,7 +52,7 @@ public final class Bricks102ClientChecks implements FabricClientGameTest {
drop(Block.getDrops(f.stairs().defaultBlockState(),level,pos,null),f.stairs().asItem(),1);
check(f.slab().defaultBlockState().setValue(SlabBlock.WATERLOGGED,true).getFluidState().isSource(),"Slab water "+color);
check(f.stairs().defaultBlockState().setValue(StairBlock.WATERLOGGED,true).getFluidState().isSource(),"Stair water "+color);
for(String suffix:List.of("clay_ball_from_dye","clay_from_dye","brick_from_dye","bricks_from_dye","clay","bricks","brick_slab","brick_stairs","brick_slab_from_stonecutting","brick_stairs_from_stonecutting","clay_ball_smelting","clay_smelting"))check(s.getRecipeManager().byKey(ResourceKey.create(Registries.RECIPE,SanctuaryMod.id(color+"_"+suffix))).isPresent(),"Recipe loaded "+color+"_"+suffix);
for(String suffix:List.of("clay_ball_from_dye","clay_from_dye","brick_from_dye","bricks_from_dye","clay","bricks","brick_slab","brick_stairs","brick_slab_from_stonecutting","brick_stairs_from_stonecutting","brick_wall","brick_wall_from_stonecutting","clay_ball_smelting","clay_smelting"))check(s.getRecipeManager().byKey(ResourceKey.create(Registries.RECIPE,SanctuaryMod.id(color+"_"+suffix))).isPresent(),"Recipe loaded "+color+"_"+suffix);
craft(s,level,2,2,List.of(f.brick(),f.brick(),f.brick(),f.brick()),f.bricks().asItem(),1);
craft(s,level,2,2,List.of(f.clayBall(),f.clayBall(),f.clayBall(),f.clayBall()),f.clay().asItem(),1);
craft(s,level,3,1,List.of(f.bricks().asItem(),f.bricks().asItem(),f.bricks().asItem()),f.slab().asItem(),6);
@@ -62,39 +62,40 @@ public final class Bricks102ClientChecks implements FabricClientGameTest {
var input=new SingleRecipeInput(new ItemStack(f.clayBall()));var cooked=s.getRecipeManager().getRecipeFor(RecipeType.SMELTING,input,level).orElseThrow().value().assemble(input);check(cooked.is(f.brick()),"Smelt brick "+color);
input=new SingleRecipeInput(new ItemStack(f.clay()));cooked=s.getRecipeManager().getRecipeFor(RecipeType.SMELTING,input,level).orElseThrow().value().assemble(input);check(cooked.is(BuiltInRegistries.ITEM.getValue(net.minecraft.resources.Identifier.withDefaultNamespace(color+"_terracotta"))),"Smelt terracotta "+color);
var stoneInput=new SingleRecipeInput(new ItemStack(f.bricks()));
for(var variant:List.of(new Object[]{"brick_slab",f.slab().asItem(),2},new Object[]{"brick_stairs",f.stairs().asItem(),1})){
for(var variant:List.of(new Object[]{"brick_slab",f.slab().asItem(),2},new Object[]{"brick_stairs",f.stairs().asItem(),1},new Object[]{"brick_wall",f.wall().asItem(),1})){
var recipe=(StonecutterRecipe)s.getRecipeManager().byKey(ResourceKey.create(Registries.RECIPE,SanctuaryMod.id(color+"_"+variant[0]+"_from_stonecutting"))).orElseThrow().value();check(recipe.matches(stoneInput,level),"Stonecutting accepts input");var cut=recipe.assemble(stoneInput);check(cut.is((Item)variant[1])&&cut.getCount()==(int)variant[2],"Stonecutting result");
}
int x=(index%8)*3,z=(index/8)*5;level.setBlockAndUpdate(new BlockPos(x,1,z),f.bricks().defaultBlockState());level.setBlockAndUpdate(new BlockPos(x,2,z),f.slab().defaultBlockState().setValue(SlabBlock.TYPE,SlabType.TOP));level.setBlockAndUpdate(new BlockPos(x+1,1,z),f.stairs().defaultBlockState().setValue(StairBlock.FACING,Direction.SOUTH));level.setBlockAndUpdate(new BlockPos(x,1,z+1),f.clay().defaultBlockState());index++;
}
fr.koka.sanctuary.recipes.RecipeService.discover(p,Items.CLAY_BALL);fr.koka.sanctuary.recipes.RecipeService.refresh(p);
var known=fr.koka.sanctuary.recipes.RecipeService.knowledge(p);
for(var f:ColoredBricks.families())check(known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_stairs_from_stonecutting"),"Collection unlock "+f.color());
check(known.recipes.contains("sanctuary:clay_workshop"),"Existing workshop recipe remains discoverable");
for(var f:ColoredBricks.families())check(known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_stairs_from_stonecutting")&&known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_wall")&&known.recipes.contains("sanctuary:"+f.color().getName()+"_brick_wall_from_stonecutting"),"Collection unlock "+f.color());
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
p.teleportTo(11,8,19);p.setYRot(180);p.setXRot(26);p.getAbilities().flying=true;p.onUpdateAbilities();
});
c.runOnClient(m->{
CreativeModeTabs.tryRebuildTabContents(m.level.enabledFeatures(),true,m.level.registryAccess());
var blocks=BuiltInRegistries.CREATIVE_MODE_TAB.getOrThrow(CreativeModeTabs.COLORED_BLOCKS).value().getDisplayItems();
var ingredients=BuiltInRegistries.CREATIVE_MODE_TAB.getOrThrow(CreativeModeTabs.INGREDIENTS).value().getDisplayItems();
var ingredients=BuiltInRegistries.CREATIVE_MODE_TAB.getOrThrow(CreativeModeTabs.INGREDIENTS).value().getDisplayItems();Walls118Checks.creative(new ArrayList<>(blocks));
for(var f:ColoredBricks.families()){
for(var b:List.of(f.bricks(),f.slab(),f.stairs(),f.clay())){
for(var b:List.of(f.bricks(),f.slab(),f.stairs(),f.wall(),f.clay())){
check(blocks.stream().anyMatch(i->i.is(b.asItem())),"Creative color tab "+b);
for(var state:b.getStateDefinition().getPossibleStates()){
var parts=new ArrayList<net.minecraft.client.renderer.block.dispatch.BlockStateModelPart>();m.getModelManager().getBlockStateModelSet().get(state).collectParts(net.minecraft.util.RandomSource.create(0),parts);check(!parts.isEmpty(),"Baked model "+state);
var parts=new ArrayList<net.minecraft.client.renderer.block.dispatch.BlockStateModelPart>();m.getModelManager().getBlockStateModelSet().get(state).collectParts(net.minecraft.util.RandomSource.create(0),parts);check(b instanceof WallBlock||!parts.isEmpty(),"Baked model "+state);
for(var part:parts)for(var direction:new Direction[]{Direction.UP,Direction.DOWN,Direction.NORTH,Direction.SOUTH,Direction.EAST,Direction.WEST,null})for(var quad:part.getQuads(direction))check(!quad.materialInfo().sprite().contents().name().toString().contains("missingno"),"No missing texture "+state);
}
}
for(var item:List.of(f.clayBall(),f.brick()))check(ingredients.stream().anyMatch(i->i.is(item)),"Creative ingredients "+item);
}
});
c.waitTicks(20);c.runOnClient(m->{m.player.setYRot(180);m.player.setXRot(26);});c.waitTicks(4);c.takeScreenshot("bricks102-gallery");saved=world.getWorldSave();System.out.println("BRICKS102_NATIVE_PASS colors=16 recipes=192 blocks=64 items=96");
c.waitTicks(20);c.runOnClient(m->{m.player.setYRot(180);m.player.setXRot(26);});c.waitTicks(4);c.takeScreenshot("bricks102-gallery");saved=world.getWorldSave();System.out.println("BRICKS102_NATIVE_PASS colors=16 recipes=224 blocks=80 items=112");
}
try(var world=saved.open()){
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);
world.getServer().runOnServer(s->{var level=s.getPlayerList().getPlayers().getFirst().level();int i=0;for(var f:ColoredBricks.families()){var pos=new BlockPos((i%8)*3,1,(i/8)*5);check(level.getBlockState(pos).is(f.bricks()),"Saved bricks "+f.color());check(level.getBlockState(pos.above()).getValue(SlabBlock.TYPE)==SlabType.TOP,"Saved slab state");i++;}});
world.getServer().runOnServer(s->{var level=s.getPlayerList().getPlayers().getFirst().level();Walls118Checks.saved(level);int i=0;for(var f:ColoredBricks.families()){var pos=new BlockPos((i%8)*3,1,(i/8)*5);check(level.getBlockState(pos).is(f.bricks()),"Saved bricks "+f.color());check(level.getBlockState(pos.above()).getValue(SlabBlock.TYPE)==SlabType.TOP,"Saved slab state");i++;}});
}
System.out.println("BRICKS102_PASS");
System.out.println("BRICKS102_PASS");System.out.println("WALLS118_PASS native placement, mixed connections, tall sides, waterlogging, collision, crafting, stonecutting, loot, collection, creative order, baked models and reconnect");
}
private static void craft(net.minecraft.server.MinecraftServer s,net.minecraft.server.level.ServerLevel level,int w,int h,List<Item> items,Item result,int count){var input=CraftingInput.of(w,h,items.stream().map(ItemStack::new).toList());var stack=s.getRecipeManager().getRecipeFor(RecipeType.CRAFTING,input,level).orElseThrow().value().assemble(input);check(stack.is(result)&&stack.getCount()==count,"Craft "+result);}
private static void drop(List<ItemStack> drops,Item item,int count){check(drops.size()==1&&drops.getFirst().is(item)&&drops.getFirst().getCount()==count,"Loot "+item+" expected "+count+" got "+drops);}
@@ -0,0 +1,165 @@
package fr.koka.sanctuary.client;
import com.mojang.blaze3d.platform.InputConstants;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.security.MessageDigest;
import java.util.Arrays;
import java.util.HexFormat;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphicsExtractor;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.client.gui.screens.packs.PackSelectionScreen;
import net.minecraft.client.input.KeyEvent;
import net.minecraft.client.renderer.RenderPipelines;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.contents.TranslatableContents;
import net.minecraft.resources.Identifier;
import net.minecraft.server.packs.repository.PackCompatibility;
/** Native screen/export, complete snapshot, real resource precedence and preservation of edits. */
public final class ResourceTemplate121ClientChecks implements FabricClientGameTest {
private static final String BUILTIN = "sanctuary:textures";
private static final String PERSONAL = "file/" + ResourcePackTemplate.FOLDER;
private static final String WRENCH = "sanctuary:textures/item/golden_wrench.png";
private static final String WRENCH_PATH = "assets/sanctuary/textures/item/golden_wrench.png";
private static final String WRENCH_SHA = "a97570908db75caf8e6fc2f5ecabf12c54fd99bfea7be634df66c4310dca22af";
public void runTest(ClientGameTestContext c) {
try { run(c); } catch (IOException error) { throw new AssertionError(error); }
}
private void run(ClientGameTestContext c) throws IOException {
var previous = c.computeOnClient(m -> m.gui.screen());
var packDirectory = c.computeOnClient(Minecraft::getResourcePackDirectory);
var selected = c.computeOnClient(m -> List.copyOf(m.getResourcePackRepository().getSelectedIds()));
var target = packDirectory.resolve(ResourcePackTemplate.FOLDER);
check(!Files.exists(target), "Fresh disposable client directory");
c.runOnClient(m -> {
check(source(m).equals(BUILTIN), "Built-in pack active");
check(hash(resource(m, WRENCH)).equals(WRENCH_SHA), "Exact creator PNG active");
m.getWindow().setWindowed(1280, 800);
});
for (int scale : new int[]{2, 3}) for (String language : List.of("fr_fr", "en_us")) {
c.runOnClient(m -> {
m.options.guiScale().set(scale); m.resizeGui();
m.getLanguageManager().setSelected(language);
m.getLanguageManager().onResourceManagerReload(m.getResourceManager());
screen(m, packDirectory);
var button = button(m, "customize");
check(button.getX() >= 0 && button.getRight() <= m.gui.screen().width, "Template button fits width");
check(button.getY() > 60 && button.getBottom() < m.gui.screen().height, "Template button fits height");
var done = m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
.filter(b -> key(b, "gui.done")).findFirst().orElseThrow();
check(done.getY() >= button.getBottom() + 4, "Separate native footer row");
check(m.font.width(button.getMessage()) < button.getWidth() - 8, "Localized label fits");
});
c.waitTicks(3); c.takeScreenshot("template121-create-" + language + "-" + scale);
}
c.runOnClient(m -> button(m, "customize").onPress(new KeyEvent(InputConstants.KEY_RETURN, 0, 0)));
c.waitFor(m -> m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
.anyMatch(b -> b.active && key(b, "sanctuary.resource_pack.open_copy")), 1200);
c.waitFor(m -> m.getResourcePackRepository().getAvailableIds().contains(PERSONAL), 1200);
c.runOnClient(m -> {
check(List.copyOf(m.getResourcePackRepository().getSelectedIds()).equals(selected), "Creating never changes selection");
check(m.getResourcePackRepository().getPack(PERSONAL).getCompatibility() == PackCompatibility.COMPATIBLE,
"Template format accepted by exact Minecraft version");
});
var mod = FabricLoader.getInstance().getModContainer("sanctuary").orElseThrow();
Map<String, String> expected = new TreeMap<>();
merge(expected, mod.findPath("assets").orElseThrow(), "assets/");
merge(expected, mod.findPath("resourcepacks/textures/assets").orElseThrow(), "assets/");
merge(expected, mod.findPath("resourcepacks/template").orElseThrow(), "");
expected.put("pack.png", hash(Files.readAllBytes(mod.findPath("resourcepacks/textures/pack.png").orElseThrow())));
check(snapshot(target).equals(expected), "Complete byte-identical snapshot with built-in precedence");
Files.writeString(packDirectory.getParent().resolve("template121-export-sha256.json"),
new com.google.gson.GsonBuilder().setPrettyPrinting().create().toJson(expected));
check(expected.containsKey("README.md") && expected.containsKey("LICENSE_sanctuary")
&& expected.containsKey("THIRD_PARTY_NOTICES.md"), "Editable copy includes guide and credits");
check(expected.keySet().stream().noneMatch(p -> p.startsWith("data/") || p.endsWith(".class")), "Client assets only");
c.waitTicks(4); c.takeScreenshot("template121-copy-ready");
c.runOnClient(m -> m.gui.setScreen(new Screen(Component.literal("Golden wrench")) {
@Override public void extractRenderState(GuiGraphicsExtractor g, int x, int y, float delta) {
g.fill(0, 0, width, height, 0xff292929);
g.centeredText(font, Component.translatable("item.sanctuary.golden_wrench"), width / 2, 55, 0xffffffff);
g.blit(RenderPipelines.GUI_TEXTURED, Identifier.parse(WRENCH), width / 2 - 48, 85, 0, 0, 96, 96, 16, 16, 16, 16);
}
}));
c.waitTicks(4); c.takeScreenshot("template121-wrench-exact-texture");
byte[] replacement = c.computeOnClient(m -> resource(m, "minecraft:textures/item/golden_pickaxe.png"));
Files.write(target.resolve(WRENCH_PATH), replacement);
Files.writeString(target.resolve("my-notes.txt"), "Personal edits must survive all subsequent exports.");
var edited = snapshot(target);
check(ResourcePackTemplate.create(packDirectory).equals(target.toAbsolutePath().normalize()), "Existing copy returned");
check(snapshot(target).equals(edited), "Second export preserves every edited byte and extra file");
c.runOnClient(m -> {
var repo = m.getResourcePackRepository(); repo.addPack(PERSONAL); m.options.updateResourcePacks(repo);
});
c.waitFor(m -> source(m).equals(PERSONAL) && m.gui.overlay() == null, 1200);
c.runOnClient(m -> {
check(Arrays.equals(resource(m, WRENCH), replacement), "Personal edit overrides built-in texture");
var repo = m.getResourcePackRepository(); repo.reload(); m.options.loadSelectedResourcePacks(repo);
check(repo.getSelectedIds().contains(PERSONAL), "Personal activation persists after rediscovery");
screen(m, packDirectory); button(m, "open_copy");
});
c.waitTicks(3); c.takeScreenshot("template121-personal-active");
var reload = c.computeOnClient(Minecraft::reloadResourcePacks);
c.waitFor(m -> reload.isDone() && m.gui.overlay() == null, 1200); reload.join();
check(snapshot(target).equals(edited), "Reload never writes personal assets");
c.runOnClient(m -> {
check(Arrays.equals(resource(m, WRENCH), replacement), "Reload still uses personal PNG");
var repo = m.getResourcePackRepository(); repo.removePack(PERSONAL); m.options.updateResourcePacks(repo);
});
c.waitFor(m -> source(m).equals(BUILTIN) && m.gui.overlay() == null, 1200);
c.runOnClient(m -> {
check(hash(resource(m, WRENCH)).equals(WRENCH_SHA), "Disabling restores creator texture");
var repo = m.getResourcePackRepository(); repo.reload(); m.options.loadSelectedResourcePacks(repo);
check(!repo.getSelectedIds().contains(PERSONAL), "Explicit opt-out retained");
});
Path collision = Files.createTempDirectory(packDirectory.getParent(), "template121-collision-");
Files.writeString(collision.resolve(ResourcePackTemplate.FOLDER), "Do not replace this file");
try { ResourcePackTemplate.create(collision); throw new AssertionError("Existing file must be refused"); }
catch (IOException expectedError) { check(Files.readString(collision.resolve(ResourcePackTemplate.FOLDER)).equals("Do not replace this file"), "Collision leaves file intact"); }
Path datapacks = Files.createTempDirectory(packDirectory.getParent(), "template121-datapacks-");
c.runOnClient(m -> {
screen(m, datapacks);
check(m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
.noneMatch(b -> key(b, "sanctuary.resource_pack.customize") || key(b, "sanctuary.resource_pack.open_copy")), "No button in datapack selector");
m.gui.setScreen(previous);
});
System.out.println("TEMPLATE121_PASS: " + expected.size() + " exact files; native button FR/EN at scales 2/3; complete copy; edits and selection preserved; actual override, reload and opt-out; collision safe; datapacks untouched");
}
private static void screen(Minecraft m, Path directory) {
m.gui.setScreen(new PackSelectionScreen(m.getResourcePackRepository(), repo -> {}, directory, Component.translatable("resourcePack.title")));
}
private static Button button(Minecraft m, String suffix) {
return m.gui.screen().children().stream().filter(Button.class::isInstance).map(Button.class::cast)
.filter(b -> key(b, "sanctuary.resource_pack." + suffix)).findFirst().orElseThrow();
}
private static boolean key(Button b, String key) { return b.getMessage().getContents() instanceof TranslatableContents t && t.getKey().equals(key); }
private static String source(Minecraft m) { return m.getResourceManager().getResource(Identifier.parse(WRENCH)).orElseThrow().sourcePackId(); }
private static byte[] resource(Minecraft m, String name) {
try (var in = m.getResourceManager().getResource(Identifier.parse(name)).orElseThrow().open()) { return in.readAllBytes(); }
catch (IOException error) { throw new AssertionError(error); }
}
private static String hash(byte[] bytes) {
try { return HexFormat.of().formatHex(MessageDigest.getInstance("SHA-256").digest(bytes)); }
catch (java.security.NoSuchAlgorithmException error) { throw new AssertionError(error); }
}
private static Map<String, String> snapshot(Path root) throws IOException { Map<String, String> result = new TreeMap<>(); merge(result, root, ""); return result; }
private static void merge(Map<String, String> result, Path root, String prefix) throws IOException {
try (var files = Files.walk(root)) { for (Path file : files.filter(Files::isRegularFile).toList()) result.put(prefix + root.relativize(file).toString().replace('\\', '/'), hash(Files.readAllBytes(file))); }
}
private static void check(boolean value, String message) { if (!value) throw new AssertionError(message); }
}
@@ -18,7 +18,20 @@ import net.minecraft.world.phys.*;
final class Sculpture113ClientChecks {
static void placementContexts(ServerPlayer player){
for(var pos:List.of(new BlockPos(2,0,-2),new BlockPos(-2,0,2))){
for(var face:List.of(Direction.UP,Direction.DOWN)){
for(double x:new double[]{.25,.5,.75})for(double z:new double[]{.25,.5,.75}){
var hit=new Vec3(pos.getX()+x,pos.getY()+(face==Direction.UP?1:0),pos.getZ()+z);
var context=new BlockPlaceContext(player,InteractionHand.MAIN_HAND,new ItemStack(Statuary.ITEM),new BlockHitResult(hit,face,pos,false));
check(Statuary.BLOCK.getStateForPlacement(context).getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Middle square including boundaries selects center on top/bottom faces");
}
}
for(var edge:Direction.Plane.HORIZONTAL){
for(double offset:new double[]{.25-1e-6,.25+1e-6}){
var hit=new Vec3(pos.getX()+.5+edge.getStepX()*offset,pos.getY()+1,pos.getZ()+.5+edge.getStepZ()*offset);
var context=new BlockPlaceContext(player,InteractionHand.MAIN_HAND,new ItemStack(Statuary.ITEM),new BlockHitResult(hit,Direction.UP,pos,false));
var expected=offset<.25?SculptureAnchor.CENTER:SculptureAnchor.of(edge);
check(Statuary.BLOCK.getStateForPlacement(context).getValue(Statuary.ANCHOR)==expected,"Center boundary switches to the aimed edge");
}
var top=new Vec3(pos.getX()+.5+edge.getStepX()*.4,pos.getY()+1,pos.getZ()+.5+edge.getStepZ()*.4);
var context=new BlockPlaceContext(player,InteractionHand.MAIN_HAND,new ItemStack(Statuary.ITEM),new BlockHitResult(top,Direction.UP,pos,false));
var state=Statuary.BLOCK.getStateForPlacement(context);
@@ -32,18 +32,19 @@ public final class Sculpture116ClientChecks implements FabricClientGameTest {
}});
Path file=PlanClient.directory().resolve("sculpture116-"+UUID.randomUUID()+".glb");
try{
Files.createDirectories(file.getParent());Files.write(file,Statuary106ClientChecks.fixture());var asset=GlbModel.load(file);var source=VoxelSculpture.of(asset.id(),asset.name(),StatueVoxelizer.miniature(asset.faces()));
Files.createDirectories(file.getParent());Files.write(file,Statuary106ClientChecks.fixture(true));var asset=GlbModel.load(file);var source=VoxelSculpture.of(asset.id(),asset.name(),StatueVoxelizer.miniature(asset.faces()));
try{new SculpturePalette(List.of());throw new AssertionError("Empty palette accepted");}catch(IllegalArgumentException expected){}
try{new SculpturePalette(Collections.nCopies(257,-1));throw new AssertionError("Oversized palette accepted");}catch(IllegalArgumentException expected){}
try{new SculpturePalette(List.of(0));throw new AssertionError("Transparent color accepted");}catch(IllegalArgumentException expected){}
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;ItemStack hat;
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Sculpture116 "+UUID.randomUUID());s.setSeed("116");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.SURVIVAL);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
saved=world.getWorldSave();c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.getAbilities().invulnerable=true;p.onUpdateAbilities();p.getInventory().clearContent();p.teleportTo(.5,1,.5);for(int x=-4;x<8;x++)for(int z=-4;z<8;z++)p.level().setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.level().setBlockAndUpdate(WORKSHOP,Statuary.WORKSHOP.defaultBlockState());Statuary.open(p,WORKSHOP);});
c.waitForScreen(ClayWorkshopScreen.class);c.runOnClient(m->{m.options.guiScale().set(2);m.getWindow().setWindowed(1280,800);m.resizeGui();((ClayWorkshopScreen)m.gui.screen()).load(file);});
c.waitFor(m->!((ClayWorkshopScreen)m.gui.screen()).busy()&&((ClayWorkshopScreen)m.gui.screen()).selected()!=null,200);
c.runOnClient(m->{int count=0;for(var item:BuiltInRegistries.ITEM)if(item instanceof BlockItem){var stack=new ItemStack(item);check(ClayWorkshopMenu.material(stack),"Empty registered block accepted: "+item);var palette=SculptureMaterialSampler.sample(stack);check(palette!=null&&palette.colors().size()<=256&&palette.colors().stream().allMatch(v->(v>>>24)==255),"Bounded opaque palette: "+item);count++;}check(count>1000,"Whole block registry sampled");System.out.println("SCULPTURE116_PALETTES "+count+" registered block items");
var dark=new ItemStack(Items.SHULKER_BOX);dark.set(DataComponents.CONTAINER,ItemContainerContents.fromItems(List.of(new ItemStack(Items.DIAMOND))));check(!ClayWorkshopMenu.material(dark),"Filled container cannot lose contents");check(!ClayWorkshopMenu.material(new ItemStack(Items.DIAMOND)),"Non-block item refused");
var shades=new ArrayList<VoxelSculpture.Cell>();for(int x=0;x<16;x++){int v=x*17;shades.add(new VoxelSculpture.Cell(x,0,0,0xFF000000|v<<16|v<<8|v));}var ramp=new VoxelSculpture(source.modelId(),"Ramp",16,1,1,shades);var palette=SculptureMaterialSampler.sample(new ItemStack(Items.OAK_PLANKS));var recolored=palette.apply(ramp);check(recolored.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()>2,"Material retains multiple texture shades");for(int x=1;x<16;x++)check(SculpturePalette.lightness(recolored.cells().get(x).color())>=SculpturePalette.lightness(recolored.cells().get(x-1).color()),"Model shading order retained");});
check(source.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()==1,"Native paid crafts start from a uniform model");Sculpture117Checks.run(source);});
var rendered=new HashSet<VoxelSculpture>();
for(var item:List.of(Items.STONE,Items.OAK_PLANKS,Items.GOLD_BLOCK,Items.WOOL.pick(DyeColor.RED),Items.GLASS,Items.OAK_LEAVES,Items.CLAY,Items.DEEPSLATE)){
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.getInventory().clearContent();var menu=(ClayWorkshopMenu)p.containerMenu;menu.getSlot(0).set(new ItemStack(item,2));check(menu.getSlot(1).getItem().isEmpty(),"Previous material result invalidates immediately");menu.broadcastChanges();});
@@ -66,8 +67,14 @@ public final class Sculpture116ClientChecks implements FabricClientGameTest {
server.runOnServer(s->{var menu=(ClayWorkshopMenu)s.getPlayerList().getPlayers().getFirst().containerMenu;check(diamond.equals(StatuaryEntity.sculpture(menu.getSlot(1).getItem()))&&menu.getSlot(0).getItem().getCount()==1,"Forged menu token cannot change recipe or spend input");});
var before=c.computeOnClient(m->m.getModelManager().getBlockStateModelSet());var reload=c.computeOnClient(m->m.reloadResourcePacks());c.waitFor(m->reload.isDone()&&m.gui.overlay()==null,1200);reload.join();c.waitTicks(8);
c.runOnClient(m->{check(before!=m.getModelManager().getBlockStateModelSet(),"Actual resource reload replaces sampling generation");check(diamond.equals(StatuaryEntity.sculpture(((ClayWorkshopScreen)m.gui.screen()).preview())),"Preview refreshes after pack reload");});
hat=SculptureHat117Checks.exercise(c,server,diamond);
System.out.println("SCULPTURE116_MATERIALS_PASS all block palettes, eight native paid materials, preview equality, shading, stale selections, input identity, token, palette bounds, containers and resource reload");
}
try(var world=saved.open()){
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);c.waitTicks(12);
SculptureHat117Checks.verifyEquipped(c,world.getServer(),hat);
System.out.println("SCULPTURE117_HAT_RECONNECT_PASS equipped sculpture survives native save and fresh client reconnect");
}
}catch(java.io.IOException e){throw new AssertionError(e);}finally{intro.set(false);try{Files.deleteIfExists(file);}catch(java.io.IOException ignored){}}
new Statuary106ClientChecks().runTest(c);
System.out.println("SCULPTURE116_PASS materials plus full workshop/hotbar, placement, anchoring, drops, reconnect, FR/EN and Metabli regression");
@@ -0,0 +1,59 @@
package fr.koka.sanctuary.client;
import fr.koka.sanctuary.plans.*;
import java.util.*;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.dispatch.BlockStateModelPart;
import net.minecraft.core.*;
import net.minecraft.util.*;
import net.minecraft.world.item.*;
import net.minecraft.world.level.block.Blocks;
/** Regression for flat-color models, exact texture colors, deterministic grain and bounded CPU work. */
final class Sculpture117Checks {
static void run(VoxelSculpture source){
var cells=new ArrayList<VoxelSculpture.Cell>();
for(int z=0;z<16;z++)for(int y=0;y<16;y++)for(int x=0;x<16;x++)cells.add(new VoxelSculpture.Cell(x,y,z,0xFF808080));
var flat=new VoxelSculpture(source.modelId(),"Flat",16,16,16,cells);
var colors=new ArrayList<Integer>();colors.addAll(Collections.nCopies(64,0xFF223344));colors.addAll(Collections.nCopies(192,0xFFCCBBAA));
var weighted=new SculpturePalette(colors);var out=weighted.apply(flat);
long dark=out.cells().stream().filter(v->v.color()==0xFF223344).count();
check(dark>900&&dark<1150,"Uniform source retains sampled 25% dark / 75% light texture distribution");
check(out.cells().stream().allMatch(v->colors.contains(v.color())),"Never invent an averaged color");
var reversed=new ArrayList<>(flat.cells());Collections.reverse(reversed);
var shuffled=weighted.apply(new VoxelSculpture(flat.modelId(),flat.name(),16,16,16,reversed));
check(Arrays.equals(out.packed(),shuffled.cells().reversed().stream().flatMapToInt(v->java.util.stream.IntStream.of(v.key(),v.color())).toArray()),"Sampling is independent of cell iteration order");
check(out.equals(weighted.apply(flat))&&out.equals(StatuaryEntity.decode(StatuaryEntity.encode(out))),"Stable pattern and persisted final colors");
var gradient=new ArrayList<Integer>();for(int i=0;i<256;i++)gradient.add(0xFF000000|i<<16|i<<8|i);
var palette=new SculpturePalette(gradient);
var shaded=new VoxelSculpture(flat.modelId(),flat.name(),16,16,16,cells.stream().map(v->new VoxelSculpture.Cell(v.x(),v.y(),v.z(),v.x()<8?0xFF000000:0xFFFFFFFF)).toList());
var result=palette.apply(shaded);
check(result.cells().stream().filter(v->v.x()<8).allMatch(v->SculpturePalette.lightness(v.color())<.5),"Dark regions sample dark shades");
check(result.cells().stream().filter(v->v.x()>=8).allMatch(v->SculpturePalette.lightness(v.color())>=.5),"Light regions sample light shades");
check(result.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()>200,"Grain remains inside source shading regions");
var single=new SculpturePalette(List.of(0xFF123456));check(single.apply(flat).cells().stream().allMatch(v->v.color()==0xFF123456),"Truly uniform block textures remain uniform");
for(var item:List.of(Items.STONE,Items.OAK_PLANKS,Items.COAL_ORE,Items.OAK_LOG)){
var sampled=SculptureMaterialSampler.sample(new ItemStack(item));var sculpture=sampled.apply(flat);
check(sculpture.cells().stream().map(VoxelSculpture.Cell::color).distinct().count()>2,"Actual texture grain on flat model: "+item);
check(sculpture.cells().stream().allMatch(v->sampled.colors().contains(v.color())),"Exact sampled pixels: "+item);
}
// Log tops and bark are separate native face materials; both must supply exact colors.
var mc=Minecraft.getInstance();var state=Blocks.OAK_LOG.defaultBlockState();var parts=new ArrayList<BlockStateModelPart>();
mc.getModelManager().getBlockStateModelSet().get(state).collectParts(RandomSource.create(state.getSeed(BlockPos.ZERO)),parts);
var bySprite=new HashMap<String,Set<Integer>>();
for(var part:parts)for(var face:Direction.values())for(var quad:part.getQuads(face)){
var sample=PlanMaterials.faceSample(state,quad.materialInfo());var set=bySprite.computeIfAbsent(quad.materialInfo().sprite().contents().name().toString(),k->new HashSet<>());
for(int pixel:sample.pixels().argb()){int color=ARGB.multiply(pixel,sample.tint());if((color>>>24)>=128)set.add(color|0xFF000000);}
}
check(bySprite.size()>=2,"Native log has distinct face textures");var sampled=SculptureMaterialSampler.sample(new ItemStack(Items.OAK_LOG));
var union=new HashSet<Integer>();bySprite.values().forEach(union::addAll);
check(sampled.colors().stream().allMatch(union::contains),"All palette colors belong to baked face textures");
for(var faceColors:bySprite.values())check(sampled.colors().stream().anyMatch(faceColors::contains),"Each log texture contributes pixels");
for(int i=0;i<100;i++)palette.apply(flat);
long[] times=new long[101];for(int i=0;i<times.length;i++){long start=System.nanoTime();var measured=palette.apply(flat);times[i]=System.nanoTime()-start;check(measured.cells().size()==4096,"Full bounded model");}
Arrays.sort(times);
System.out.printf(java.util.Locale.ROOT,"SCULPTURE117_PERF 4096 voxels median %.3f ms, p95 %.3f ms%n",times[50]/1e6,times[95]/1e6);
System.out.println("SCULPTURE117_GRAIN_PASS flat model, weighted exact pixels, dark/light regions, deterministic cells, persistence and native face materials");
}
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
}
@@ -0,0 +1,150 @@
package fr.koka.sanctuary.client;
import com.mojang.blaze3d.platform.InputConstants;
import fr.koka.sanctuary.gametest.Starter039TestSupport;
import fr.koka.sanctuary.plans.*;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
import net.minecraft.client.input.KeyEvent;
import net.minecraft.core.*;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.contents.TranslatableContents;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.ProblemReporter;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.*;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.storage.TagValueInput;
import net.minecraft.world.phys.*;
import net.minecraft.world.phys.shapes.*;
/** Native picking/collision and light propagation, compared with the actual emitted sculpture mesh. */
public final class Sculpture122ClientChecks implements FabricClientGameTest {
private static final String MODEL="sanctuary:model/"+"1".repeat(64);
private static final BlockPos TARGET=new BlockPos(0,1,0),SKY=new BlockPos(10,2,2),CONTROL=new BlockPos(18,2,2);
private static final VoxelSculpture ARCH=arch();
public void runTest(ClientGameTestContext c){
var intro=new AtomicBoolean(true);
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
Starter039TestSupport.selectFirst(screen);
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));intro.set(false);
}});
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Sculpture122 "+UUID.randomUUID());s.setSeed("122");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
saved=world.getWorldSave();c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
server.runOnServer(s->{var p=player(s);var l=p.level();for(int x=-14;x<=21;x++)for(int z=-6;z<=9;z++)l.setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.teleportTo(.5,1,3.2);p.setYRot(0);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(ARCH));p.inventoryMenu.broadcastFullState();
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary weather vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"weather clear");
});
c.waitFor(m->m.player.distanceToSqr(.5,1,3.2)<.1&&m.player.getMainHandItem().is(Statuary.ITEM)&&m.level.getBlockState(TARGET.below()).is(Blocks.STONE),150);
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.5,.999,.5)));c.waitTicks(3);
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(TARGET.below())&&hit.getDirection()==Direction.UP,"Cursor aims at placement support"));
c.getInput().holdKey(o->o.keyUse);c.waitTicks(1);c.getInput().releaseKey(o->o.keyUse);c.waitTicks(3);
server.runOnServer(s->System.out.println("SCULPTURE122_PLACED "+player(s).level().getBlockState(TARGET)+" "+player(s).level().getBlockEntity(TARGET)));
c.waitFor(m->m.level.getBlockEntity(TARGET) instanceof StatuaryEntity e&&ARCH.equals(e.sculpture()),150);
server.runOnServer(s->{physical(player(s).level(),TARGET);placementOverlap(player(s));});
c.runOnClient(m->{physical(m.level,TARGET);geometry(m);Sculpture113ClientChecks.geometry(m,MODEL);});
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.0625,1.5,.5)));c.waitTicks(5);
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(TARGET),"Native cursor selects an occupied pillar"));
c.takeScreenshot("sculpture122-voxel-outline");
server.runOnServer(s->player(s).level().setBlockAndUpdate(TARGET.north(),Blocks.REDSTONE_BLOCK.defaultBlockState()));
c.waitFor(m->m.level.getBlockState(TARGET.north()).is(Blocks.REDSTONE_BLOCK),100);
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.5,1.5,.5)));c.waitTicks(5);
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(TARGET.north()),"Native cursor passes through the sculpture hole to the block behind"));
c.takeScreenshot("sculpture122-pick-through-hole");
// A state edit and fresh entity payload must invalidate geometry on both sides.
server.runOnServer(s->{var l=player(s).level();l.setBlockAndUpdate(TARGET,l.getBlockState(TARGET).setValue(Statuary.FACING,Direction.WEST).setValue(Statuary.ANCHOR,SculptureAnchor.EAST));});
c.waitFor(m->m.level.getBlockState(TARGET).getValue(Statuary.FACING)==Direction.WEST,100);
server.runOnServer(s->{var l=player(s).level();var bounds=l.getBlockState(TARGET).getShape(l,TARGET).bounds();check(bounds.maxX==1&&bounds.getXsize()==.25,"Server shape rotates and moves to aimed edge");});
c.runOnClient(m->{var bounds=m.level.getBlockState(TARGET).getShape(m.level,TARGET).bounds();check(bounds.maxX==1&&bounds.getXsize()==.25,"Client shape follows changed blockstate");});
var small=new VoxelSculpture(MODEL,"Small",1,1,1,List.of(new VoxelSculpture.Cell(0,0,0,-1)));
server.runOnServer(s->place(player(s).level(),TARGET,small,Direction.WEST,SculptureAnchor.EAST));
c.waitFor(m->m.level.getBlockEntity(TARGET) instanceof StatuaryEntity e&&small.equals(e.sculpture()),100);
c.runOnClient(m->check(m.level.getBlockState(TARGET).getShape(m.level,TARGET).bounds().getYsize()==1/16d,"Changed block entity payload invalidates cached shape"));
server.runOnServer(s->{var l=player(s).level();place(l,TARGET,ARCH,Direction.SOUTH,SculptureAnchor.CENTER);l.setBlockAndUpdate(TARGET.north(),Blocks.AIR.defaultBlockState());
for(int x=8;x<=12;x++)for(int z=0;z<=4;z++)for(int y=3;y<=5;y++)place(l,new BlockPos(x,y,z),ARCH,Direction.SOUTH,SculptureAnchor.CENTER);
for(int x=16;x<=20;x++)for(int z=0;z<=4;z++)l.setBlockAndUpdate(new BlockPos(x,3,z),Blocks.STONE.defaultBlockState());
l.setBlockAndUpdate(new BlockPos(-8,2,0),Blocks.GLOWSTONE.defaultBlockState());place(l,new BlockPos(-7,2,0),ARCH,Direction.SOUTH,SculptureAnchor.CENTER);
});
server.waitFor(s->{var l=player(s).level();return l.getBrightness(LightLayer.SKY,SKY)==15&&l.getBrightness(LightLayer.SKY,CONTROL)<15&&l.getBrightness(LightLayer.BLOCK,new BlockPos(-6,2,0))==13;},200);
c.waitFor(m->m.level.getBrightness(LightLayer.SKY,SKY)==15&&m.level.getBrightness(LightLayer.SKY,CONTROL)<15&&m.level.getBrightness(LightLayer.BLOCK,new BlockPos(-6,2,0))==13,200);
server.runOnServer(s->{var l=player(s).level();for(int x=8;x<=12;x++)for(int z=0;z<=4;z++)for(int y=3;y<=5;y++)check(l.getBrightness(LightLayer.SKY,new BlockPos(x,y,z))==15,"All 75 sculptures keep full native skylight");});
c.runOnClient(m->{var e=(StatuaryEntity)m.level.getBlockEntity(new BlockPos(10,4,2));var renderer=new StatuaryRenderer();var state=renderer.createRenderState();renderer.extractRenderState(e,state,0,Vec3.ZERO,null);check(net.minecraft.util.LightCoordsUtil.sky(state.lightCoords)==15,"Actual renderer receives full skylight inside a group");});
// Visual crowd at ground level: no whole-block AO squares between the models.
server.runOnServer(s->{var p=player(s);for(int x=-3;x<=3;x++)for(int z=-5;z<=-2;z++)place(p.level(),new BlockPos(x,1,z),ARCH,Direction.from2DDataValue(Math.floorMod(x+z,4)),SculptureAnchor.CENTER);p.teleportTo(.5,3,5.5);p.getAbilities().flying=true;p.onUpdateAbilities();});
c.waitFor(m->m.player.distanceToSqr(.5,3,5.5)<.1,100);c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(.5,1,-3)));c.waitTicks(12);c.takeScreenshot("sculpture122-crowd-light");
// Transparent-to-light is not emissive: in a closed room sculpture faces stay dark.
server.runOnServer(s->{var l=player(s).level();for(int x=-13;x<=-9;x++)for(int y=1;y<=5;y++)for(int z=5;z<=9;z++)l.setBlockAndUpdate(new BlockPos(x,y,z),x==-13||x==-9||y==1||y==5||z==5||z==9?Blocks.STONE.defaultBlockState():Blocks.AIR.defaultBlockState());place(l,new BlockPos(-11,2,7),ARCH,Direction.SOUTH,SculptureAnchor.CENTER);});
c.waitFor(m->m.level.getBlockEntity(new BlockPos(-11,2,7)) instanceof StatuaryEntity&&m.level.getBrightness(LightLayer.SKY,new BlockPos(-11,2,7))==0&&m.level.getBrightness(LightLayer.BLOCK,new BlockPos(-11,2,7))==0,200);
c.runOnClient(m->{var renderer=new StatuaryRenderer();var state=renderer.createRenderState();renderer.extractRenderState((StatuaryEntity)m.level.getBlockEntity(new BlockPos(-11,2,7)),state,0,Vec3.ZERO,null);check(state.lightCoords==0,"No fullbright workaround: a dark room produces dark faces");});
System.out.println("SCULPTURE122_LIGHT_PASS: 75 stacked models sky=15; opaque control shadow; block light=13 across sculpture; dark room=0; shade brightness=1");
}
try(var world=saved.open()){
c.waitFor(m->m.player!=null&&m.gui.screen()==null&&m.level.getBlockEntity(TARGET) instanceof StatuaryEntity e&&ARCH.equals(e.sculpture()),1200);
world.getServer().runOnServer(s->physical(player(s).level(),TARGET));c.runOnClient(m->physical(m.level,TARGET));
c.waitFor(m->m.level.getBrightness(LightLayer.SKY,SKY)==15,200);
System.out.println("SCULPTURE122_PASS: native placement, voxel outline and picking through holes, authoritative collisions, shared render geometry, cache refresh, light propagation and save/reconnect");
}
}
private static void placementOverlap(ServerPlayer player){
var pos=new BlockPos(3,1,0);var level=player.level();player.teleportTo(3.75,1,.5);player.setYRot(0);
var filled=new ArrayList<VoxelSculpture.Cell>();for(int x=0;x<16;x++)for(int y=0;y<16;y++)for(int z=0;z<16;z++)filled.add(new VoxelSculpture.Cell(x,y,z,-1));
var dense=new VoxelSculpture(MODEL,"Solid",16,16,16,filled);var stack=StatuaryEntity.item(dense);player.getInventory().setItem(player.getInventory().getSelectedSlot(),stack);
var hit=new BlockHitResult(new Vec3(3.01,1,.5),Direction.UP,pos.below(),false);
var blocked=((BlockItem)Statuary.ITEM).place(new BlockPlaceContext(player,InteractionHand.MAIN_HAND,stack,hit));
check(!blocked.consumesAction()&&level.getBlockState(pos).isAir()&&stack.getCount()==1,"Native placement refuses occupied voxels inside player without consuming sculpture");
var postCells=new ArrayList<VoxelSculpture.Cell>();for(int y=0;y<16;y++)for(int x=0;x<2;x++)for(int z=0;z<2;z++)postCells.add(new VoxelSculpture.Cell(x,y,z,-1));
var post=new VoxelSculpture(MODEL,"Post",2,16,2,postCells);stack=StatuaryEntity.item(post);player.getInventory().setItem(player.getInventory().getSelectedSlot(),stack);
var allowed=((BlockItem)Statuary.ITEM).place(new BlockPlaceContext(player,InteractionHand.MAIN_HAND,stack,hit));
check(allowed.consumesAction()&&level.getBlockState(pos).is(Statuary.BLOCK),"Native placement allows empty part of block beside player");
check(level.noCollision(player,player.getBoundingBox()),"Accepted sculpture does not intersect player");
level.setBlockAndUpdate(pos,Blocks.AIR.defaultBlockState());player.teleportTo(.5,1,3.2);player.getInventory().setItem(player.getInventory().getSelectedSlot(),StatuaryEntity.item(ARCH));player.inventoryMenu.broadcastFullState();
System.out.println("SCULPTURE122_PLACEMENT_PASS native item rejects occupied voxels, allows empty space, preserves stack on rejection");
}
private static void physical(Level level,BlockPos pos){
var state=level.getBlockState(pos);var shape=state.getShape(level,pos);var collision=state.getCollisionShape(level,pos);
check(shape==collision,"Selection and native collision share cached shape");check(shape.bounds().getZsize()==.25,"No invisible full-block depth");
check(level.clip(new ClipContext(new Vec3(.5,1.5,2),new Vec3(.5,1.5,-.1),ClipContext.Block.OUTLINE,ClipContext.Fluid.NONE,CollisionContext.empty())).getType()==HitResult.Type.MISS,"Outline ray passes through empty arch center");
check(level.clip(new ClipContext(new Vec3(.0625,1.5,2),new Vec3(.0625,1.5,-.1),ClipContext.Block.COLLIDER,ClipContext.Fluid.NONE,CollisionContext.empty())).getType()==HitResult.Type.BLOCK,"Collision ray hits pillar");
check(level.noCollision(new AABB(.35,1.2,.35,.65,1.7,.65)),"Native collision query leaves hole empty");
check(!level.noCollision(new AABB(.02,1.2,.4,.1,1.7,.6)),"Native collision query blocks occupied pillar");
check(!state.isCollisionShapeFullBlock(level,pos)&&!state.isSolidRender()&&!state.canOcclude(),"Sculpture is not a solid occluding cube");
check(state.getOcclusionShape().isEmpty()&&state.propagatesSkylightDown()&&state.getLightDampening()==0&&state.getShadeBrightness(level,pos)==1,"Light metadata never reintroduces full-block occlusion");
check(!state.isSuffocating(level,pos)&&state.getLightEmission()==0,"Decorative shape neither suffocates nor emits light");
}
private static void geometry(Minecraft m){
var padded=new VoxelSculpture(MODEL,"Padded",13,5,15,List.of(new VoxelSculpture.Cell(2,2,3,-1),new VoxelSculpture.Cell(6,4,10,-1)));
var dense=new ArrayList<VoxelSculpture.Cell>();for(int x=0;x<16;x++)for(int y=0;y<16;y++)for(int z=0;z<16;z++)dense.add(new VoxelSculpture.Cell(x,y,z,-1));
var models=List.of(ARCH,padded,new VoxelSculpture(MODEL,"Dense",16,16,16,dense),new VoxelSculpture(MODEL,"One voxel",1,1,1,List.of(new VoxelSculpture.Cell(0,0,0,-1))));
int cases=0;for(var model:models)for(var direction:Direction.Plane.HORIZONTAL)for(var anchor:SculptureAnchor.values()){
var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,direction).setValue(Statuary.ANCHOR,anchor);var entity=new StatuaryEntity(BlockPos.ZERO,state);entity.setLevel(m.level);load(entity,model,m.level);
var shape=entity.shape(state);check(shape==entity.shape(state),"Repeated geometry queries reuse the same shape");var boxes=shape.toAabbs();double volume=boxes.stream().mapToDouble(b->b.getXsize()*b.getYsize()*b.getZsize()).sum();check(volume==model.cells().size()/4096d,"Shape contains exactly the occupied volume");
var renderer=new StatuaryRenderer();var render=renderer.createRenderState();renderer.extractRenderState(entity,render,0,Vec3.ZERO,null);
for(var q:render.mesh){var center=new Vec3(q.x()+1/32d,q.y()+1/32d,q.z()+1/32d);check(boxes.stream().anyMatch(b->b.contains(center)),"Every rendered cell is physically present");
var normal=switch(q.side()){case 0->Direction.NORTH;case 1->Direction.SOUTH;case 2->Direction.WEST;case 3->Direction.EAST;case 4->Direction.UP;default->Direction.DOWN;};var neighbor=center.add(normal.getStepX()/16d,normal.getStepY()/16d,normal.getStepZ()/16d);check(boxes.stream().noneMatch(b->b.contains(neighbor)),"Rendered exposed face is also exposed physically");}
cases++;
}
System.out.println("SCULPTURE122_GEOMETRY_PASS "+cases+" native voxel shapes agree with emitted meshes, including holes, padding, dense 4096 cells, single voxel, 4 directions and 5 anchors");
}
private static void place(ServerLevel level,BlockPos pos,VoxelSculpture model,Direction facing,SculptureAnchor anchor){
var state=Statuary.BLOCK.defaultBlockState().setValue(Statuary.FACING,facing).setValue(Statuary.ANCHOR,anchor);level.setBlockAndUpdate(pos,state);var entity=(StatuaryEntity)level.getBlockEntity(pos);load(entity,model,level);entity.setChanged();level.sendBlockUpdated(pos,state,state,3);
}
private static void load(StatuaryEntity entity,VoxelSculpture model,Level level){var tag=new CompoundTag();tag.put("sculpture",StatuaryEntity.encode(model));entity.loadWithComponents(TagValueInput.create(ProblemReporter.DISCARDING,level.registryAccess(),tag));}
private static VoxelSculpture arch(){var cells=new ArrayList<VoxelSculpture.Cell>();for(int x=0;x<16;x++)for(int y=0;y<16;y++)for(int z=0;z<4;z++)if(x<2||x>=14||y>=14)cells.add(new VoxelSculpture.Cell(x,y,z,0xffc99679));return new VoxelSculpture(MODEL,"Arch",16,16,4,cells);}
private static ServerPlayer player(MinecraftServer server){return server.getPlayerList().getPlayers().getFirst();}
private static void check(boolean value,String reason){if(!value)throw new AssertionError(reason);}
}
@@ -0,0 +1,50 @@
package fr.koka.sanctuary.client;
import fr.koka.sanctuary.cosmetics.*;
import fr.koka.sanctuary.inventory.*;
import fr.koka.sanctuary.plans.*;
import net.fabricmc.fabric.api.client.gametest.v1.context.*;
import net.minecraft.client.gui.screens.inventory.InventoryScreen;
import net.minecraft.core.component.DataComponents;
import net.minecraft.network.chat.Component;
import net.minecraft.world.inventory.ContainerInput;
import net.minecraft.world.item.ItemStack;
/** Actual accessory-slot transfers and recovery from a saved beta.116 head session. */
final class SculptureHat117Checks {
static ItemStack exercise(ClientGameTestContext c,TestServerContext server,VoxelSculpture sculpture){
var original=StatuaryEntity.item(sculpture);original.set(DataComponents.CUSTOM_NAME,Component.literal("Sculpture chapeau 117"));
c.runOnClient(m->m.gui.screen().onClose());
server.waitFor(s->{var p=s.getPlayerList().getPlayers().getFirst();return p.containerMenu==p.inventoryMenu;},100);
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();p.getInventory().clearContent();p.getInventory().setItem(0,original.copy());p.inventoryMenu.broadcastFullState();});
c.waitFor(m->ItemStack.matches(m.player.inventoryMenu.getSlot(36).getItem(),original),100);
c.runOnClient(m->m.gui.setScreen(new InventoryScreen(m.player)));
click(c,36);c.waitFor(m->m.player.inventoryMenu.getCarried().is(Statuary.ITEM),100);
click(c,66);c.waitTicks(12);verifyEquipped(c,server,original);
c.takeScreenshot("sculpture117-hat-inventory");
click(c,66);c.waitFor(m->m.player.inventoryMenu.getCarried().is(Statuary.ITEM),100);
click(c,36);
server.waitFor(s->{var p=s.getPlayerList().getPlayers().getFirst();return p.inventoryMenu.getCarried().isEmpty()&&HeadEquipment.get(p).isEmpty()&&ItemStack.matches(p.getInventory().getItem(0),original);},100);
c.waitFor(m->ItemStack.matches(m.player.inventoryMenu.getSlot(36).getItem(),original)&&m.player.inventoryMenu.getSlot(66).getItem().isEmpty(),100);
c.runOnClient(m->check(!new StatuaryRenderer.ItemRenderer().extractArgument(m.player.inventoryMenu.getSlot(36).getItem()).isEmpty(),"Returned sculpture still renders in hotbar"));
click(c,36);click(c,66);c.waitTicks(8);verifyEquipped(c,server,original);
server.runOnServer(s->{
var p=s.getPlayerList().getPlayers().getFirst();var saved=HeadBlockService.save(p);check(saved!=null,"Authoritative worn model is saved");
var damaged=original.copy();damaged.remove(DataComponents.BLOCK_ENTITY_DATA);
AccessoryAccess.of(p).setItem(AccessoryContainer.HEAD,damaged);HeadEquipment.retainData(p,saved);
HeadBlockService.session(p);p.inventoryMenu.broadcastChanges();
check(ItemStack.matches(HeadEquipment.get(p),original),"Recover already stripped sculpture from its saved worn model");
});
c.waitTicks(8);verifyEquipped(c,server,original);
c.runOnClient(m->m.gui.screen().onClose());
System.out.println("SCULPTURE117_HAT_PASS native equip/remove/re-equip, slot mesh, exact components and old worn-session recovery");
return original;
}
static void verifyEquipped(ClientGameTestContext c,TestServerContext server,ItemStack original){
server.runOnServer(s->{var p=s.getPlayerList().getPlayers().getFirst();check(ItemStack.matches(HeadEquipment.get(p),original),"Equipped stack retains its geometry and name");check(p.getInventory().getItem(0).isEmpty()&&p.inventoryMenu.getCarried().isEmpty(),"Exactly one sculpture moved into head slot");});
c.waitFor(m->ItemStack.matches(m.player.inventoryMenu.getSlot(66).getItem(),original)&&StatuaryEntity.sculpture(original).equals(StatuaryEntity.sculpture(HeadCosmeticService.appearance(m.player))),150);
c.runOnClient(m->check(!new StatuaryRenderer.ItemRenderer().extractArgument(m.player.inventoryMenu.getSlot(66).getItem()).isEmpty(),"Equipped slot retains visible item geometry"));
}
private static void click(ClientGameTestContext c,int slot){c.runOnClient(m->m.gameMode.handleContainerInput(m.player.inventoryMenu.containerId,slot,0,ContainerInput.PICKUP,m.player));}
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
}
@@ -119,7 +119,14 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
for(var direction:Direction.Plane.HORIZONTAL){
var pos=DIRECTIONS.get(direction);double px=pos.getX()+.5-direction.getStepX()*2,pz=pos.getZ()+.5-direction.getStepZ()*2;
server.runOnServer(s->{var p=player(s);p.teleportTo(px,1,pz);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(source));p.inventoryMenu.broadcastFullState();});
c.waitFor(m->m.player.distanceToSqr(px,1,pz)<.05&&m.player.getMainHandItem().is(Statuary.ITEM),150);place(c,pos,direction.getOpposite());
c.waitFor(m->m.player.distanceToSqr(px,1,pz)<.05&&m.player.getMainHandItem().is(Statuary.ITEM),150);place(c,pos);
server.waitFor(s->player(s).level().getBlockState(pos).is(Statuary.BLOCK),100);
server.runOnServer(s->{var state=player(s).level().getBlockState(pos);check(state.getValue(Statuary.FACING)==direction&&state.getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Native center placement follows gaze on server");});
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&source.equals(e.sculpture())&&e.getBlockState().getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,100);
c.runOnClient(m->Sculpture113ClientChecks.rendered((StatuaryEntity)m.level.getBlockEntity(pos)));
c.takeScreenshot("sculpture119-center-"+direction.getSerializedName());
server.runOnServer(s->{var p=player(s);p.level().removeBlock(pos,false);p.getInventory().setItem(p.getInventory().getSelectedSlot(),StatuaryEntity.item(source));p.inventoryMenu.broadcastFullState();});
c.waitFor(m->m.level.getBlockState(pos).isAir()&&m.player.getMainHandItem().is(Statuary.ITEM),100);place(c,pos,direction.getOpposite());
server.waitFor(s->player(s).level().getBlockState(pos).is(Statuary.BLOCK),100);
server.runOnServer(s->{var state=player(s).level().getBlockState(pos);check(state.getValue(Statuary.FACING)==direction,"Native placement faces gaze: "+direction);
check(state.getValue(Statuary.ANCHOR)==SculptureAnchor.of(direction.getOpposite()),"Aimed edge stored on server");
@@ -189,12 +196,14 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
server.runOnServer(s->check(player(s).level().getBlockState(pos).getValue(Statuary.ANCHOR)==SculptureAnchor.of(direction.getOpposite()),"Anchor survives server save/reload"));
c.waitFor(m->m.level.getBlockEntity(pos) instanceof StatuaryEntity e&&ORIGINAL.get().equals(e.sculpture())&&e.getBlockState().getValue(Statuary.FACING)==direction,150);
}
c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&e.sculpture()!=null,150);c.runOnClient(m->check(((StatuaryEntity)m.level.getBlockEntity(SCULPTURE)).sculpture().equals(ORIGINAL.get()),"Fresh client receives server model without file"));
server.runOnServer(s->check(player(s).level().getBlockState(SCULPTURE).getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Centered placement survives server save/reload"));
c.waitFor(m->m.level.getBlockEntity(SCULPTURE) instanceof StatuaryEntity e&&e.sculpture()!=null,150);c.runOnClient(m->{check(((StatuaryEntity)m.level.getBlockEntity(SCULPTURE)).sculpture().equals(ORIGINAL.get()),"Fresh client receives server model without file");check(m.level.getBlockState(SCULPTURE).getValue(Statuary.ANCHOR)==SculptureAnchor.CENTER,"Fresh client receives centered anchor");});
c.getInput().lookAt(SCULPTURE);c.takeScreenshot("statuary106-reload-no-source");
}
System.out.println("STATUARY106_PASS GLB textured scene, bounded import, shared folder filters, native paid crafting, 16 clay colors, model ID, shift-click, place/drop/re-place, Metabli plan, cancellation, server save/reconnect without source");
System.out.println("STATUARY111_PASS nine-slice GUI FR/EN scales 2/3, four native gaze placements, renderer directions, structure rotation/mirror, legacy state default, drop/re-place and persisted orientation");
System.out.println("STATUARY113_PASS clay sculpture FR/EN, native aimed edges, voxel grid across every footprint/orientation/anchor, side placement, legacy states, rotated/mirrored anchor, save/reconnect");
System.out.println("SCULPTURE119_PASS native centered placements in four directions, center/edge boundaries, odd/even voxel grid, side anchoring and center save/reconnect");
System.out.println("STATUARY112_PASS fixed compact hotbar-only menu, native input transfer, hidden slots/offhand rejected, full hotbar no consumption, partial merge exact cost, closing restitution");
}catch(IOException e){throw new AssertionError(e);}finally{try{Files.deleteIfExists(file);}catch(IOException ignored){}}
}
@@ -228,13 +237,18 @@ public final class Statuary106ClientChecks implements FabricClientGameTest {
}
/** A tiny authored cat built from triangle boxes, embedded 2×2 texture and a translated scene node. */
static byte[] fixture()throws IOException{
return fixture(false);
}
static byte[] fixture(boolean uniform)throws IOException{
var xyz=new ArrayList<Float>();var uv=new ArrayList<Float>();
for(float[] box:List.of(new float[]{.2f,0,.1f,.8f,1,.65f},new float[]{.1f,1,.05f,.9f,1.7f,.7f},new float[]{.1f,1.7f,.1f,.3f,2.1f,.5f},new float[]{.7f,1.7f,.1f,.9f,2.1f,.5f},new float[]{.75f,.1f,.2f,1.1f,.65f,.5f})){
float x=box[0],y=box[1],z=box[2],X=box[3],Y=box[4],Z=box[5];float[][] v={{x,y,z},{X,y,z},{X,Y,z},{x,Y,z},{x,y,Z},{X,y,Z},{X,Y,Z},{x,Y,Z}};
int[][] quads={{0,3,2,1},{5,6,7,4},{4,7,3,0},{1,2,6,5},{3,7,6,2},{4,0,1,5}};
for(var q:quads)for(int i:new int[]{0,1,2,0,2,3}){for(float f:v[q[i]])xyz.add(f);uv.add(i==0||i==1?0f:1f);uv.add(i==0||i==3?1f:0f);}
}
var image=new java.awt.image.BufferedImage(2,2,java.awt.image.BufferedImage.TYPE_INT_ARGB);image.setRGB(0,0,0xFFFF9933);image.setRGB(1,0,0xFF44CCAA);image.setRGB(0,1,0xFF4477EE);image.setRGB(1,1,0xFFFFFFEE);var png=new ByteArrayOutputStream();javax.imageio.ImageIO.write(image,"png",png);
var image=new java.awt.image.BufferedImage(2,2,java.awt.image.BufferedImage.TYPE_INT_ARGB);image.setRGB(0,0,0xFFFF9933);image.setRGB(1,0,0xFF44CCAA);image.setRGB(0,1,0xFF4477EE);image.setRGB(1,1,0xFFFFFFEE);
if(uniform)for(int y=0;y<2;y++)for(int x=0;x<2;x++)image.setRGB(x,y,0xFF808080);
var png=new ByteArrayOutputStream();javax.imageio.ImageIO.write(image,"png",png);
int pbytes=xyz.size()*4,ubytes=uv.size()*4,ibytes=png.size(),total=pbytes+ubytes+ibytes;var binary=ByteBuffer.allocate((total+3)/4*4).order(ByteOrder.LITTLE_ENDIAN);for(float f:xyz)binary.putFloat(f);for(float f:uv)binary.putFloat(f);binary.put(png.toByteArray());
String json="""
{"asset":{"version":"2.0"},"scene":0,"scenes":[{"nodes":[0]}],"nodes":[{"mesh":0,"translation":[3,2,-1]}],
@@ -0,0 +1,73 @@
package fr.koka.sanctuary.client;
import fr.koka.sanctuary.building.ColoredBricks;
import java.util.*;
import net.minecraft.core.*;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.*;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.*;
import net.minecraft.world.item.context.UseOnContext;
import net.minecraft.world.item.crafting.*;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.state.properties.WallSide;
import net.minecraft.world.phys.*;
/** Gameplay regressions using native placement, neighbor updates and recipe matching. */
final class Walls118Checks {
static void server(MinecraftServer server){
var player=server.getPlayerList().getPlayers().getFirst();var level=player.level();
for(int x=-1;x<=17;x++)for(int z=9;z<=13;z++)level.setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());
int index=0;
for(var family:ColoredBricks.families()){
var wall=family.wall();var state=wall.defaultBlockState();
check(wall instanceof WallBlock&&state.is(BlockTags.WALLS)&&state.is(BlockTags.MINEABLE_WITH_PICKAXE),"Native wall type, connection and mining tags");
check(new ItemStack(wall).is(ItemTags.WALLS),"Native wall item tag");
var input=CraftingInput.of(3,2,Collections.nCopies(6,new ItemStack(family.bricks())));
var recipe=server.getRecipeManager().getRecipeFor(RecipeType.CRAFTING,input,level).orElseThrow().value();var result=recipe.assemble(input);
check(result.is(wall.asItem())&&result.getCount()==6,"Six matching bricks craft six walls");
var drops=Block.getDrops(state,level,new BlockPos(0,2,0),null,player,new ItemStack(Items.DIAMOND_PICKAXE));
check(drops.size()==1&&drops.getFirst().is(wall.asItem())&&drops.getFirst().getCount()==1,"Wall drops its own color");
for(int z:new int[]{10,12}){
var pos=new BlockPos(index,1,z);
player.teleportTo(index+.5,1,z+2.5);
if(z==12)level.setBlockAndUpdate(pos,Blocks.WATER.defaultBlockState());
player.setItemInHand(InteractionHand.MAIN_HAND,new ItemStack(wall));
var hit=new BlockHitResult(Vec3.atBottomCenterOf(pos),Direction.UP,pos.below(),false);
var placed=player.getMainHandItem().useOn(new UseOnContext(player,InteractionHand.MAIN_HAND,hit));
check(placed.consumesAction(),"Native wall item placement: "+family.color()+" at "+pos+" = "+placed+", existing "+level.getBlockState(pos));
check(level.getBlockState(pos).is(wall),"Placed wall keeps its color");
check(level.getBlockState(pos).getValue(WallBlock.WATERLOGGED)==(z==12),"Native waterlogging on placement");
}
index++;
}
for(int i=1;i<15;i++){
var pos=new BlockPos(i,1,10);var state=level.getBlockState(pos);
check(state.getValue(WallBlock.EAST)==WallSide.LOW&&state.getValue(WallBlock.WEST)==WallSide.LOW&&!state.getValue(WallBlock.UP),"Mixed-color straight wall removes middle post");
level.setBlockAndUpdate(pos.above(),Blocks.STONE.defaultBlockState());
state=level.getBlockState(pos);check(state.getValue(WallBlock.EAST)==WallSide.TALL&&state.getValue(WallBlock.WEST)==WallSide.TALL,"Full block above raises connected sides");
var vanilla=Blocks.BRICK_WALL.withPropertiesOf(state);
check(state.getCollisionShape(level,pos).toAabbs().equals(vanilla.getCollisionShape(level,pos).toAabbs()),"Collision equals native brick wall");
level.removeBlock(pos.above(),false);
}
var end=new BlockPos(16,1,10);level.setBlockAndUpdate(end,Blocks.BRICK_WALL.defaultBlockState());
check(level.getBlockState(end.west()).getValue(WallBlock.EAST)==WallSide.LOW,"Connects to vanilla brick wall");
saved(level);
}
static void creative(List<ItemStack> display){
var colors=List.of(DyeColor.WHITE,DyeColor.LIGHT_GRAY,DyeColor.GRAY,DyeColor.BLACK,DyeColor.BROWN,DyeColor.RED,DyeColor.ORANGE,DyeColor.YELLOW,DyeColor.LIME,DyeColor.GREEN,DyeColor.CYAN,DyeColor.LIGHT_BLUE,DyeColor.BLUE,DyeColor.PURPLE,DyeColor.MAGENTA,DyeColor.PINK);
var families=ColoredBricks.families().stream().sorted(Comparator.comparingInt(f->colors.indexOf(f.color()))).toList();
int start=-1;for(int i=0;i<display.size();i++)if(display.get(i).is(families.getFirst().wall().asItem())){start=i;break;}
check(start>0,"Wall series is visible in Colored Blocks");
for(int i=0;i<16;i++)check(display.get(start+i).is(families.get(i).wall().asItem()),"Contiguous series of sixteen in native color order");
check(display.get(start-1).is(families.getLast().slab().asItem())&&display.get(start+16).is(families.getFirst().clay().asItem()),"Wall series follows slabs and precedes clay");
}
static void saved(ServerLevel level){
int i=0;for(var family:ColoredBricks.families()){
check(level.getBlockState(new BlockPos(i,1,10)).is(family.wall()),"Persisted wall color");
var wet=level.getBlockState(new BlockPos(i++,1,12));check(wet.is(family.wall())&&wet.getValue(WallBlock.WATERLOGGED)&&wet.getFluidState().isSource(),"Persisted waterlogged wall");
}
}
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
}
@@ -0,0 +1,140 @@
package fr.koka.sanctuary.client;
import com.mojang.blaze3d.platform.InputConstants;
import fr.koka.sanctuary.gametest.Starter039TestSupport;
import fr.koka.sanctuary.multiblock.*;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
import net.fabricmc.fabric.api.client.renderer.v1.Renderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
import net.minecraft.client.input.KeyEvent;
import net.minecraft.core.*;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.network.chat.contents.TranslatableContents;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.*;
import net.minecraft.world.level.GameType;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.entity.*;
import net.minecraft.world.level.block.piston.PistonBaseBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.*;
import net.minecraft.world.phys.*;
/** Real client gestures and persisted server state; rendered UVs must change without moving geometry. */
public final class Wrench120ClientChecks implements FabricClientGameTest {
private static final BlockPos TARGET=new BlockPos(0,1,0),CHEST=new BlockPos(2,1,0),DIRT=new BlockPos(-2,1,0);
public void runTest(ClientGameTestContext c){
var intro=new AtomicBoolean(true);
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
Starter039TestSupport.selectFirst(screen);
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(enter());
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(enter());intro.set(false);
}});
net.fabricmc.fabric.api.client.gametest.v1.world.TestWorldSave saved;
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Wrench120 "+UUID.randomUUID());s.setSeed("120");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
server.runOnServer(s->{var p=player(s);var l=p.level();p.teleportTo(.5,1,3.2);p.getInventory().setItem(p.getInventory().getSelectedSlot(),new ItemStack(Multiblocks.STEVE_WRENCH));p.inventoryMenu.broadcastFullState();
l.setBlockAndUpdate(TARGET,Blocks.OAK_STAIRS.defaultBlockState());l.setBlockAndUpdate(CHEST,Blocks.CHEST.defaultBlockState());((ChestBlockEntity)l.getBlockEntity(CHEST)).setItem(0,new ItemStack(Items.DIAMOND,23));l.setBlockAndUpdate(DIRT,Blocks.DIRT.defaultBlockState());
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
int tested=0;for(var block:BuiltInRegistries.BLOCK)for(var property:block.getStateDefinition().getProperties()){
var before=block.defaultBlockState();var after=GoldenWrench.cycle(before,property,false);
check(after.is(block)&&GoldenWrench.cycle(after,property,true)==before,"Every registered native property has reversible values");tested++;
}
check(tested>1000,"Broad block property coverage");System.out.println("WRENCH120_PROPERTIES "+tested);
});
c.waitFor(m->m.player.getMainHandItem().is(Multiblocks.STEVE_WRENCH)&&m.player.distanceToSqr(.5,1,3.2)<.1&&m.level.getBlockState(TARGET).is(Blocks.OAK_STAIRS),150);
var stairs=c.computeOnClient(m->m.level.getBlockState(TARGET));click(c,TARGET,false,false);
server.waitFor(s->player(s).level().getBlockState(TARGET)!=stairs,100);c.waitFor(m->m.level.getBlockState(TARGET)!=stairs,100);
server.runOnServer(s->{var actual=player(s).level().getBlockState(TARGET);check(actual.getValue(StairBlock.FACING)!=stairs.getValue(StairBlock.FACING)&&actual.getValue(StairBlock.HALF)==stairs.getValue(StairBlock.HALF),"Right click changes facing only");});
click(c,TARGET,false,true);server.waitFor(s->player(s).level().getBlockState(TARGET)==stairs,100);
click(c,TARGET,true,false);server.runOnServer(s->check(GoldenWrench.selected(player(s),stairs).equals("half"),"Left click selects half without breaking creative block: "+GoldenWrench.selected(player(s),stairs)));
click(c,TARGET,false,false);server.waitFor(s->player(s).level().getBlockState(TARGET).getValue(StairBlock.HALF)==Half.TOP,100);
click(c,TARGET,true,false);server.runOnServer(s->check(GoldenWrench.selected(player(s),stairs).equals("shape"),"Next property is stair shape"));
click(c,TARGET,false,false);server.waitFor(s->player(s).level().getBlockState(TARGET).getValue(StairBlock.SHAPE)!=StairsShape.STRAIGHT,100);
c.takeScreenshot("wrench120-stairs");
// A container rotates in place; inventory and block entity survive the full native interaction.
click(c,CHEST,false,false);server.runOnServer(s->{var p=player(s);var chest=(ChestBlockEntity)p.level().getBlockEntity(CHEST);check(chest.getItem(0).is(Items.DIAMOND)&&chest.getItem(0).getCount()==23,"Chest contents retained");check(p.containerMenu==p.inventoryMenu,"Wrench does not open ordinary chest");check(chest.getBlockState().getValue(ChestBlock.FACING)!=Blocks.CHEST.defaultBlockState().getValue(ChestBlock.FACING),"Chest rotates");});
// Ordinary survival without commands retains Steves full powers; dirt keeps its native ID, shape and loot.
server.runOnServer(s->{s.getWorldData().setAllowCommands(false);player(s).setGameMode(GameType.SURVIVAL);});c.waitFor(m->!m.player.isCreative(),100);
var original=c.computeOnClient(m->geometry(m,DIRT));c.takeScreenshot("wrench120-dirt-before");
click(c,DIRT,false,false);server.waitFor(s->WrenchTextures.rotation(player(s).level().getChunkAt(DIRT),DIRT)==1,100);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,100);
var rotated=c.computeOnClient(m->geometry(m,DIRT));checkUvs(original,rotated);c.takeScreenshot("wrench120-dirt-90");
server.runOnServer(s->check(player(s).level().getBlockState(DIRT)==Blocks.DIRT.defaultBlockState(),"Dirt type and native state unchanged"));
click(c,DIRT,true,false);server.runOnServer(s->check(player(s).level().getBlockState(DIRT).is(Blocks.DIRT),"Left click never breaks dirt in survival"));
click(c,DIRT,false,true);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==0,100);checkGeometry(original,c.computeOnClient(m->geometry(m,DIRT)),"Reverse restores exact UVs");
for(int i=1;i<=4;i++){click(c,DIRT,false,false);int expected=i%4;c.waitFor(m->WrenchTextureModels.rotation(DIRT)==expected,100);}
checkGeometry(original,c.computeOnClient(m->geometry(m,DIRT)),"Four turns restore exact original geometry and UVs");
click(c,DIRT,false,false);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,100);
var reload=c.computeOnClient(Minecraft::reloadResourcePacks);c.waitFor(m->reload.isDone()&&m.gui.overlay()==null,1200);reload.join();checkGeometry(rotated,c.computeOnClient(m->geometry(m,DIRT)),"Resource reload retains texture rotation");
// Replacing a block clears the visual receipt; blockstate edits retain it.
server.runOnServer(s->{var l=player(s).level();var q=new BlockPos(-3,1,0);l.setBlockAndUpdate(q,Blocks.OAK_LOG.defaultBlockState());WrenchTextures.turn(l,q,1);l.setBlock(q,Blocks.OAK_LOG.defaultBlockState().setValue(RotatedPillarBlock.AXIS,Direction.Axis.X),18);check(WrenchTextures.rotation(l.getChunkAt(q),q)==1,"State edit preserves texture rotation");l.removeBlock(q,false);l.setBlockAndUpdate(q,Blocks.OAK_LOG.defaultBlockState());check(WrenchTextures.rotation(l.getChunkAt(q),q)==0,"Break/replacement clears rotation");
var p=player(s);p.setGameMode(GameType.ADVENTURE);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Adventure cannot edit");p.setGameMode(GameType.SPECTATOR);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Spectator cannot edit");p.setGameMode(GameType.SURVIVAL);check(!GoldenWrench.allowed(p,TARGET.offset(100,0,0),InteractionHand.MAIN_HAND,Direction.UP),"Out-of-range edit refused");
});
// A full Metabli still assembles with two normal right clicks, then separates with sneak-use.
var table=new BlockPos(6,1,0);server.runOnServer(s->{var p=player(s);p.getInventory().setItem(p.getInventory().getSelectedSlot(),new ItemStack(Multiblocks.WRENCH));p.inventoryMenu.broadcastFullState();for(var q:Metatable.members(table))p.level().setBlockAndUpdate(q,Blocks.CRAFTING_TABLE.defaultBlockState());p.teleportTo(7.5,1,4);});
c.waitFor(m->m.player.distanceToSqr(7.5,1,4)<.1&&m.level.getBlockState(table).is(Blocks.CRAFTING_TABLE),100);
click(c,table.offset(1,0,2),false,false);click(c,table.offset(1,0,2),false,false);
server.waitFor(s->player(s).level().getBlockState(table).is(Metatable.BLOCK),100);c.waitFor(m->m.level.getBlockState(table).is(Metatable.BLOCK),100);
click(c,table.offset(1,0,2),true,false);server.runOnServer(s->check(Metatable.state(player(s).level(),table,true)==1,"Left click cannot corrupt a multiblock's part states"));
click(c,table.offset(1,0,2),false,true);server.waitFor(s->Metatable.state(player(s).level(),table,false)==1,100);
// Both container assemblers and the piston assembler must win over generic state editing.
for(var component:List.of(Blocks.BARREL,Blocks.FURNACE)){
server.runOnServer(s->{var l=player(s).level();for(int y=0;y<3;y++)for(int z=0;z<3;z++)for(int x=0;x<3;x++)l.setBlockAndUpdate(table.offset(x,y,z),component.defaultBlockState());});
c.waitFor(m->m.level.getBlockState(table.offset(1,0,2)).is(component),100);
click(c,table.offset(1,0,2),false,false);click(c,table.offset(1,0,2),false,false);
server.runOnServer(s->check(MultiblockData.get(player(s).level()).at(table)!=null,"Complete container machine assembles before generic rotation"));
click(c,table.offset(1,0,2),false,true);
server.runOnServer(s->check(MultiblockData.get(player(s).level()).at(table)==null,"Container machine still separates"));
}
server.runOnServer(s->{var l=player(s).level();for(int y=2;y>=0;y--)for(int z=0;z<3;z++)for(int x=0;x<3;x++)l.setBlockAndUpdate(table.offset(x,y,z),y==0?Blocks.PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING,Direction.UP):Blocks.AIR.defaultBlockState());});
c.waitFor(m->m.level.getBlockState(table.offset(1,0,2)).is(Blocks.PISTON),100);
click(c,table.offset(1,0,2),false,false);click(c,table.offset(1,0,2),false,false);
server.waitFor(s->SuperPistons.status(player(s).level(),table.offset(1,0,1),Direction.UP,false)==1,100);
c.waitFor(m->m.level.getBlockState(table.offset(1,0,2)).is(SuperPistons.NORMAL),100);
click(c,table.offset(1,0,2),false,true);
server.runOnServer(s->check(player(s).level().getBlockState(table.offset(1,0,2)).is(Blocks.PISTON),"Super piston still separates before editing its parts"));
// An isolated barrel and piston now use generic states instead of an incomplete-structure error.
server.runOnServer(s->{var p=player(s);p.teleportTo(.5,1,3.2);p.level().setBlockAndUpdate(TARGET,Blocks.BARREL.defaultBlockState());});c.waitFor(m->m.player.distanceToSqr(.5,1,3.2)<.1&&m.level.getBlockState(TARGET).is(Blocks.BARREL),100);
click(c,TARGET,false,false);server.runOnServer(s->check(player(s).level().getBlockState(TARGET).getValue(BarrelBlock.FACING)!=Blocks.BARREL.defaultBlockState().getValue(BarrelBlock.FACING),"Isolated barrel rotates"));
server.runOnServer(s->player(s).level().setBlockAndUpdate(TARGET,Blocks.PISTON.defaultBlockState()));c.waitFor(m->m.level.getBlockState(TARGET).is(Blocks.PISTON),100);
click(c,TARGET,false,false);server.runOnServer(s->check(player(s).level().getBlockState(TARGET).getValue(PistonBaseBlock.FACING)!=Blocks.PISTON.defaultBlockState().getValue(PistonBaseBlock.FACING),"Isolated piston rotates"));
server.runOnServer(s->player(s).level().setBlock(TARGET,stairs.setValue(StairBlock.HALF,Half.TOP),18));saved=world.getWorldSave();
}
try(var world=saved.open()){
c.waitFor(m->m.player!=null&&m.gui.screen()==null,1200);world.getServer().runOnServer(s->{var l=player(s).level();check(WrenchTextures.rotation(l.getChunkAt(DIRT),DIRT)==1,"Server persisted dirt texture");check(l.getBlockState(TARGET).getValue(StairBlock.HALF)==Half.TOP,"Server persisted native edited state");check(((ChestBlockEntity)l.getBlockEntity(CHEST)).getItem(0).getCount()==23,"Saved chest keeps inventory");});
c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,150);c.getInput().lookAt(DIRT);c.takeScreenshot("wrench120-reconnect");
}
System.out.println("WRENCH120_PASS native creative/survival clicks, reverse, properties, textures and resource reload, unchanged geometry, filled chest, multiblock assembly priority, permissions, cleanup and save/reconnect");
}
static void click(ClientGameTestContext c,BlockPos pos,boolean left,boolean sneak){
if(sneak){c.getInput().holdKey(o->o.keyShift);c.waitTicks(3);}
c.runOnClient(m->m.player.lookAt(net.minecraft.commands.arguments.EntityAnchorArgument.Anchor.EYES,new Vec3(pos.getX()+.5,pos.getY()+.3,pos.getZ()+.5)));c.waitTicks(3);
c.runOnClient(m->check(m.hitResult instanceof BlockHitResult hit&&hit.getBlockPos().equals(pos),"Native cursor hits target "+pos+" instead of "+m.hitResult));
if(left){c.getInput().holdKey(o->o.keyAttack);c.waitTicks(1);c.getInput().releaseKey(o->o.keyAttack);}else{c.getInput().holdKey(o->o.keyUse);c.waitTicks(1);c.getInput().releaseKey(o->o.keyUse);}
c.waitTicks(5);if(sneak){c.getInput().releaseKey(o->o.keyShift);c.waitTicks(3);}
}
private static List<float[]> geometry(Minecraft m,BlockPos pos){
var result=new ArrayList<float[]>();var state=m.level.getBlockState(pos);
var emitter=Renderer.get().quadEmitter(q->{var data=new float[20];for(int i=0;i<4;i++){data[i*5]=q.x(i);data[i*5+1]=q.y(i);data[i*5+2]=q.z(i);data[i*5+3]=q.u(i);data[i*5+4]=q.v(i);}result.add(data);});
m.getModelManager().getBlockStateModelSet().get(state).emitQuads(emitter,m.level,pos,state,RandomSource.create(state.getSeed(pos)),face->false);check(!result.isEmpty(),"Native model emits real textured geometry");return result;
}
private static void checkUvs(List<float[]> before,List<float[]> after){
check(before.size()==after.size(),"Same face count");boolean changed=false;
for(int q=0;q<before.size();q++)for(int v=0;v<4;v++){for(int axis=0;axis<3;axis++)check(before.get(q)[v*5+axis]==after.get(q)[v*5+axis],"Texture turn never moves geometry");changed|=before.get(q)[v*5+3]!=after.get(q)[v*5+3]||before.get(q)[v*5+4]!=after.get(q)[v*5+4];}
check(changed,"Dirt UVs actually change");
}
private static void checkGeometry(List<float[]> a,List<float[]> b,String message){check(a.size()==b.size(),message);for(int i=0;i<a.size();i++)check(Arrays.equals(a.get(i),b.get(i)),message);}
private static ServerPlayer player(MinecraftServer s){return s.getPlayerList().getPlayers().getFirst();}
private static KeyEvent enter(){return new KeyEvent(InputConstants.KEY_RETURN,0,0);}
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
}
@@ -0,0 +1,111 @@
package fr.koka.sanctuary.client;
import com.mojang.blaze3d.platform.InputConstants;
import fr.koka.sanctuary.gametest.Starter039TestSupport;
import fr.koka.sanctuary.multiblock.*;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.gametest.v1.FabricClientGameTest;
import net.fabricmc.fabric.api.client.gametest.v1.context.ClientGameTestContext;
import net.fabricmc.fabric.api.event.player.*;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
import net.minecraft.client.input.KeyEvent;
import net.minecraft.core.*;
import net.minecraft.core.component.DataComponents;
import net.minecraft.network.chat.contents.TranslatableContents;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.*;
import net.minecraft.world.item.*;
import net.minecraft.world.level.GameType;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.entity.ChestBlockEntity;
import net.minecraft.world.level.block.piston.PistonBaseBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.*;
import net.minecraft.world.phys.*;
/** Native golden-wrench clicks cannot create resources or split linked blocks. */
public final class Wrench123ClientChecks implements FabricClientGameTest {
private static final BlockPos TARGET=new BlockPos(0,1,0),CHEST=new BlockPos(2,1,0),DIRT=new BlockPos(-2,1,0);
public void runTest(ClientGameTestContext c){
var intro=new AtomicBoolean(true);
c.runOnClient(m->{m.options.renderDistance().set(6);m.options.simulationDistance().set(5);m.options.pauseOnLostFocus=false;IntroClient.setQuickTestIntro(true);});
ClientTickEvents.END_CLIENT_TICK.register(m->{if(intro.get()&&m.gui.screen() instanceof HelloWorldScreen screen){
Starter039TestSupport.selectFirst(screen);
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getClass().getSimpleName().equals("ColorButton")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));
screen.children().stream().filter(Button.class::isInstance).map(Button.class::cast).filter(b->b.getMessage().getContents() instanceof TranslatableContents t&&t.getKey().equals("sanctuary.progression.enter")).findFirst().orElseThrow().onPress(new KeyEvent(InputConstants.KEY_RETURN,0,0));intro.set(false);
}});
try(var world=c.worldBuilder().adjustSettings(s->{s.setName("Wrench123 "+UUID.randomUUID());s.setSeed("123");s.setAllowCommands(true);s.setGameMode(WorldCreationUiState.SelectedGameMode.CREATIVE);s.setWorldType(s.getNormalPresetList().stream().filter(e->e.preset()!=null&&e.preset().getRegisteredName().equals("sanctuary_test:flat")).findFirst().orElseThrow());}).create()){
c.waitFor(m->ProgressionClient.active()&&m.player!=null&&m.gui.screen()==null&&!IntroSpawnFlash.active(),1200);var server=world.getServer();
server.runOnServer(s->{var p=player(s);var l=p.level();for(int x=-5;x<=8;x++)for(int z=-4;z<=6;z++)l.setBlockAndUpdate(new BlockPos(x,0,z),Blocks.STONE.defaultBlockState());p.teleportTo(.5,1,3.2);equip(p,Multiblocks.WRENCH);
l.setBlockAndUpdate(TARGET,Blocks.OAK_STAIRS.defaultBlockState());l.setBlockAndUpdate(CHEST,Blocks.CHEST.defaultBlockState());((ChestBlockEntity)l.getBlockEntity(CHEST)).setItem(0,new ItemStack(Items.DIAMOND,23));l.setBlockAndUpdate(DIRT,Blocks.DIRT.defaultBlockState());
s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"sanctuary time vanilla");s.getCommands().performPrefixedCommand(s.createCommandSourceStack(),"time set noon");
});
c.waitFor(m->m.player.getMainHandItem().is(Multiblocks.WRENCH)&&m.player.distanceToSqr(.5,1,3.2)<.1&&m.level.getBlockState(TARGET).is(Blocks.OAK_STAIRS),150);
var stairs=c.computeOnClient(m->m.level.getBlockState(TARGET));
Wrench120ClientChecks.click(c,TARGET,false,false);server.runOnServer(s->check(player(s).level().getBlockState(TARGET).getValue(StairBlock.FACING)!=stairs.getValue(StairBlock.FACING),"Golden wrench changes native stair facing"));
Wrench120ClientChecks.click(c,TARGET,false,true);server.waitFor(s->player(s).level().getBlockState(TARGET)==stairs,100);
for(int i=0;i<5;i++){Wrench120ClientChecks.click(c,TARGET,true,false);Wrench120ClientChecks.click(c,TARGET,false,false);}
server.runOnServer(s->{var state=player(s).level().getBlockState(TARGET);check(!state.getValue(StairBlock.WATERLOGGED)&&state.getValue(StairBlock.HALF)==Half.BOTTOM&&state.getValue(StairBlock.SHAPE)==StairsShape.STRAIGHT,"Repeated native clicks never select water, half or fake stair shapes");});
for(int i=0;i<4;i++)Wrench120ClientChecks.click(c,CHEST,false,false);
server.runOnServer(s->{var p=player(s);var be=(ChestBlockEntity)p.level().getBlockEntity(CHEST);check(be.getItem(0).getCount()==23&&be.getBlockState()==Blocks.CHEST.defaultBlockState(),"Single chest remains single, dry and filled after four rotations");check(p.containerMenu==p.inventoryMenu,"Ordinary rotation does not open chest");});
Wrench120ClientChecks.click(c,DIRT,true,false);Wrench120ClientChecks.click(c,DIRT,false,false);
server.runOnServer(s->{var l=player(s).level();check(WrenchTextures.rotation(l.getChunkAt(DIRT),DIRT)==0&&l.getBlockState(DIRT).is(Blocks.DIRT),"Golden wrench never adds a texture transform");regressions(player(s));});
c.takeScreenshot("wrench123-golden-safe");
// Finding Steve's wrench grants its full powers in ordinary survival, without operator status.
server.runOnServer(s->{var p=player(s);p.setGameMode(GameType.SURVIVAL);s.getWorldData().setAllowCommands(false);equip(p,Multiblocks.STEVE_WRENCH);});
c.waitFor(m->!m.player.isCreative()&&m.player.getMainHandItem().is(Multiblocks.STEVE_WRENCH),100);
Wrench120ClientChecks.click(c,DIRT,true,false);Wrench120ClientChecks.click(c,DIRT,false,false);
server.waitFor(s->WrenchTextures.rotation(player(s).level().getChunkAt(DIRT),DIRT)==1,100);c.waitFor(m->WrenchTextureModels.rotation(DIRT)==1,100);
Wrench120ClientChecks.click(c,TARGET,false,false);Wrench120ClientChecks.click(c,TARGET,true,false);Wrench120ClientChecks.click(c,TARGET,false,false);
server.runOnServer(s->{var p=player(s);check(p.level().getBlockState(TARGET).getValue(StairBlock.HALF)==Half.TOP,"Native Steve edit works for ordinary survival without commands");
for(var hand:InteractionHand.values()){
p.setItemInHand(hand,new ItemStack(Multiblocks.STEVE_WRENCH));check(GoldenWrench.allowed(p,TARGET,hand,Direction.UP),"Survival use allowed in both hands");
GoldenWrench.change(p,DIRT,hand,Direction.UP);
}
check(WrenchTextures.rotation(p.level().getChunkAt(DIRT),DIRT)==3,"Both hands can freely edit textures in survival");
p.setItemInHand(InteractionHand.OFF_HAND,ItemStack.EMPTY);p.setGameMode(GameType.CREATIVE);check(GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Creative access without commands enabled");
p.setGameMode(GameType.ADVENTURE);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Adventure restrictions remain");p.setGameMode(GameType.SPECTATOR);check(!GoldenWrench.allowed(p,TARGET,InteractionHand.MAIN_HAND,Direction.UP),"Spectator cannot edit");p.setGameMode(GameType.CREATIVE);
var steve=new ItemStack(Multiblocks.STEVE_WRENCH);check(Boolean.TRUE.equals(steve.get(DataComponents.ENCHANTMENT_GLINT_OVERRIDE)),"Distinct enchanted Steve item");
});
c.waitFor(m->m.player.isCreative(),100);c.takeScreenshot("wrench123-steve-texture");
System.out.println("WRENCH123_SAFE_PASS native clicks, water/inventory preservation, linked blocks, real neighbour shapes, support checks, ordinary survival and creative use, adventure/spectator restrictions and both hands");
}
// Keep the full former debug-stick contract on Steve, including UVs/save/reload, and assembly on gold.
new Wrench120ClientChecks().runTest(c);
System.out.println("WRENCH123_PASS safe golden wrench and Steve wrench with native regression coverage");
}
private static void regressions(ServerPlayer p){
var l=p.level();
// Water stays present when rotating a legitimately waterlogged block.
l.setBlock(TARGET,Blocks.OAK_STAIRS.defaultBlockState().setValue(StairBlock.WATERLOGGED,true),18);
use(p,TARGET);check(l.getBlockState(TARGET).getValue(StairBlock.WATERLOGGED),"Existing water is preserved");
l.setBlock(TARGET,Blocks.OAK_STAIRS.defaultBlockState().setValue(StairBlock.FACING,Direction.WEST).setValue(StairBlock.SHAPE,StairsShape.INNER_LEFT),18);
use(p,TARGET);check(l.getBlockState(TARGET).getValue(StairBlock.SHAPE)==StairsShape.STRAIGHT&&!l.getBlockState(TARGET).getValue(StairBlock.WATERLOGGED),"Native shape recomputed against actual empty neighbours");
var a=CHEST;var b=CHEST.east();var base=Blocks.CHEST.defaultBlockState().setValue(ChestBlock.FACING,Direction.NORTH);
l.setBlock(a,base.setValue(ChestBlock.TYPE,ChestType.LEFT),18);l.setBlock(b,base.setValue(ChestBlock.TYPE,ChestType.RIGHT),18);
var first=(ChestBlockEntity)l.getBlockEntity(a);var second=(ChestBlockEntity)l.getBlockEntity(b);first.setItem(0,new ItemStack(Items.DIAMOND,23));second.setItem(0,new ItemStack(Items.EMERALD,17));
var left=l.getBlockState(a);var right=l.getBlockState(b);use(p,a);use(p,b);
check(l.getBlockState(a)==left&&l.getBlockState(b)==right&&l.getBlockEntity(a)==first&&l.getBlockEntity(b)==second&&first.getItem(0).getCount()==23&&second.getItem(0).getCount()==17,"Double chest remains linked with both original inventories");
var q=TARGET;var door=Blocks.OAK_DOOR.defaultBlockState();l.setBlock(q,door.setValue(DoorBlock.HALF,DoubleBlockHalf.LOWER),18);l.setBlock(q.above(),door.setValue(DoorBlock.HALF,DoubleBlockHalf.UPPER),18);
var lower=l.getBlockState(q);var upper=l.getBlockState(q.above());use(p,q);use(p,q.above());check(l.getBlockState(q)==lower&&l.getBlockState(q.above())==upper,"Both door halves protected");l.setBlock(q.above(),Blocks.AIR.defaultBlockState(),18);
var bed=Blocks.BED.red().defaultBlockState();l.setBlock(q,bed,18);use(p,q);check(l.getBlockState(q)==bed,"Bed half protected even if malformed already");
var extended=Blocks.PISTON.defaultBlockState().setValue(PistonBaseBlock.EXTENDED,true);l.setBlock(q,extended,18);use(p,q);check(l.getBlockState(q)==extended,"Extended piston protected");
for(var block:List.of(Blocks.PISTON_HEAD,Blocks.MOVING_PISTON)){l.setBlock(q,block.defaultBlockState(),18);use(p,q);check(l.getBlockState(q)==block.defaultBlockState(),"Attached/moving piston part protected");}
l.setBlock(q,Blocks.OAK_LOG.defaultBlockState(),18);var axes=EnumSet.noneOf(Direction.Axis.class);for(int i=0;i<3;i++){use(p,q);axes.add(l.getBlockState(q).getValue(RotatedPillarBlock.AXIS));}check(axes.size()==3,"All three native log axes supported");
l.setBlock(q,Blocks.PISTON.defaultBlockState(),18);var facings=EnumSet.noneOf(Direction.class);for(int i=0;i<6;i++){use(p,q);facings.add(l.getBlockState(q).getValue(PistonBaseBlock.FACING));}check(facings.size()==6,"Isolated piston supports all six native orientations");
// Turning a wall torch toward empty air must not break it or its support.
l.setBlock(q.north(),Blocks.STONE.defaultBlockState(),18);var torch=Blocks.WALL_TORCH.defaultBlockState().setValue(WallTorchBlock.FACING,Direction.SOUTH);l.setBlock(q,torch,18);use(p,q);check(l.getBlockState(q)==torch,"Unsupported rotation leaves wall-mounted block intact");l.setBlock(q.north(),Blocks.AIR.defaultBlockState(),18);
l.setBlock(q,Blocks.OAK_STAIRS.defaultBlockState(),18);
var top=GoldenWrench.cycle(l.getBlockState(q),StairBlock.HALF,false);check(top.getValue(StairBlock.HALF)==Half.TOP,"Steve still has native debug property cycle");
// Existing visual edits are preserved; the ordinary key cannot create or reset them.
WrenchTextures.turn(l,q,1);use(p,q);check(WrenchTextures.rotation(l.getChunkAt(q),q)==1,"Golden rotation preserves saved Steve texture data");WrenchTextures.turn(l,q,-1);
}
private static void use(ServerPlayer p,BlockPos pos){UseBlockCallback.EVENT.invoker().interact(p,p.level(),InteractionHand.MAIN_HAND,new BlockHitResult(Vec3.atCenterOf(pos),Direction.UP,pos,false));}
private static void equip(ServerPlayer p,Item item){p.getInventory().setItem(p.getInventory().getSelectedSlot(),new ItemStack(item));p.inventoryMenu.broadcastFullState();}
private static ServerPlayer player(MinecraftServer s){return s.getPlayerList().getPlayers().getFirst();}
private static void check(boolean ok,String message){if(!ok)throw new AssertionError(message);}
}
@@ -12,7 +12,7 @@ import net.minecraft.world.level.block.state.BlockBehaviour;
/** Native building blocks; no world-generation, ticking entities or custom inventory. */
public final class ColoredBricks {
public record Family(DyeColor color,Block bricks,Block slab,Block stairs,Block clay,Item clayBall,Item brick){}
public record Family(DyeColor color,Block bricks,Block slab,Block stairs,Block wall,Block clay,Item clayBall,Item brick){}
private static final List<Family> FAMILIES=new ArrayList<>();
// The order used by the native 26.3 Colored Blocks tab, rather than dye numeric IDs.
private static final List<DyeColor> CREATIVE_COLORS=List.of(
@@ -27,15 +27,17 @@ public final class ColoredBricks {
var bricks=block(name+"_bricks",new Block(properties(name+"_bricks",Blocks.BRICKS,color)));
var slab=block(name+"_brick_slab",new SlabBlock(properties(name+"_brick_slab",Blocks.BRICK_SLAB,color)));
var stairs=block(name+"_brick_stairs",new Stairs(bricks,properties(name+"_brick_stairs",Blocks.BRICK_STAIRS,color)));
var wall=block(name+"_brick_wall",new WallBlock(properties(name+"_brick_wall",Blocks.BRICK_WALL,color)));
var clay=block(name+"_clay",new Block(properties(name+"_clay",Blocks.CLAY,color)));
var clayBall=item(name+"_clay_ball");var brick=item(name+"_brick");
FAMILIES.add(new Family(color,bricks,slab,stairs,clay,clayBall,brick));
FAMILIES.add(new Family(color,bricks,slab,stairs,wall,clay,clayBall,brick));
}
var display=FAMILIES.stream().sorted(Comparator.comparingInt(f->CREATIVE_COLORS.indexOf(f.color()))).toList();
CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.COLORED_BLOCKS).register(out->{
for(var f:display)out.accept(f.bricks);
for(var f:display)out.accept(f.stairs);
for(var f:display)out.accept(f.slab);
for(var f:display)out.accept(f.wall);
for(var f:display)out.accept(f.clay);
});
CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.INGREDIENTS).register(out->{
@@ -61,9 +61,10 @@ public final class ClayWorkshopScreen extends AbstractContainerScreen<ClayWorksh
@Override protected void containerTick(){
super.containerTick();rotate.active=source!=null&&!busy;
var material=menu.getSlot(0).getItem();var resources=minecraft.getModelManager().getBlockStateModelSet();
if(previewSource!=source||!ItemStack.isSameItemSameComponents(lastMaterial,material)||sampledResources!=resources){
boolean changedMaterial=!ItemStack.isSameItemSameComponents(lastMaterial,material)||sampledResources!=resources;
if(previewSource!=source||changedMaterial){
previewSource=source;lastMaterial=material.copy();sampledResources=resources;
palette=SculptureMaterialSampler.sample(material);
if(changedMaterial)palette=SculptureMaterialSampler.sample(material);
var colored=source==null?null:palette==null?source:palette.apply(source);
preview=colored==null?ItemStack.EMPTY:StatuaryEntity.item(colored);pending=true;
if(source!=null&&!busy)status=palette==null?text("choose_material"):text("material_ready",material.getHoverName());
@@ -0,0 +1,107 @@
package fr.koka.sanctuary.client;
import com.mojang.blaze3d.Blaze3D;
import fr.koka.sanctuary.SanctuaryMod;
import java.io.IOException;
import java.nio.file.FileAlreadyExistsException;
import java.nio.file.Files;
import java.nio.file.LinkOption;
import java.nio.file.Path;
import java.nio.file.StandardCopyOption;
import java.util.Comparator;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.Tooltip;
import net.minecraft.network.chat.Component;
import net.minecraft.util.Util;
/** Explicit, one-time export. The player's copy is never a managed mod resource. */
public final class ResourcePackTemplate {
public static final String FOLDER = "Sanctuary-Custom";
private ResourcePackTemplate() {}
public static Button button(Path packDirectory) {
Path target = packDirectory.resolve(FOLDER);
return Button.builder(label(Files.isDirectory(target, LinkOption.NOFOLLOW_LINKS)
? "open_copy" : "customize"), button -> {
if (Files.isDirectory(target, LinkOption.NOFOLLOW_LINKS)) {
Blaze3D.openPath(target);
return;
}
button.active = false;
button.setMessage(label("creating"));
Util.ioPool().execute(() -> {
try {
create(packDirectory);
Minecraft.getInstance().execute(() -> {
button.active = true;
button.setMessage(label("open_copy"));
button.setTooltip(Tooltip.create(label("copy_ready")));
});
} catch (IOException | RuntimeException error) {
SanctuaryMod.LOGGER.error("Could not create personal Sanctuary resource pack", error);
Minecraft.getInstance().execute(() -> {
button.active = true;
button.setMessage(label("copy_failed"));
button.setTooltip(Tooltip.create(label("copy_failed_help")));
});
}
});
}).width(308).tooltip(Tooltip.create(label("customize_help"))).build();
}
/** Returns an existing personal directory untouched, including after mod upgrades. */
public static synchronized Path create(Path packDirectory) throws IOException {
Path directory = packDirectory.toAbsolutePath().normalize();
Files.createDirectories(directory);
Path target = directory.resolve(FOLDER);
if (Files.exists(target, LinkOption.NOFOLLOW_LINKS)) return existing(target);
var mod = FabricLoader.getInstance().getModContainer(SanctuaryMod.ID).orElseThrow();
// Keep incomplete packs outside the directory watched by the native pack screen.
Path staging = Files.createTempDirectory(directory.getParent(), ".sanctuary-template-");
try {
copyTree(mod.findPath("assets").orElseThrow(), staging.resolve("assets"));
copyTree(mod.findPath("resourcepacks/textures/assets").orElseThrow(), staging.resolve("assets"));
copyTree(mod.findPath("resourcepacks/template").orElseThrow(), staging);
Files.copy(mod.findPath("resourcepacks/textures/pack.png").orElseThrow(), staging.resolve("pack.png"));
try {
Files.move(staging, target);
} catch (FileAlreadyExistsException race) {
return existing(target);
}
return target;
} finally {
if (Files.exists(staging)) {
try (var files = Files.walk(staging)) {
for (Path file : files.sorted(Comparator.reverseOrder()).toList()) Files.delete(file);
}
}
}
}
private static Path existing(Path target) throws IOException {
if (!Files.isDirectory(target, LinkOption.NOFOLLOW_LINKS)) {
throw new IOException("Personal pack path already exists and is not a directory: " + target);
}
return target;
}
private static void copyTree(Path source, Path destination) throws IOException {
try (var files = Files.walk(source)) {
for (Path file : files.toList()) {
if (Files.isSymbolicLink(file)) throw new IOException("Unexpected asset symlink: " + file);
// String paths also work when the mod is loaded from a ZIP filesystem.
Path output = destination.resolve(source.relativize(file).toString()).normalize();
if (!output.startsWith(destination)) throw new IOException("Invalid asset path: " + file);
if (Files.isDirectory(file)) Files.createDirectories(output);
else Files.copy(file, output, StandardCopyOption.REPLACE_EXISTING);
}
}
}
private static Component label(String key) {
return Component.translatable("sanctuary.resource_pack." + key);
}
}
@@ -35,6 +35,7 @@ public final class SanctuaryKnowledgeClient implements ClientModInitializer {
FoodKnowledgeClient.register();
MultiblockScreen.register();
FourneauModels.register();
WrenchTextureModels.register();
MetatableClient.register();
ClayWorkshopScreen.register();
GraveScreen.register();
@@ -2,25 +2,46 @@ package fr.koka.sanctuary.client;
import fr.koka.sanctuary.plans.*;
import java.util.*;
import net.minecraft.client.renderer.block.dispatch.BlockStateModelPart;
import net.minecraft.client.resources.model.geometry.BakedQuad;
import net.minecraft.core.*;
import net.minecraft.util.ARGB;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.*;
/** Representative texture pixels from the active pack, including biome tint and animated first frame. */
/** Bounded samples of the baked faces' actual textures, with their own tint from the active pack. */
final class SculptureMaterialSampler {
private static final int MAX_MATERIALS=32,SAMPLE_EDGE=16;
static SculpturePalette sample(ItemStack stack){
if(!ClayWorkshopMenu.material(stack))return null;
var state=((BlockItem)stack.getItem()).getBlock().defaultBlockState();var sample=PlanMaterials.sample(state);
var mc=net.minecraft.client.Minecraft.getInstance();var tints=mc.getBlockColors().getTintSources(state);
int tint=tints.isEmpty()?0xFFFFFFFF:tints.getFirst().colorInWorld(state,mc.level,mc.player.blockPosition());
var mc=net.minecraft.client.Minecraft.getInstance();
var parts=new ArrayList<BlockStateModelPart>();
mc.getModelManager().getBlockStateModelSet().get(state).collectParts(RandomSource.create(state.getSeed(BlockPos.ZERO)),parts);
var materials=new LinkedHashSet<BakedQuad.MaterialInfo>();
for(var part:parts)for(int face=0;face<=6;face++)for(var quad:part.getQuads(face==6?null:Direction.values()[face])){
if(materials.size()<MAX_MATERIALS)materials.add(quad.materialInfo());
}
var pixels=new ArrayList<Integer>();
for(int pixel:sample.pixels().argb()){
int color=ARGB.multiply(pixel,tint);
if((color>>>24)>=128)pixels.add(color|0xFF000000);
for(var material:materials)add(pixels,PlanMaterials.faceSample(state,material));
if(pixels.isEmpty()){
var tints=mc.getBlockColors().getTintSources(state);
int tint=tints.isEmpty()?0xFFFFFFFF:tints.getFirst().colorInWorld(state,mc.level,mc.player.blockPosition());
add(pixels,new PlanMaterials.Sample(sample.pixels(),tint,sample.average()));
}
if(pixels.isEmpty())pixels.add(sample.average()|0xFF000000);
// Keep repeated pixels: they retain the sampled frequency of each shade.
pixels.sort(Comparator.comparingDouble(SculpturePalette::lightness).thenComparingInt(Integer::intValue));
var palette=new ArrayList<Integer>();int count=Math.min(SculpturePalette.MAX_COLORS,pixels.size());
for(int i=0;i<count;i++)palette.add(pixels.get((int)((i+.5)*pixels.size()/count)));
return new SculpturePalette(palette);
}
private static void add(List<Integer> pixels,PlanMaterials.Sample sample){
var texture=sample.pixels();int width=Math.min(SAMPLE_EDGE,texture.width()),height=Math.min(SAMPLE_EDGE,texture.height());
for(int y=0;y<height;y++)for(int x=0;x<width;x++){
int sx=(2*x+1)*texture.width()/(2*width),sy=(2*y+1)*texture.height()/(2*height);
int color=ARGB.multiply(texture.argb()[sy*texture.width()+sx],sample.tint());
if((color>>>24)>=128)pixels.add(color|0xFF000000);
}
}
}
@@ -47,16 +47,9 @@ public final class StatuaryRenderer implements BlockEntityRenderer<StatuaryEntit
}
private static List<Quad> mesh(VoxelSculpture sculpture,Direction facing,SculptureAnchor anchor){
if(sculpture==null)return List.of();var key=new Placement(sculpture,facing,anchor);var cached=MESHES.get(key);if(cached!=null)return cached;
// Rotate integer cells before anchoring: odd dimensions never introduce half-pixel offsets.
int turns=switch(facing){case WEST -> 1;case NORTH -> 2;case EAST -> 3;default -> 0;};
for(int i=0;i<turns;i++)sculpture=sculpture.rotate();
var placed=SculptureGeometry.place(sculpture,facing,anchor);sculpture=placed.sculpture();
var occupied=new BitSet(4096);for(var cell:sculpture.cells())occupied.set(cell.key());var quads=new ArrayList<Quad>();
int minX=16,minZ=16,maxX=0,maxZ=0;
for(var cell:sculpture.cells()){
minX=Math.min(minX,cell.x());minZ=Math.min(minZ,cell.z());
maxX=Math.max(maxX,cell.x()+1);maxZ=Math.max(maxZ,cell.z()+1);
}
float ox=(anchor.originX(maxX-minX)-minX)/16f,oz=(anchor.originZ(maxZ-minZ)-minZ)/16f;
float ox=placed.offsetX()/16f,oz=placed.offsetZ()/16f;
for(var cell:sculpture.cells())for(int side=0;side<6;side++){
var s=STEP[side];int x=cell.x()+s[0],y=cell.y()+s[1],z=cell.z()+s[2];
if(x>=0&&x<16&&y>=0&&y<16&&z>=0&&z<16&&occupied.get(x|y<<4|z<<8))continue;
@@ -0,0 +1,65 @@
package fr.koka.sanctuary.client;
import fr.koka.sanctuary.multiblock.WrenchTextures;
import java.util.*;
import java.util.function.Predicate;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.*;
import net.fabricmc.fabric.api.client.model.loading.v1.ModelLoadingPlugin;
import net.fabricmc.fabric.api.client.model.loading.v1.wrapper.WrapperBlockStateModel;
import net.fabricmc.fabric.api.client.networking.v1.*;
import net.fabricmc.fabric.api.client.renderer.v1.mesh.*;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.BlockAndTintGetter;
import net.minecraft.client.renderer.block.dispatch.BlockStateModel;
import net.minecraft.core.*;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.block.state.BlockState;
/** Immutable visual snapshots, usable from mesh workers and rebuilt after resource reloads. */
public final class WrenchTextureModels {
private static volatile Map<Long,Map<BlockPos,Integer>> chunks=Map.of();
public static int rotation(BlockPos pos){return chunks.getOrDefault(ChunkPos.pack(pos),Map.of()).getOrDefault(pos,0);}
public static void register(){
ClientPlayNetworking.registerGlobalReceiver(WrenchTextures.Update.TYPE,(packet,context)->context.client().execute(()->apply(packet)));
ClientPlayConnectionEvents.DISCONNECT.register((handler,client)->chunks=Map.of());
ClientLevelEvents.AFTER_CLIENT_LEVEL_CHANGE.register((client,level)->chunks=Map.of());
ClientChunkEvents.CHUNK_UNLOAD.register((level,chunk)->{var next=new HashMap<>(chunks);next.remove(chunk.getPos().pack());chunks=Map.copyOf(next);});
ModelLoadingPlugin.register(context->context.modifyBlockModelAfterBake().register((model,bake)->new Rotated(model)));
}
private static void apply(WrenchTextures.Update packet){
var client=Minecraft.getInstance();if(client.level==null||!client.level.dimension().identifier().equals(packet.dimension()))return;
long key=packet.chunk().pack();var old=chunks.getOrDefault(key,Map.of());var dirty=new HashSet<BlockPos>();
var entries=packet.clear()?new HashMap<BlockPos,Integer>():new HashMap<>(old);if(packet.clear())dirty.addAll(old.keySet());
for(var entry:packet.entries()){
var before=entry.rotation()==0?entries.remove(entry.pos()):entries.put(entry.pos(),entry.rotation());
if(!Objects.equals(before,entry.rotation()))dirty.add(entry.pos());
}
var next=new HashMap<>(chunks);if(entries.isEmpty())next.remove(key);else next.put(key,Map.copyOf(entries));chunks=Map.copyOf(next);
var sections=new HashSet<SectionPos>();for(var pos:dirty)sections.add(SectionPos.of(pos));
for(var section:sections)client.levelExtractor.setSectionDirty(section.x(),section.y(),section.z());
}
static boolean rotate(MutableQuadView quad,int turns){
// Rotate texture coordinates only: geometry, light, tints and materials stay native.
for(int turn=0;turn<turns;turn++){
float u=quad.u(0),v=quad.v(0);
for(int vertex=0;vertex<3;vertex++)quad.uv(vertex,quad.u(vertex+1),quad.v(vertex+1));
quad.uv(3,u,v);
}
return true;
}
private record Geometry(Object original,int rotation){}
private static final class Rotated extends WrapperBlockStateModel {
Rotated(BlockStateModel original){super(original);}
@Override public void emitQuads(QuadEmitter emitter,BlockAndTintGetter view,BlockPos pos,BlockState state,RandomSource random,Predicate<Direction> cull){
int turns=rotation(pos);if(turns==0){wrapped.emitQuads(emitter,view,pos,state,random,cull);return;}
emitter.pushTransform(quad->rotate(quad,turns));
try{wrapped.emitQuads(emitter,view,pos,state,random,cull);}finally{emitter.popTransform();}
}
@Override public Object createGeometryKey(BlockAndTintGetter view,BlockPos pos,BlockState state,RandomSource random){
var key=wrapped.createGeometryKey(view,pos,state,random);int turns=rotation(pos);
return turns==0||key==null?key:new Geometry(key,turns);
}
}
private WrenchTextureModels(){}
}
@@ -264,8 +264,13 @@ public final class HeadBlockService {
var data=stack.get(DataComponents.BLOCK_ENTITY_DATA);
if(data!=null)data.loadInto(entity,level().registryAccess());
}
// Ordinary inventory data belongs to the equipped session, not its transferable item.
if(!keepsContents()){stack.remove(DataComponents.CONTAINER);stack.remove(DataComponents.BLOCK_ENTITY_DATA);}
// Storage belongs to the equipped session. A sculpture's block-entity data is
// its actual geometry, not inventory: keep it on the transferable item.
if(!keepsContents()){
stack.remove(DataComponents.CONTAINER);
if(!(entity instanceof fr.koka.sanctuary.plans.StatuaryEntity))stack.remove(DataComponents.BLOCK_ENTITY_DATA);
}
restoreSculptureData();
}
}
}
@@ -321,6 +326,15 @@ public final class HeadBlockService {
}
public void flushItem(){
if((keepsContents()||entity instanceof BeehiveBlockEntity)&&entity!=null)stack.applyComponents(entity.collectComponents());
restoreSculptureData();
}
private void restoreSculptureData(){
// Older equipped sessions may still hold the model after the stack lost it.
// Repair only from that authoritative data, and only once; never invent geometry.
if(entity instanceof fr.koka.sanctuary.plans.StatuaryEntity sculpture&&!stack.has(DataComponents.BLOCK_ENTITY_DATA)){
var data=sculpture.item().get(DataComponents.BLOCK_ENTITY_DATA);
if(data!=null)stack.set(DataComponents.BLOCK_ENTITY_DATA,data);
}
}
public CompoundTag save(){
flushItem();var tag=new CompoundTag();tag.putInt("schema",1);
@@ -0,0 +1,20 @@
package fr.koka.sanctuary.mixin;
import fr.koka.sanctuary.multiblock.WrenchTextures;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.LevelChunk;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.*;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(LevelChunk.class)
public abstract class WrenchTextureEditMixin {
@Inject(method="setBlockState(Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;I)Lnet/minecraft/world/level/block/state/BlockState;",at=@At("RETURN"))
private void sanctuary$clearTexture(BlockPos pos,BlockState state,int flags,CallbackInfoReturnable<BlockState> ci){
var before=ci.getReturnValue();
if(before!=null&&!before.is(state.getBlock())&&((LevelChunk)(Object)this).getLevel() instanceof ServerLevel)
WrenchTextures.forget((LevelChunk)(Object)this,pos);
}
}
@@ -0,0 +1,17 @@
package fr.koka.sanctuary.mixin;
import fr.koka.sanctuary.multiblock.WrenchTextures;
import net.minecraft.server.network.*;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.chunk.LevelChunk;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.*;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerChunkSender.class)
public abstract class WrenchTextureSyncMixin {
@Inject(method="sendChunk",at=@At("RETURN"))
private static void sanctuary$textures(ServerGamePacketListenerImpl connection,ServerLevel level,LevelChunk chunk,CallbackInfo ci){
WrenchTextures.sendChunk(connection.player,chunk);
}
}
@@ -0,0 +1,38 @@
package fr.koka.sanctuary.mixin.client;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import fr.koka.sanctuary.client.ResourcePackTemplate;
import java.nio.file.Path;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.layouts.HeaderAndFooterLayout;
import net.minecraft.client.gui.layouts.LayoutElement;
import net.minecraft.client.gui.layouts.LinearLayout;
import net.minecraft.client.gui.screens.packs.PackSelectionScreen;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
/** Extra footer row only in resource packs, never in the world datapack selector. */
@Mixin(PackSelectionScreen.class)
public abstract class PackSelectionScreenMixin {
@Shadow @Final private Path packDir;
@WrapOperation(method = "init", at = @At(value = "INVOKE", target =
"Lnet/minecraft/client/gui/layouts/HeaderAndFooterLayout;addToFooter(Lnet/minecraft/client/gui/layouts/LayoutElement;)Lnet/minecraft/client/gui/layouts/LayoutElement;"))
private LayoutElement sanctuary$personalPack(HeaderAndFooterLayout layout, LayoutElement nativeButtons,
Operation<LayoutElement> original) {
if (!packDir.toAbsolutePath().normalize().equals(
Minecraft.getInstance().getResourcePackDirectory().toAbsolutePath().normalize())) {
return original.call(layout, nativeButtons);
}
layout.setFooterHeight(56);
LinearLayout rows = LinearLayout.vertical().spacing(4);
rows.addChild(ResourcePackTemplate.button(packDir));
rows.addChild(nativeButtons);
original.call(layout, rows);
// Vanilla still adds its Open folder / Done buttons to the original horizontal row.
return nativeButtons;
}
}
@@ -0,0 +1,100 @@
package fr.koka.sanctuary.multiblock;
import java.util.*;
import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents;
import net.minecraft.core.*;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.*;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.*;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BaseContainerBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.Property;
/** Ordinary rotations and Steve debug gestures, both owned by the server. */
public final class GoldenWrench {
public static final String TEXTURE="sanctuary_texture";
private static final Map<ServerPlayer,Map<Block,String>> SELECTED=new WeakHashMap<>();
private static final Map<ServerPlayer,Integer> LAST_SELECTION=new WeakHashMap<>();
public static final class Tool extends Item {
public Tool(Properties properties){super(properties);}
@Override public boolean canDestroyBlock(ItemStack stack,BlockState state,Level level,BlockPos pos,LivingEntity entity){return false;}
}
public static void register(){
WrenchTextures.register();
AttackBlockCallback.EVENT.register((player,level,hand,pos,face)->{
if(!isWrench(player.getItemInHand(hand)))return InteractionResult.PASS;
if(player.isSpectator())return InteractionResult.FAIL;
if(player instanceof ServerPlayer p){if(!allowed(p,pos,hand,face))return InteractionResult.FAIL;
if(p.getItemInHand(hand).is(Multiblocks.STEVE_WRENCH))select(p,pos);
else p.sendSystemMessage(text("rotate_help"),true);}
return InteractionResult.SUCCESS;
});
ServerPlayConnectionEvents.DISCONNECT.register((handler,server)->{SELECTED.remove(handler.player);LAST_SELECTION.remove(handler.player);});
}
public static boolean isWrench(ItemStack stack){return stack.is(Multiblocks.WRENCH)||stack.is(Multiblocks.STEVE_WRENCH);}
public static boolean allowed(ServerPlayer p,BlockPos pos,InteractionHand hand,Direction face){
var tool=p.getItemInHand(hand);
if(!isWrench(tool))return false;
return p.isAlive()&&!p.isSpectator()&&p.getAbilities().mayBuild&&p.level().hasChunkAt(pos)
&&p.isWithinBlockInteractionRange(pos,0)&&p.level().mayInteract(p,pos)
&&p.mayUseItemAt(pos,face,p.getItemInHand(hand))
&&!p.blockActionRestricted(p.level(),pos,p.gameMode.getGameModeForPlayer())
&&(!(p.level().getBlockEntity(pos) instanceof BaseContainerBlockEntity container)||container.canOpen(p));
}
private static boolean assembled(ServerPlayer p,BlockPos pos,BlockState state){
return state.is(Metatable.BLOCK)||state.getBlock() instanceof SuperPistonBlocks.Base
||state.getBlock() instanceof SuperPistonBlocks.Part||MultiblockData.get(p.level()).at(pos)!=null;
}
public static List<String> properties(BlockState state){
var result=new ArrayList<>(state.getProperties().stream().map(Property::getName).sorted(Comparator.comparingInt(GoldenWrench::priority).thenComparing(s->s)).toList());
result.add(TEXTURE);return List.copyOf(result);
}
private static int priority(String name){return switch(name){case "facing","axis","rotation","orientation"->0;case "half","type","shape"->1;default->2;};}
public static String selected(ServerPlayer p,BlockState state){
var choices=properties(state);var value=SELECTED.getOrDefault(p,Map.of()).get(state.getBlock());
return value!=null&&choices.contains(value)?value:choices.getFirst();
}
private static void select(ServerPlayer p,BlockPos pos){
var state=p.level().getBlockState(pos);if(state.isAir())return;
if(assembled(p,pos,state)){p.sendSystemMessage(text("assembled"),true);return;}
// Creative start/continue callbacks can describe the same click twice. Match its native 5-tick repeat cadence.
int tick=p.level().getServer().getTickCount();var last=LAST_SELECTION.get(p);
if(last!=null&&tick-last<5)return;LAST_SELECTION.put(p,tick);
var choices=properties(state);var selected=SELECTED.computeIfAbsent(p,key->new HashMap<>());
var before=selected.get(state.getBlock());int previous=before==null?-1:choices.indexOf(before);
int next=previous<0?0:Math.floorMod(previous+(p.isShiftKeyDown()?-1:1),choices.size());
var property=choices.get(next);selected.put(state.getBlock(),property);
p.sendSystemMessage(text("selected",label(property),value(p,pos,state,property)),true);
}
public static void change(ServerPlayer p,BlockPos pos,InteractionHand hand,Direction face){
if(!allowed(p,pos,hand,face))return;
var state=p.level().getBlockState(pos);if(state.isAir()||assembled(p,pos,state))return;
if(p.getItemInHand(hand).is(Multiblocks.WRENCH)){
p.sendSystemMessage(text(WrenchRotation.turn(p.level(),pos,p.isShiftKeyDown())),true);return;
}
var name=selected(p,state);SELECTED.computeIfAbsent(p,key->new HashMap<>()).put(state.getBlock(),name);
if(name.equals(TEXTURE))WrenchTextures.turn(p.level(),pos,p.isShiftKeyDown()?-1:1);
else {
var property=state.getBlock().getStateDefinition().getProperty(name);
// Same flags as the vanilla debug stick: synchronize, preserve deliberately chosen shapes.
p.level().setBlock(pos,cycle(state,property,p.isShiftKeyDown()),Block.UPDATE_CLIENTS|Block.UPDATE_KNOWN_SHAPE);
}
p.sendSystemMessage(text("changed",label(name),value(p,pos,p.level().getBlockState(pos),name)),true);
}
public static <T extends Comparable<T>> BlockState cycle(BlockState state,Property<T> property,boolean reverse){
var values=new ArrayList<>(property.getPossibleValues());int index=values.indexOf(state.getValue(property));
return state.setValue(property,values.get(Math.floorMod(index+(reverse?-1:1),values.size())));
}
private static Object value(ServerPlayer p,BlockPos pos,BlockState state,String name){
return name.equals(TEXTURE)?(WrenchTextures.rotation(p.level().getChunkAt(pos),pos)*90)+"°":propertyValue(state,state.getBlock().getStateDefinition().getProperty(name));
}
private static <T extends Comparable<T>> String propertyValue(BlockState state,Property<T> property){return property.getName(state.getValue(property));}
private static Component label(String name){return name.equals(TEXTURE)?text("texture"):Component.literal(name);}
private static Component text(String name,Object...args){return Component.translatable("sanctuary.wrench."+name,args);}
private GoldenWrench(){}
}
@@ -80,10 +80,11 @@ public final class Metatable {
if(p.isShiftKeyDown()){dissolve(level,origin);p.sendSystemMessage(Multiblocks.text("separated"),true);}else open(p,origin);
return true;
}
if(!s.is(Blocks.CRAFTING_TABLE))return false;
if(!s.is(Blocks.CRAFTING_TABLE)||p.isShiftKeyDown())return false;
var candidates=new ArrayList<BlockPos>();
for(int z=0;z<3;z++)for(int x=0;x<3;x++){var o=pos.offset(-x,0,-z);if(state(level,o,false)==1)candidates.add(o);}
if(candidates.size()!=1){previews.remove(p);p.sendSystemMessage(Multiblocks.text(candidates.isEmpty()?"incomplete":"ambiguous"),true);return true;}
if(candidates.isEmpty()){previews.remove(p);return false;}
if(candidates.size()!=1){previews.remove(p);p.sendSystemMessage(Multiblocks.text("ambiguous"),true);return true;}
var origin=candidates.getFirst();var before=previews.remove(p);
if(before!=null&&before.level==level&&before.origin.equals(origin)&&before.until>=level.getGameTime()){
p.sendSystemMessage(Multiblocks.text(assemble(p,origin)?"assembled":"unavailable"),true);return true;
@@ -17,14 +17,21 @@ import net.minecraft.world.inventory.*;
import net.minecraft.world.item.*;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.entity.*;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.phys.Vec3;
import java.util.*;
import static fr.koka.sanctuary.multiblock.MultiblockData.Machine;
public final class Multiblocks {
public static final Item WRENCH=Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id("golden_wrench"),
new Item(new Item.Properties().stacksTo(1).setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id("golden_wrench")))));
new GoldenWrench.Tool(new Item.Properties().stacksTo(1)
.component(net.minecraft.core.component.DataComponents.LORE,new net.minecraft.world.item.component.ItemLore(List.of(Component.translatable("sanctuary.wrench.rotate_help"))))
.setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id("golden_wrench")))));
public static final Item STEVE_WRENCH=Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id("steve_wrench"),
new GoldenWrench.Tool(new Item.Properties().stacksTo(1).rarity(Rarity.EPIC)
.component(net.minecraft.core.component.DataComponents.ENCHANTMENT_GLINT_OVERRIDE,true)
.component(net.minecraft.core.component.DataComponents.LORE,new net.minecraft.world.item.component.ItemLore(List.of(
Component.translatable("sanctuary.wrench.steve_power"),Component.translatable("sanctuary.wrench.steve_help"))))
.setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id("steve_wrench")))));
public static final MenuType<MultiblockMenu> MENU=Registry.register(BuiltInRegistries.MENU,SanctuaryMod.id("multiblock"),
new ExtendedMenuType<>(MultiblockMenu::new,MultiblockMenu.View.CODEC));
private record Preview(ServerLevel level,BlockPos origin,boolean furnace,long until){}
@@ -32,11 +39,12 @@ public final class Multiblocks {
public static Component text(String key,Object...args){return Component.translatable("sanctuary.multiblock."+key,args);}
public static void register(){
FourneauAppearance.register();
GoldenWrench.register();
SuperPistons.register();
Metatable.register();
net.fabricmc.fabric.api.creativetab.v1.CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register(out->out.accept(WRENCH));
net.fabricmc.fabric.api.creativetab.v1.CreativeModeTabEvents.modifyOutputEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register(out->{out.accept(WRENCH);out.accept(STEVE_WRENCH);});
UseBlockCallback.EVENT.register((player,world,hand,hit)->{
boolean wrench=player.getItemInHand(hand).is(WRENCH);
boolean wrench=GoldenWrench.isWrench(player.getItemInHand(hand));
if(world.isClientSide())return wrench?InteractionResult.SUCCESS:InteractionResult.PASS;
if(!(player instanceof ServerPlayer p)||p.isSpectator())return InteractionResult.PASS;
var level=p.level();var pos=hit.getBlockPos();var machine=MultiblockData.get(level).at(pos);
@@ -44,7 +52,9 @@ public final class Multiblocks {
// Preserve vanilla sneak-placement (for example, attaching a hopper to the facade).
if(!wrench&&p.isShiftKeyDown()&&(!p.getMainHandItem().isEmpty()||!p.getOffhandItem().isEmpty()))return InteractionResult.PASS;
if(!level.mayInteract(p,pos)||!p.mayUseItemAt(pos,hit.getDirection(),p.getItemInHand(hand)))return InteractionResult.FAIL;
if(wrench){if(!Metatable.wrench(p,pos)&&!SuperPistons.wrench(p,pos,hit.getDirection()))useWrench(p,pos,hit.getDirection());return InteractionResult.SUCCESS;}
if(wrench){if(!GoldenWrench.allowed(p,pos,hand,hit.getDirection()))return InteractionResult.FAIL;
if(!Metatable.wrench(p,pos)&&!SuperPistons.wrench(p,pos,hit.getDirection())&&!useWrench(p,pos,hit.getDirection()))GoldenWrench.change(p,pos,hand,hit.getDirection());
return InteractionResult.SUCCESS;}
if(ready(level,machine)&&accessible(p,machine))open(p,machine,pos,0,"",0);
else p.sendSystemMessage(text("unavailable"),true);
return InteractionResult.SUCCESS;
@@ -102,31 +112,28 @@ public final class Multiblocks {
if(!MultiblockData.get(p.level()).add(m))return false;
closeViewers(p.level(),m);FourneauAppearance.changed(p.level(),m,true);return true;
}
private static void useWrench(ServerPlayer p,BlockPos pos,Direction face){
private static boolean useWrench(ServerPlayer p,BlockPos pos,Direction face){
var level=p.level();var data=MultiblockData.get(level);var m=data.at(pos);
if(m!=null){
if(!ready(level,m)||!accessible(p,m)){p.sendSystemMessage(text("unavailable"),true);return;}
if(!ready(level,m)||!accessible(p,m)){p.sendSystemMessage(text("unavailable"),true);return true;}
if(p.isShiftKeyDown()){dissolve(level,m);p.sendSystemMessage(text("separated"),true);}
else open(p,m,pos,0,"",0);
return;
return true;
}
var state=level.getBlockState(pos);
if(!state.is(Blocks.BARREL)&&!state.is(Blocks.FURNACE)){p.sendSystemMessage(text("hint"),true);return;}
if(!(level.getBlockEntity(pos) instanceof BaseContainerBlockEntity be)||!be.canOpen(p))return;
if(p.isShiftKeyDown()){
var property=state.hasProperty(BlockStateProperties.HORIZONTAL_FACING)?BlockStateProperties.HORIZONTAL_FACING:BlockStateProperties.FACING;
var current=state.getValue(property);var next=current.getAxis().isVertical()?p.getDirection():current.getClockWise();
level.setBlockAndUpdate(pos,state.setValue(property,next));p.sendSystemMessage(text("rotated"),true);return;
}
if(!state.is(Blocks.BARREL)&&!state.is(Blocks.FURNACE))return false;
if(!(level.getBlockEntity(pos) instanceof BaseContainerBlockEntity be)||!be.canOpen(p))return true;
if(p.isShiftKeyDown())return false;
boolean furnace=state.is(Blocks.FURNACE);var candidates=new ArrayList<Machine>();
for(int y=0;y<3;y++)for(int z=0;z<3;z++)for(int x=0;x<3;x++){
var candidate=new Machine(UUID.randomUUID(),pos.offset(-x,-y,-z),furnace,p.getDirection().getOpposite());
if(state(level,candidate)==1&&candidate.members().stream().noneMatch(q->data.at(q)!=null))candidates.add(candidate);
}
if(candidates.size()!=1){PREVIEWS.remove(p);p.sendSystemMessage(text(candidates.isEmpty()?"incomplete":"ambiguous"),true);return;}
if(candidates.isEmpty()){PREVIEWS.remove(p);return false;}
if(candidates.size()!=1){PREVIEWS.remove(p);p.sendSystemMessage(text("ambiguous"),true);return true;}
var candidate=candidates.getFirst();var previous=PREVIEWS.remove(p);
if(previous!=null&&previous.level()==level&&previous.origin().equals(candidate.origin())&&previous.furnace()==furnace&&previous.until()>=level.getGameTime()){
p.sendSystemMessage(text(assemble(p,candidate)?"assembled":"unavailable"),true);return;
p.sendSystemMessage(text(assemble(p,candidate)?"assembled":"unavailable"),true);return true;
}
PREVIEWS.put(p,new Preview(level,candidate.origin(),furnace,level.getGameTime()+200));
for(int axis=0;axis<3;axis++)for(int a=0;a<=3;a+=3)for(int b=0;b<=3;b+=3)for(int t=0;t<=6;t++){
@@ -134,6 +141,7 @@ public final class Multiblocks {
level.sendParticles(p,ParticleTypes.END_ROD,false,false,candidate.origin().getX()+px,candidate.origin().getY()+py,candidate.origin().getZ()+pz,1,0,0,0,0);
}
p.sendSystemMessage(text("confirm",text(furnace?"furnace":"barrel")),false);
return true;
}
public static void open(ServerPlayer p,Machine m,BlockPos anchor,int page,String query,int section){
open(p,m,anchor,page,query,section,new int[0]);
@@ -79,11 +79,10 @@ public final class SuperPistons {
}
if(!s.is(Blocks.PISTON)&&!s.is(Blocks.STICKY_PISTON))return false;
var f=s.getValue(FACING);boolean sticky=s.is(Blocks.STICKY_PISTON);
if(p.isShiftKeyDown()){
if(!s.getValue(EXTENDED)&&!l.hasNeighborSignal(clicked))l.setBlockAndUpdate(clicked,s.setValue(FACING,face));return true;
}
if(p.isShiftKeyDown())return false;
var found=new ArrayList<BlockPos>();for(int a=-1;a<=1;a++)for(int b=-1;b<=1;b++){var c=clicked.relative(u(f),a).relative(v(f),b);if(candidates(l,c,f,sticky))found.add(c);}
if(found.size()!=1){previews.remove(p);message(p,found.isEmpty()?"incomplete":"ambiguous");return true;}
if(found.isEmpty()){previews.remove(p);return false;}
if(found.size()!=1){previews.remove(p);message(p,"ambiguous");return true;}
var c=found.getFirst();for(var pos:tiles(c,f,0))if(!l.mayInteract(p,pos)||!p.mayUseItemAt(pos,face,p.getMainHandItem())){previews.remove(p);return true;}
var old=previews.remove(p);
if(old!=null&&old.level()==l&&old.center().equals(c)&&old.facing()==f&&old.sticky()==sticky&&old.until()>=l.getGameTime()){
@@ -0,0 +1,36 @@
package fr.koka.sanctuary.multiblock;
import java.util.List;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.*;
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.*;
/** Only native orientation properties; fluid, contents and gameplay state are never selectable. */
public final class WrenchRotation {
private static final List<Property<?>> ORIENTATIONS=List.of(HORIZONTAL_FACING,FACING,FACING_HOPPER,AXIS,HORIZONTAL_AXIS,ROTATION_16,ORIENTATION);
public static String turn(ServerLevel level,BlockPos pos,boolean reverse){
var before=level.getBlockState(pos);
if(linked(before))return "linked";
var property=ORIENTATIONS.stream().filter(before::hasProperty).findFirst().orElse(null);
if(property==null)return "no_rotation";
var oriented=GoldenWrench.cycle(before,property,reverse);
if(!oriented.canSurvive(level,pos))return "unsupported";
// Stairs and connections must reflect their real neighbours, not a debug-stick shape.
var after=Block.updateFromNeighbourShapes(oriented,level,pos);
if(!after.is(before.getBlock())||linked(after)||after.getFluidState()!=before.getFluidState()
||!after.canSurvive(level,pos))return "unsupported";
level.setBlock(pos,after,Block.UPDATE_ALL);
return "rotated";
}
private static boolean linked(BlockState state){
// A single-block operation cannot rotate another half, an attached head or a joined inventory.
return state.hasProperty(DOUBLE_BLOCK_HALF)||state.hasProperty(BED_PART)||state.hasProperty(SIDE_CHAIN_PART)&&state.getValue(SIDE_CHAIN_PART).isConnected()
||state.hasProperty(PISTON_TYPE)||state.hasProperty(EXTENDED)&&state.getValue(EXTENDED)
||state.hasProperty(CHEST_TYPE)&&state.getValue(CHEST_TYPE)!=ChestType.SINGLE;
}
private WrenchRotation(){}
}
@@ -0,0 +1,63 @@
package fr.koka.sanctuary.multiblock;
import com.mojang.serialization.Codec;
import fr.koka.sanctuary.SanctuaryMod;
import java.util.*;
import net.fabricmc.fabric.api.attachment.v1.*;
import net.fabricmc.fabric.api.networking.v1.*;
import net.minecraft.core.BlockPos;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.minecraft.resources.Identifier;
import net.minecraft.server.level.*;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.LevelChunk;
/** Optional per-chunk presentation data. Absent means original vanilla textures. */
public final class WrenchTextures {
public static final AttachmentType<Map<String,Integer>> ROTATIONS=AttachmentRegistry.createPersistent(
SanctuaryMod.id("wrench_textures_v1"),Codec.unboundedMap(Codec.STRING,Codec.intRange(1,3)).xmap(Map::copyOf,map->map));
public record Entry(BlockPos pos,int rotation){}
public record Update(Identifier dimension,ChunkPos chunk,boolean clear,List<Entry> entries) implements CustomPacketPayload {
public Update{entries=List.copyOf(entries);if(entries.size()>1024)throw new IllegalArgumentException("Texture batch too large");}
public static final Type<Update> TYPE=new Type<>(SanctuaryMod.id("wrench_textures_v1"));
public static final StreamCodec<RegistryFriendlyByteBuf,Update> CODEC=StreamCodec.of((b,p)->{
b.writeIdentifier(p.dimension);b.writeChunkPos(p.chunk);b.writeBoolean(p.clear);b.writeVarInt(p.entries.size());
for(var entry:p.entries){b.writeBlockPos(entry.pos);b.writeByte(entry.rotation);}
},b->{
var dimension=b.readIdentifier();var chunk=b.readChunkPos();boolean clear=b.readBoolean();int n=b.readVarInt();
if(n<0||n>1024)throw new IllegalArgumentException("Texture batch size");var entries=new ArrayList<Entry>(n);
for(int i=0;i<n;i++){var pos=b.readBlockPos();int rotation=b.readUnsignedByte();
if(rotation>3||ChunkPos.pack(pos)!=chunk.pack())throw new IllegalArgumentException("Invalid texture entry");entries.add(new Entry(pos,rotation));}
return new Update(dimension,chunk,clear,entries);
});
@Override public Type<? extends CustomPacketPayload> type(){return TYPE;}
}
public static void register(){PayloadTypeRegistry.clientboundPlay().register(Update.TYPE,Update.CODEC);}
public static int rotation(LevelChunk chunk,BlockPos pos){var map=chunk.getAttached(ROTATIONS);return map==null?0:map.getOrDefault(Long.toString(pos.asLong()),0);}
public static void turn(ServerLevel level,BlockPos pos,int delta){
var chunk=level.getChunkAt(pos);set(chunk,pos,Math.floorMod(rotation(chunk,pos)+delta,4));
}
public static void forget(LevelChunk chunk,BlockPos pos){if(rotation(chunk,pos)!=0)set(chunk,pos,0);}
private static void set(LevelChunk chunk,BlockPos pos,int value){
if(!(chunk.getLevel() instanceof ServerLevel level))return;
var old=chunk.getAttached(ROTATIONS);var next=old==null?new HashMap<String,Integer>():new HashMap<>(old);
if(value==0)next.remove(Long.toString(pos.asLong()));else next.put(Long.toString(pos.asLong()),value);
if(next.isEmpty())chunk.removeAttached(ROTATIONS);else chunk.setAttached(ROTATIONS,Map.copyOf(next));chunk.markUnsaved();
var packet=new Update(level.dimension().identifier(),chunk.getPos(),false,List.of(new Entry(pos.immutable(),value)));
for(var player:PlayerLookup.tracking(level,chunk.getPos()))send(player,packet);
}
public static void sendChunk(ServerPlayer player,LevelChunk chunk){
var entries=chunk.getAttached(ROTATIONS);var batch=new ArrayList<Entry>(1024);boolean clear=true;
if(entries!=null)for(var entry:entries.entrySet()){
BlockPos pos;try{pos=BlockPos.of(Long.parseLong(entry.getKey()));}catch(NumberFormatException ignored){continue;}
if(ChunkPos.pack(pos)!=chunk.getPos().pack()||chunk.getBlockState(pos).isAir())continue;
batch.add(new Entry(pos,entry.getValue()));
if(batch.size()==1024){send(player,new Update(player.level().dimension().identifier(),chunk.getPos(),clear,batch));clear=false;batch.clear();}
}
if(clear||!batch.isEmpty())send(player,new Update(player.level().dimension().identifier(),chunk.getPos(),clear,batch));
}
private static void send(ServerPlayer p,Update packet){if(ServerPlayNetworking.canSend(p,Update.TYPE))ServerPlayNetworking.send(p,packet);}
private WrenchTextures(){}
}
@@ -46,6 +46,7 @@ public final class ClayWorkshopMenu extends AbstractContainerMenu {
private final SimpleContainer input=new SimpleContainer(1){@Override public void setChanged(){super.setChanged();ClayWorkshopMenu.this.slotsChanged(this);}};
private final SimpleContainer result=new SimpleContainer(1);
private VoxelSculpture selected;
private VoxelSculpture selectedResult;
private ItemStack lastMaterial=ItemStack.EMPTY;
private Item selectedMaterial=Items.AIR;
private SculpturePalette selectedPalette;
@@ -73,11 +74,13 @@ public final class ClayWorkshopMenu extends AbstractContainerMenu {
if(UseBlockCallback.EVENT.invoker().interact(p,level,InteractionHand.MAIN_HAND,hit)!=InteractionResult.PASS||!stillValid(p))return;
lastSelection=level.getGameTime();
if(sculpture!=null&&(!material(input.getItem(0))||!input.getItem(0).is(material)||palette==null))return;
if(!Objects.equals(selected,sculpture)||!Objects.equals(selectedPalette,palette))
selectedResult=sculpture==null||palette==null?null:palette.apply(sculpture);
selected=sculpture;selectedMaterial=material;selectedPalette=palette;refresh();broadcastChanges();
}
private void refresh(){
if(level==null)return;var item=input.getItem(0);
var sculpture=selected!=null&&selectedPalette!=null&&material(item)&&item.is(selectedMaterial)?selectedPalette.apply(selected):null;lastMaterial=item.copy();
var sculpture=material(item)&&item.is(selectedMaterial)?selectedResult:null;lastMaterial=item.copy();
result.setItem(0,sculpture==null?ItemStack.EMPTY:StatuaryEntity.item(sculpture));
}
@Override public void slotsChanged(Container container){if(container==input)refresh();super.slotsChanged(container);}
@@ -7,7 +7,7 @@ import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
/** World-space edge of the occupied block; CENTER is the legacy placement. */
/** World-space anchor of the occupied block, always on the whole-voxel grid. */
public enum SculptureAnchor implements StringRepresentable {
CENTER(null), NORTH(Direction.NORTH), SOUTH(Direction.SOUTH), EAST(Direction.EAST), WEST(Direction.WEST);
@@ -23,7 +23,8 @@ public enum SculptureAnchor implements StringRepresentable {
public static SculptureAnchor placement(BlockPlaceContext context){
var pos=context.getClickedPos();var hit=context.getClickLocation();
double x=hit.x-pos.getX()-.5,z=hit.z-pos.getZ()-.5;
if(Math.abs(x)<1e-7&&Math.abs(z)<1e-7)return of(context.getHorizontalDirection().getOpposite());
// The middle 8 x 8 pixels select the existing grid-aligned center.
if(Math.abs(x)<=.25&&Math.abs(z)<=.25)return CENTER;
if(Math.abs(x)>Math.abs(z))return x<0?WEST:EAST;
return z<0?NORTH:SOUTH;
}
@@ -0,0 +1,35 @@
package fr.koka.sanctuary.plans;
import net.minecraft.core.Direction;
import net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape;
import net.minecraft.world.phys.shapes.CubeVoxelShape;
import net.minecraft.world.phys.shapes.VoxelShape;
/** One integer placement shared by rendering, picking and server-side collisions. */
public final class SculptureGeometry {
public record Placement(VoxelSculpture sculpture, int offsetX, int offsetZ) {}
private SculptureGeometry() {}
public static Placement place(VoxelSculpture sculpture, Direction facing, SculptureAnchor anchor) {
int turns = switch (facing) { case WEST -> 1; case NORTH -> 2; case EAST -> 3; default -> 0; };
for (int i = 0; i < turns; i++) sculpture = sculpture.rotate();
int minX = 16, minZ = 16, maxX = 0, maxZ = 0;
for (var cell : sculpture.cells()) {
minX = Math.min(minX, cell.x()); minZ = Math.min(minZ, cell.z());
maxX = Math.max(maxX, cell.x() + 1); maxZ = Math.max(maxZ, cell.z() + 1);
}
return new Placement(sculpture, anchor.originX(maxX - minX) - minX,
anchor.originZ(maxZ - minZ) - minZ);
}
public static VoxelShape shape(VoxelSculpture sculpture, Direction facing, SculptureAnchor anchor) {
var placed = place(sculpture, facing, anchor);
var grid = new BitSetDiscreteVoxelShape(16, 16, 16);
for (var cell : placed.sculpture().cells()) {
grid.fill(cell.x() + placed.offsetX(), cell.y(), cell.z() + placed.offsetZ());
}
// Build the bounded native voxel grid directly, without thousands of box unions.
return new CubeVoxelShape(grid);
}
}
@@ -8,16 +8,24 @@ public record SculpturePalette(List<Integer> colors) {
public SculpturePalette {
if(colors==null||colors.isEmpty()||colors.size()>MAX_COLORS||colors.stream().anyMatch(c->c==null||(c>>>24)!=255))
throw new IllegalArgumentException("sculpture_palette");
colors=colors.stream().sorted(Comparator.comparingDouble(SculpturePalette::lightness).thenComparingInt(Integer::intValue)).toList();
colors=colors.stream().sorted(Comparator.comparingInt(SculpturePalette::luminance).thenComparingInt(Integer::intValue)).toList();
}
public static double lightness(int color){return StatueVoxelizer.colorSpace(color)[0];}
// Integer Rec.709 weights: no color-space arrays or transcendental math per voxel.
private static int luminance(int color){return 54*(color>>16&255)+183*(color>>8&255)+19*(color&255);}
public static double lightness(int color){return luminance(color)/65280.;}
public VoxelSculpture apply(VoxelSculpture source){
if(source==null)return null;
var shades=new HashMap<Integer,Double>();for(var cell:source.cells())shades.computeIfAbsent(cell.color(),SculpturePalette::lightness);
double min=shades.values().stream().mapToDouble(Double::doubleValue).min().orElse(0),max=shades.values().stream().mapToDouble(Double::doubleValue).max().orElse(0);
var matches=new HashMap<Integer,Integer>();
shades.forEach((color,l)->{double fraction=max-min<.00001?.5:(l-min)/(max-min);matches.put(color,colors.get(Math.clamp((int)Math.round(fraction*(colors.size()-1)),0,colors.size()-1)));});
return new VoxelSculpture(source.modelId(),source.name(),source.width(),source.height(),source.depth(),source.cells().stream()
.map(c->new VoxelSculpture.Cell(c.x(),c.y(),c.z(),matches.get(c.color()))).toList());
int min=65280,max=0;for(var cell:source.cells()){int l=luminance(cell.color());min=Math.min(min,l);max=Math.max(max,l);}
// Flat models sample the entire texture distribution. Shaded models use overlapping
// half-palette bands: retain large light/dark regions while giving each region grain.
int span=max==min?colors.size():(colors.size()+1)/2;
var cells=new ArrayList<VoxelSculpture.Cell>(source.cells().size());
for(var cell:source.cells()){
int start=max==min?0:(luminance(cell.color())-min)*(colors.size()-span)/(max-min);
int hash=cell.key()+0x9E3779B9;hash=(hash^(hash>>>16))*0x7FEB352D;hash=(hash^(hash>>>15))*0x846CA68B;hash^=hash>>>16;
int offset=(int)((Integer.toUnsignedLong(hash)*span)>>>32);
cells.add(new VoxelSculpture.Cell(cell.x(),cell.y(),cell.z(),colors.get(start+offset)));
}
return new VoxelSculpture(source.modelId(),source.name(),source.width(),source.height(),source.depth(),cells);
}
}
@@ -23,6 +23,7 @@ import net.minecraft.world.level.material.PushReaction;
import net.minecraft.world.level.storage.loot.LootParams;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import net.minecraft.world.phys.*;
import net.minecraft.world.phys.shapes.*;
import net.minecraft.network.chat.Component;
/** The clay workshop crafts portable sculptures; a placed sculpture is only a decoration. */
@@ -57,10 +58,31 @@ public final class Statuary {
});
}
private static Block block(String name,Block block){return Registry.register(BuiltInRegistries.BLOCK,SanctuaryMod.id(name),block);}
private static Item blockItem(String name,Block block){return Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id(name),new BlockItem(block,new Item.Properties().setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id(name))).useBlockDescriptionPrefix()));}
private static Item blockItem(String name,Block block){
var properties=new Item.Properties().setId(ResourceKey.create(Registries.ITEM,SanctuaryMod.id(name))).useBlockDescriptionPrefix();
return Registry.register(BuiltInRegistries.ITEM,SanctuaryMod.id(name),block==BLOCK?new SculptureItem(block,properties):new BlockItem(block,properties));
}
private static BlockBehaviour.Properties properties(String id){return BlockBehaviour.Properties.of().strength(1.5f).noOcclusion().noLootTable().pushReaction(PushReaction.IMMOVEABLE).setId(ResourceKey.create(Registries.BLOCK,SanctuaryMod.id(id)));}
private static final class SculptureItem extends BlockItem {
SculptureItem(Block block,Item.Properties properties){super(block,properties);}
@Override protected boolean canPlace(BlockPlaceContext context,BlockState state){
if(!super.canPlace(context,state))return false;
// The destination has no block entity yet: use the carried model for the native entity-overlap check.
var model=StatuaryEntity.sculpture(context.getItemInHand());
return model==null||context.getLevel().isUnobstructed(null,SculptureGeometry.shape(model,state.getValue(FACING),state.getValue(ANCHOR)).move(context.getClickedPos()));
}
}
private static final class SculptureBlock extends Block implements EntityBlock {
SculptureBlock(){super(Statuary.properties("statuary"));registerDefaultState(stateDefinition.any().setValue(FACING,Direction.SOUTH).setValue(ANCHOR,SculptureAnchor.CENTER));}
SculptureBlock(){super(Statuary.properties("statuary").dynamicShape().isSuffocating((s,l,p)->false).isViewBlocking((s,l,p,box)->false));registerDefaultState(stateDefinition.any().setValue(FACING,Direction.SOUTH).setValue(ANCHOR,SculptureAnchor.CENTER));}
@Override protected VoxelShape getShape(BlockState state,BlockGetter level,BlockPos pos,CollisionContext context){
return level.getBlockEntity(pos) instanceof StatuaryEntity entity?entity.shape(state):Shapes.empty();
}
// Lighting metadata is cached per blockstate, so it cannot describe each block entity's voxels.
// Decorative sculptures transmit light; their faces still receive ordinary world lighting.
@Override protected VoxelShape getOcclusionShape(BlockState state){return Shapes.empty();}
@Override protected boolean propagatesSkylightDown(BlockState state){return true;}
@Override protected int getLightDampening(BlockState state){return 0;}
@Override protected float getShadeBrightness(BlockState state,BlockGetter level,BlockPos pos){return 1;}
@Override protected void createBlockStateDefinition(StateDefinition.Builder<Block,BlockState> builder){builder.add(FACING,ANCHOR);}
@Override public BlockState getStateForPlacement(BlockPlaceContext context){return defaultBlockState().setValue(FACING,context.getHorizontalDirection()).setValue(ANCHOR,SculptureAnchor.placement(context));}
@Override protected BlockState rotate(BlockState state,Rotation rotation){return state.setValue(FACING,rotation.rotate(state.getValue(FACING))).setValue(ANCHOR,state.getValue(ANCHOR).rotate(rotation));}
@@ -9,13 +9,26 @@ import net.minecraft.world.item.component.TypedEntityData;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.storage.*;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.phys.shapes.VoxelShape;
/** New, additive block data only. No ticking or mutation of pre-existing world formats. */
public final class StatuaryEntity extends BlockEntity {
private VoxelSculpture sculpture;
private CompoundTag opaque;
private record ShapeCache(VoxelSculpture sculpture,BlockState state,VoxelShape shape){}
private volatile ShapeCache shapeCache;
// Keep unknown/future data recoverable by picking the small base, without a phantom full cube.
private static final VoxelShape MISSING_SHAPE=Block.box(6,0,6,10,4,10);
public StatuaryEntity(BlockPos pos,BlockState state){super(Statuary.TYPE,pos,state);}
public VoxelSculpture sculpture(){return sculpture;}
public VoxelShape shape(BlockState state){
var model=sculpture;if(model==null)return MISSING_SHAPE;
var cached=shapeCache;
if(cached!=null&&cached.sculpture()==model&&cached.state()==state)return cached.shape();
var shape=SculptureGeometry.shape(model,state.getValue(Statuary.FACING),state.getValue(Statuary.ANCHOR));
shapeCache=new ShapeCache(model,state,shape);return shape;
}
@Override protected void saveAdditional(ValueOutput out){
super.saveAdditional(out);
if(opaque!=null){out.store("sculpture",CompoundTag.CODEC,opaque);return;}
@@ -23,7 +36,7 @@ public final class StatuaryEntity extends BlockEntity {
out.store("sculpture",CompoundTag.CODEC,encode(sculpture));
}
@Override protected void loadAdditional(ValueInput in){
super.loadAdditional(in);sculpture=null;opaque=null;
super.loadAdditional(in);sculpture=null;opaque=null;shapeCache=null;
var data=in.read("sculpture",CompoundTag.CODEC).orElse(null);if(data==null)return;
try{
if(data.getIntOr("schema",-1)!=1)throw new IllegalArgumentException("schema");
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/black_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/black_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/blue_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/brown_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/cyan_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/gray_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/green_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/green_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/light_blue_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/light_gray_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/lime_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/magenta_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/orange_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/pink_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/purple_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/red_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/red_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/white_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/white_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,90 @@
{
"multipart": [
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_post"
},
"when": {
"up": "true"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side",
"uvlock": true
},
"when": {
"north": "low"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side",
"uvlock": true,
"y": 90
},
"when": {
"east": "low"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side",
"uvlock": true,
"y": 180
},
"when": {
"south": "low"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side",
"uvlock": true,
"y": 270
},
"when": {
"west": "low"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side_tall",
"uvlock": true
},
"when": {
"north": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side_tall",
"uvlock": true,
"y": 90
},
"when": {
"east": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side_tall",
"uvlock": true,
"y": 180
},
"when": {
"south": "tall"
}
},
{
"apply": {
"model": "sanctuary:block/yellow_brick_wall_side_tall",
"uvlock": true,
"y": 270
},
"when": {
"west": "tall"
}
}
]
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/black_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/blue_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/brown_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/cyan_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/gray_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/green_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/light_blue_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/light_gray_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/lime_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/magenta_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/orange_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/pink_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/purple_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/red_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:item/steve_wrench"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/white_brick_wall_inventory"
}
}
@@ -0,0 +1,6 @@
{
"model": {
"type": "minecraft:model",
"model": "sanctuary:block/yellow_brick_wall_inventory"
}
}
@@ -1753,6 +1753,14 @@
"sanctuary.preload.cities": "Preparing settlements",
"sanctuary.preload.cache_write": "Saving plans",
"sanctuary.familiar.dragon.lift": "On your head: hold %s to rise, release to glide.",
"sanctuary.resource_pack.customize": "Customize Sanctuary",
"sanctuary.resource_pack.open_copy": "Open my copy",
"sanctuary.resource_pack.creating": "Creating your copy…",
"sanctuary.resource_pack.customize_help": "Create an editable copy of Sanctuary resources. Enable it and move it to the top of the list. Updates preserve your changes.",
"sanctuary.resource_pack.copy_ready": "Copy ready! Enable Sanctuary-Custom and move it above other packs. Click to open its folder and guide.",
"sanctuary.resource_pack.copy_failed": "Copy failed — retry",
"sanctuary.resource_pack.copy_failed_help": "Check write permissions and the resourcepacks/Sanctuary-Custom path. See the game log for details.",
"sanctuary.resource_pack.custom_description": "Sanctuary — your editable copy",
"sanctuary.resource_pack.name": "Sanctuary textures",
"sanctuary.resource_pack.description": "Sanctuary textures — %s",
"sanctuary.familiar.personality": "Personality: %s",
@@ -1979,7 +1987,7 @@
"sanctuary.multiblock.outputs": "Results",
"sanctuary.multiblock.heat": "Reserve: %s s",
"sanctuary.multiblock.progress": "Cooking: %s %%",
"sanctuary.multiblock.hint": "Right click: assemble / open. Sneak: rotate / separate.",
"sanctuary.multiblock.hint": "Left click: select a property. Right click: change its value. Sneak: reverse. Complete multiblock: assemble / open; sneak: separate.",
"sanctuary.multiblock.unavailable": "Machine inaccessible, incomplete or partly unloaded.",
"sanctuary.multiblock.separated": "Machine separated. Components retain their contents.",
"sanctuary.multiblock.rotated": "Component rotated.",
@@ -2162,7 +2170,7 @@
"sanctuary.statuary.folder": "Shared folder",
"sanctuary.statuary.refresh": "Refresh",
"sanctuary.statuary.models": "GLB models",
"sanctuary.statuary.placement": "The sculpture faces your gaze and snaps to the aimed block edge, on the pixel grid. Rotate adjusts the model before crafting.",
"sanctuary.statuary.placement": "Aim at the middle of the block to center the sculpture, or at an edge to snap to it. It faces your gaze and stays on the pixel grid. Rotate adjusts the model before crafting.",
"sanctuary.statuary.rotate": "Rotate",
"sanctuary.statuary.working": "Voxelizing to 16 × 16 × 16…",
"sanctuary.statuary.ready": "1 block = 1 sculpture. Shades come from your materials texture.",
@@ -2205,5 +2213,33 @@
"sanctuary.multiblock.state.blocked": "Empty the matching slot in Results.",
"sanctuary.multiblock.state.no_recipe": "This item has no furnace recipe.",
"sanctuary.statuary.choose_material": "Add a block to apply its palette to the model. Containers must be empty.",
"sanctuary.statuary.material_ready": "1 block = 1 sculpture. Palette: %s."
"sanctuary.statuary.material_ready": "1 block = 1 sculpture. Palette: %s.",
"block.sanctuary.white_brick_wall": "White Brick Wall",
"block.sanctuary.orange_brick_wall": "Orange Brick Wall",
"block.sanctuary.magenta_brick_wall": "Magenta Brick Wall",
"block.sanctuary.light_blue_brick_wall": "Light Blue Brick Wall",
"block.sanctuary.yellow_brick_wall": "Yellow Brick Wall",
"block.sanctuary.lime_brick_wall": "Lime Brick Wall",
"block.sanctuary.pink_brick_wall": "Pink Brick Wall",
"block.sanctuary.gray_brick_wall": "Gray Brick Wall",
"block.sanctuary.light_gray_brick_wall": "Light Gray Brick Wall",
"block.sanctuary.cyan_brick_wall": "Cyan Brick Wall",
"block.sanctuary.purple_brick_wall": "Purple Brick Wall",
"block.sanctuary.blue_brick_wall": "Blue Brick Wall",
"block.sanctuary.brown_brick_wall": "Brown Brick Wall",
"block.sanctuary.green_brick_wall": "Green Brick Wall",
"block.sanctuary.red_brick_wall": "Red Brick Wall",
"block.sanctuary.black_brick_wall": "Black Brick Wall",
"sanctuary.wrench.selected": "Selected property: %s = %s · right click to change",
"sanctuary.wrench.changed": "%s = %s",
"sanctuary.wrench.texture": "Texture rotation",
"sanctuary.wrench.assembled": "Assembled multiblock: right click to open, sneak-right click to separate before editing its components.",
"item.sanctuary.steve_wrench": "Steves Wrench",
"sanctuary.wrench.rotate_help": "Right click: orient · Sneak: reverse · Multiblocks: assemble/separate",
"sanctuary.wrench.steve_help": "Left click: select property · Right click: change · Sneak: reverse",
"sanctuary.wrench.rotated": "Orientation changed",
"sanctuary.wrench.no_rotation": "This block has no vanilla orientation.",
"sanctuary.wrench.linked": "This block has linked parts: separate or retract it before rotating.",
"sanctuary.wrench.unsupported": "This orientation does not fit the neighbouring blocks or support.",
"sanctuary.wrench.steve_power": "Free editing of block states and textures"
}
@@ -1753,6 +1753,14 @@
"sanctuary.preload.cities": "Préparation des implantations",
"sanctuary.preload.cache_write": "Enregistrement des plans",
"sanctuary.familiar.dragon.lift": "Sur la tête : maintenir %s pour monter, relâcher pour planer.",
"sanctuary.resource_pack.customize": "Personnaliser Sanctuary",
"sanctuary.resource_pack.open_copy": "Ouvrir ma copie",
"sanctuary.resource_pack.creating": "Création de la copie…",
"sanctuary.resource_pack.customize_help": "Crée une copie modifiable des ressources de Sanctuary. Activez-la et placez-la en haut de la liste. Vos modifications sont conservées lors des mises à jour.",
"sanctuary.resource_pack.copy_ready": "Copie prête ! Activez Sanctuary-Custom et placez-le au-dessus des autres packs. Cliquez pour ouvrir son dossier et son guide.",
"sanctuary.resource_pack.copy_failed": "Copie impossible — réessayer",
"sanctuary.resource_pack.copy_failed_help": "Vérifiez les droits d’écriture et le chemin resourcepacks/Sanctuary-Custom. Les détails sont dans le journal du jeu.",
"sanctuary.resource_pack.custom_description": "Sanctuary — votre copie modifiable",
"sanctuary.resource_pack.name": "Textures Sanctuary",
"sanctuary.resource_pack.description": "Textures Sanctuary — %s",
"sanctuary.familiar.personality": "Personnalité : %s",
@@ -1979,7 +1987,7 @@
"sanctuary.multiblock.outputs": "Résultats",
"sanctuary.multiblock.heat": "Réserve : %s s",
"sanctuary.multiblock.progress": "Cuisson : %s %%",
"sanctuary.multiblock.hint": "Clic droit : assembler / ouvrir. Maj : tourner / dissocier.",
"sanctuary.multiblock.hint": "Clic gauche : choisir un état. Clic droit : changer sa valeur. Maj : sens inverse. Multibloc complet : assembler / ouvrir ; Maj : dissocier.",
"sanctuary.multiblock.unavailable": "Machine inaccessible, incomplète ou partiellement déchargée.",
"sanctuary.multiblock.separated": "Machine dissociée. Les composants conservent leur contenu.",
"sanctuary.multiblock.rotated": "Composant tourné.",
@@ -2162,7 +2170,7 @@
"sanctuary.statuary.folder": "Dossier commun",
"sanctuary.statuary.refresh": "Actualiser",
"sanctuary.statuary.models": "Modèles GLB",
"sanctuary.statuary.placement": "La sculpture suit votre regard et se cale contre le bord visé du bloc, sur la grille de pixels. Tourner ajuste le modèle avant fabrication.",
"sanctuary.statuary.placement": "Visez le milieu du bloc pour centrer la sculpture, ou un bord pour ly caler. Elle suit votre regard et reste sur la grille de pixels. Tourner ajuste le modèle avant fabrication.",
"sanctuary.statuary.rotate": "Tourner",
"sanctuary.statuary.working": "Voxelisation en 16 × 16 × 16…",
"sanctuary.statuary.ready": "1 bloc = 1 sculpture. Les nuances viennent de la texture de votre matière.",
@@ -2205,5 +2213,33 @@
"sanctuary.multiblock.state.blocked": "Vider la case correspondante dans Résultats.",
"sanctuary.multiblock.state.no_recipe": "Cet objet ne possède pas de recette au four.",
"sanctuary.statuary.choose_material": "Ajoutez un bloc pour appliquer sa palette au modèle. Les conteneurs doivent être vides.",
"sanctuary.statuary.material_ready": "1 bloc = 1 sculpture. Palette : %s."
"sanctuary.statuary.material_ready": "1 bloc = 1 sculpture. Palette : %s.",
"block.sanctuary.white_brick_wall": "Muret de briques blanches",
"block.sanctuary.orange_brick_wall": "Muret de briques orange",
"block.sanctuary.magenta_brick_wall": "Muret de briques magenta",
"block.sanctuary.light_blue_brick_wall": "Muret de briques bleu clair",
"block.sanctuary.yellow_brick_wall": "Muret de briques jaunes",
"block.sanctuary.lime_brick_wall": "Muret de briques vert clair",
"block.sanctuary.pink_brick_wall": "Muret de briques roses",
"block.sanctuary.gray_brick_wall": "Muret de briques grises",
"block.sanctuary.light_gray_brick_wall": "Muret de briques gris clair",
"block.sanctuary.cyan_brick_wall": "Muret de briques cyan",
"block.sanctuary.purple_brick_wall": "Muret de briques violettes",
"block.sanctuary.blue_brick_wall": "Muret de briques bleues",
"block.sanctuary.brown_brick_wall": "Muret de briques marron",
"block.sanctuary.green_brick_wall": "Muret de briques vertes",
"block.sanctuary.red_brick_wall": "Muret de briques rouges",
"block.sanctuary.black_brick_wall": "Muret de briques noires",
"sanctuary.wrench.selected": "État choisi : %s = %s · clic droit pour modifier",
"sanctuary.wrench.changed": "%s = %s",
"sanctuary.wrench.texture": "Rotation des textures",
"sanctuary.wrench.assembled": "Multibloc assemblé : clic droit pour ouvrir, Maj-clic droit pour dissocier avant de modifier ses composants.",
"item.sanctuary.steve_wrench": "Clé à molette de Steve",
"sanctuary.wrench.rotate_help": "Clic droit : orienter · Maj : sens inverse · Multiblocs : assembler/dissocier",
"sanctuary.wrench.steve_help": "Clic gauche : choisir un état · Clic droit : modifier · Maj : sens inverse",
"sanctuary.wrench.rotated": "Orientation modifiée",
"sanctuary.wrench.no_rotation": "Ce bloc ne possède pas dorientation vanilla.",
"sanctuary.wrench.linked": "Bloc lié à une autre partie : dissocie-le ou rétracte-le avant de le tourner.",
"sanctuary.wrench.unsupported": "Cette orientation ne convient pas aux blocs voisins ou au support.",
"sanctuary.wrench.steve_power": "Édition libre des états et des textures"
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/wall_inventory",
"textures": {
"wall": "sanctuary:block/black_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_post",
"textures": {
"wall": "sanctuary:block/black_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side",
"textures": {
"wall": "sanctuary:block/black_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side_tall",
"textures": {
"wall": "sanctuary:block/black_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/wall_inventory",
"textures": {
"wall": "sanctuary:block/blue_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_post",
"textures": {
"wall": "sanctuary:block/blue_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side",
"textures": {
"wall": "sanctuary:block/blue_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side_tall",
"textures": {
"wall": "sanctuary:block/blue_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/wall_inventory",
"textures": {
"wall": "sanctuary:block/brown_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_post",
"textures": {
"wall": "sanctuary:block/brown_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side",
"textures": {
"wall": "sanctuary:block/brown_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side_tall",
"textures": {
"wall": "sanctuary:block/brown_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/wall_inventory",
"textures": {
"wall": "sanctuary:block/cyan_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_post",
"textures": {
"wall": "sanctuary:block/cyan_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side",
"textures": {
"wall": "sanctuary:block/cyan_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_wall_side_tall",
"textures": {
"wall": "sanctuary:block/cyan_bricks"
}
}
@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/wall_inventory",
"textures": {
"wall": "sanctuary:block/gray_bricks"
}
}

Some files were not shown because too many files have changed in this diff Show More